mirror of
https://github.com/qwertyuiop3/Storm.git
synced 2024-12-22 06:40:04 +08:00
some progress on prediction redesignment
This commit is contained in:
parent
cd2b23d069
commit
924e32b297
@ -39,6 +39,8 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
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Extended_Command->Extra_Commands = 0;
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Extended_Command->Sequence_Shift = 0;
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Global_Variables_Structure* Global_Variables = *(Global_Variables_Structure**)((unsigned __int32)Client_Module + 7096744);
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void* Local_Player = *(void**)((unsigned __int32)Client_Module + 7498712);
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@ -57,8 +59,6 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
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}
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}
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*(__int32*)((unsigned __int32)Local_Player + 20) = 0;
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if (*(__int8*)((unsigned __int32)Local_Player + 327) == 0)
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{
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float Move_Angles[3] =
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@ -177,19 +177,24 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
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auto Sequence_Shift = [&](__int32 Reserve)
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{
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if (Extra_Commands < 1)
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if (Extra_Commands < 1) //td: should work on it
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{
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__int32 Sequence_Shift = (*(__int32*)((unsigned __int32)Local_Player + 5324) + ~-150) / 150 * 150 + (Reserve * 150);
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if (Sequence_Shift > 0)
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{
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*(__int32*)((unsigned __int32)Network_Channel + 8) += Sequence_Shift;
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Extended_Command->Sequence_Shift = Sequence_Shift;
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}
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}
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*(__int32*)((unsigned __int32)Local_Player + 20) = 1 + (Reserve > 0);
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};
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if (GetKeyState(VK_INSERT) < 0)
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{
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Sequence_Shift(2);
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}
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if (*(__int32*)((unsigned __int32)Local_Player + 228) == 3)
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{
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if (*(__int8*)((unsigned __int32)Local_Player + 7322) == 1)
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@ -203,7 +208,7 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
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{
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if (*(void**)((unsigned __int32)Local_Player + 10008) != INVALID_HANDLE_VALUE)
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{
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Sequence_Shift(150);
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Sequence_Shift(2);
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}
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}
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}
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@ -211,27 +216,34 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
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{
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if ((*(float*)((unsigned __int32)Local_Player + 4604) + 800 * Global_Variables->Interval_Per_Tick >= 560) + *(__int8*)((unsigned __int32)Local_Player + 8068) + *(__int8*)((unsigned __int32)Local_Player + 9708) != 0)
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{
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Command->Buttons &= ~10241;
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Sequence_Shift(150);
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Sequence_Shift(2);
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}
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else
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{
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void* Prediction = (void*)((unsigned __int32)Client_Module + 8072728);
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//will be used later for reprediction
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auto Predict = [&]() -> void
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{
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Run_Prediction();
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{
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void* Prediction = (void*)((unsigned __int32)Client_Module + 8072728);
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*(__int8*)((unsigned __int32)Prediction + 8) = 1;
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*(__int8*)((unsigned __int32)Prediction + 8) = 1;
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*(__int8*)((unsigned __int32)Prediction + 24) = 0;
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*(__int8*)((unsigned __int32)Prediction + 24) = 0;
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using Set_Host_Type = void(__thiscall*)(void* Move_Helper, void* Player);
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using Set_Host_Type = void(__thiscall*)(void* Move_Helper, void* Player);
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Set_Host_Type((unsigned __int32)Client_Module + 1331184)((void*)((unsigned __int32)Client_Module + 7174888), Local_Player);
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Set_Host_Type((unsigned __int32)Client_Module + 1331184)((void*)((unsigned __int32)Client_Module + 7174888), Local_Player);
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Redirected_Run_Command(Prediction, Local_Player, Command, (void*)((unsigned __int32)Client_Module + 7174888));
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Redirected_Run_Command(Prediction, Local_Player, Command, (void*)((unsigned __int32)Client_Module + 7174888));
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Set_Host_Type((unsigned __int32)Client_Module + 1331184)((void*)((unsigned __int32)Client_Module + 7174888), nullptr);
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Set_Host_Type((unsigned __int32)Client_Module + 1331184)((void*)((unsigned __int32)Client_Module + 7174888), nullptr);
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*(__int8*)((unsigned __int32)Prediction + 8) = 0;
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*(__int8*)((unsigned __int32)Prediction + 8) = 0;
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}
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};
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Predict();
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__int32 Block_Buttons = 2049;
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@ -358,7 +370,7 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
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__int8 Reloading = *(__int8*)((unsigned __int32)Weapon + 2493);
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__int8 Healing = *(__int32*)((unsigned __int32)Local_Player + 7080) == 1;
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__int32 Action = *(__int32*)((unsigned __int32)Local_Player + 7080);
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__int8 Reviving = *(void**)((unsigned __int32)Local_Player + 8076) != INVALID_HANDLE_VALUE;
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@ -384,7 +396,7 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
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__int8 Forced = 0;
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if ((Is_Melee + Reloading) * (Healing + Reviving ^ 1) != 0)
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if ((Is_Melee + Reloading) * (Action + Reviving ^ 1) != 0)
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{
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if ((Target->Identifier ^ 72) % 348 >= 72)
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{
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@ -410,9 +422,7 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
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{
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using Perform_Shove_Trace = __int8(__thiscall*)(void* Weapon, float* Direction);
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using Get_Center_Type = float*(__thiscall*)(void* Entity);
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float* Target_Origin = Get_Center_Type((unsigned __int32)Client_Module + 114400)(Target->Self);
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float* Target_Origin = Get_Center(Target->Self);
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float Direction[3] =
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{
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@ -439,7 +449,7 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
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if (Perform_Trace_Damage == 1)
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{
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if (Healing == 0)
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if (Action == 0)
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{
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Command->Tick_Number = Target->Tick_Number;
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@ -291,6 +291,9 @@ __int32 __stdcall DllMain(HMODULE This_Module, unsigned __int32 Call_Reason, voi
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Byte_Manager::Set_Bytes(1, (void*)((unsigned __int32)Client_Module + 2655546), 1, 216);
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*(void**)((unsigned __int32)Client_Module + 8115120) = (void*)((unsigned __int32)Client_Module + 955708);
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//rem: there is annoying "power bounce" effect (extremely noticeable with broken lerp)
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//actually it's m_duckUntilOnGround
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}
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_putws(L"[ + ] Paint");
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@ -62,7 +62,7 @@ void Implement_Extended_Interface()
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Create_Console_Interface(Pointer_Name(Interface_Aim_Intersection), (char*)"1", nullptr);
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Create_Console_Interface(Pointer_Name(Interface_Penetration_Damage), (char*)"20", nullptr);
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Create_Console_Interface(Pointer_Name(Interface_Penetration_Damage), (char*)"12", nullptr);
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Create_Console_Interface(Pointer_Name(Interface_Equipment_Distance), (char*)"2048", nullptr);
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@ -2,7 +2,7 @@ void* Original_Item_Post_Frame_Caller;
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void __thiscall Redirected_Item_Post_Frame(void* Player)
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{
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if (*(void**)((unsigned __int32)__builtin_frame_address(0) + 60) == (void*)((unsigned __int32)Client_Module + 423107))
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if (*(void**)((unsigned __int32)__builtin_frame_address(0) + 88) == (void*)((unsigned __int32)Client_Module + 423107))
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{
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(decltype(&Redirected_Item_Post_Frame)(Original_Item_Post_Frame_Caller))(Player);
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}
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19
Move.hpp
19
Move.hpp
@ -1,16 +1,21 @@
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void* Original_Move_Caller;
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__int32 Extra_Commands;
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void Redirected_Move(float Unknown_Parameter, __int8 Final)
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void Run_Prediction()
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{
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using Run_Prediction_Type = void(__cdecl*)();
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Run_Prediction_Type((unsigned __int32)Engine_Module + 527776)();
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}
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__int32 Extra_Commands;
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void* Original_Move_Caller;
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void Redirected_Move(float Unknown_Parameter, __int8 Final)
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{
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if (*(void**)((unsigned __int32)Client_Module + 7498712) != nullptr)
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{
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Redirected_Read_Packets(Final);
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Run_Prediction_Type((unsigned __int32)Engine_Module + 527776)();
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Run_Prediction();
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using Update_Animations_Type = void(__cdecl*)();
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@ -35,7 +40,7 @@ void Redirected_Move(float Unknown_Parameter, __int8 Final)
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{
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(decltype(&Redirected_Move)(Original_Move_Caller))(Unknown_Parameter, Final);
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Run_Prediction_Type((unsigned __int32)Engine_Module + 527776)();
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Run_Prediction();
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if (Extra_Commands > 0)
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{
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@ -1,5 +1,14 @@
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void* Perform_Trace_Target;
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float* Get_Center(void* Entity)
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{
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using Get_Center_Type = float*(__thiscall*)(void* Entity);
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return Get_Center_Type((unsigned __int32)Client_Module + 114400)(Entity);
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}
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float Perform_Trace_Damage;
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float Vector_Normalize(float* Vector)
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{
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using Vector_Normalize_Type = float(__thiscall*)(float* Vector);
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@ -14,8 +23,6 @@ void Angle_Vectors(float* Angles, float* Forward, float* Right, float* Up)
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Angle_Vectors_Type((unsigned __int32)Client_Module + 3539376)(Angles, Forward, Right, Up);
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};
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float Perform_Trace_Damage;
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void __thiscall Perform_Trace(void* Stack)
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{
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void* Entity = *(void**)((unsigned __int32)Stack + 312);
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@ -119,13 +126,11 @@ void __thiscall Perform_Trace(void* Stack)
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{
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using Get_Bounds_Type = void(__thiscall*)(void* Collision, float* Start, float* Bounds);
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using Get_Center_Type = float* (__thiscall*)(void* Entity);
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void* Local_Player = *(void**)Trace_Information;
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float Bounds[3];
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Get_Bounds_Type((unsigned __int32)Client_Module + 878528)((void*)((unsigned __int32)Entity + 540), Get_Center_Type((unsigned __int32)Client_Module + 114400)(Local_Player), Bounds);
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Get_Bounds_Type((unsigned __int32)Client_Module + 878528)((void*)((unsigned __int32)Entity + 540), Get_Center(Local_Player), Bounds);
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using Calculate_Distance_Type = float(__thiscall*)(void* Collision, float* Bounds);
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@ -284,9 +289,7 @@ void __thiscall Perform_Trace(void* Stack)
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{
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float Inflictor_Direction[3];
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using Get_Center_Type = float*(__thiscall*)(void* Entity);
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float* Start = Get_Center_Type((unsigned __int32)Client_Module + 114400)(*(void**)Trace_Information);
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float* Start = Get_Center(*(void**)Trace_Information);
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Inflictor_Direction[0] = End[0] - Start[0];
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@ -41,24 +41,13 @@ Prediction_Copy_Structure Predicton_Copy;
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void Predicton_Copy_Compare(void* Unknown_Parameter_1, void* Unknown_Parameter_2, void* Unknown_Parameter_3, void* Unknown_Parameter_4, void* Unknown_Parameter_5, void* Unknown_Parameter_6, __int8 Within_Tolerance, void* Unknown_Parameter_7)
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{
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Prediction_Field_Structure* Field = *(Prediction_Field_Structure**)((unsigned __int32)__builtin_frame_address(0) + 60);
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if (Field->Flat_Offset[0] == 5324)
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{
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if (*(__int32*)((unsigned __int32)Predicton_Copy.Destination + 20) != 0)
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{
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goto Copy_Label;
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}
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}
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if (Within_Tolerance == 1)
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{
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Prediction_Field_Structure* Field = *(Prediction_Field_Structure**)((unsigned __int32)__builtin_frame_address(0) + 60);
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if ((256 - Field->Flat_Offset[0] ^ Field->Flat_Offset[0] - 244) != 12)
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{
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Copy_Label:
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{
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Byte_Manager::Copy_Bytes(0, (void*)((unsigned __int32)Predicton_Copy.Destination + Field->Flat_Offset[0]), Field->Bytes, (void*)((unsigned __int32)Predicton_Copy.Source + Field->Flat_Offset[1]));
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}
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Byte_Manager::Copy_Bytes(0, (void*)((unsigned __int32)Predicton_Copy.Destination + Field->Flat_Offset[0]), Field->Bytes, (void*)((unsigned __int32)Predicton_Copy.Source + Field->Flat_Offset[1]));
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}
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}
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}
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@ -91,6 +80,8 @@ void __thiscall Redirected_Post_Network_Data_Received(void* Unknown_Parameter, _
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using Transfer_Data_Type = __int32(__thiscall*)(Prediction_Copy_Structure* Prediction_Copy, void* Unknown_Parameter, __int32 Entity_Number, Prediction_Descriptor_Structure* Descriptor);
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Transfer_Data_Type((unsigned __int32)Client_Module + 1573744)(&Predicton_Copy, nullptr, -1, (Prediction_Descriptor_Structure*)((unsigned __int32)Client_Module + 7236480));
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*(__int32*)((unsigned __int32)Local_Player + 5324) += Commands_Acknowledged - Commands_Acknowledged % 150;
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}
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(decltype(&Redirected_Post_Network_Data_Received)(Original_Post_Network_Data_Received_Caller))(Unknown_Parameter, Commands_Acknowledged);
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@ -2,31 +2,14 @@ void* Original_Process_Movement_Caller;
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void __thiscall Redirected_Process_Movement(void* Unknown_Parameter, void* Player, void* Move_Data)
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{
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__int32 Stunned = *(__int32*)((unsigned __int32)Player + 20);
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if (Stunned == 2)
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if (*(__int32*)((unsigned __int32)Player + 5324) < 0)
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{
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Global_Variables_Structure* Global_Variables = *(Global_Variables_Structure**)((unsigned __int32)Client_Module + 7096744);
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Global_Variables->Current_Time *= -1;
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*(__int32*)((unsigned __int32)Move_Data + 36) &= ~1564;
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if (*(__int8*)((unsigned __int32)Player + 4636) == 1)
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{
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*(__int32*)((unsigned __int32)Move_Data + 36) |= 4;
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}
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*(__int32*)((unsigned __int32)Move_Data + 36) |= 4 * *(__int8*)((unsigned __int32)Player + 4636);
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*(float*)((unsigned __int32)Move_Data + 44) = 0;
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*(float*)((unsigned __int32)Move_Data + 48) = 0;
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(decltype(&Redirected_Process_Movement)(Original_Process_Movement_Caller))(Unknown_Parameter, Player, Move_Data);
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Global_Variables->Current_Time *= -1;
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}
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else
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{
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(decltype(&Redirected_Process_Movement)(Original_Process_Movement_Caller))(Unknown_Parameter, Player, Move_Data);
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*(double*)((unsigned __int32)Move_Data + 44) = 0;
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}
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(decltype(&Redirected_Process_Movement)(Original_Process_Movement_Caller))(Unknown_Parameter, Player, Move_Data);
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}
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@ -22,6 +22,8 @@ struct Command_Structure
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struct Extended_Command_Structure
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{
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__int32 Extra_Commands;
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__int32 Sequence_Shift;
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};
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Extended_Command_Structure Extended_Commands[150];
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@ -32,7 +34,16 @@ void __thiscall Redirected_Run_Command(void* Prediction, void* Player, Command_S
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{
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Extended_Command_Structure* Extended_Command = &Extended_Commands[Command->Frame_Number];
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*(__int32*)((unsigned __int32)Player + 5324) -= Extended_Command->Extra_Commands;
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*(__int32*)((unsigned __int32)Player + 5324) -= Extended_Command->Extra_Commands + Extended_Command->Sequence_Shift;
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(decltype(&Redirected_Run_Command)(Original_Run_Command_Caller))(Prediction, Player, Command, Unknown_Parameter);
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if (__builtin_return_address(0) == (void*)((unsigned __int32)Client_Module + 423107))
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{
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*(__int32*)((unsigned __int32)Player + 5324) += Extended_Command->Sequence_Shift;
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Global_Variables_Structure* Global_Variables = *(Global_Variables_Structure**)((unsigned __int32)Client_Module + 7096744);
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Global_Variables->Current_Time = (*(__int32*)((unsigned __int32)Player + 5324) - 1) * Global_Variables->Interval_Per_Tick;
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}
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}
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@ -62,7 +62,7 @@ void Redirected_Send_Move()
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void* Network_Channel = *(void**)(*(unsigned __int32*)((unsigned __int32)Engine_Module + 4352236) + 24);
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*(__int32*)((unsigned __int32)Network_Channel + 28) -= Extra_Commands_Queue;
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*(__int32*)((unsigned __int32)Network_Channel + 28) -= Extra_Commands_Queue; //td: should do same thing i'm doing in v34 instead
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using Send_Network_Message_Type = void(__thiscall**)(void* Network_Channel, void* Message, void* Unknown_Parameter_1, void* Unknown_Parameter_2);
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