intentionally was kept until "something" along with watermark inside of datamap lol
jitters in certain scenarios due to interpolation history not being filled which doesn't bothers anyone (probably) so i've removed "fading"
i've got problem with imagination regarding reliable method of relative correction on networking errors so old approach is preferable for moment
currently focusing on gmod-x64 fork of segregation so probably won't update l4d2 for period of time
[^\S\r\n]+(?=\r?$)
also explicitly specifying value type seems to be good practice to prevent unintended fraction down-rounding (just what've happened in paint.hpp with color 128 -> 127)
also remove scope check i've competely forgot about in draw_crosshair.hpp
i'll get rid of server's timer eventually
also there's bug (i'll take look on later) of "correction accumulation" on tickbase when server is paused which causes memory corruption