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https://github.com/qwertyuiop3/Storm.git
synced 2024-12-22 06:40:04 +08:00
revert to old approach
i've got problem with imagination regarding reliable method of relative correction on networking errors so old approach is preferable for moment currently focusing on gmod-x64 fork of segregation so probably won't update l4d2 for period of time [^\S\r\n]+(?=\r?$)
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2dc81b9839
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@ -96,7 +96,7 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
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float* Velocity = (float*)((unsigned __int32)Local_Player + 256);
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if (__builtin_fabsf(Difference) < __builtin_atan2f(30, __builtin_hypotf(Velocity[0], Velocity[1])) * 180.f / 3.1415927f)
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if (__builtin_fabsf(Difference) < __builtin_atan2f(30.f, __builtin_hypotf(Velocity[0], Velocity[1])) * 180.f / 3.1415927f)
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{
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float Strafe_Angle = __builtin_remainderf(Move_Angles[1] - __builtin_atan2f(Velocity[1], Velocity[0]) * 180.f / 3.1415927f, 360.f);
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@ -739,7 +739,7 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
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float Maximum_Spread = *(float*)((unsigned __int32)Weapon + 3340);
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float* Recoil = (float*)((unsigned __int32)Local_Player + 4612);
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Command->Angles[0] -= Random_Type((unsigned __int32)Client_Module + 1756592)((char*)"CTerrorGun::FireBullet HorizSpread", -Maximum_Spread, Maximum_Spread, nullptr) + Recoil[0];
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Command->Angles[1] -= Random_Type((unsigned __int32)Client_Module + 1756592)((char*)"CTerrorGun::FireBullet VertSpread", -Maximum_Spread, Maximum_Spread, nullptr) + Recoil[1];
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16
Paint.hpp
16
Paint.hpp
@ -106,21 +106,21 @@ void __thiscall Redirected_Paint(void* Panel)
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Initialize_Vertices_Label:
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{
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Hitbox_Vertices[0][Axis_Number] = Bones[*(__int32*)Hitbox][Axis_Number][0] * Hitbox_Minimum[0] + Bones[*(__int32*)Hitbox][Axis_Number][1] * Hitbox_Minimum[1] + Bones[*(__int32*)Hitbox][Axis_Number][2] * Hitbox_Minimum[2] + Bones[*(__int32*)Hitbox][Axis_Number][3];
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Hitbox_Vertices[1][Axis_Number] = Bones[*(__int32*)Hitbox][Axis_Number][0] * Hitbox_Maximum[0] + Bones[*(__int32*)Hitbox][Axis_Number][1] * Hitbox_Minimum[1] + Bones[*(__int32*)Hitbox][Axis_Number][2] * Hitbox_Minimum[2] + Bones[*(__int32*)Hitbox][Axis_Number][3];
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Hitbox_Vertices[2][Axis_Number] = Bones[*(__int32*)Hitbox][Axis_Number][0] * Hitbox_Minimum[0] + Bones[*(__int32*)Hitbox][Axis_Number][1] * Hitbox_Maximum[1] + Bones[*(__int32*)Hitbox][Axis_Number][2] * Hitbox_Minimum[2] + Bones[*(__int32*)Hitbox][Axis_Number][3];
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Hitbox_Vertices[3][Axis_Number] = Bones[*(__int32*)Hitbox][Axis_Number][0] * Hitbox_Minimum[0] + Bones[*(__int32*)Hitbox][Axis_Number][1] * Hitbox_Minimum[1] + Bones[*(__int32*)Hitbox][Axis_Number][2] * Hitbox_Maximum[2] + Bones[*(__int32*)Hitbox][Axis_Number][3];
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Hitbox_Vertices[4][Axis_Number] = Bones[*(__int32*)Hitbox][Axis_Number][0] * Hitbox_Maximum[0] + Bones[*(__int32*)Hitbox][Axis_Number][1] * Hitbox_Maximum[1] + Bones[*(__int32*)Hitbox][Axis_Number][2] * Hitbox_Minimum[2] + Bones[*(__int32*)Hitbox][Axis_Number][3];
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Hitbox_Vertices[5][Axis_Number] = Bones[*(__int32*)Hitbox][Axis_Number][0] * Hitbox_Maximum[0] + Bones[*(__int32*)Hitbox][Axis_Number][1] * Hitbox_Minimum[1] + Bones[*(__int32*)Hitbox][Axis_Number][2] * Hitbox_Maximum[2] + Bones[*(__int32*)Hitbox][Axis_Number][3];
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Hitbox_Vertices[6][Axis_Number] = Bones[*(__int32*)Hitbox][Axis_Number][0] * Hitbox_Minimum[0] + Bones[*(__int32*)Hitbox][Axis_Number][1] * Hitbox_Maximum[1] + Bones[*(__int32*)Hitbox][Axis_Number][2] * Hitbox_Maximum[2] + Bones[*(__int32*)Hitbox][Axis_Number][3];
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Hitbox_Vertices[7][Axis_Number] = Bones[*(__int32*)Hitbox][Axis_Number][0] * Hitbox_Maximum[0] + Bones[*(__int32*)Hitbox][Axis_Number][1] * Hitbox_Maximum[1] + Bones[*(__int32*)Hitbox][Axis_Number][2] * Hitbox_Maximum[2] + Bones[*(__int32*)Hitbox][Axis_Number][3];
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if (Axis_Number != 2)
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{
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Axis_Number += 1;
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@ -243,7 +243,7 @@ void __thiscall Perform_Trace(void* Stack)
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{
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static float Multipliers[8] = { 1.f, 4.f, 1.f, 1.25f, 1.f, 1.f, 0.75f, 0.75f };
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Damage *= min(4.f - 2.75f * Is_Shotgun, Multipliers[Group]);
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Damage *= min(Multipliers[Group], 4.f - 2.75f * Is_Shotgun);
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}
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if (Get_Identifier(Entity, 1, 0) == 99)
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@ -306,7 +306,7 @@ void __thiscall Perform_Trace(void* Stack)
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using Get_Attachment_Type = void(__thiscall*)(void* Entity, char* Attachment, float* Origin, float* Angle);
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float Origin[3];
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float Angle[3];
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Get_Attachment_Type((unsigned __int32)Client_Module + 178656)(Entity, (char*)"chest", Origin, Angle);
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@ -1,3 +1,23 @@
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struct Prediction_Copy_Structure
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{
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__int8 Additionals_Bytes_1[8];
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void* Destination;
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void* Source;
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__int8 Additional_Bytes_2[48];
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void Construct(void* Destination, void* Source, void* Handler)
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{
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using Construct_Type = void(__fastcall*)(void* Prediction_Copy, void* Unknown_Parameter, __int32 Type, void* Destination, __int8 Destination_Packed, void* Source, __int8 Source_Packed, __int32 Operation_Type, void* Handler);
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Construct_Type((unsigned __int32)Client_Module + 1564512)(this, nullptr, 2, Destination, 1, Source, 0, 3, Handler);
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}
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};
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Prediction_Copy_Structure Predicton_Copy;
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struct Prediction_Field_Structure
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{
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__int32 Type;
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@ -19,35 +39,25 @@ struct Prediction_Field_Structure
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__int8 Additionals_Bytes_3[2];
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};
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struct Prediction_Copy_Structure
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{
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__int8 Additionals_Bytes_1[8];
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void* Destination;
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void* Source;
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__int8 Additional_Bytes_2[48];
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void Construct(void* Destination, void* Source, void* Handler)
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{
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using Construct_Type = void(__fastcall*)(void* Prediction_Copy, void* Unknown_Parameter, __int32 Type, void* Destination, __int8 Destination_Packed, void* Source, __int8 Source_Packed, __int32 Operation_Type, void* Handler);
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Construct_Type((unsigned __int32)Client_Module + 1564512)(this, nullptr, 2, Destination, 1, Source, 0, 3, Handler);
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}
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};
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Prediction_Copy_Structure Predicton_Copy;
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__int8 Consistent_Time;
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void Predicton_Copy_Compare(void* Unknown_Parameter_1, void* Unknown_Parameter_2, void* Unknown_Parameter_3, void* Unknown_Parameter_4, void* Unknown_Parameter_5, void* Unknown_Parameter_6, __int8 Within_Tolerance, void* Unknown_Parameter_7)
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{
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Prediction_Field_Structure* Field = *(Prediction_Field_Structure**)((unsigned __int32)__builtin_frame_address(0) + 60);
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if (Field->Flat_Offset[0] * Consistent_Time == 5324)
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{
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goto Copy_Label;
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}
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if (Within_Tolerance == 1)
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{
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Prediction_Field_Structure* Field = *(Prediction_Field_Structure**)((unsigned __int32)__builtin_frame_address(0) + 60);
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if ((256 - Field->Flat_Offset[0] ^ Field->Flat_Offset[0] - 244) != 12)
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{
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Byte_Manager::Copy_Bytes(0, (void*)((unsigned __int32)Predicton_Copy.Destination + Field->Flat_Offset[0]), Field->Bytes, (void*)((unsigned __int32)Predicton_Copy.Source + Field->Flat_Offset[1]));
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Copy_Label:
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{
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Byte_Manager::Copy_Bytes(0, (void*)((unsigned __int32)Predicton_Copy.Destination + Field->Flat_Offset[0]), Field->Bytes, (void*)((unsigned __int32)Predicton_Copy.Source + Field->Flat_Offset[1]));
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}
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}
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}
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}
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@ -72,16 +82,16 @@ void __thiscall Redirected_Post_Network_Data_Received(void* Unknown_Parameter, _
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void* Local_Player = *(void**)((unsigned __int32)Client_Module + 7498712);
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void* Prediction_Frame = *(void**)((unsigned __int32)Local_Player + 900 + (150 - ((Commands_Acknowledged - 1) % 150 + 1) * 150 % -~150) * 4);
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if (Prediction_Frame != nullptr)
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{
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Predicton_Copy.Construct(Local_Player, Prediction_Frame, (void*)Predicton_Copy_Compare);
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Consistent_Time = Commands_Acknowledged > 150;
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using Transfer_Data_Type = __int32(__thiscall*)(Prediction_Copy_Structure* Prediction_Copy, void* Unknown_Parameter, __int32 Entity_Number, Prediction_Descriptor_Structure* Descriptor);
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Transfer_Data_Type((unsigned __int32)Client_Module + 1573744)(&Predicton_Copy, nullptr, -1, (Prediction_Descriptor_Structure*)((unsigned __int32)Client_Module + 7236480));
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*(__int32*)((unsigned __int32)Local_Player + 5324) += Commands_Acknowledged - Commands_Acknowledged % 150;
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}
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(decltype(&Redirected_Post_Network_Data_Received)(Original_Post_Network_Data_Received_Caller))(Unknown_Parameter, Commands_Acknowledged);
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@ -7,14 +7,14 @@ void __thiscall Redirected_Spawn_Grenade(void* Entity)
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float Minimum[3] =
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{
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-16.f,
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-16.f,
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-16.f
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};
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float Maximum[3] =
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{
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{
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16.f,
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16.f,
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