void __thiscall Redirected_Paint(void* Panel) { using Set_Order_Type = void(__thiscall*)(void* Panel, __int32 Order); Set_Order_Type((unsigned __int32)Client_Module + 4074160)(Panel, -1); void* Local_Player = *(void**)((unsigned __int32)Client_Module + 7490392); __int32 Entity_Number = 1; Sorted_Target_List.clear(); Traverse_Entity_List_Label: { void* Entity = *(void**)((unsigned __int32)Client_Module + 7636212 + ((Entity_Number - 4097) << 4)); if (Entity != nullptr) { if (Entity != Local_Player) { __int32 Identifier = Get_Identifier(Entity); if (Identifier != -1) { float* Local_Player_Origin = (float*)((unsigned __int32)Local_Player + 292); float* Entity_Origin = (float*)((unsigned __int32)Entity + 292); Target_Structure Target = { Identifier, Entity, 0, __builtin_powf(Local_Player_Origin[0] - Entity_Origin[0], 2) + __builtin_powf(Local_Player_Origin[1] - Entity_Origin[1], 2) + __builtin_powf(Local_Player_Origin[2] - Entity_Origin[2], 2) }; Sorted_Target_List.push_back(Target); } } } if (Entity_Number != *(__int32*)((unsigned __int32)Client_Module + 7636248)) { Entity_Number += 1; goto Traverse_Entity_List_Label; } } auto Target_List_Sort = [](Target_Structure& X, Target_Structure& Y) -> __int8 { return X.Distance < Y.Distance; }; std::sort(Sorted_Target_List.begin(), Sorted_Target_List.end(), Target_List_Sort); size_t Target_Number = Sorted_Target_List.size() - 1; Traverse_Sorted_Target_List_Label: { if (Target_Number != -1) { Target_Structure* Target = &Sorted_Target_List.at(Target_Number); float Bounds[4] = { FLT_MAX, FLT_MIN, FLT_MAX, FLT_MIN }; auto Get_Bounds = [&]() -> __int8 { float Bones[128][3][4]; void* Hitbox_Set = Get_Hitbox_Set(Target, Bones, (*(Global_Variables_Structure**)((unsigned __int32)Client_Module + 7088552))->Current_Time); if (Hitbox_Set != nullptr) { __int32 Hitbox_Number = 0; Get_Bounds_Label: { if (Hitbox_Number != *(__int32*)((unsigned __int32)Hitbox_Set + 4)) { void* Hitbox = (void*)((unsigned __int32)Hitbox_Set + 12 + Hitbox_Number * 68); float* Hitbox_Minimum = (float*)((unsigned __int32)Hitbox + 8); float* Hitbox_Maximum = (float*)((unsigned __int32)Hitbox + 20); float Hitbox_Vertices[8][3]; __int32 Axis_Number = 0; Initialize_Vertices_Label: { Hitbox_Vertices[0][Axis_Number] = Bones[*(__int32*)Hitbox][Axis_Number][0] * Hitbox_Minimum[0] + Bones[*(__int32*)Hitbox][Axis_Number][1] * Hitbox_Minimum[1] + Bones[*(__int32*)Hitbox][Axis_Number][2] * Hitbox_Minimum[2] + Bones[*(__int32*)Hitbox][Axis_Number][3]; Hitbox_Vertices[1][Axis_Number] = Bones[*(__int32*)Hitbox][Axis_Number][0] * Hitbox_Maximum[0] + Bones[*(__int32*)Hitbox][Axis_Number][1] * Hitbox_Minimum[1] + Bones[*(__int32*)Hitbox][Axis_Number][2] * Hitbox_Minimum[2] + Bones[*(__int32*)Hitbox][Axis_Number][3]; Hitbox_Vertices[2][Axis_Number] = Bones[*(__int32*)Hitbox][Axis_Number][0] * Hitbox_Minimum[0] + Bones[*(__int32*)Hitbox][Axis_Number][1] * Hitbox_Maximum[1] + Bones[*(__int32*)Hitbox][Axis_Number][2] * Hitbox_Minimum[2] + Bones[*(__int32*)Hitbox][Axis_Number][3]; Hitbox_Vertices[3][Axis_Number] = Bones[*(__int32*)Hitbox][Axis_Number][0] * Hitbox_Minimum[0] + Bones[*(__int32*)Hitbox][Axis_Number][1] * Hitbox_Minimum[1] + Bones[*(__int32*)Hitbox][Axis_Number][2] * Hitbox_Maximum[2] + Bones[*(__int32*)Hitbox][Axis_Number][3]; Hitbox_Vertices[4][Axis_Number] = Bones[*(__int32*)Hitbox][Axis_Number][0] * Hitbox_Maximum[0] + Bones[*(__int32*)Hitbox][Axis_Number][1] * Hitbox_Maximum[1] + Bones[*(__int32*)Hitbox][Axis_Number][2] * Hitbox_Minimum[2] + Bones[*(__int32*)Hitbox][Axis_Number][3]; Hitbox_Vertices[5][Axis_Number] = Bones[*(__int32*)Hitbox][Axis_Number][0] * Hitbox_Maximum[0] + Bones[*(__int32*)Hitbox][Axis_Number][1] * Hitbox_Minimum[1] + Bones[*(__int32*)Hitbox][Axis_Number][2] * Hitbox_Maximum[2] + Bones[*(__int32*)Hitbox][Axis_Number][3]; Hitbox_Vertices[6][Axis_Number] = Bones[*(__int32*)Hitbox][Axis_Number][0] * Hitbox_Minimum[0] + Bones[*(__int32*)Hitbox][Axis_Number][1] * Hitbox_Maximum[1] + Bones[*(__int32*)Hitbox][Axis_Number][2] * Hitbox_Maximum[2] + Bones[*(__int32*)Hitbox][Axis_Number][3]; Hitbox_Vertices[7][Axis_Number] = Bones[*(__int32*)Hitbox][Axis_Number][0] * Hitbox_Maximum[0] + Bones[*(__int32*)Hitbox][Axis_Number][1] * Hitbox_Maximum[1] + Bones[*(__int32*)Hitbox][Axis_Number][2] * Hitbox_Maximum[2] + Bones[*(__int32*)Hitbox][Axis_Number][3]; if (Axis_Number != 2) { Axis_Number += 1; goto Initialize_Vertices_Label; } } __int32 Vertex_Number = 0; Transform_Vertices_Label: { using Screen_Transform_Type = __int8(__cdecl*)(float* World, float* Screen); float Screen[3]; if (Screen_Transform_Type((unsigned __int32)Client_Module + 1841488)(Hitbox_Vertices[Vertex_Number], Screen) == 0) { using Get_Screen_Size_Type = __int32(__cdecl*)(); __int32 Screen_Width = Get_Screen_Size_Type((unsigned __int32)Client_Module + 738528)(); __int32 Screen_Height = Get_Screen_Size_Type((unsigned __int32)Client_Module + 738496)(); Screen[0] = Screen[0] / 2 * Screen_Width + Screen_Width / 2; Screen[1] = -Screen[1] / 2 * Screen_Height + Screen_Height / 2; Bounds[0] = min(Bounds[0], Screen[0]); Bounds[1] = max(Bounds[1], Screen[0]); Bounds[2] = min(Bounds[2], Screen[1]); Bounds[3] = max(Bounds[3], Screen[1]); } else { return 0; } if (Vertex_Number != 7) { Vertex_Number += 1; goto Transform_Vertices_Label; } } Hitbox_Number += 1; goto Get_Bounds_Label; } } Bounds[0] -= 2; Bounds[1] += 2; Bounds[2] -= 2; Bounds[3] += 2; return (Bounds[1] != 2) * (Bounds[3] != 2); } return 0; }; if (Get_Bounds() == 1) { void* Surface = *(void**)((unsigned __int32)Client_Module + 8951284); struct Paint_Data_Structure { unsigned __int8 Color[3]; unsigned __int8 Fill_Color[3]; wchar_t* Name; }; static std::unordered_map<__int32, Paint_Data_Structure> Paint_Data_List = { { 0, { { 255, 128, 0 }, { 128, 64, 0 }, (wchar_t*)L"Boomer" } }, { 13, { { 0, 128, 255 }, { 0, 64, 128 }, (wchar_t*)L"Rock" } }, { 99, { { 255, 128, 0 }, { 128, 64, 0 }, (wchar_t*)L"Charger" } }, { 232, { { 0, 255, 0 }, { 0, 128, 0 }, (wchar_t*)L"Survivor" } }, { 263, { { 255, 128, 0 }, { 128, 64, 0 }, (wchar_t*)L"Hunter" } }, { 264, { { 255, 0, 0 }, { 128, 0, 0 }, (wchar_t*)L"Infected" } }, { 265, { { 255, 128, 0 }, { 128, 64, 0 }, (wchar_t*)L"Jockey" } }, { 270, { { 255, 128, 0 }, { 128, 64, 0 }, (wchar_t*)L"Smoker" } }, { 272, { { 255, 128, 0 }, { 128, 64, 0 }, (wchar_t*)L"Spitter" } }, { 275, { { 0, 255, 0 }, { 0, 128, 0 }, (wchar_t*)L"Survivor" } }, { 276, { { 0, 128, 255 }, { 0, 64, 128 }, (wchar_t*)L"Tank" } }, { 277, { { 0, 128, 255 }, { 0, 64, 128 }, (wchar_t*)L"Witch" } } }; Paint_Data_Structure* Paint_Data = &Paint_Data_List[Target->Identifier]; __int8 Ghost = 0; if (*(__int32*)((unsigned __int32)Target->Self + 236) != 0) { Ghost = *(__int8*)((unsigned __int32)Target->Self + 7322); } auto Draw_Box = [&](__int32 From_X, __int32 From_Y, __int32 To_X, __int32 To_Y) { using Set_Color_Type = void(__thiscall**)(void* Surface, unsigned __int8 Red, unsigned __int8 Green, unsigned __int8 Blue, unsigned __int8 Alpha); (*Set_Color_Type(*(unsigned __int32*)Surface + 44))(Surface, 0, 0, 0, 255); using Draw_Rect_Type = void(__thiscall**)(void* Surface, __int32 From_X, __int32 From_Y, __int32 To_X, __int32 To_Y); (*Draw_Rect_Type(*(unsigned __int32*)Surface + 56))(Surface, From_X - 1, From_Y - 1, To_X + 1, To_Y + 1); (*Draw_Rect_Type(*(unsigned __int32*)Surface + 56))(Surface, From_X + 1, From_Y + 1, To_X - 1, To_Y - 1); if (Ghost == 0) { (*Set_Color_Type(*(unsigned __int32*)Surface + 44))(Surface, Paint_Data->Color[0], Paint_Data->Color[1], Paint_Data->Color[2], 255); } else { (*Set_Color_Type(*(unsigned __int32*)Surface + 44))(Surface, 255, 255, 255, 255); } (*Draw_Rect_Type(*(unsigned __int32*)Surface + 56))(Surface, From_X, From_Y, To_X, To_Y); if (Ghost == 0) { (*Set_Color_Type(*(unsigned __int32*)Surface + 44))(Surface, Paint_Data->Fill_Color[0], Paint_Data->Fill_Color[1], Paint_Data->Fill_Color[2], 128); } else { (*Set_Color_Type(*(unsigned __int32*)Surface + 44))(Surface, 128, 128, 128, 128); } using Draw_Filled_Rect_Type = void(__thiscall**)(void* Surface, __int32 From_X, __int32 From_Y, __int32 To_X, __int32 To_Y); (*Draw_Filled_Rect_Type(*(unsigned __int32*)Surface + 48))(Surface, From_X + 2, From_Y + 2, To_X - 2, To_Y - 2); }; Draw_Box(Bounds[0], Bounds[2], Bounds[1], Bounds[3]); using Draw_Text_Type = void(__cdecl*)(void* Font, __int32 X, __int32 Y, __int32 R, __int32 G, __int32 B, __int32 A, wchar_t* Text); auto Create_Font = [&]() -> void* { using Create_Font_Type = void*(__thiscall**)(void* Surface); void* Font = (*Create_Font_Type(*(unsigned __int32*)Surface + 252))(Surface); using Setup_Font_Type = __int8(__thiscall**)(void* Surface, void* Font, char* Name, void* Unknown_Parameter_1, void* Unknown_Parameter_2, void* Unknown_Parameter_3, void* Unknown_Parameter_4, __int32 Flags, void* Unknown_Parameter_5, void* Unknown_Parameter_6); (*Setup_Font_Type(*(unsigned __int32*)Surface + 256))(Surface, Font, (char*)"Fixedsys", nullptr, nullptr, nullptr, nullptr, 512, nullptr, nullptr); wchar_t Character = L' '; Calculate_Character_Bounds_Label: { wchar_t Text[2] = { Character }; Write_Character = Text[0]; Draw_Text_Type((unsigned __int32)Engine_Module + 2217776)(Font, 0, 0, 0, 0, 0, 0, Text); if (Character != L'~') { Character += L'\1'; goto Calculate_Character_Bounds_Label; } } return Font; }; static void* Font = Create_Font(); size_t Character_Number = 0; unsigned __int32 Width = 0; unsigned __int32 Height = 0; __int32 Offset_Y = 0; size_t Characters_Count = wcslen(Paint_Data->Name); Calculate_Text_Bounds_Label: { unsigned __int32* Character_Bounds = Characters_Bounds[Paint_Data->Name[Character_Number]]; Width += Character_Bounds[1] + 1; Height = max(Height, Character_Bounds[3]); Offset_Y = max(Offset_Y, 3 - (__int32)Character_Bounds[2]); Character_Number += 1; if (Character_Number != Characters_Count) { goto Calculate_Text_Bounds_Label; } Draw_Box(Bounds[1] + 3, Bounds[2], Bounds[1] + 8 + Width, Bounds[2] + Height + Offset_Y + 3); Character_Number = 0; __int32 Offset_X = 0; Draw_Character_Label: { Character_Bounds = Characters_Bounds[Paint_Data->Name[Character_Number]]; wchar_t Text[2] = { Paint_Data->Name[Character_Number] }; Write_Character = Text[0]; if (Ghost == 0) { Draw_Text_Type((unsigned __int32)Engine_Module + 2217776)(Font, Bounds[1] + 7 + Offset_X - Character_Bounds[0], Bounds[2] + Offset_Y, Paint_Data->Color[0], Paint_Data->Color[1], Paint_Data->Color[2], 255, Text); } else { Draw_Text_Type((unsigned __int32)Engine_Module + 2217776)(Font, Bounds[1] + 7 + Offset_X - Character_Bounds[0], Bounds[2] + Offset_Y, 255, 255, 255, 255, Text); } Write_Character = 0; Offset_X += Character_Bounds[1] + 1; Character_Number += 1; if (Character_Number != Characters_Count) { goto Draw_Character_Label; } } } } Target_Number -= 1; goto Traverse_Sorted_Target_List_Label; } } }