void* Perform_Trace_Target; float* Get_Center(void* Entity) { using Get_Center_Type = float*(__thiscall*)(void* Entity); return Get_Center_Type((unsigned __int32)Client_Module + 114400)(Entity); } float Perform_Trace_Damage; float Vector_Normalize(float* Vector) { using Vector_Normalize_Type = float(__thiscall*)(float* Vector); return Vector_Normalize_Type((unsigned __int32)Client_Module + 3536192)(Vector); }; void Angle_Vectors(float* Angles, float* Forward, float* Right, float* Up) { using Angle_Vectors_Type = void(__cdecl*)(float* Angles, float* Forward, float* Right, float* Up); Angle_Vectors_Type((unsigned __int32)Client_Module + 3539392)(Angles, Forward, Right, Up); }; void __thiscall Perform_Trace(void* Stack) { void* Entity = *(void**)((unsigned __int32)Stack + 312); __int32 Identifier = Get_Identifier(Entity, 0, 0); if (Interface_Penetrate_Teammates.Integer == 0) { if (Identifier == 232) { void* Local_Player = *(void**)((unsigned __int32)Client_Module + 7498712); if (*(__int32*)((unsigned __int32)Entity + 228) == *(__int32*)((unsigned __int32)Local_Player + 228)) { return; } } } if (Entity == Perform_Trace_Target) { __int32 Group = *(__int32*)((unsigned __int32)Stack + 304); if (Interface_Aim_Intersection.Integer == 0) { if (Group != 1) { return; } } void* Trace_Information = *(void**)((unsigned __int32)Stack + 36); void* Weapon_Data = *(void**)((unsigned __int32)Trace_Information + 4); float* End = (float*)((unsigned __int32)Stack + 248); __int32 Upgrade_Type = (*(__int32*)((unsigned __int32)Trace_Information + 36) & 255) % 5; __int32 Gender = *(__int32*)((unsigned __int32)Entity + 52); auto Compute_Damage = [&]() -> void { if (Interface_Penetration_Damage.Integer == 0) { Perform_Trace_Damage = 1; } else { float* Start = (float*)((unsigned __int32)Stack + 236); float Distance = __builtin_sqrtf(__builtin_powf(End[0] - Start[0], 2) + __builtin_powf(End[1] - Start[1], 2) + __builtin_powf(End[2] - Start[2], 2)); float Damage; static void* Calculate_Damage = (void*)((unsigned __int32)GetModuleHandleW(L"server.dll") + 3950416); { asm("movl %0, %%esi" : : "m"(Weapon_Data) : "esi"); asm("subl $16, %esp"); asm("movss %0, %%xmm0" : : "m"(Distance) : "esp"); asm("movdqu %xmm0, (%esp)"); asm("calll *%0" : : "m"(Calculate_Damage) : "eax", "ecx", "edx"); asm("movd %%xmm0, %0" : "=m"(Damage)); asm("addl $16, %esp"); } __int32 Bullet_Type = *(__int32*)((unsigned __int32)Weapon_Data + 2128); __int8 Is_Shotgun = (Bullet_Type ^ 12) % 7 == 4; if (Upgrade_Type * Is_Shotgun == 1) { Damage *= *(__int32*)((unsigned __int32)Weapon_Data + 2520); } auto Apply_Difficulty_Scaling = [&]() -> void { using Get_Difficulty_Type = __int32(__cdecl*)(); static float Multipliers[3] = { 0.8f, 0.7f, 0.6f }; Damage *= Multipliers[Get_Difficulty_Type((unsigned __int32)Client_Module + 2650448)()]; }; char* Mode = *(char**)((unsigned __int32)Client_Module + 8145092); __int8 Realism = Mode[0] == 'r'; auto Apply_Shotgun_Scaling = [&]() -> void { if (Is_Shotgun == 1) { __int8 Hardcore = Realism; if (__builtin_strlen(Mode) > 8) { Hardcore = (Mode[8] == '8') + (Mode[9] == '2'); } if (Hardcore == 0) { using Get_Bounds_Type = void(__thiscall*)(void* Collision, float* Start, float* Bounds); void* Local_Player = *(void**)Trace_Information; float Bounds[3]; Get_Bounds_Type((unsigned __int32)Client_Module + 878528)((void*)((unsigned __int32)Entity + 540), Get_Center(Local_Player), Bounds); using Calculate_Distance_Type = float(__thiscall*)(void* Collision, float* Bounds); float Distance = Calculate_Distance_Type((unsigned __int32)Client_Module + 878608)((void*)((unsigned __int32)Local_Player + 540), Bounds); if (Distance < 100) { Damage += 4.f * Damage * __builtin_powf(1.f - Distance / 100.f, 2); } } } }; if (Identifier == 277) { if (Group != 1) { Apply_Difficulty_Scaling(); } Apply_Shotgun_Scaling(); } else { if (Identifier == 264) { if ((Upgrade_Type == 1) + (Bullet_Type == 6)) { Damage = __builtin_inff(); } else { Apply_Shotgun_Scaling(); __int8 Is_Sniper_Rifle = (Bullet_Type - 8) > 0; if (Group == 1) { if (Gender == 14) { auto Is_Neutral = [&]() -> __int8 { __int32 Sequence_Activity = *(__int32*)((unsigned __int32)Entity + 4688); unsigned __int32 Absolute_Sequence_Activity = Sequence_Activity - 563; if (Absolute_Sequence_Activity <= 29) { return (536870929 & (1 << (Absolute_Sequence_Activity & 31))) != 0; } return (Sequence_Activity == 600) + (Sequence_Activity == 648); }; if (Is_Neutral() == 1) { Damage = __builtin_inff(); } } else { if (Gender != 17) { Damage = __builtin_inff(); } } } else { if (Group * (Gender != 14) * (Gender != 17) * Is_Shotgun == 3) { Damage = __builtin_inff(); } else { Apply_Difficulty_Scaling(); if ((Bullet_Type == 2) + Is_Sniper_Rifle != 0) { if (Gender == 14) { if (Is_Sniper_Rifle * Realism == 0) { Damage = 450; } } else { Damage = __builtin_inff(); } } } } } } else { if (Identifier == 13) { if (*(float*)((unsigned __int32)Entity + 336) - *(float*)((unsigned __int32)Entity + 472) < 0.5f) { Damage = 0; } } else { if (Identifier + Bullet_Type == 284) { Damage *= 0.85f; } if ((Identifier != 276) + (Upgrade_Type != 1) == 2) { static float Multipliers[8] = { 1.f, 4.f, 1.f, 1.25f, 1.f, 1.f, 0.75f, 0.75f }; Damage *= Multipliers[Group]; } if (Get_Identifier(Entity, 1, 0) == 99) { if (*(__int32*)((unsigned __int32)Entity + 2212) == 5) { Damage *= 1.f / 3.f; } } else { if (Identifier * Group == 270) { if (*(void**)((unsigned __int32)Entity + 8040) != INVALID_HANDLE_VALUE) { if (Damage > 50) { __int8 Competitive = ('v' - Mode[0] ^ Mode[0] - 's') == 3; if (__builtin_strlen(Mode) > 8) { Competitive = Mode[9] == '8'; } if (Competitive == 0) { Damage = __builtin_inff(); } } } } } if (Damage != __builtin_inff()) { Damage = (__int32)(Damage + 1.f * (Damage < 1)); } } } } Perform_Trace_Damage += Damage; } }; if (Upgrade_Type + Gender == 17) { float Inflictor_Direction[3]; float* Start = Get_Center(*(void**)Trace_Information); Inflictor_Direction[0] = End[0] - Start[0]; Inflictor_Direction[1] = End[1] - Start[1]; Inflictor_Direction[2] = End[2] - Start[2]; Vector_Normalize(Inflictor_Direction); using Get_Attachment_Type = void(__thiscall*)(void* Entity, char* Attachment, float* Origin, float* Angle); float Origin[3]; float Angle[3]; Get_Attachment_Type((unsigned __int32)Client_Module + 178656)(Entity, (char*)"chest", Origin, Angle); float Victim_Direction[3]; Angle_Vectors(Angle, Victim_Direction, nullptr, nullptr); if (Inflictor_Direction[0] * Victim_Direction[0] + Inflictor_Direction[1] * Victim_Direction[1] + Inflictor_Direction[2] * Victim_Direction[2] >= 0) { Compute_Damage(); } } else { Compute_Damage(); } } } void* Original_Perform_Trace_Caller; void __declspec(naked) Redirected_Perform_Trace() { asm("pushal"); asm("movl %esp, %ecx"); asm("calll %0" : : "m"(Perform_Trace)); asm("popal"); asm("jmpl *%0" : : "m"(Original_Perform_Trace_Caller)); }