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autoshove during unholstering, use m_Gender instead of m_survivorCharacter
valve uses translator based on s_iSurvivorSet for m_survivorCharacter which is avoidable using m_Gender but potentially unsafe (on modded servers)
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@ -379,6 +379,8 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
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size_t Target_Number = 0;
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__int8 Reloading = *(__int8*)((unsigned __int32)Weapon + 2493);
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using Get_Weapon_Data_Type = void*(__thiscall*)(void* Weapon);
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void* Weapon_Data = Get_Weapon_Data_Type((unsigned __int32)Client_Module + 86432)(Weapon);
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@ -411,7 +413,7 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
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__int8 Forced = 0;
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if ((*(__int8*)((unsigned __int32)Weapon + 2493) + Is_Melee) * (Action + Reviving ^ 1) != 0)
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if ((Reloading + (*(__int32*)((unsigned __int32)Weapon + 2476) == 1276) + Is_Melee) * (Action + Reviving ^ 1) != 0)
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{
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if ((Target->Identifier ^ 72) % 348 >= 72)
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{
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@ -516,7 +518,7 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
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if (Cancelable_Shove != 0)
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{
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__int8 Can_Attack = (*(float*)((unsigned __int32)Weapon + 2400) <= Global_Variables->Current_Time) * (*(__int32*)((unsigned __int32)Weapon + 2436) > 0 - Is_Melee * 2) * (*(__int8*)((unsigned __int32)Weapon + 2493) ^ 1) * (*(float*)((unsigned __int32)Local_Player + 3872) <= Global_Variables->Current_Time);
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__int8 Can_Attack = (*(float*)((unsigned __int32)Weapon + 2400) <= Global_Variables->Current_Time) * (*(__int32*)((unsigned __int32)Weapon + 2436) > 0 - Is_Melee * 2) * (Reloading ^ 1) * (*(float*)((unsigned __int32)Local_Player + 3872) <= Global_Variables->Current_Time);
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if (Reviving + (Weapon_Identifier == 96) + (Can_Attack ^ 1) == 0)
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{
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@ -240,9 +240,9 @@ void __thiscall Redirected_Paint(void* Panel)
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if (Target->Identifier == 232)
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{
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static wchar_t* Survivors[8] = { (wchar_t*)L"Nick", (wchar_t*)L"Rochelle", (wchar_t*)L"Coach", (wchar_t*)L"Ellis", (wchar_t*)L"Bill", (wchar_t*)L"Zoey", (wchar_t*)L"Francis", (wchar_t*)L"Louis" };
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static wchar_t* Survivors[8] = { (wchar_t*)L"Bill", (wchar_t*)L"Zoey", (wchar_t*)L"Francis", (wchar_t*)L"Louis", (wchar_t*)L"Nick", (wchar_t*)L"Rochelle", (wchar_t*)L"Coach", (wchar_t*)L"Ellis" };
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Paint_Data->Name = Survivors[*(__int32*)((unsigned __int32)Target->Self + 7308)];
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Paint_Data->Name = Survivors[*(__int32*)((unsigned __int32)Target->Self + 52) - 3];
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}
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__int8 Ghost = 0;
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