typo: shouldn't use raw id

This commit is contained in:
explorer 2024-10-15 02:38:32 +03:00
parent 91e0f1e238
commit 58cd042e46

View File

@ -20,9 +20,11 @@ void __thiscall Perform_Trace(void* Stack)
{
void* Entity = *(void**)((unsigned __int32)Stack + 312);
__int32 Identifier = Get_Identifier(Entity, 0, 0);
if (Interface_Penetrate_Teammates.Integer == 0)
{
if (Get_Identifier(Entity, 0, 0) == 232)
if (Identifier == 232)
{
void* Local_Player = *(void**)((unsigned __int32)Client_Module + 7498712);
@ -89,8 +91,6 @@ void __thiscall Perform_Trace(void* Stack)
Damage *= *(__int32*)((unsigned __int32)Weapon_Data + 2520);
}
__int32 Identifier = Get_Identifier(Entity, 1, 0);
auto Apply_Difficulty_Scaling = [&]() -> void
{
using Get_Difficulty_Type = __int32(__cdecl*)();
@ -246,7 +246,7 @@ void __thiscall Perform_Trace(void* Stack)
}
else
{
if (Group * Identifier == 270)
if (Identifier * Group == 270)
{
if (*(void**)((unsigned __int32)Entity + 8040) != INVALID_HANDLE_VALUE)
{