m_bInReload check for shotguns, predicted Sequence_Shift

they're using queued attacks.
This commit is contained in:
explorer 2024-12-08 05:14:38 +03:00
parent 5d9ab0c46b
commit 02e94e451c

View File

@ -185,13 +185,15 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
Correct_Movement();
Extended_Command_Structure* Initial_Extended_Command = &Extended_Commands[*(__int32*)((unsigned __int32)Local_Player + 20) % 150];
void* Network_Channel = *(void**)(*(unsigned __int32*)((unsigned __int32)Engine_Module + 4352236) + 24);
auto Sequence_Shift = [&](__int32 Reserve) -> void
{
if (Extended_Commands[*(__int32*)((unsigned __int32)Local_Player + 20) % 150].Sequence_Shift == 0)
if (Initial_Extended_Command->Sequence_Shift == 0)
{
__int32 Sequence_Shift = (*(__int32*)((unsigned __int32)Local_Player + 5324) + ~-150) / 150 * 150 + (Reserve * 150);
__int32 Sequence_Shift = (*(__int32*)((unsigned __int32)Local_Player + 5324) - Extended_Command->Extra_Commands + ~-150) / 150 * 150 + (Reserve * 150);
if (Sequence_Shift > 0)
{
@ -233,7 +235,7 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
}
}
Extended_Command->Sequence_Shift = Extended_Commands[*(__int32*)((unsigned __int32)Local_Player + 20) % 150].Sequence_Shift;
Extended_Command->Sequence_Shift = Initial_Extended_Command->Sequence_Shift;
}
else
{
@ -242,7 +244,7 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
Sequence_Shift(2);
}
Extended_Command->Sequence_Shift = Extended_Commands[*(__int32*)((unsigned __int32)Local_Player + 20) % 150].Sequence_Shift;
Extended_Command->Sequence_Shift = Initial_Extended_Command->Sequence_Shift;
void* Prediction = (void*)((unsigned __int32)Client_Module + 8072728);
@ -514,7 +516,7 @@ void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structu
if (Cancelable_Shove != 0)
{
__int8 Can_Attack = (*(float*)((unsigned __int32)Weapon + 2400) <= Global_Variables->Current_Time) * (*(__int32*)((unsigned __int32)Weapon + 2436) > 0 - Is_Melee * 2) * (*(float*)((unsigned __int32)Local_Player + 3872) <= Global_Variables->Current_Time);
__int8 Can_Attack = (*(float*)((unsigned __int32)Weapon + 2400) <= Global_Variables->Current_Time) * (*(__int32*)((unsigned __int32)Weapon + 2436) > 0 - Is_Melee * 2) * (*(__int8*)((unsigned __int32)Weapon + 2493) ^ 1) * (*(float*)((unsigned __int32)Local_Player + 3872) <= Global_Variables->Current_Time);
if (Reviving + (Weapon_Identifier == 96) + (Can_Attack ^ 1) == 0)
{