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96 lines
1.8 KiB
C++
96 lines
1.8 KiB
C++
#ifndef SCENEENTITY_SHARED_H
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#define SCENEENTITY_SHARED_H
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#ifdef _WIN32
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#pragma once
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#endif
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#if defined( CLIENT_DLL )
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#define CBaseFlex C_BaseFlex
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#define CSceneEntity C_SceneEntity
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#endif
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#include "iscenetokenprocessor.h"
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class CBaseFlex;
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class CChoreoEvent;
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class CChoreoScene;
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class CChoreoActor;
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class CSceneEntity;
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class CSceneEventInfo
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{
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public:
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CSceneEventInfo()
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:
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m_pEvent(0),
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m_pScene(0),
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m_pActor(0),
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m_bStarted(false),
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m_iLayer(-1),
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m_iPriority(0),
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m_nSequence(0),
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m_bIsGesture(false),
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m_flWeight(0.0f),
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m_hTarget(),
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m_bIsMoving(false),
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m_bHasArrived(false),
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m_flInitialYaw(0.0f),
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m_flTargetYaw(0.0f),
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m_flFacingYaw(0.0f),
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m_nType(0),
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m_flNext(0.0f),
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m_bClientSide(false)
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{
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}
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CChoreoEvent* m_pEvent;
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CChoreoScene* m_pScene;
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CChoreoActor* m_pActor;
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bool m_bStarted;
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public:
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int m_iLayer;
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int m_iPriority;
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int m_nSequence;
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bool m_bIsGesture;
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float m_flWeight;
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EHANDLE m_hTarget;
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bool m_bIsMoving;
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bool m_bHasArrived;
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float m_flInitialYaw;
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float m_flTargetYaw;
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float m_flFacingYaw;
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int m_nType;
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float m_flNext;
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bool m_bClientSide;
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void InitWeight(CBaseFlex* pActor);
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float UpdateWeight(CBaseFlex* pActor);
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};
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class CSceneTokenProcessor : public ISceneTokenProcessor
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{
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public:
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const char* CurrentToken(void);
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bool GetToken(bool crossline);
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bool TokenAvailable(void);
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void Error(PRINTF_FORMAT_STRING const char* fmt, ...);
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void SetBuffer(char* buffer);
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private:
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const char* m_pBuffer;
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char m_szToken[1024];
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};
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extern CSceneTokenProcessor g_TokenProcessor;
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void Scene_Printf(PRINTF_FORMAT_STRING const char* pFormat, ...);
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extern ConVar scene_clientflex;
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#endif |