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https://github.com/qwertyuiop3/Storm.git
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better *::Holster detection
m_flTimeAttackQueued is hack to get reload unaffected m_flNextAttack there are probably false periods before m_flNextSecondaryAttack for Get_Target_Time which isn't critical (with Target_On_Simulation 0) but should be solved eventually
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@ -13,15 +13,20 @@ struct Target_Structure
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std::vector<Target_Structure> Sorted_Target_List;
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void* Get_Studio_Header(void* Entity)
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{
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using Get_Studio_Header_Type = void*(__thiscall*)(void* Entity);
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return Get_Studio_Header_Type((unsigned __int32)Client_Module + 8512)(Entity);
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}
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void* Get_Hitbox_Set(Target_Structure* Target, float(*Bones)[3][4], float Time)
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{
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using Setup_Bones_Type = __int8(__thiscall*)(void* Entity, void* Bones, __int32 Maximum_Bones, __int32 Mask, float Current_Time);
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if (Setup_Bones_Type((unsigned __int32)Client_Module + 246656)((void*)((unsigned __int32)Target->Self + 4), Bones, 128, 524032, Time) == 1)
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{
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using Get_Studio_Header_Type = void*(__thiscall*)(void* Entity);
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void* Studio_Header = *(void**)Get_Studio_Header_Type((unsigned __int32)Client_Module + 8512)(Target->Self);
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void* Studio_Header = *(void**)Get_Studio_Header(Target->Self);
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return (void*)((unsigned __int32)Studio_Header + *(__int32*)((unsigned __int32)Studio_Header + 176));
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}
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@ -381,12 +386,26 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
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__int8 Reloading = *(__int8*)((unsigned __int32)Weapon + 2493);
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using Get_Sequence_Duration_Type = float(__thiscall*)(void* Entity, void* Studio_Header, __int32 Sequence);
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using Select_Sequence_Type = __int32(__thiscall*)(void* Entity, __int32 Activity);
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using Get_Deploy_Activity_Type = __int32(__thiscall**)(void* Weapon);
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using Translate_Activity_Type = __int32(__thiscall**)(void* Weapon, __int32 Activity);
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__int8 Holstering = min(*(float*)((unsigned __int32)Local_Player + 3872), *(float*)((unsigned __int32)Weapon + 2412)) + Get_Sequence_Duration_Type((unsigned __int32)Client_Module + 180400)(Weapon, Get_Studio_Header(Weapon), Select_Sequence_Type((unsigned __int32)Client_Module + 202896)(Weapon, (*Translate_Activity_Type(*(unsigned __int32*)Weapon + 1692))(Weapon, (*Get_Deploy_Activity_Type(*(unsigned __int32*)Weapon + 1600))(Weapon)))) > Global_Variables->Current_Time;
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using Get_Weapon_Data_Type = void*(__thiscall*)(void* Weapon);
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void* Weapon_Data = Get_Weapon_Data_Type((unsigned __int32)Client_Module + 86432)(Weapon);
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__int8 Is_Melee = *(__int32*)((unsigned __int32)Weapon_Data + 352) * (*(__int32*)((unsigned __int32)Weapon_Data + 348) ^ 1) <= 1;
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__int8 Can_Attack = (*(float*)((unsigned __int32)Weapon + 2400) <= Global_Variables->Current_Time) * (*(__int32*)((unsigned __int32)Weapon + 2436) > 0 - Is_Melee * 2) * (Reloading ^ 1) * (*(float*)((unsigned __int32)Local_Player + 3872) <= Global_Variables->Current_Time);
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Holstering *= Can_Attack ^ 1;
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__int8 Action = *(__int32*)((unsigned __int32)Local_Player + 7080) != 0;
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__int8 Reviving = *(void**)((unsigned __int32)Local_Player + 8076) != INVALID_HANDLE_VALUE;
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@ -413,7 +432,7 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
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__int8 Forced = 0;
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if ((Reloading + (*(__int32*)((unsigned __int32)Weapon + 2476) == 1276) + Is_Melee) * (Action + Reviving ^ 1) != 0)
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if ((Reloading + Holstering + Is_Melee) * (Action + Reviving ^ 1) != 0)
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{
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if ((Target->Identifier ^ 72) % 348 >= 72)
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{
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@ -518,8 +537,6 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
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if (Cancelable_Shove != 0)
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{
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__int8 Can_Attack = (*(float*)((unsigned __int32)Weapon + 2400) <= Global_Variables->Current_Time) * (*(__int32*)((unsigned __int32)Weapon + 2436) > 0 - Is_Melee * 2) * (Reloading ^ 1) * (*(float*)((unsigned __int32)Local_Player + 3872) <= Global_Variables->Current_Time);
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if (Reviving + (Weapon_Identifier == 96) + (Can_Attack ^ 1) == 0)
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{
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Target_Structure* Aim_Target = nullptr;
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