float Update_Animation_Time; __int8 Update_Animation_Type; void __cdecl Redirected_Update_Animations() { Global_Variables_Structure* Global_Variables = *(Global_Variables_Structure**)((unsigned __int32)Client_Module + 7096744); float Previous_Current_Time = Global_Variables->Current_Time; Global_Variables->Current_Time = Update_Animation_Time; float Previous_Frame_Time = Global_Variables->Frame_Time; Global_Variables->Frame_Time = Global_Variables->Interval_Per_Tick * Update_Animation_Type; __int32 Entity_Number = 0; Traverse_Animation_List_Label: { if (Entity_Number != *(__int32*)((unsigned __int32)Client_Module + 7479624)) { void* Animation_List = *(void**)((unsigned __int32)Client_Module + 7479612); if ((*(__int8*)((unsigned __int32)Animation_List + 8 * Entity_Number + 4) & 1) != 0) { using Update_Animation_Type = void(__thiscall**)(void* Entity); void* Entity = *(void**)((unsigned __int32)Animation_List + 8 * Entity_Number); *(float*)((unsigned __int32)Entity + 328) = Update_Animation_Time - Global_Variables->Frame_Time; (*Update_Animation_Type(*(unsigned __int32*)Entity + 808))(Entity); } Entity_Number += 1; goto Traverse_Animation_List_Label; } } Global_Variables->Frame_Time = Previous_Frame_Time; Global_Variables->Current_Time = Previous_Current_Time; }