Storm/Extended_Interface.hpp

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struct Interface_Structure
{
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__int8 Additional_Bytes_1[44];
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float Floating_Point;
__int32 Integer;
__int8 Additional_Bytes_3[20];
};
Interface_Structure Interface_Extra_Commands;
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Interface_Structure Interface_Interpolate_Extra_Commands;
Interface_Structure Interface_Target_On_Simulation;
Interface_Structure Interface_Shotgun_Shove;
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Interface_Structure Interface_Riot_Deprioritize;
Interface_Structure Interface_Penetrate_Teammates;
Interface_Structure Interface_Aim_Intersection;
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Interface_Structure Interface_Penetration_Damage;
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Interface_Structure Interface_Equipment_Distance;
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Interface_Structure Interface_Storm_Rotation_Radius;
Interface_Structure Interface_Storm_Radius;
Interface_Structure Interface_Storm_Segments;
Interface_Structure Interface_Storm_Iterations;
Interface_Structure Interface_Storm_Speed;
void Implement_Extended_Interface()
{
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auto Create_Interface = [](Interface_Structure* Interface, char* Name, char* Value, void* Handler)
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{
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using Create_Variable_Type = void(__thiscall*)(Interface_Structure* Interface, char* Name, char* Value, void* Unknown_Parameter_1, void* Unknown_Parameter_2, void* Handler);
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Create_Variable_Type((unsigned __int32)Engine_Module + 2636368)(Interface, Name, Value, nullptr, nullptr, Handler);
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*(__int32*)((unsigned __int32)Interface + 20) &= ~10;
wprintf(L"[ + ] %hs -> %p\n", Name, Interface);
};
#define Pointer_Name(Interface) &Interface, (char*)#Interface + 10
Create_Interface(Pointer_Name(Interface_Extra_Commands), (char*)"5", nullptr);
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Create_Interface(Pointer_Name(Interface_Interpolate_Extra_Commands), (char*)"1", nullptr);
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Create_Interface(Pointer_Name(Interface_Target_On_Simulation), (char*)"0", nullptr);
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Create_Interface(Pointer_Name(Interface_Shotgun_Shove), (char*)"1", nullptr);
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Create_Interface(Pointer_Name(Interface_Riot_Deprioritize), (char*)"0", nullptr);
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Create_Interface(Pointer_Name(Interface_Penetrate_Teammates), (char*)"0", nullptr);
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Create_Interface(Pointer_Name(Interface_Aim_Intersection), (char*)"1", nullptr);
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Create_Interface(Pointer_Name(Interface_Penetration_Damage), (char*)"12", nullptr);
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Create_Interface(Pointer_Name(Interface_Equipment_Distance), (char*)"2048", nullptr);
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Create_Interface(Pointer_Name(Interface_Storm_Rotation_Radius), (char*)"24", nullptr);
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Create_Interface(Pointer_Name(Interface_Storm_Radius), (char*)"8", nullptr);
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Create_Interface(Pointer_Name(Interface_Storm_Segments), (char*)"12", nullptr);
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Create_Interface(Pointer_Name(Interface_Storm_Iterations), (char*)"16", nullptr);
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Create_Interface(Pointer_Name(Interface_Storm_Speed), (char*)"512", nullptr);
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}