https://www.youtube.com/watch?v=FApMeI1KlVo
shoving is also beneficial during unholstering for ~266.667ms (depends on sequence_duration, z_gun_swing_interval)
that's amended commit (prototype -> finished)
i've got problem with imagination regarding reliable method of relative correction on networking errors so old approach is preferable for moment
currently focusing on gmod-x64 fork of segregation so probably won't update l4d2 for period of time
[^\S\r\n]+(?=\r?$)
also explicitly specifying value type seems to be good practice to prevent unintended fraction down-rounding (just what've happened in paint.hpp with color 128 -> 127)
also remove scope check i've competely forgot about in draw_crosshair.hpp