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https://github.com/0TheSpy/Seaside.git
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113 lines
2.3 KiB
C++
113 lines
2.3 KiB
C++
#ifndef PLAYERNET_VARS_H
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#define PLAYERNET_VARS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "shared_classnames.h"
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#include "networkvar.h"
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#include "datamap.h"
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#define NUM_AUDIO_LOCAL_SOUNDS 8
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struct fogparams_t
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{
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DECLARE_CLASS_NOBASE(fogparams_t);
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DECLARE_EMBEDDED_NETWORKVAR();
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#ifndef CLIENT_DLL
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DECLARE_SIMPLE_DATADESC();
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#endif
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bool operator !=(const fogparams_t& other) const;
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CNetworkVector(dirPrimary);
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CNetworkColor32(colorPrimary);
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CNetworkColor32(colorSecondary);
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CNetworkColor32(colorPrimaryLerpTo);
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CNetworkColor32(colorSecondaryLerpTo);
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CNetworkVar(float, start);
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CNetworkVar(float, end);
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CNetworkVar(float, farz);
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CNetworkVar(float, maxdensity);
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CNetworkVar(float, startLerpTo);
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CNetworkVar(float, endLerpTo);
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CNetworkVar(float, lerptime);
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CNetworkVar(float, duration);
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CNetworkVar(bool, enable);
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CNetworkVar(bool, blend);
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};
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#ifdef CLIENT_DLL
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#define CFogController C_FogController
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#endif
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class CFogController;
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struct fogplayerparams_t
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{
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DECLARE_CLASS_NOBASE(fogplayerparams_t);
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DECLARE_EMBEDDED_NETWORKVAR();
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#ifndef CLIENT_DLL
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DECLARE_SIMPLE_DATADESC();
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#endif
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CNetworkHandle(CFogController, m_hCtrl);
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float m_flTransitionTime;
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color32 m_OldColor;
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float m_flOldStart;
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float m_flOldEnd;
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color32 m_NewColor;
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float m_flNewStart;
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float m_flNewEnd;
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fogplayerparams_t()
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{
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m_hCtrl.Set(NULL);
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m_flTransitionTime = -1.0f;
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m_OldColor.r = m_OldColor.g = m_OldColor.b = m_OldColor.a = 0;
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m_flOldStart = 0.0f;
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m_flOldEnd = 0.0f;
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m_NewColor.r = m_NewColor.g = m_NewColor.b = m_NewColor.a = 0;
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m_flNewStart = 0.0f;
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m_flNewEnd = 0.0f;
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}
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};
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struct sky3dparams_t
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{
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DECLARE_CLASS_NOBASE(sky3dparams_t);
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DECLARE_EMBEDDED_NETWORKVAR();
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#ifndef CLIENT_DLL
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DECLARE_SIMPLE_DATADESC();
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#endif
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CNetworkVar(int, scale);
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CNetworkVector(origin);
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CNetworkVar(int, area);
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CNetworkVarEmbedded(fogparams_t, fog);
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};
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struct audioparams_t
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{
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DECLARE_CLASS_NOBASE(audioparams_t);
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DECLARE_EMBEDDED_NETWORKVAR();
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#ifndef CLIENT_DLL
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DECLARE_SIMPLE_DATADESC();
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#endif
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CNetworkArray(Vector, localSound, NUM_AUDIO_LOCAL_SOUNDS)
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CNetworkVar(int, soundscapeIndex);
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CNetworkVar(int, localBits);
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CNetworkHandle(CBaseEntity, ent);
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};
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#endif |