Commit Graph

5 Commits

Author SHA1 Message Date
explorer
2dc81b9839 adjust special infected shotgun scaling
also explicitly specifying value type seems to be good practice to prevent unintended fraction down-rounding (just what've happened in paint.hpp with color 128 -> 127)
also remove scope check i've competely forgot about in draw_crosshair.hpp
2024-11-01 16:43:34 +03:00
explorer
bc24cea3b5 eliminate m_flStamina induced errors as spitter
for whatever reason m_flStamina inside of C_SpitAbility::UpdateAbility gets pinned at 3000.f (extreme latency concern? or just typo) which in result softlocks C_TerrorPlayer::IsImmobilized for moment ability is updated
it does seems as logic remnant before buffering of 1000.f got implemented (C_TerrorPlayer::IsImmobilized tests for >2000.f) which is needed to keep m_flStamina predicted rather than networked... applying same logic but once solves problem

hopefully i'm not breaking things by omitting m_zombieClass lol

on side note i've thought about adding infinite spit but unfortunately projectiles are using timer-based acceleration

revert: prevent buffer underrun on ack build-up (only for css)
2024-10-28 10:33:10 +03:00
explorer
924e32b297 some progress on prediction redesignment 2024-10-21 06:13:28 +03:00
explorer
c068afb171 optional intersection testing. mindamage is next 2024-10-08 04:41:25 +03:00
explorer
932f00bf0e almost finished 2024-10-06 22:45:39 +03:00