Storm/Finish_Move.hpp

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void* Original_Finish_Move_Caller;
void __thiscall Redirected_Finish_Move(void* Unknown_Parameter_1, void* Player, void* Unknown_Parameter_2, void* Move_Data)
{
float X = *(float*)((unsigned __int32)Move_Data + 76);
if (X > 180.f)
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{
X -= 360.f;
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}
*(float*)((unsigned __int32)Move_Data + 76) = std::clamp(X, -90.f, 90.f);
(decltype(&Redirected_Finish_Move)(Original_Finish_Move_Caller))(Unknown_Parameter_1, Player, Unknown_Parameter_2, Move_Data);
}