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54 lines
860 B
C++
54 lines
860 B
C++
#ifndef IIMAGE_H
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#define IIMAGE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "VGUI.h"
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class Color;
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namespace vgui
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{
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typedef unsigned long HTexture;
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enum iimage_rotation_t
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{
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ROTATED_UNROTATED = 0,
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ROTATED_CLOCKWISE_90,
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ROTATED_ANTICLOCKWISE_90,
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ROTATED_FLIPPED,
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};
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class IImage
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{
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public:
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virtual void Paint() = 0;
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virtual void SetPos(int x, int y) = 0;
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virtual void GetContentSize(int& wide, int& tall) = 0;
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virtual void GetSize(int& wide, int& tall) = 0;
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virtual void SetSize(int wide, int tall) = 0;
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virtual void SetColor(Color col) = 0;
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virtual ~IImage() {}
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virtual bool Evict() = 0;
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virtual int GetNumFrames() = 0;
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virtual void SetFrame(int nFrame) = 0;
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virtual HTexture GetID() = 0;
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virtual void SetRotation(int iRotation) = 0;
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};
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}
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#endif |