Storm/Get_Glow_Color.hpp

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void* Original_Get_Glow_Color_Caller;
void __thiscall Redirected_Get_Glow_Color(void* Entity, void* Unknown_Parameter_1, void* Unknown_Parameter_2, void* Unknown_Parameter_3, void* Unknown_Parameter_4)
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{
if (Get_Identifier(Entity, 0, 0) == -1)
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{
(decltype(&Redirected_Get_Glow_Color)(Original_Get_Glow_Color_Caller))(Entity, Unknown_Parameter_1, Unknown_Parameter_2, Unknown_Parameter_3, Unknown_Parameter_4);
}
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}