Storm/Spawn_Grenade.hpp

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void* Original_Spawn_Grenade_Caller;
void __thiscall Redirected_Spawn_Grenade(void* Entity)
{
using Set_Size_Type = void(__thiscall*)(void* Entity, float* Minimum, float* Maximum);
float Minimum[3] =
{
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-16.f,
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-16.f,
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-16.f
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};
float Maximum[3] =
{
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16.f,
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16.f,
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16.f
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};
Set_Size_Type((unsigned __int32)Client_Module + 281664)(Entity, Minimum, Maximum);
(decltype(&Redirected_Spawn_Grenade)(Original_Spawn_Grenade_Caller))(Entity);
}