void Redirected_Draw_Crosshair() { static float Rotation_Angle; auto Draw_Storm = [&](__int32 X, __int32 Y, __int32 Additional_Rotation_Angle) { using Set_Color_Type = void(__thiscall**)(void* Surface, unsigned __int8 Red, unsigned __int8 Green, unsigned __int8 Blue, unsigned __int8 Alpha); void* Surface = *(void**)((unsigned __int32)Client_Module + 8960244); (*Set_Color_Type(*(unsigned __int32*)Surface + 44))(Surface, 0, 0, 0, 255); using Draw_Circle_Type = void(__thiscall**)(void* Surface, __int32 X, __int32 Y, __int32 Radius, __int32 Segments); X += Interface_Storm_Rotation_Radius.Integer * __builtin_cosf(__builtin_remainderf(Rotation_Angle + Additional_Rotation_Angle, 360.f) * 3.1415927f / 180.f); Y += Interface_Storm_Rotation_Radius.Integer * __builtin_sinf(__builtin_remainderf(Rotation_Angle + Additional_Rotation_Angle, 360.f) * 3.1415927f / 180.f); (*Draw_Circle_Type(*(unsigned __int32*)Surface + 384))(Surface, X - 1, Y, Interface_Storm_Radius.Integer, Interface_Storm_Segments.Integer); (*Draw_Circle_Type(*(unsigned __int32*)Surface + 384))(Surface, X, Y - 1, Interface_Storm_Radius.Integer, Interface_Storm_Segments.Integer); (*Draw_Circle_Type(*(unsigned __int32*)Surface + 384))(Surface, X + 1, Y, Interface_Storm_Radius.Integer, Interface_Storm_Segments.Integer); (*Draw_Circle_Type(*(unsigned __int32*)Surface + 384))(Surface, X, Y + 1, Interface_Storm_Radius.Integer, Interface_Storm_Segments.Integer); (*Draw_Circle_Type(*(unsigned __int32*)Surface + 384))(Surface, X - 1, Y - 1, Interface_Storm_Radius.Integer, Interface_Storm_Segments.Integer); (*Draw_Circle_Type(*(unsigned __int32*)Surface + 384))(Surface, X + 1, Y - 1, Interface_Storm_Radius.Integer, Interface_Storm_Segments.Integer); (*Draw_Circle_Type(*(unsigned __int32*)Surface + 384))(Surface, X - 1, Y + 1, Interface_Storm_Radius.Integer, Interface_Storm_Segments.Integer); (*Draw_Circle_Type(*(unsigned __int32*)Surface + 384))(Surface, X + 1, Y + 1, Interface_Storm_Radius.Integer, Interface_Storm_Segments.Integer); (*Set_Color_Type(*(unsigned __int32*)Surface + 44))(Surface, 0, 128, 255, 255); (*Draw_Circle_Type(*(unsigned __int32*)Surface + 384))(Surface, X, Y, Interface_Storm_Radius.Integer, Interface_Storm_Segments.Integer); }; __int32 Storm_Number = 0; using Get_Screen_Size_Type = __int32(__cdecl*)(__int32* Width, __int32* Height); __int32 Screen_Width; __int32 Screen_Height; Get_Screen_Size_Type((unsigned __int32)Client_Module + 1780352)(&Screen_Width, &Screen_Height); Screen_Width /= 2; Screen_Height /= 2; Draw_Storm_Label: { if (Storm_Number < Interface_Storm_Iterations.Integer) { Draw_Storm(Screen_Width, Screen_Height, Storm_Number * 360 / Interface_Storm_Iterations.Integer); Storm_Number += 1; goto Draw_Storm_Label; } } Rotation_Angle = __builtin_remainderf(Rotation_Angle + (*(Global_Variables_Structure**)((unsigned __int32)Client_Module + 7096744))->Frame_Time * Interface_Storm_Speed.Integer, 360.f); }