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survivor names
useful for targeted healing/attacks
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parent
485ff54642
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6768e29ea6
@ -217,7 +217,7 @@ void __thiscall Redirected_Paint(void* Panel)
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{ 121, { { 255, 255, 255 }, (wchar_t*)L"Pain" } },
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{ 121, { { 255, 255, 255 }, (wchar_t*)L"Pain" } },
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{ 232, { { 0, 255, 0 }, (wchar_t*)L"Survivor" } },
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{ 232, { { 0, 255, 0 } } },
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{ 256, { { 255, 255, 255 }, (wchar_t*)L"Ammo" } },
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{ 256, { { 255, 255, 255 }, (wchar_t*)L"Ammo" } },
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@ -238,6 +238,13 @@ void __thiscall Redirected_Paint(void* Panel)
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Paint_Data_Structure* Paint_Data = &Paint_Data_List[Target->Identifier];
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Paint_Data_Structure* Paint_Data = &Paint_Data_List[Target->Identifier];
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if (Target->Identifier == 232)
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{
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static wchar_t* Survivors[8] = { (wchar_t*)L"Nick", (wchar_t*)L"Rochelle", (wchar_t*)L"Coach", (wchar_t*)L"Ellis", (wchar_t*)L"Bill", (wchar_t*)L"Zoey", (wchar_t*)L"Francis", (wchar_t*)L"Louis" };
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Paint_Data->Name = Survivors[*(__int32*)((unsigned __int32)Target->Self + 7308)];
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}
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__int8 Ghost = 0;
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__int8 Ghost = 0;
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if (*(__int32*)((unsigned __int32)Target->Self + 236) != 0)
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if (*(__int32*)((unsigned __int32)Target->Self + 236) != 0)
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