Storm/Write_Texture.hpp

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2024-04-04 03:17:09 +08:00
void* Original_Write_Texture_Caller;
wchar_t Write_Character;
std::unordered_map<wchar_t, unsigned __int32[4]> Characters_Bounds;
void __thiscall Redirected_Write_Texture(void* Unknown_Parameter_1, void* Unknown_Parameter_2, unsigned __int32 Width, unsigned __int32 Height, void* Texture)
{
(decltype(&Redirected_Write_Texture)(Original_Write_Texture_Caller))(Unknown_Parameter_1, Unknown_Parameter_2, Width, Height, Texture);
if (Write_Character != 0)
{
unsigned __int32 X = 0;
unsigned __int32 Offset_X = Width;
unsigned __int32 Offset_Y = Height;
unsigned __int32 Character_Width = 0;
unsigned __int32 Character_Height = 0;
Traverse_Horizontal_Label:
{
unsigned __int32 Y = 0;
Traverse_Vertical_Label:
{
if (*(unsigned __int32*)((unsigned __int32)Texture + X * 4 + Y * 4 * Width) != 0)
{
Offset_X = min(Offset_X, X);
Character_Width = max(Character_Width, X + 1);
Offset_Y = min(Offset_Y, Y);
Character_Height = max(Character_Height, Y + 1);
}
Y += 1;
if (Y != Height)
{
goto Traverse_Vertical_Label;
}
}
X += 1;
if (X != Width)
{
goto Traverse_Horizontal_Label;
}
}
unsigned __int32* Character_Bounds = Characters_Bounds[Write_Character];
Character_Bounds[0] = Offset_X;
Character_Bounds[1] = Character_Width - Offset_X;
Character_Bounds[2] = Offset_Y;
Character_Bounds[3] = Character_Height;
}
}