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96 lines
1.6 KiB
C++
96 lines
1.6 KiB
C++
#ifndef VIEW_SHARED_H
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#define VIEW_SHARED_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "convar.h"
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#include "vector.h"
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#include "MaterialSystemUtil.h"
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enum ClearFlags_t
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{
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VIEW_CLEAR_COLOR = 0x1,
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VIEW_CLEAR_DEPTH = 0x2,
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VIEW_CLEAR_FULL_TARGET = 0x4,
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VIEW_NO_DRAW = 0x8,
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VIEW_CLEAR_OBEY_STENCIL = 0x10,
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VIEW_CLEAR_STENCIL = 0x20,
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};
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enum StereoEye_t
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{
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STEREO_EYE_MONO = 0,
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STEREO_EYE_LEFT = 1,
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STEREO_EYE_RIGHT = 2,
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STEREO_EYE_MAX = 3,
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};
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class CViewSetup
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{
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public:
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CViewSetup()
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{
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m_flAspectRatio = 0.0f;
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m_bRenderToSubrectOfLargerScreen = false;
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m_bDoBloomAndToneMapping = true;
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m_bOrtho = false;
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m_bOffCenter = false;
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m_bCacheFullSceneState = false;
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m_bViewToProjectionOverride = false;
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m_eStereoEye = STEREO_EYE_MONO;
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}
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int x;
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int m_nUnscaledX;
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int y;
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int m_nUnscaledY;
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int width;
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int m_nUnscaledWidth;
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int height;
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StereoEye_t m_eStereoEye;
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int m_nUnscaledHeight;
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bool m_bOrtho;
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float m_OrthoLeft;
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float m_OrthoTop;
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float m_OrthoRight;
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float m_OrthoBottom;
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float fov;
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float fovViewmodel;
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Vector origin;
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QAngle angles;
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float zNear;
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float zFar;
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float zNearViewmodel;
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float zFarViewmodel;
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bool m_bRenderToSubrectOfLargerScreen;
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float m_flAspectRatio;
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bool m_bOffCenter;
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float m_flOffCenterTop;
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float m_flOffCenterBottom;
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float m_flOffCenterLeft;
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float m_flOffCenterRight;
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bool m_bDoBloomAndToneMapping;
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bool m_bCacheFullSceneState;
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bool m_bViewToProjectionOverride;
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VMatrix m_ViewToProjection;
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};
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#endif
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