prediction, autoshove

fix undefined timing correction;
add shove timing condition;
adjust chainsaw shoving logic.
This commit is contained in:
explorer 2024-12-14 07:01:41 +03:00
parent 309a0f2c27
commit 0381620f7d
2 changed files with 95 additions and 95 deletions

View File

@ -251,6 +251,8 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
Extended_Command->Sequence_Shift = Initial_Extended_Command->Sequence_Shift;
*(__int32*)((unsigned __int32)Local_Player + 5620) = Command->Command_Number;
void* Prediction = (void*)((unsigned __int32)Client_Module + 8072728);
*(__int8*)((unsigned __int32)Prediction + 8) = 1;
@ -388,16 +390,6 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
__int8 Reloading = *(__int8*)((unsigned __int32)Weapon + 2493);
using Get_Sequence_Duration_Type = float(__thiscall*)(void* Entity, void* Studio_Header, __int32 Sequence);
using Select_Sequence_Type = __int32(__thiscall*)(void* Entity, __int32 Activity);
using Get_Deploy_Activity_Type = __int32(__thiscall**)(void* Weapon);
using Translate_Activity_Type = __int32(__thiscall**)(void* Weapon, __int32 Activity);
__int8 Holstering = min(*(float*)((unsigned __int32)Local_Player + 3872), *(float*)((unsigned __int32)Weapon + 2412)) + Get_Sequence_Duration_Type((unsigned __int32)Client_Module + 180400)(Weapon, Get_Studio_Header(Weapon), Select_Sequence_Type((unsigned __int32)Client_Module + 202896)(Weapon, (*Translate_Activity_Type(*(unsigned __int32*)Weapon + 1692))(Weapon, (*Get_Deploy_Activity_Type(*(unsigned __int32*)Weapon + 1600))(Weapon)))) > Global_Variables->Current_Time;
using Get_Weapon_Data_Type = void*(__thiscall*)(void* Weapon);
void* Weapon_Data = Get_Weapon_Data_Type((unsigned __int32)Client_Module + 86432)(Weapon);
@ -406,14 +398,10 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
__int8 Can_Attack = (*(float*)((unsigned __int32)Weapon + 2400) <= Global_Variables->Current_Time) * (*(__int32*)((unsigned __int32)Weapon + 2436) > 0 - Is_Melee * 2) * (Reloading ^ 1) * (*(float*)((unsigned __int32)Local_Player + 3872) <= Global_Variables->Current_Time);
Holstering *= Can_Attack ^ 1;
__int8 Reviving = *(void**)((unsigned __int32)Local_Player + 8076) != INVALID_HANDLE_VALUE;
__int32 Weapon_Identifier = Get_Identifier(Weapon, 1, 0);
__int8 Is_Cold_Melee = Weapon_Identifier == 231;
using Get_Eye_Position_Type = void(__thiscall*)(void* Entity, float* Eye_Position);
float Eye_Position[3];
@ -424,115 +412,128 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
Target_Structure* Shove_Target = nullptr;
//td: timing condition
if (Cancelable_Shove + (*(float*)((unsigned __int32)Weapon + 2400) == *(float*)((unsigned __int32)Weapon + 2404)) > 1)
{
using Get_Sequence_Duration_Type = float(__thiscall*)(void* Entity, void* Studio_Header, __int32 Sequence);
Shove_Traverse_Sorted_Target_List_Label:
{
if (Target_Number != Sorted_Target_List.size())
using Select_Sequence_Type = __int32(__thiscall*)(void* Entity, __int32 Activity);
using Get_Deploy_Activity_Type = __int32(__thiscall**)(void* Weapon);
using Translate_Activity_Type = __int32(__thiscall**)(void* Weapon, __int32 Activity);
__int8 Holstering = (min(*(float*)((unsigned __int32)Local_Player + 3872), *(float*)((unsigned __int32)Weapon + 2412)) + Get_Sequence_Duration_Type((unsigned __int32)Client_Module + 180400)(Weapon, Get_Studio_Header(Weapon), Select_Sequence_Type((unsigned __int32)Client_Module + 202896)(Weapon, (*Translate_Activity_Type(*(unsigned __int32*)Weapon + 1692))(Weapon, (*Get_Deploy_Activity_Type(*(unsigned __int32*)Weapon + 1600))(Weapon)))) > Global_Variables->Current_Time) * (Can_Attack ^ 1);
__int8 Is_Cold_Melee = Weapon_Identifier == 231;
Shove_Traverse_Sorted_Target_List_Label:
{
Target_Structure* Target = &Sorted_Target_List.at(Target_Number);
__int8 Forced = 0;
if ((Reloading + Holstering + Is_Melee) * (Action + Reviving ^ 1) != 0)
if (Target_Number != Sorted_Target_List.size())
{
if ((Target->Identifier ^ 72) % 348 >= 72)
Target_Structure* Target = &Sorted_Target_List.at(Target_Number);
__int8 Forced = 0;
if ((Reloading + Holstering + Is_Melee * (Weapon_Identifier * (Command->Buttons & 1) != 39)) * (Action + Reviving ^ 1) != 0)
{
Forced = 1;
goto Shove_Label;
}
}
if (((270 - Is_Cold_Melee - (*(__int8*)((unsigned __int32)Local_Player + 8070) ^ 1) - Target->Identifier) ^ Target->Identifier - 263) > 0)
{
Shove_Label:
{
__int8 Infected = (Target->Identifier == 264) * (Forced ^ 1);
__int32 Gender = *(__int32*)((unsigned __int32)Target->Self + 52);
if ((Infected ^ 1) + (Gender == 15) != 0)
if ((Target->Identifier ^ 72) % 348 >= 72)
{
using Get_Sequence_Name_Type = char*(__thiscall*)(void* Entity, __int32 Sequence);
Forced = 1;
if (__builtin_strstr(Get_Sequence_Name_Type((unsigned __int32)Client_Module + 203392)(Target->Self, *(__int32*)((unsigned __int32)Target->Self + 2212)), "hove") == nullptr)
goto Shove_Label;
}
}
if (((270 - Is_Cold_Melee - (*(__int8*)((unsigned __int32)Local_Player + 8070) ^ 1) - Target->Identifier) ^ Target->Identifier - 263) > 0)
{
Shove_Label:
{
__int8 Infected = (Target->Identifier == 264) * (Forced ^ 1);
__int32 Gender = *(__int32*)((unsigned __int32)Target->Self + 52);
if ((Infected ^ 1) + (Gender == 15) != 0)
{
using Perform_Shove_Trace = __int8(__thiscall*)(void* Weapon, float* Direction);
using Get_Sequence_Name_Type = char*(__thiscall*)(void* Entity, __int32 Sequence);
float* Target_Origin = Get_Center(Target->Self);
float Direction[3] =
if (__builtin_strstr(Get_Sequence_Name_Type((unsigned __int32)Client_Module + 203392)(Target->Self, *(__int32*)((unsigned __int32)Target->Self + 2212)), "hove") == nullptr)
{
Target_Origin[0] - Eye_Position[0],
using Perform_Shove_Trace = __int8(__thiscall*)(void* Weapon, float* Direction);
Target_Origin[1] - Eye_Position[1],
float* Target_Origin = Get_Center(Target->Self);
Target_Origin[2] - Eye_Position[2]
};
Vector_Normalize(Direction);
*(float*)((unsigned __int32)Weapon + 2724) = 75.f;
*(__int32*)((unsigned __int32)Weapon + 3248) = 0;
Perform_Trace_Target = Target->Self;
Perform_Trace_Damage = 0.f;
Perform_Shove_Trace((unsigned __int32)Client_Module + 3220512)(Weapon, Direction);
Perform_Trace_Target = nullptr;
if (Perform_Trace_Damage == 1.f)
{
if (Action == 0)
float Direction[3] =
{
Command->Tick_Number = Target->Tick_Number;
Target_Origin[0] - Eye_Position[0],
Command->Angles[0] = __builtin_atan2f(-Direction[2], __builtin_hypotf(Direction[0], Direction[1])) * 180.f / 3.1415927f;
Target_Origin[1] - Eye_Position[1],
Command->Angles[1] = __builtin_atan2f(Direction[1], Direction[0]) * 180.f / 3.1415927f;
Target_Origin[2] - Eye_Position[2]
};
if (Cancelable_Shove == 1)
Vector_Normalize(Direction);
*(float*)((unsigned __int32)Weapon + 2724) = 75.f;
*(__int32*)((unsigned __int32)Weapon + 3248) = 0;
Perform_Trace_Target = Target->Self;
Perform_Trace_Damage = 0.f;
Perform_Shove_Trace((unsigned __int32)Client_Module + 3220512)(Weapon, Direction);
Perform_Trace_Target = nullptr;
if (Perform_Trace_Damage == 1.f)
{
if (Action == 0)
{
float Shove_Multiplier = min((Global_Variables->Current_Time - *(float*)((unsigned __int32)Weapon + 2704) + *(float*)((unsigned __int32)Weapon + 2700)) / *(float*)((unsigned __int32)Weapon + 2700), 1.f);
Command->Tick_Number = Target->Tick_Number;
Command->Angles[1] += -45.f * Shove_Multiplier + 45.f * (1.f - Shove_Multiplier);
}
else
{
Command->Angles[1] += 45.f;
Command->Angles[0] = __builtin_atan2f(-Direction[2], __builtin_hypotf(Direction[0], Direction[1])) * 180.f / 3.1415927f;
Command->Angles[1] = __builtin_atan2f(Direction[1], Direction[0]) * 180.f / 3.1415927f;
if (Cancelable_Shove == 1)
{
float Shove_Multiplier = min((Global_Variables->Current_Time - *(float*)((unsigned __int32)Weapon + 2704) + *(float*)((unsigned __int32)Weapon + 2700)) / *(float*)((unsigned __int32)Weapon + 2700), 1.f);
Command->Angles[1] += -45.f * Shove_Multiplier + 45.f * (1.f - Shove_Multiplier);
}
else
{
Command->Angles[1] += 45.f;
}
Command->Buttons |= 2048;
Block_Buttons = 1;
Cancelable_Shove = (Gender * Interface_Riot_Deprioritize.Integer * (Forced ^ 1)) == 15;
*(float*)((unsigned __int32)Target->Self + 16) = Get_Target_Time(Target);
goto Shove_Found_Target_Label;
}
Command->Buttons |= 2048;
Block_Buttons = 1;
Cancelable_Shove = (Gender * Interface_Riot_Deprioritize.Integer * (Forced ^ 1)) == 15;
*(float*)((unsigned __int32)Target->Self + 16) = Get_Target_Time(Target);
Cancelable_Shove = 0;
goto Shove_Found_Target_Label;
}
Cancelable_Shove = 0;
goto Shove_Found_Target_Label;
}
}
}
}
}
Target_Number += 1;
Target_Number += 1;
goto Shove_Traverse_Sorted_Target_List_Label;
goto Shove_Traverse_Sorted_Target_List_Label;
Shove_Found_Target_Label:
{
Shove_Target = Target;
Shove_Found_Target_Label:
{
Shove_Target = Target;
}
}
}
}

View File

@ -35,7 +35,6 @@ void Redirected_Move(float Unknown_Parameter, __int8 Final)
{
(decltype(&Redirected_Move)(Original_Move_Caller))(Unknown_Parameter, Final);
//td: reprediction timing
Run_Prediction_Type((unsigned __int32)Engine_Module + 527776)();
if (Extra_Commands > 0)