diff --git a/Copy_Command.hpp b/Copy_Command.hpp index d6e9f3d..87f61d7 100644 --- a/Copy_Command.hpp +++ b/Copy_Command.hpp @@ -185,13 +185,15 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu Correct_Movement(); + Extended_Command_Structure* Initial_Extended_Command = &Extended_Commands[*(__int32*)((unsigned __int32)Local_Player + 20) % 150]; + void* Network_Channel = *(void**)(*(unsigned __int32*)((unsigned __int32)Engine_Module + 4352236) + 24); auto Sequence_Shift = [&](__int32 Reserve) -> void { - if (Extended_Commands[*(__int32*)((unsigned __int32)Local_Player + 20) % 150].Sequence_Shift == 0) + if (Initial_Extended_Command->Sequence_Shift == 0) { - __int32 Sequence_Shift = (*(__int32*)((unsigned __int32)Local_Player + 5324) + ~-150) / 150 * 150 + (Reserve * 150); + __int32 Sequence_Shift = (*(__int32*)((unsigned __int32)Local_Player + 5324) - Extended_Command->Extra_Commands + ~-150) / 150 * 150 + (Reserve * 150); if (Sequence_Shift > 0) { @@ -233,7 +235,7 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu } } - Extended_Command->Sequence_Shift = Extended_Commands[*(__int32*)((unsigned __int32)Local_Player + 20) % 150].Sequence_Shift; + Extended_Command->Sequence_Shift = Initial_Extended_Command->Sequence_Shift; } else { @@ -242,7 +244,7 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu Sequence_Shift(2); } - Extended_Command->Sequence_Shift = Extended_Commands[*(__int32*)((unsigned __int32)Local_Player + 20) % 150].Sequence_Shift; + Extended_Command->Sequence_Shift = Initial_Extended_Command->Sequence_Shift; void* Prediction = (void*)((unsigned __int32)Client_Module + 8072728); @@ -514,7 +516,7 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu if (Cancelable_Shove != 0) { - __int8 Can_Attack = (*(float*)((unsigned __int32)Weapon + 2400) <= Global_Variables->Current_Time) * (*(__int32*)((unsigned __int32)Weapon + 2436) > 0 - Is_Melee * 2) * (*(float*)((unsigned __int32)Local_Player + 3872) <= Global_Variables->Current_Time); + __int8 Can_Attack = (*(float*)((unsigned __int32)Weapon + 2400) <= Global_Variables->Current_Time) * (*(__int32*)((unsigned __int32)Weapon + 2436) > 0 - Is_Melee * 2) * (*(__int8*)((unsigned __int32)Weapon + 2493) ^ 1) * (*(float*)((unsigned __int32)Local_Player + 3872) <= Global_Variables->Current_Time); if (Reviving + (Weapon_Identifier == 96) + (Can_Attack ^ 1) == 0) {