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overlook (binaries not affected)
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@ -491,7 +491,7 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
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{
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__int8 Can_Attack = (*(float*)((unsigned __int32)Weapon + 2400) <= Global_Variables->Current_Time) * (*(__int32*)((unsigned __int32)Weapon + 2436) > 0 - Is_Melee * 2) * (*(float*)((unsigned __int32)Local_Player + 3872) <= Global_Variables->Current_Time);
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if ((Weapon_Identifier == 96) + (Can_Attack ^ 1) == 0)
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if (Healing + (Weapon_Identifier == 96) + (Can_Attack ^ 1) == 0)
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{
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Target_Structure* Aim_Target = nullptr;
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