struct Interface_Structure { __int8 Additional_Bytes_1[36]; char* String; __int8 Additional_Bytes_2[4]; float Floating_Point; __int32 Integer; __int8 Additional_Bytes_3[20]; }; Interface_Structure Interface_Extra_Commands; Interface_Structure Interface_Interpolate_Extra_Commands; Interface_Structure Interface_Target_On_Simulation; Interface_Structure Interface_Riot_Deprioritize; Interface_Structure Interface_Penetrate_Teammates; Interface_Structure Interface_Aim_Intersection; Interface_Structure Interface_Penetration_Damage; Interface_Structure Interface_Equipment_Distance; Interface_Structure Interface_Storm_Rotation_Radius; Interface_Structure Interface_Storm_Radius; Interface_Structure Interface_Storm_Segments; Interface_Structure Interface_Storm_Iterations; Interface_Structure Interface_Storm_Speed; void Implement_Extended_Interface() { auto Create_Console_Interface = [](Interface_Structure* Interface, char* Name, char* Value, void* Handler) { using Create_Console_Variable_Type = void(__thiscall*)(Interface_Structure* Interface, char* Name, char* Value, void* Unknown_Parameter_1, void* Unknown_Parameter_2, void* Handler); Create_Console_Variable_Type((unsigned __int32)Engine_Module + 2636656)(Interface, Name, Value, nullptr, nullptr, Handler); *(__int32*)((unsigned __int32)Interface + 20) &= ~10; wprintf(L"[ + ] %hs -> %p\n", Name, Interface); }; #define Pointer_Name(Interface) &Interface, (char*)#Interface + 10 Create_Console_Interface(Pointer_Name(Interface_Extra_Commands), (char*)"4", nullptr); Create_Console_Interface(Pointer_Name(Interface_Interpolate_Extra_Commands), (char*)"1", nullptr); Create_Console_Interface(Pointer_Name(Interface_Target_On_Simulation), (char*)"0", nullptr); Create_Console_Interface(Pointer_Name(Interface_Riot_Deprioritize), (char*)"0", nullptr); Create_Console_Interface(Pointer_Name(Interface_Penetrate_Teammates), (char*)"0", nullptr); Create_Console_Interface(Pointer_Name(Interface_Aim_Intersection), (char*)"1", nullptr); Create_Console_Interface(Pointer_Name(Interface_Penetration_Damage), (char*)"25", nullptr); Create_Console_Interface(Pointer_Name(Interface_Equipment_Distance), (char*)"2048", nullptr); Create_Console_Interface(Pointer_Name(Interface_Storm_Rotation_Radius), (char*)"24", nullptr); Create_Console_Interface(Pointer_Name(Interface_Storm_Radius), (char*)"8", nullptr); Create_Console_Interface(Pointer_Name(Interface_Storm_Segments), (char*)"12", nullptr); Create_Console_Interface(Pointer_Name(Interface_Storm_Iterations), (char*)"16", nullptr); Create_Console_Interface(Pointer_Name(Interface_Storm_Speed), (char*)"512", nullptr); }