diff --git a/Copy_Command.hpp b/Copy_Command.hpp index 35e881d..72f7cb5 100644 --- a/Copy_Command.hpp +++ b/Copy_Command.hpp @@ -223,6 +223,7 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu } }; + //td: disable clock correction serversidely abusing m_nChokedPackets if (*(__int32*)((unsigned __int32)Local_Player + 228) == 3) { if (*(__int8*)((unsigned __int32)Local_Player + 7322) == 1) @@ -291,6 +292,25 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu { __int8 Cancelable_Shove = 1 + (*(float*)((unsigned __int32)Local_Player + 7336) < Global_Variables->Current_Time) * (*(float*)((unsigned __int32)Weapon + 2404) <= Global_Variables->Current_Time); + __int32 Weapon_Identifier = Get_Identifier(Weapon, 1, 0); + + if ((Weapon_Identifier == 105) + (Weapon_Identifier == 121) != 0) + { + Cancelable_Shove = min(1 + (*(float*)((unsigned __int32)Weapon + 3312) == -1.f), Cancelable_Shove); + } + else + { + if ((129 * (Weapon_Identifier != 120) - Weapon_Identifier ^ Weapon_Identifier - 106) >= 0) + { + using Is_Grenade_Type = __int8(__thiscall**)(void* Weapon); + + if ((*Is_Grenade_Type(*(unsigned __int32*)Weapon + 1308))(Weapon) == 1) + { + Cancelable_Shove = min((*(__int16*)((unsigned __int32)Weapon + 3304) == 0) + (*(float*)((unsigned __int32)Weapon + 3308) == 0.f), Cancelable_Shove); + } + } + } + __int8 In_Shove = Global_Variables->Current_Time >= *(float*)((unsigned __int32)Local_Player + 7904); if (Global_Variables->Current_Time >= *(float*)((unsigned __int32)Weapon + 2704)) @@ -298,8 +318,6 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu In_Shove = *(__int8*)((unsigned __int32)Weapon + 2720); } - __int32 Weapon_Identifier = Get_Identifier(Weapon, 1, 0); - __int32 Ammo = *(__int32*)((unsigned __int32)Weapon + 2436); static void* Predicted_Shot; @@ -308,12 +326,21 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu void* Weapon_Data = Get_Weapon_Data_Type((unsigned __int32)Client_Module + 86432)(Weapon); - __int8 Is_Melee = *(__int32*)((unsigned __int32)Weapon_Data + 352) * (*(__int32*)((unsigned __int32)Weapon_Data + 348) ^ 1) <= 1; + __int8 Is_Melee = (*(__int32*)((unsigned __int32)Weapon_Data + 352) * (*(__int32*)((unsigned __int32)Weapon_Data + 348) ^ 1) <= 1) * (Weapon_Identifier != 96); __int8 Reloading = *(__int8*)((unsigned __int32)Weapon + 2493); - //note: m_flTimeWeaponIdle is used by some weapons (shotguns?, chainsaw) implementing it will fix false nulling of `Holstering` - __int8 Can_Attack = (*(float*)((unsigned __int32)Weapon + 2400) <= Global_Variables->Current_Time) * (Ammo > 0 - Is_Melee * 2) * (Reloading ^ 1); + __int8 Can_Attack = (*(__int32*)((unsigned __int32)Weapon + 3368) > 1) * (In_Shove ^ 1); //note: predicted value should be used instead [CChainsaw::ItemPostFrame] + + if (Weapon_Identifier != 39) + { + Can_Attack = (*(float*)((unsigned __int32)Weapon + 2400) <= Global_Variables->Current_Time) * (Ammo > 0 - Is_Melee * 2) * (Reloading ^ 1); + + if ((*(double*)((unsigned __int32)Weapon + 3392) == 0.) * Weapon_Identifier == 153) + { + Can_Attack *= *(float*)((unsigned __int32)Weapon + 3400) <= Global_Variables->Current_Time; + } + } __int32 Entity_Number = 1; @@ -443,15 +470,26 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu } } - using Get_Sequence_Duration_Type = float(__thiscall*)(void* Entity, void* Studio_Header, __int32 Sequence); + __int8 Is_Chainsaw = Weapon_Identifier == 39; - using Select_Sequence_Type = __int32(__thiscall*)(void* Entity, __int32 Activity); + __int8 Holstering = 0; - using Get_Deploy_Activity_Type = __int32(__thiscall**)(void* Weapon); + if (Is_Chainsaw == 0) + { + using Get_Sequence_Duration_Type = float(__thiscall*)(void* Entity, void* Studio_Header, __int32 Sequence); - using Translate_Activity_Type = __int32(__thiscall**)(void* Weapon, __int32 Activity); + using Select_Sequence_Type = __int32(__thiscall*)(void* Entity, __int32 Activity); - __int8 Holstering = (min(*(float*)((unsigned __int32)Local_Player + 3872), *(float*)((unsigned __int32)Weapon + 2412)) + Get_Sequence_Duration_Type((unsigned __int32)Client_Module + 180400)(Weapon, Get_Studio_Header(Weapon), Select_Sequence_Type((unsigned __int32)Client_Module + 202896)(Weapon, (*Translate_Activity_Type(*(unsigned __int32*)Weapon + 1692))(Weapon, (*Get_Deploy_Activity_Type(*(unsigned __int32*)Weapon + 1600))(Weapon)))) > Global_Variables->Current_Time) * (Can_Attack ^ 1); + using Get_Deploy_Activity_Type = __int32(__thiscall**)(void* Weapon); + + using Translate_Activity_Type = __int32(__thiscall**)(void* Weapon, __int32 Activity); + + Holstering = (min(*(float*)((unsigned __int32)Local_Player + 3872), *(float*)((unsigned __int32)Weapon + 2412)) + Get_Sequence_Duration_Type((unsigned __int32)Client_Module + 180400)(Weapon, Get_Studio_Header(Weapon), Select_Sequence_Type((unsigned __int32)Client_Module + 202896)(Weapon, (*Translate_Activity_Type(*(unsigned __int32*)Weapon + 1692))(Weapon, (*Get_Deploy_Activity_Type(*(unsigned __int32*)Weapon + 1600))(Weapon)))) > Global_Variables->Current_Time) * (Can_Attack ^ 1); + } + else + { + Is_Chainsaw = *(__int32*)((unsigned __int32)Weapon + 3368) == 3; + } Shove_Traverse_Sorted_Target_List_Label: { @@ -461,7 +499,7 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu __int8 Forced = 0; - if (((Command->Buttons & 2048) + Reloading + Holstering + Is_Melee * (Weapon_Identifier * (Command->Buttons & 1) != 39)) * (Action + Reviving ^ 1) != 0) + if (((Command->Buttons & 2048) + Reloading + Holstering + Is_Melee * (Is_Chainsaw ^ 1)) * (Action + Reviving ^ 1) != 0) { if ((Target->Identifier ^ 72) % 348 >= 72) { @@ -471,7 +509,7 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu } } - if ((270 - Target->Identifier ^ Target->Identifier - 263) > 0) + if ((270 - Target->Identifier ^ Target->Identifier - 263) >= 0) { Shove_Label: { @@ -568,8 +606,10 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu if (Cancelable_Shove != 0) { - if (Reviving + (Weapon_Identifier == 96) + (Can_Attack ^ 1) == 0) + if (Reviving + (Can_Attack ^ 1) == 0) { + Is_Melee += Weapon_Identifier == 96; + Target_Structure* Aim_Target = nullptr; if (Is_Melee == 0) @@ -594,12 +634,9 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu { if (Weapon_Identifier == 153) { - if (*(double*)((unsigned __int32)Weapon + 3392) != 0.) - { - Compensate_Burst = 1; + Compensate_Burst = *(double*)((unsigned __int32)Weapon + 3392) != 0.; - Command->Buttons |= 1; - } + Command->Buttons |= Compensate_Burst; } else {