void* Original_Spawn_Grenade_Caller; void __thiscall Redirected_Spawn_Grenade(void* Entity) { using Set_Size_Type = void(__thiscall*)(void* Entity, float* Minimum, float* Maximum); float Minimum[3] = { -4, -4, -4 }; float Maximum[3] = { 4, 4, 4 }; Set_Size_Type((unsigned __int32)Client_Module + 281664)(Entity, Minimum, Maximum); (decltype(&Redirected_Spawn_Grenade)(Original_Spawn_Grenade_Caller))(Entity); }