struct Target_Structure { __int32 Identifier; void* Self; __int8 Priority; float Distance; __int32 Tick_Number; }; std::vector Sorted_Target_List; void* Get_Hitbox_Set(Target_Structure* Target, float(*Bones)[3][4], float Time) { using Setup_Bones_Type = __int8(__thiscall*)(void* Entity, void* Bones, __int32 Maximum_Bones, __int32 Mask, float Current_Time); if (Setup_Bones_Type((unsigned __int32)Client_Module + 246656)((void*)((unsigned __int32)Target->Self + 4), Bones, 128, 524032, Time) == 1) { using Get_Studio_Header_Type = void*(__thiscall*)(void* Entity); void* Studio_Header = *(void**)Get_Studio_Header_Type((unsigned __int32)Client_Module + 8512)(Target->Self); return (void*)((unsigned __int32)Studio_Header + *(__int32*)((unsigned __int32)Studio_Header + 176)); } return nullptr; } void* Original_Copy_Command_Caller; void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structure* Command) { Command->Frame_Number = Command->Command_Number % 150; Extended_Command_Structure* Extended_Command = &Extended_Commands[Command->Frame_Number]; Extended_Command->Extra_Commands = 0; Global_Variables_Structure* Global_Variables = *(Global_Variables_Structure**)((unsigned __int32)Client_Module + 7096744); void* Local_Player = *(void**)((unsigned __int32)Client_Module + 7498712); if (Extra_Commands == -1) { if ((Command->Buttons & 524288) == 524288) { Extended_Command->Extra_Commands = max(0, Extra_Commands = std::clamp(Interface_Extra_Commands.Integer, (__int32)(0.06f / Global_Variables->Interval_Per_Tick + 0.5f), 21)); *(__int32*)((unsigned __int32)Local_Player + 16) = min(*(__int32*)((unsigned __int32)Local_Player + 16) + 1, Extended_Command->Extra_Commands * Interface_Interpolate_Extra_Commands.Integer); } else { *(__int32*)((unsigned __int32)Local_Player + 16) = max(0, *(__int32*)((unsigned __int32)Local_Player + 16) - 1); } } *(__int32*)((unsigned __int32)Local_Player + 20) = 0; if (*(__int8*)((unsigned __int32)Local_Player + 327) == 0) { float Move_Angles[3] = { Command->Angles[0], Command->Angles[1], 0 }; static float Previous_Move_Angle_Y; if ((Command->Buttons & 2) == 2) { Command->Move[0] = 0; if (*(__int32*)((unsigned __int32)Local_Player + 316) == -1) { Command->Buttons &= ~(*(__int8*)((unsigned __int32)Local_Player + 324) & 2); } else { Command->Buttons &= ~(*(__int32*)((unsigned __int32)Local_Player + 5028) & 2); } float Difference = __builtin_remainderf(Move_Angles[1] - Previous_Move_Angle_Y, 360); Previous_Move_Angle_Y = Move_Angles[1]; float* Velocity = (float*)((unsigned __int32)Local_Player + 256); if (__builtin_fabsf(Difference) < __builtin_atan2f(30, __builtin_hypotf(Velocity[0], Velocity[1])) * 180 / 3.1415927f) { float Strafe_Angle = __builtin_remainderf(Move_Angles[1] - __builtin_atan2f(Velocity[1], Velocity[0]) * 180 / 3.1415927f, 360); if (__builtin_signbitf(Strafe_Angle) == 0) { Command->Move[1] = -400; } else { Command->Move[1] = 400; } Move_Angles[1] -= Strafe_Angle; } else { if (__builtin_signbitf(Difference) == 0) { Command->Move[1] = -400; } else { Command->Move[1] = 400; } } } else { Previous_Move_Angle_Y = Move_Angles[1]; } float Previous_Move[2]; Byte_Manager::Copy_Bytes(0, Previous_Move, sizeof(Previous_Move), Command->Move); float Desired_Move_Forward[3]; float Desired_Move_Right[3]; Angle_Vectors(Move_Angles, Desired_Move_Forward, Desired_Move_Right, nullptr); Desired_Move_Forward[2] = 0; Vector_Normalize(Desired_Move_Forward); Desired_Move_Right[2] = 0; Vector_Normalize(Desired_Move_Right); float Desired_Move[2] = { Desired_Move_Forward[0] * Command->Move[0] + Desired_Move_Right[0] * Command->Move[1], Desired_Move_Forward[1] * Command->Move[0] + Desired_Move_Right[1] * Command->Move[1] }; auto Correct_Movement = [&]() -> void { float Move_Forward[3]; float Move_Right[3]; Angle_Vectors(Command->Angles, Move_Forward, Move_Right, nullptr); Move_Forward[2] = 0; Vector_Normalize(Move_Forward); Move_Right[2] = 0; Vector_Normalize(Move_Right); float Divider = Move_Forward[0] * Move_Right[1] - Move_Right[0] * Move_Forward[1]; Command->Move[0] = (Desired_Move[0] * Move_Right[1] - Move_Right[0] * Desired_Move[1]) / Divider; Command->Move[1] = (Move_Forward[0] * Desired_Move[1] - Desired_Move[0] * Move_Forward[1]) / Divider; }; Correct_Movement(); void* Network_Channel = *(void**)(*(unsigned __int32*)((unsigned __int32)Engine_Module + 4352236) + 24); auto Sequence_Shift = [&](__int32 Reserve) { if (Extra_Commands < 1) { if (Reserve == 0) { *(__int32*)((unsigned __int32)Network_Channel + 8) += 150; } else { __int32 Sequence_Shift = (*(__int32*)((unsigned __int32)Local_Player + 5324) + ~- 150) / 150 * 150 + (Reserve * 150); if (Sequence_Shift > 0) { *(__int32*)((unsigned __int32)Network_Channel + 8) += Sequence_Shift; } } } *(__int32*)((unsigned __int32)Local_Player + 20) = 1 + (Reserve > 0); }; if (*(__int32*)((unsigned __int32)Local_Player + 228) == 3) { if (*(__int8*)((unsigned __int32)Local_Player + 7322) == 1) { if (*(__int32*)((unsigned __int32)Local_Player + 7324) == 0) { Sequence_Shift(-2); } } else { if (*(void**)((unsigned __int32)Local_Player + 10008) != INVALID_HANDLE_VALUE) { Sequence_Shift(2); } } } else { if ((*(float*)((unsigned __int32)Local_Player + 4604) + 800 * Global_Variables->Interval_Per_Tick >= 560) + (*(__int8*)((unsigned __int32)Local_Player + 8068) + *(__int8*)((unsigned __int32)Local_Player + 9708)) != 0) { Command->Buttons &= ~10241; Sequence_Shift(2); } else { void* Prediction = (void*)((unsigned __int32)Client_Module + 8072728); *(__int8*)((unsigned __int32)Prediction + 8) = 1; *(__int8*)((unsigned __int32)Prediction + 24) = 0; using Set_Host_Type = void(__thiscall*)(void* Move_Helper, void* Player); Set_Host_Type((unsigned __int32)Client_Module + 1331184)((void*)((unsigned __int32)Client_Module + 7174888), Local_Player); Redirected_Run_Command(Prediction, Local_Player, Command, (void*)((unsigned __int32)Client_Module + 7174888)); Set_Host_Type((unsigned __int32)Client_Module + 1331184)((void*)((unsigned __int32)Client_Module + 7174888), nullptr); *(__int8*)((unsigned __int32)Prediction + 8) = 0; __int32 Block_Buttons = 2049; if ((*(__int32*)((unsigned __int32)Local_Player + 324) & 9) == 0) { if ((*(__int32*)((unsigned __int32)Local_Player + 5020) & 32) == 0) { using Can_Attack_Type = __int8(__thiscall*)(void* Player); if (Can_Attack_Type((unsigned __int32)Client_Module + 2541696)(Local_Player) == 1) { void* Weapon = *(__int16*)((unsigned __int32)Local_Player + 7866) == 0 ? *(void**)((unsigned __int32)Client_Module + 7644532 + (((*(unsigned __int32*)((unsigned __int32)Local_Player + 4228) & 4095) - 4097) << 4)) : nullptr; if (Weapon == nullptr) { Block_Buttons = 0; } else { __int32 Entity_Number = 1; using Get_Interpolation_Time_Type = float(__cdecl*)(); float Interpolation_Time = Get_Interpolation_Time_Type((unsigned __int32)Engine_Module + 594000)(); Sorted_Target_List.clear(); auto Get_Target_Time = [&](Target_Structure* Target) -> float { if (Interface_Target_On_Simulation.Integer == 0) { return *(float*)((unsigned __int32)Local_Player + 336); } return *(float*)((unsigned __int32)Target->Self + 336); }; Traverse_Entity_List_Label: { void* Entity = *(void**)((unsigned __int32)Client_Module + 7644532 + ((Entity_Number - 4097) << 4)); if (Entity != nullptr) { if (Entity != Local_Player) { __int32 Identifier = Get_Identifier(Entity, 0, 0); if (Identifier != -1) { if (*(__int32*)((unsigned __int32)Entity + 228) % 2 != *(__int32*)((unsigned __int32)Local_Player + 228) % 2) { float* Local_Player_Origin = (float*)((unsigned __int32)Local_Player + 292); float* Entity_Origin = (float*)((unsigned __int32)Entity + 292); float Time = *(float*)((unsigned __int32)Entity + 336) + Interpolation_Time; Target_Structure Target = { Identifier, Entity, (__int8)(Identifier == 270 ? *(void**)((unsigned __int32)Entity + 8040) == *(void**)((unsigned __int32)Local_Player + 376) : 0), __builtin_powf(Local_Player_Origin[0] - Entity_Origin[0], 2) + __builtin_powf(Local_Player_Origin[1] - Entity_Origin[1], 2) + __builtin_powf(Local_Player_Origin[2] - Entity_Origin[2], 2), (__int32)(Time / Global_Variables->Interval_Per_Tick + 0.5f) }; if (*(float*)((unsigned __int32)Entity + 16) != Get_Target_Time(&Target)) { if (Identifier == 277) { if (*(float*)((unsigned __int32)Entity + 4844) == 1) { Sorted_Target_List.push_back(Target); } } else { Sorted_Target_List.push_back(Target); } } } } } } if (Entity_Number != *(__int32*)((unsigned __int32)Client_Module + 7644568)) { Entity_Number += 1; goto Traverse_Entity_List_Label; } } auto Target_List_Sort_Prepare = [](Target_Structure& X, Target_Structure& Y) -> __int8 { return X.Priority < Y.Priority; }; std::sort(Sorted_Target_List.begin(), Sorted_Target_List.end(), Target_List_Sort_Prepare); auto Target_List_Sort_Finish = [](Target_Structure& X, Target_Structure& Y) -> __int8 { if (X.Priority > Y.Priority) { return 1; } return X.Distance < Y.Distance; }; std::sort(Sorted_Target_List.begin(), Sorted_Target_List.end(), Target_List_Sort_Finish); size_t Target_Number = 0; using Get_Weapon_Data_Type = void*(__thiscall*)(void* Weapon); void* Weapon_Data = Get_Weapon_Data_Type((unsigned __int32)Client_Module + 86432)(Weapon); __int8 Is_Melee = *(__int32*)((unsigned __int32)Weapon_Data + 352) * (*(__int32*)((unsigned __int32)Weapon_Data + 348) ^ 1) <= 1; __int8 Healing = (*(__int32*)((unsigned __int32)Local_Player + 7080) == 1) + (*(void**)((unsigned __int32)Local_Player + 8076) != INVALID_HANDLE_VALUE); __int8 Reloading = *(__int8*)((unsigned __int32)Weapon + 2493); __int32 Weapon_Identifier = Get_Identifier(Weapon, 1, 0); __int8 Is_Cold_Melee = Weapon_Identifier == 231; using Get_Eye_Position_Type = void(__thiscall*)(void* Entity, float* Eye_Position); float Eye_Position[3]; Get_Eye_Position_Type((unsigned __int32)Client_Module + 108512)(Local_Player, Eye_Position); __int8 Cancelable_Shove = 1 + (*(float*)((unsigned __int32)Local_Player + 7336) < Global_Variables->Current_Time); Target_Structure* Shove_Target = nullptr; Shove_Traverse_Sorted_Target_List_Label: { if (Target_Number != Sorted_Target_List.size()) { Target_Structure* Target = &Sorted_Target_List.at(Target_Number); __int8 Forced = 0; if (Is_Melee + Healing + Reloading != 0) { if ((Target->Identifier ^ 72) % 348 >= 72) { Forced = 1; goto Shove_Label; } } if (((270 - Is_Cold_Melee - (*(__int8*)((unsigned __int32)Local_Player + 8070) ^ 1) - Target->Identifier) ^ Target->Identifier - 263) > 0) { Shove_Label: { __int8 Infected = (Target->Identifier == 264) * (Forced ^ 1); if ((Infected ^ 1) + (*(__int32*)((unsigned __int32)Target->Self + 52) == 15) != 0) { using Get_Sequence_Name_Type = char*(__thiscall*)(void* Entity, __int32 Sequence); if (__builtin_strstr(Get_Sequence_Name_Type((unsigned __int32)Client_Module + 203392)(Target->Self, *(__int32*)((unsigned __int32)Target->Self + 2212)), "hove") == nullptr) { using Perform_Shove_Trace = __int8(__thiscall*)(void* Weapon, float* Direction); using Get_Center_Type = float*(__thiscall*)(void* Entity); float* Target_Origin = Get_Center_Type((unsigned __int32)Client_Module + 114400)(Target->Self); float Direction[3] = { Target_Origin[0] - Eye_Position[0], Target_Origin[1] - Eye_Position[1], Target_Origin[2] - Eye_Position[2] }; Vector_Normalize(Direction); *(float*)((unsigned __int32)Weapon + 2724) = 75; *(__int32*)((unsigned __int32)Weapon + 3248) = 0; Perform_Trace_Target = Target->Self; Perform_Trace_Damage = 0; Perform_Shove_Trace((unsigned __int32)Client_Module + 3220512)(Weapon, Direction); Perform_Trace_Target = nullptr; if (Perform_Trace_Damage == 1) { Command->Tick_Number = Target->Tick_Number; Command->Angles[0] = __builtin_atan2f(-Direction[2], __builtin_hypotf(Direction[0], Direction[1])) * 180 / 3.1415927f; Command->Angles[1] = __builtin_atan2f(Direction[1], Direction[0]) * 180 / 3.1415927f; if (Cancelable_Shove == 1) { float Shove_Multiplier = min((Global_Variables->Current_Time - *(float*)((unsigned __int32)Weapon + 2704) + *(float*)((unsigned __int32)Weapon + 2700)) / *(float*)((unsigned __int32)Weapon + 2700), 1.f); Command->Angles[1] += -45 * Shove_Multiplier + 45 * (1 - Shove_Multiplier); } else { Command->Angles[1] += 45; } Command->Buttons |= 2048; Block_Buttons = 1; if (Interface_Riot_Deprioritize.Integer == 1) { Cancelable_Shove = Infected * 2; } *(float*)((unsigned __int32)Target->Self + 16) = Get_Target_Time(Target); goto Shove_Found_Target_Label; } } } } } Target_Number += 1; goto Shove_Traverse_Sorted_Target_List_Label; Shove_Found_Target_Label: { Shove_Target = Target; } } } if (Cancelable_Shove != 0) { __int8 Can_Attack = (*(float*)((unsigned __int32)Weapon + 2400) <= Global_Variables->Current_Time) * (*(__int32*)((unsigned __int32)Weapon + 2436) > 0 - Is_Melee * 2) * (*(float*)((unsigned __int32)Local_Player + 3872) <= Global_Variables->Current_Time); if (Healing + (Can_Attack ^ 1) + (Weapon_Identifier == 96) == 0) { Target_Structure* Aim_Target = nullptr; if (Is_Melee == 0) { __int8 Compensate_Burst = 0; if (Weapon_Identifier == 2) { Command->Command_Number = -2134739495; Command->Random_Seed = 11144000; } else { if (Weapon_Identifier == 148) { Command->Command_Number = -2139542887; Command->Random_Seed = 1246243990; } else { if (Weapon_Identifier == 153) { if (*(float*)((unsigned __int32)Weapon + 3392) + *(float*)((unsigned __int32)Weapon + 3396) != 0) { Compensate_Burst = 1; Command->Buttons |= 1; } } else { if ((163 - Weapon_Identifier ^ Weapon_Identifier - 162) == 1) { Command->Command_Number = -2139097805; Command->Random_Seed = 494641349; } } } } if (Compensate_Burst == 0) { using Update_Spread_Type = void(__thiscall*)(void* Weapon); Update_Spread_Type((unsigned __int32)Client_Module + 3197648)(Weapon); } Target_Number = 0; Aim_Traverse_Sorted_Target_List_Label: { if (Target_Number != Sorted_Target_List.size()) { Target_Structure* Target = &Sorted_Target_List.at(Target_Number); float Bones[128][3][4]; void* Hitbox_Set = Get_Hitbox_Set(Target, Bones, Global_Variables->Current_Time); if (Hitbox_Set != nullptr) { auto Perform_Trace = [&](float* Angles) -> __int8 { using Fire_Bullet_Type = void(__thiscall*)(void* Player, float X, float Y, float Z, float* Angles, __int32 Identifier, void* Unknown_Parameter); __int32 Bullets = *(__int32*)((unsigned __int32)Weapon_Data + 2520); if (Interface_Penetration_Damage.Floating_Point == 0) { *(__int32*)((unsigned __int32)Weapon_Data + 2520) = 1; } Perform_Trace_Target = Target->Self; Perform_Trace_Damage = 0; void* Previous_Audio_Device = *(void**)((unsigned __int32)Engine_Module + 5050008); *(void**)((unsigned __int32)Engine_Module + 5050008) = nullptr; *(__int32*)((unsigned __int32)Client_Module + 7075944) = Command->Random_Seed; *(__int32*)((unsigned __int32)Client_Module + 7683464) = 1; *(__int32*)((unsigned __int32)Client_Module + 7689576) = 0; *(__int32*)((unsigned __int32)Client_Module + 8175320) = 0; *(__int32*)((unsigned __int32)Client_Module + 8175392) = 0; using Get_Weapon_Identifier_Type = __int32(__thiscall**)(void* Weapon); Fire_Bullet_Type((unsigned __int32)Client_Module + 3103776)(Local_Player, Eye_Position[0], Eye_Position[1], Eye_Position[2], Angles, (*Get_Weapon_Identifier_Type(*(unsigned __int32*)Weapon + 1532))(Weapon), nullptr); *(__int32*)((unsigned __int32)Client_Module + 8175392) = 1; *(__int32*)((unsigned __int32)Client_Module + 8175320) = 1; *(__int32*)((unsigned __int32)Client_Module + 7689576) = 1; *(__int32*)((unsigned __int32)Client_Module + 7683464) = 0; *(void**)((unsigned __int32)Engine_Module + 5050008) = Previous_Audio_Device; Perform_Trace_Target = nullptr; *(__int32*)((unsigned __int32)Weapon_Data + 2520) = Bullets; return (Perform_Trace_Damage >= Interface_Penetration_Damage.Floating_Point) * (Perform_Trace_Damage != 0); }; static std::unordered_map<__int32, __int32> Hitboxes = { { 0, 10 }, { 13, 0 }, { 99, 9 }, { 263, 10 }, { 264, 15 }, { 265, 4 }, { 270, 10 }, { 272, 4 }, { 276, 12 }, { 277, 10 } }; void* Hitbox = (void*)((unsigned __int32)Hitbox_Set + 12 + Hitboxes[Target->Identifier] * 68); float* Hitbox_Minimum = (float*)((unsigned __int32)Hitbox + 8); float* Hitbox_Maximum = (float*)((unsigned __int32)Hitbox + 20); float Hitbox_Center[3] { (Hitbox_Minimum[0] + Hitbox_Maximum[0]) / 2, (Hitbox_Minimum[1] + Hitbox_Maximum[1]) / 2, (Hitbox_Minimum[2] + Hitbox_Maximum[2]) / 2 }; float Target_Origin[3] = { Bones[*(__int32*)Hitbox][0][0] * Hitbox_Center[0] + Bones[*(__int32*)Hitbox][0][1] * Hitbox_Center[1] + Bones[*(__int32*)Hitbox][0][2] * Hitbox_Center[2] + Bones[*(__int32*)Hitbox][0][3], Bones[*(__int32*)Hitbox][1][0] * Hitbox_Center[0] + Bones[*(__int32*)Hitbox][1][1] * Hitbox_Center[1] + Bones[*(__int32*)Hitbox][1][2] * Hitbox_Center[2] + Bones[*(__int32*)Hitbox][1][3], Bones[*(__int32*)Hitbox][2][0] * Hitbox_Center[0] + Bones[*(__int32*)Hitbox][2][1] * Hitbox_Center[1] + Bones[*(__int32*)Hitbox][2][2] * Hitbox_Center[2] + Bones[*(__int32*)Hitbox][2][3] }; float Direction[3] = { Target_Origin[0] - Eye_Position[0], Target_Origin[1] - Eye_Position[1], Target_Origin[2] - Eye_Position[2] }; Vector_Normalize(Direction); float Angles[3] = { __builtin_atan2f(-Direction[2], __builtin_hypotf(Direction[0], Direction[1])) * 180 / 3.1415927f, __builtin_atan2f(Direction[1], Direction[0]) * 180 / 3.1415927f, 0 }; if (Perform_Trace(Angles) == 1) { Command->Tick_Number = Target->Tick_Number; Byte_Manager::Copy_Bytes(0, Command->Angles, sizeof(Angles), Angles); Command->Buttons |= 1; *(float*)((unsigned __int32)Target->Self + 16) = Get_Target_Time(Target); goto Aim_Found_Target_Label; } } Target_Number += 1; goto Aim_Traverse_Sorted_Target_List_Label; Aim_Found_Target_Label: { Aim_Target = Target; } } } } else { if (Weapon_Identifier == 73) { //ideally 150 commands should always be buffered beforehand //at worst buffer them right before slot* command //current solution without buffering takes (interval_per_tick*150) seconds to prepare itself //reason why i'm not doing that now is because it'll take time to redesign prediction code to function properly //specifically: //ignoring network time updates for good period of time isn't good idea //viewmodel animations will jitter at moment of centering around network time //so is interpolation //besides all that, it'll invoke clock correction on server's side and that's pretty unstable (especially on ~100 tickrate) Global_Variables->Current_Time -= Global_Variables->Interval_Per_Tick * 150; //leaving other ones of sanity for later if (*(float*)((unsigned __int32)Weapon + 2400) <= Global_Variables->Current_Time) { if ((Command->Buttons & 2049) != 0) { Sequence_Shift(0); Block_Buttons = 1; } } } } if ((Command->Buttons & 1) == 1) { if (Shove_Target != nullptr) { *(float*)((unsigned __int32)Shove_Target->Self + 16) = 0; if (Aim_Target != nullptr) { *(float*)((unsigned __int32)Aim_Target->Self + 16) = Get_Target_Time(Aim_Target); } } if (Is_Melee == 0) { *(__int32*)((unsigned __int32)Client_Module + 7075944) = Command->Random_Seed; using Random_Type = float(__cdecl*)(char* Name, float Minimum, float Maximum, void* Unknown_Parameter); float Maximum_Spread = *(float*)((unsigned __int32)Weapon + 3340); float* Recoil = (float*)((unsigned __int32)Local_Player + 4612); Command->Angles[0] -= Random_Type((unsigned __int32)Client_Module + 1756592)((char*)"CTerrorGun::FireBullet HorizSpread", -Maximum_Spread, Maximum_Spread, nullptr) + Recoil[0]; Command->Angles[1] -= Random_Type((unsigned __int32)Client_Module + 1756592)((char*)"CTerrorGun::FireBullet VertSpread", -Maximum_Spread, Maximum_Spread, nullptr) + Recoil[1]; Command->Angles[2] -= Recoil[2]; } Block_Buttons = 2048; } } if (Block_Buttons == 2049) { Block_Buttons = 2048 * (Cancelable_Shove == 1) + (Can_Attack ^ 1); } } } } } } Command->Buttons &= ~Block_Buttons; Byte_Manager::Copy_Bytes(0, Command->Move, sizeof(Previous_Move), Previous_Move); Correct_Movement(); } *(__int8*)((unsigned __int32)__builtin_frame_address(0) + 235) = Extra_Commands <= 0; } } Command->Buttons &= ~524288; (decltype(&Redirected_Copy_Command)(Original_Copy_Command_Caller))(Unknown_Parameter, Command); }