struct Command_Structure { __int8 Additional_Bytes_1[4]; __int32 Command_Number; __int32 Tick_Number; float Angles[3]; float Move[2]; __int32 Frame_Number; __int32 Buttons; __int8 Additional_Bytes_2[9]; __int32 Random_Seed; }; struct Extended_Command_Structure { __int32 Extra_Commands; }; Extended_Command_Structure Extended_Commands[150]; void* Original_Run_Command_Caller; void __thiscall Redirected_Run_Command(void* Prediction, void* Player, Command_Structure* Command, void* Unknown_Parameter) { Extended_Command_Structure* Extended_Command = &Extended_Commands[Command->Frame_Number]; *(__int32*)((unsigned __int32)Player + 5324) -= Extended_Command->Extra_Commands; (decltype(&Redirected_Run_Command)(Original_Run_Command_Caller))(Prediction, Player, Command, Unknown_Parameter); }