Commit Graph

10 Commits

Author SHA1 Message Date
explorer
9efc44f17e autoshove during unholstering, use m_Gender instead of m_survivorCharacter
valve uses translator based on s_iSurvivorSet for m_survivorCharacter which is avoidable using m_Gender but potentially unsafe (on modded servers)
2024-12-11 06:54:07 +03:00
explorer
6768e29ea6 survivor names
useful for targeted healing/attacks
2024-12-08 02:17:09 +03:00
explorer
bdf8f51f29 nothing
merged from seg
2024-11-09 15:31:28 +03:00
explorer
e462dff4f5 revert to old approach
i've got problem with imagination regarding reliable method of relative correction on networking errors so old approach is preferable for moment

currently focusing on gmod-x64 fork of segregation so probably won't update l4d2 for period of time

[^\S\r\n]+(?=\r?$)
2024-11-05 18:11:13 +03:00
explorer
2dc81b9839 adjust special infected shotgun scaling
also explicitly specifying value type seems to be good practice to prevent unintended fraction down-rounding (just what've happened in paint.hpp with color 128 -> 127)
also remove scope check i've competely forgot about in draw_crosshair.hpp
2024-11-01 16:43:34 +03:00
explorer
08820dca32 game update, cwitch::getglowcolor 2024-10-25 08:12:24 +03:00
explorer
60192c7dfb satisfied 2024-10-15 01:32:36 +03:00
explorer
3dab45c4aa shotgun seeds (dumped from aw. noop), mindamage (almost) 2024-10-12 05:19:00 +03:00
explorer
932f00bf0e almost finished 2024-10-06 22:45:39 +03:00
explorer
44738da337 Commit 2024-04-03 22:17:09 +03:00