Commit Graph

14 Commits

Author SHA1 Message Date
explorer
e462dff4f5 revert to old approach
i've got problem with imagination regarding reliable method of relative correction on networking errors so old approach is preferable for moment

currently focusing on gmod-x64 fork of segregation so probably won't update l4d2 for period of time

[^\S\r\n]+(?=\r?$)
2024-11-05 18:11:13 +03:00
explorer
2dc81b9839 adjust special infected shotgun scaling
also explicitly specifying value type seems to be good practice to prevent unintended fraction down-rounding (just what've happened in paint.hpp with color 128 -> 127)
also remove scope check i've competely forgot about in draw_crosshair.hpp
2024-11-01 16:43:34 +03:00
explorer
6554d9e04e CTerrorPlayer::IsInvulnerable embryo
i'll get rid of server's timer eventually

also there's bug (i'll take look on later) of "correction accumulation" on tickbase when server is paused which causes memory corruption
2024-10-31 13:33:26 +03:00
explorer
08820dca32 game update, cwitch::getglowcolor 2024-10-25 08:12:24 +03:00
explorer
924e32b297 some progress on prediction redesignment 2024-10-21 06:13:28 +03:00
explorer
58cd042e46 typo: shouldn't use raw id 2024-10-15 02:38:32 +03:00
explorer
60192c7dfb satisfied 2024-10-15 01:32:36 +03:00
explorer
f0e7cf6300 latching workaround 2024-10-14 04:52:51 +03:00
explorer
319fed21a4 autoshove logic (on reload) 2024-10-13 05:42:41 +03:00
explorer
3dab45c4aa shotgun seeds (dumped from aw. noop), mindamage (almost) 2024-10-12 05:19:00 +03:00
explorer
9e8f4ae26e mindamage (details are in comments) 2024-10-09 07:00:21 +03:00
explorer
c068afb171 optional intersection testing. mindamage is next 2024-10-08 04:41:25 +03:00
explorer
932f00bf0e almost finished 2024-10-06 22:45:39 +03:00
explorer
44738da337 Commit 2024-04-03 22:17:09 +03:00