Seaside/SpyCustom/sdk/studio.h
2021-06-16 18:48:15 +03:00

2781 lines
79 KiB
C++

#ifndef STUDIO_H
#define STUDIO_H
#ifdef _WIN32
#pragma once
#endif
#include "basetypes.h"
#include "vector2d.h"
#include "vector.h"
#include "vector4d.h"
#include "compressed_vector.h"
#include "dbg.h"
#include "threadtools.h"
#include "mathlib.h"
#include "utlvector.h"
#include "utlhash.h"
#include "datamap.h"
#include "generichash.h"
#include "localflexcontroller.h"
#include "utlsymbol.h"
#define STUDIO_ENABLE_PERF_COUNTERS
#define STUDIO_SEQUENCE_ACTIVITY_LOOKUPS_ARE_SLOW 0
#define STUDIO_SEQUENCE_ACTIVITY_LAZY_INITIALIZE 1
class IMaterial;
class IMesh;
class IMorph;
struct virtualmodel_t;
struct vertexFileHeader_t;
struct thinModelVertices_t;
namespace OptimizedModel
{
struct StripHeader_t;
}
#define STUDIO_VERSION 48
#ifndef _XBOX
#define MAXSTUDIOTRIANGLES 65536
#define MAXSTUDIOVERTS 65536
#define MAXSTUDIOFLEXVERTS 10000
#else
#define MAXSTUDIOTRIANGLES 25000
#define MAXSTUDIOVERTS 10000
#define MAXSTUDIOFLEXVERTS 1000
#endif
#define MAXSTUDIOSKINS 32
#define MAXSTUDIOBONES 128
#define MAXSTUDIOFLEXDESC 1024
#define MAXSTUDIOFLEXCTRL 96
#define MAXSTUDIOPOSEPARAM 24
#define MAXSTUDIOBONECTRLS 4
#define MAXSTUDIOANIMBLOCKS 256
#define MAXSTUDIOBONEBITS 7
#define MAX_NUM_BONES_PER_VERT 3
#define NEW_EVENT_STYLE ( 1 << 10 )
struct mstudiodata_t
{
int count;
int offset;
};
#define STUDIO_PROC_AXISINTERP 1
#define STUDIO_PROC_QUATINTERP 2
#define STUDIO_PROC_AIMATBONE 3
#define STUDIO_PROC_AIMATATTACH 4
#define STUDIO_PROC_JIGGLE 5
struct mstudioaxisinterpbone_t
{
DECLARE_BYTESWAP_DATADESC();
int control;
int axis;
Vector pos[6];
Quaternion quat[6];
mstudioaxisinterpbone_t() {}
private:
mstudioaxisinterpbone_t(const mstudioaxisinterpbone_t& vOther);
};
struct mstudioquatinterpinfo_t
{
DECLARE_BYTESWAP_DATADESC();
float inv_tolerance;
Quaternion trigger;
Vector pos;
Quaternion quat;
mstudioquatinterpinfo_t() {}
private:
mstudioquatinterpinfo_t(const mstudioquatinterpinfo_t& vOther);
};
struct mstudioquatinterpbone_t
{
DECLARE_BYTESWAP_DATADESC();
int control;
int numtriggers;
int triggerindex;
inline mstudioquatinterpinfo_t* pTrigger(int i) const { return (mstudioquatinterpinfo_t*)(((byte*)this) + triggerindex) + i; };
mstudioquatinterpbone_t() {}
private:
mstudioquatinterpbone_t(const mstudioquatinterpbone_t& vOther);
};
#define JIGGLE_IS_FLEXIBLE 0x01
#define JIGGLE_IS_RIGID 0x02
#define JIGGLE_HAS_YAW_CONSTRAINT 0x04
#define JIGGLE_HAS_PITCH_CONSTRAINT 0x08
#define JIGGLE_HAS_ANGLE_CONSTRAINT 0x10
#define JIGGLE_HAS_LENGTH_CONSTRAINT 0x20
#define JIGGLE_HAS_BASE_SPRING 0x40
#define JIGGLE_IS_BOING 0x80
struct mstudiojigglebone_t
{
DECLARE_BYTESWAP_DATADESC();
int flags;
float length;
float tipMass;
float yawStiffness;
float yawDamping;
float pitchStiffness;
float pitchDamping;
float alongStiffness;
float alongDamping;
float angleLimit;
float minYaw;
float maxYaw;
float yawFriction;
float yawBounce;
float minPitch;
float maxPitch;
float pitchFriction;
float pitchBounce;
float baseMass;
float baseStiffness;
float baseDamping;
float baseMinLeft;
float baseMaxLeft;
float baseLeftFriction;
float baseMinUp;
float baseMaxUp;
float baseUpFriction;
float baseMinForward;
float baseMaxForward;
float baseForwardFriction;
float boingImpactSpeed;
float boingImpactAngle;
float boingDampingRate;
float boingFrequency;
float boingAmplitude;
private:
};
struct mstudioaimatbone_t
{
DECLARE_BYTESWAP_DATADESC();
int parent;
int aim;
Vector aimvector;
Vector upvector;
Vector basepos;
mstudioaimatbone_t() {}
private:
mstudioaimatbone_t(const mstudioaimatbone_t& vOther);
};
struct mstudiobone_t
{
DECLARE_BYTESWAP_DATADESC();
int sznameindex;
inline char* const pszName(void) const { return ((char*)this) + sznameindex; }
int parent;
int bonecontroller[6];
Vector pos;
Quaternion quat;
RadianEuler rot;
Vector posscale;
Vector rotscale;
matrix3x4_t poseToBone;
Quaternion qAlignment;
int flags;
int proctype;
int procindex;
mutable int physicsbone;
inline void* pProcedure() const { if (procindex == 0) return NULL; else return (void*)(((byte*)this) + procindex); };
int surfacepropidx;
inline char* const pszSurfaceProp(void) const { return ((char*)this) + surfacepropidx; }
int contents;
int unused[8];
mstudiobone_t() {}
private:
mstudiobone_t(const mstudiobone_t& vOther);
};
struct mstudiolinearbone_t
{
DECLARE_BYTESWAP_DATADESC();
int numbones;
int flagsindex;
inline int flags(int i) const { Assert(i >= 0 && i < numbones); return *((int*)(((byte*)this) + flagsindex) + i); };
inline int* pflags(int i) { Assert(i >= 0 && i < numbones); return ((int*)(((byte*)this) + flagsindex) + i); };
int parentindex;
inline int parent(int i) const { Assert(i >= 0 && i < numbones); return *((int*)(((byte*)this) + parentindex) + i); };
int posindex;
inline Vector pos(int i) const { Assert(i >= 0 && i < numbones); return *((Vector*)(((byte*)this) + posindex) + i); };
int quatindex;
inline Quaternion quat(int i) const { Assert(i >= 0 && i < numbones); return *((Quaternion*)(((byte*)this) + quatindex) + i); };
int rotindex;
inline RadianEuler rot(int i) const { Assert(i >= 0 && i < numbones); return *((RadianEuler*)(((byte*)this) + rotindex) + i); };
int posetoboneindex;
inline matrix3x4_t poseToBone(int i) const { Assert(i >= 0 && i < numbones); return *((matrix3x4_t*)(((byte*)this) + posetoboneindex) + i); };
int posscaleindex;
inline Vector posscale(int i) const { Assert(i >= 0 && i < numbones); return *((Vector*)(((byte*)this) + posscaleindex) + i); };
int rotscaleindex;
inline Vector rotscale(int i) const { Assert(i >= 0 && i < numbones); return *((Vector*)(((byte*)this) + rotscaleindex) + i); };
int qalignmentindex;
inline Quaternion qalignment(int i) const { Assert(i >= 0 && i < numbones); return *((Quaternion*)(((byte*)this) + qalignmentindex) + i); };
int unused[6];
mstudiolinearbone_t() {}
private:
mstudiolinearbone_t(const mstudiolinearbone_t& vOther);
};
enum StudioBoneFlexComponent_t
{
STUDIO_BONE_FLEX_INVALID = -1,
STUDIO_BONE_FLEX_TX = 0,
STUDIO_BONE_FLEX_TY = 1,
STUDIO_BONE_FLEX_TZ = 2
};
struct mstudioboneflexdrivercontrol_t
{
DECLARE_BYTESWAP_DATADESC();
int m_nBoneComponent;
int m_nFlexControllerIndex;
float m_flMin;
float m_flMax;
mstudioboneflexdrivercontrol_t() {}
private:
mstudioboneflexdrivercontrol_t(const mstudioboneflexdrivercontrol_t& vOther);
};
struct mstudioboneflexdriver_t
{
DECLARE_BYTESWAP_DATADESC();
int m_nBoneIndex;
int m_nControlCount;
int m_nControlIndex;
inline mstudioboneflexdrivercontrol_t* pBoneFlexDriverControl(int i) const
{
Assert(i >= 0 && i < m_nControlCount);
return (mstudioboneflexdrivercontrol_t*)(((byte*)this) + m_nControlIndex) + i;
}
int unused[3];
mstudioboneflexdriver_t() {}
private:
mstudioboneflexdriver_t(const mstudioboneflexdriver_t& vOther);
};
#define BONE_CALCULATE_MASK 0x1F
#define BONE_PHYSICALLY_SIMULATED 0x01
#define BONE_PHYSICS_PROCEDURAL 0x02
#define BONE_ALWAYS_PROCEDURAL 0x04
#define BONE_SCREEN_ALIGN_SPHERE 0x08
#define BONE_SCREEN_ALIGN_CYLINDER 0x10
#define BONE_USED_MASK 0x0007FF00
#define BONE_USED_BY_ANYTHING 0x0007FF00
#define BONE_USED_BY_HITBOX 0x00000100
#define BONE_USED_BY_ATTACHMENT 0x00000200
#define BONE_USED_BY_VERTEX_MASK 0x0003FC00
#define BONE_USED_BY_VERTEX_LOD0 0x00000400
#define BONE_USED_BY_VERTEX_LOD1 0x00000800
#define BONE_USED_BY_VERTEX_LOD2 0x00001000
#define BONE_USED_BY_VERTEX_LOD3 0x00002000
#define BONE_USED_BY_VERTEX_LOD4 0x00004000
#define BONE_USED_BY_VERTEX_LOD5 0x00008000
#define BONE_USED_BY_VERTEX_LOD6 0x00010000
#define BONE_USED_BY_VERTEX_LOD7 0x00020000
#define BONE_USED_BY_BONE_MERGE 0x00040000
#define BONE_USED_BY_VERTEX_AT_LOD(lod) ( BONE_USED_BY_VERTEX_LOD0 << (lod) )
#define BONE_USED_BY_ANYTHING_AT_LOD(lod) ( ( BONE_USED_BY_ANYTHING & ~BONE_USED_BY_VERTEX_MASK ) | BONE_USED_BY_VERTEX_AT_LOD(lod) )
#define MAX_NUM_LODS 8
#define BONE_TYPE_MASK 0x00F00000
#define BONE_FIXED_ALIGNMENT 0x00100000
#define BONE_HAS_SAVEFRAME_POS 0x00200000
#define BONE_HAS_SAVEFRAME_ROT 0x00400000
struct mstudiobonecontroller_t
{
DECLARE_BYTESWAP_DATADESC();
int bone;
int type;
float start;
float end;
int rest;
int inputfield;
int unused[8];
};
struct mstudiobbox_t
{
DECLARE_BYTESWAP_DATADESC();
int bone;
int group;
Vector bbmin;
Vector bbmax;
int szhitboxnameindex;
int unused[8];
const char* pszHitboxName()
{
if (szhitboxnameindex == 0)
return "";
return ((const char*)this) + szhitboxnameindex;
}
mstudiobbox_t() {}
private:
mstudiobbox_t(const mstudiobbox_t& vOther);
};
struct mstudiomodelgroup_t
{
DECLARE_BYTESWAP_DATADESC();
int szlabelindex;
inline char* const pszLabel(void) const { return ((char*)this) + szlabelindex; }
int sznameindex;
inline char* const pszName(void) const { return ((char*)this) + sznameindex; }
};
struct mstudiomodelgrouplookup_t
{
int modelgroup;
int indexwithingroup;
};
struct mstudioevent_t
{
DECLARE_BYTESWAP_DATADESC();
float cycle;
int event;
int type;
inline const char* pszOptions(void) const { return options; }
char options[64];
int szeventindex;
inline char* const pszEventName(void) const { return ((char*)this) + szeventindex; }
};
#define ATTACHMENT_FLAG_WORLD_ALIGN 0x10000
struct mstudioattachment_t
{
DECLARE_BYTESWAP_DATADESC();
int sznameindex;
inline char* const pszName(void) const { return ((char*)this) + sznameindex; }
unsigned int flags;
int localbone;
matrix3x4_t local;
int unused[8];
};
#define IK_SELF 1
#define IK_WORLD 2
#define IK_GROUND 3
#define IK_RELEASE 4
#define IK_ATTACHMENT 5
#define IK_UNLATCH 6
struct mstudioikerror_t
{
DECLARE_BYTESWAP_DATADESC();
Vector pos;
Quaternion q;
mstudioikerror_t() {}
private:
mstudioikerror_t(const mstudioikerror_t& vOther);
};
union mstudioanimvalue_t;
struct mstudiocompressedikerror_t
{
DECLARE_BYTESWAP_DATADESC();
float scale[6];
short offset[6];
inline mstudioanimvalue_t* pAnimvalue(int i) const { if (offset[i] > 0) return (mstudioanimvalue_t*)(((byte*)this) + offset[i]); else return NULL; };
mstudiocompressedikerror_t() {}
private:
mstudiocompressedikerror_t(const mstudiocompressedikerror_t& vOther);
};
struct mstudioikrule_t
{
DECLARE_BYTESWAP_DATADESC();
int index;
int type;
int chain;
int bone;
int slot;
float height;
float radius;
float floor;
Vector pos;
Quaternion q;
int compressedikerrorindex;
inline mstudiocompressedikerror_t* pCompressedError() const { return (mstudiocompressedikerror_t*)(((byte*)this) + compressedikerrorindex); };
int unused2;
int iStart;
int ikerrorindex;
inline mstudioikerror_t* pError(int i) const { return (ikerrorindex) ? (mstudioikerror_t*)(((byte*)this) + ikerrorindex) + (i - iStart) : NULL; };
float start;
float peak;
float tail;
float end;
float unused3;
float contact;
float drop;
float top;
int unused6;
int unused7;
int unused8;
int szattachmentindex;
inline char* const pszAttachment(void) const { return ((char*)this) + szattachmentindex; }
int unused[7];
mstudioikrule_t() {}
private:
mstudioikrule_t(const mstudioikrule_t& vOther);
};
struct mstudioiklock_t
{
DECLARE_BYTESWAP_DATADESC();
int chain;
float flPosWeight;
float flLocalQWeight;
int flags;
int unused[4];
};
struct mstudiolocalhierarchy_t
{
DECLARE_BYTESWAP_DATADESC();
int iBone;
int iNewParent;
float start;
float peak;
float tail;
float end;
int iStart;
int localanimindex;
inline mstudiocompressedikerror_t* pLocalAnim() const { return (mstudiocompressedikerror_t*)(((byte*)this) + localanimindex); };
int unused[4];
};
union mstudioanimvalue_t
{
struct
{
byte valid;
byte total;
} num;
short value;
};
struct mstudioanim_valueptr_t
{
DECLARE_BYTESWAP_DATADESC();
short offset[3];
inline mstudioanimvalue_t* pAnimvalue(int i) const { if (offset[i] > 0) return (mstudioanimvalue_t*)(((byte*)this) + offset[i]); else return NULL; };
};
#define STUDIO_ANIM_RAWPOS 0x01
#define STUDIO_ANIM_RAWROT 0x02
#define STUDIO_ANIM_ANIMPOS 0x04
#define STUDIO_ANIM_ANIMROT 0x08
#define STUDIO_ANIM_DELTA 0x10
#define STUDIO_ANIM_RAWROT2 0x20
struct mstudioanim_t
{
DECLARE_BYTESWAP_DATADESC();
byte bone;
byte flags;
inline byte* pData(void) const { return (((byte*)this) + sizeof(struct mstudioanim_t)); };
inline mstudioanim_valueptr_t* pRotV(void) const { return (mstudioanim_valueptr_t*)(pData()); };
inline mstudioanim_valueptr_t* pPosV(void) const { return (mstudioanim_valueptr_t*)(pData()) + ((flags & STUDIO_ANIM_ANIMROT) != 0); };
inline Quaternion48* pQuat48(void) const { return (Quaternion48*)(pData()); };
inline Quaternion64* pQuat64(void) const { return (Quaternion64*)(pData()); };
inline Vector48* pPos(void) const { return (Vector48*)(pData() + ((flags & STUDIO_ANIM_RAWROT) != 0) * sizeof(*pQuat48()) + ((flags & STUDIO_ANIM_RAWROT2) != 0) * sizeof(*pQuat64())); };
short nextoffset;
inline mstudioanim_t* pNext(void) const { if (nextoffset != 0) return (mstudioanim_t*)(((byte*)this) + nextoffset); else return NULL; };
};
struct mstudiomovement_t
{
DECLARE_BYTESWAP_DATADESC();
int endframe;
int motionflags;
float v0;
float v1;
float angle;
Vector vector;
Vector position;
mstudiomovement_t() {}
private:
mstudiomovement_t(const mstudiomovement_t& vOther);
};
struct studiohdr_t;
struct mstudioanimblock_t
{
DECLARE_BYTESWAP_DATADESC();
int datastart;
int dataend;
};
struct mstudioanimsections_t
{
DECLARE_BYTESWAP_DATADESC();
int animblock;
int animindex;
};
struct mstudioanimdesc_t
{
DECLARE_BYTESWAP_DATADESC();
int baseptr;
inline studiohdr_t* pStudiohdr(void) const { return (studiohdr_t*)(((byte*)this) + baseptr); }
int sznameindex;
inline char* const pszName(void) const { return ((char*)this) + sznameindex; }
float fps;
int flags;
int numframes;
int nummovements;
int movementindex;
inline mstudiomovement_t* const pMovement(int i) const { return (mstudiomovement_t*)(((byte*)this) + movementindex) + i; };
int unused1[6];
int animblock;
int animindex;
mstudioanim_t* pAnimBlock(int block, int index) const;
mstudioanim_t* pAnim(int* piFrame, float& flStall) const;
mstudioanim_t* pAnim(int* piFrame) const;
int numikrules;
int ikruleindex;
int animblockikruleindex;
mstudioikrule_t* pIKRule(int i) const;
int numlocalhierarchy;
int localhierarchyindex;
mstudiolocalhierarchy_t* pHierarchy(int i) const;
int sectionindex;
int sectionframes;
inline mstudioanimsections_t* const pSection(int i) const { return (mstudioanimsections_t*)(((byte*)this) + sectionindex) + i; }
short zeroframespan;
short zeroframecount;
int zeroframeindex;
byte* pZeroFrameData() const { if (zeroframeindex) return (((byte*)this) + zeroframeindex); else return NULL; };
mutable float zeroframestalltime;
mstudioanimdesc_t() {}
private:
mstudioanimdesc_t(const mstudioanimdesc_t& vOther);
};
struct mstudioikrule_t;
struct mstudioautolayer_t
{
DECLARE_BYTESWAP_DATADESC();
short iSequence;
short iPose;
int flags;
float start;
float peak;
float tail;
float end;
};
struct mstudioactivitymodifier_t
{
DECLARE_BYTESWAP_DATADESC();
int sznameindex;
inline char* pszName() { return (sznameindex) ? (char*)(((byte*)this) + sznameindex) : NULL; }
};
struct mstudioseqdesc_t
{
DECLARE_BYTESWAP_DATADESC();
int baseptr;
inline studiohdr_t* pStudiohdr(void) const { return (studiohdr_t*)(((byte*)this) + baseptr); }
int szlabelindex;
inline char* const pszLabel(void) const { return ((char*)this) + szlabelindex; }
int szactivitynameindex;
inline char* const pszActivityName(void) const { return ((char*)this) + szactivitynameindex; }
int flags;
int activity;
int actweight;
int numevents;
int eventindex;
inline mstudioevent_t* pEvent(int i) const { Assert(i >= 0 && i < numevents); return (mstudioevent_t*)(((byte*)this) + eventindex) + i; };
Vector bbmin;
Vector bbmax;
int numblends;
int animindexindex;
inline int anim(int x, int y) const
{
if (x >= groupsize[0])
{
x = groupsize[0] - 1;
}
if (y >= groupsize[1])
{
y = groupsize[1] - 1;
}
int offset = y * groupsize[0] + x;
short* blends = (short*)(((byte*)this) + animindexindex);
int value = (int)blends[offset];
return value;
}
int movementindex;
int groupsize[2];
int paramindex[2];
float paramstart[2];
float paramend[2];
int paramparent;
float fadeintime;
float fadeouttime;
int localentrynode;
int localexitnode;
int nodeflags;
float entryphase;
float exitphase;
float lastframe;
int nextseq;
int pose;
int numikrules;
int numautolayers;
int autolayerindex;
inline mstudioautolayer_t* pAutolayer(int i) const { Assert(i >= 0 && i < numautolayers); return (mstudioautolayer_t*)(((byte*)this) + autolayerindex) + i; };
int weightlistindex;
inline float* pBoneweight(int i) const { return ((float*)(((byte*)this) + weightlistindex) + i); };
inline float weight(int i) const { return *(pBoneweight(i)); };
int posekeyindex;
float* pPoseKey(int iParam, int iAnim) const { return (float*)(((byte*)this) + posekeyindex) + iParam * groupsize[0] + iAnim; }
float poseKey(int iParam, int iAnim) const { return *(pPoseKey(iParam, iAnim)); }
int numiklocks;
int iklockindex;
inline mstudioiklock_t* pIKLock(int i) const { Assert(i >= 0 && i < numiklocks); return (mstudioiklock_t*)(((byte*)this) + iklockindex) + i; };
int keyvalueindex;
int keyvaluesize;
inline const char* KeyValueText(void) const { return keyvaluesize != 0 ? ((char*)this) + keyvalueindex : NULL; }
int cycleposeindex;
int activitymodifierindex;
int numactivitymodifiers;
inline mstudioactivitymodifier_t* pActivityModifier(int i) const { Assert(i >= 0 && i < numactivitymodifiers); return activitymodifierindex != 0 ? (mstudioactivitymodifier_t*)(((byte*)this) + activitymodifierindex) + i : NULL; };
int unused[5];
mstudioseqdesc_t() {}
private:
mstudioseqdesc_t(const mstudioseqdesc_t& vOther);
};
struct mstudioposeparamdesc_t
{
DECLARE_BYTESWAP_DATADESC();
int sznameindex;
inline char* const pszName(void) const { return ((char*)this) + sznameindex; }
int flags;
float start;
float end;
float loop;
};
struct mstudioflexdesc_t
{
DECLARE_BYTESWAP_DATADESC();
int szFACSindex;
inline char* const pszFACS(void) const { return ((char*)this) + szFACSindex; }
};
struct mstudioflexcontroller_t
{
DECLARE_BYTESWAP_DATADESC();
int sztypeindex;
inline char* const pszType(void) const { return ((char*)this) + sztypeindex; }
int sznameindex;
inline char* const pszName(void) const { return ((char*)this) + sznameindex; }
mutable int localToGlobal;
float min;
float max;
};
enum FlexControllerRemapType_t
{
FLEXCONTROLLER_REMAP_PASSTHRU = 0,
FLEXCONTROLLER_REMAP_2WAY,
FLEXCONTROLLER_REMAP_NWAY,
FLEXCONTROLLER_REMAP_EYELID
};
class CStudioHdr;
struct mstudioflexcontrollerui_t
{
DECLARE_BYTESWAP_DATADESC();
int sznameindex;
inline char* const pszName(void) const { return ((char*)this) + sznameindex; }
int szindex0;
int szindex1;
int szindex2;
inline const mstudioflexcontroller_t* pController(void) const
{
return !stereo ? (mstudioflexcontroller_t*)((char*)this + szindex0) : NULL;
}
inline char* const pszControllerName(void) const { return !stereo ? pController()->pszName() : NULL; }
inline int controllerIndex(const CStudioHdr& cStudioHdr) const;
inline const mstudioflexcontroller_t* pLeftController(void) const
{
return stereo ? (mstudioflexcontroller_t*)((char*)this + szindex0) : NULL;
}
inline char* const pszLeftName(void) const { return stereo ? pLeftController()->pszName() : NULL; }
inline int leftIndex(const CStudioHdr& cStudioHdr) const;
inline const mstudioflexcontroller_t* pRightController(void) const
{
return stereo ? (mstudioflexcontroller_t*)((char*)this + szindex1) : NULL;
}
inline char* const pszRightName(void) const { return stereo ? pRightController()->pszName() : NULL; }
inline int rightIndex(const CStudioHdr& cStudioHdr) const;
inline const mstudioflexcontroller_t* pNWayValueController(void) const
{
return remaptype == FLEXCONTROLLER_REMAP_NWAY ? (mstudioflexcontroller_t*)((char*)this + szindex2) : NULL;
}
inline char* const pszNWayValueName(void) const { return remaptype == FLEXCONTROLLER_REMAP_NWAY ? pNWayValueController()->pszName() : NULL; }
inline int nWayValueIndex(const CStudioHdr& cStudioHdr) const;
inline int Count() const { return (stereo ? 2 : 1) + (remaptype == FLEXCONTROLLER_REMAP_NWAY ? 1 : 0); }
inline const mstudioflexcontroller_t* pController(int index) const;
unsigned char remaptype;
bool stereo;
byte unused[2];
};
struct mstudiovertanim_t
{
DECLARE_BYTESWAP_DATADESC();
unsigned short index;
byte speed;
byte side;
protected:
union
{
short delta[3];
float16 flDelta[3];
};
union
{
short ndelta[3];
float16 flNDelta[3];
};
public:
inline void ConvertToFixed(float flVertAnimFixedPointScale)
{
delta[0] = flDelta[0].GetFloat() / flVertAnimFixedPointScale;
delta[1] = flDelta[1].GetFloat() / flVertAnimFixedPointScale;
delta[2] = flDelta[2].GetFloat() / flVertAnimFixedPointScale;
ndelta[0] = flNDelta[0].GetFloat() / flVertAnimFixedPointScale;
ndelta[1] = flNDelta[1].GetFloat() / flVertAnimFixedPointScale;
ndelta[2] = flNDelta[2].GetFloat() / flVertAnimFixedPointScale;
}
inline Vector GetDeltaFixed(float flVertAnimFixedPointScale)
{
return Vector(delta[0] * flVertAnimFixedPointScale, delta[1] * flVertAnimFixedPointScale, delta[2] * flVertAnimFixedPointScale);
}
inline Vector GetNDeltaFixed(float flVertAnimFixedPointScale)
{
return Vector(ndelta[0] * flVertAnimFixedPointScale, ndelta[1] * flVertAnimFixedPointScale, ndelta[2] * flVertAnimFixedPointScale);
}
inline void GetDeltaFixed4DAligned(Vector4DAligned* vFillIn, float flVertAnimFixedPointScale)
{
vFillIn->Set(delta[0] * flVertAnimFixedPointScale, delta[1] * flVertAnimFixedPointScale, delta[2] * flVertAnimFixedPointScale, 0.0f);
}
inline void GetNDeltaFixed4DAligned(Vector4DAligned* vFillIn, float flVertAnimFixedPointScale)
{
vFillIn->Set(ndelta[0] * flVertAnimFixedPointScale, ndelta[1] * flVertAnimFixedPointScale, ndelta[2] * flVertAnimFixedPointScale, 0.0f);
}
inline Vector GetDeltaFloat()
{
return Vector(flDelta[0].GetFloat(), flDelta[1].GetFloat(), flDelta[2].GetFloat());
}
inline Vector GetNDeltaFloat()
{
return Vector(flNDelta[0].GetFloat(), flNDelta[1].GetFloat(), flNDelta[2].GetFloat());
}
inline void SetDeltaFixed(const Vector& vInput, float flVertAnimFixedPointScale)
{
delta[0] = vInput.x / flVertAnimFixedPointScale;
delta[1] = vInput.y / flVertAnimFixedPointScale;
delta[2] = vInput.z / flVertAnimFixedPointScale;
}
inline void SetNDeltaFixed(const Vector& vInputNormal, float flVertAnimFixedPointScale)
{
ndelta[0] = vInputNormal.x / flVertAnimFixedPointScale;
ndelta[1] = vInputNormal.y / flVertAnimFixedPointScale;
ndelta[2] = vInputNormal.z / flVertAnimFixedPointScale;
}
inline void SetDeltaFloat(const Vector& vInput)
{
flDelta[0].SetFloat(vInput.x);
flDelta[1].SetFloat(vInput.y);
flDelta[2].SetFloat(vInput.z);
}
inline void SetNDeltaFloat(const Vector& vInputNormal)
{
flNDelta[0].SetFloat(vInputNormal.x);
flNDelta[1].SetFloat(vInputNormal.y);
flNDelta[2].SetFloat(vInputNormal.z);
}
class CSortByIndex
{
public:
bool operator()(const mstudiovertanim_t& left, const mstudiovertanim_t& right)const
{
return left.index < right.index;
}
};
friend class CSortByIndex;
mstudiovertanim_t() {}
};
struct mstudiovertanim_wrinkle_t : public mstudiovertanim_t
{
DECLARE_BYTESWAP_DATADESC();
short wrinkledelta;
inline void SetWrinkleFixed(float flWrinkle, float flVertAnimFixedPointScale)
{
int nWrinkleDeltaInt = flWrinkle / flVertAnimFixedPointScale;
wrinkledelta = clamp(nWrinkleDeltaInt, -32767, 32767);
}
inline Vector4D GetDeltaFixed(float flVertAnimFixedPointScale)
{
return Vector4D(delta[0] * flVertAnimFixedPointScale, delta[1] * flVertAnimFixedPointScale, delta[2] * flVertAnimFixedPointScale, wrinkledelta * flVertAnimFixedPointScale);
}
inline void GetDeltaFixed4DAligned(Vector4DAligned* vFillIn, float flVertAnimFixedPointScale)
{
vFillIn->Set(delta[0] * flVertAnimFixedPointScale, delta[1] * flVertAnimFixedPointScale, delta[2] * flVertAnimFixedPointScale, wrinkledelta * flVertAnimFixedPointScale);
}
inline float GetWrinkleDeltaFixed(float flVertAnimFixedPointScale)
{
return wrinkledelta * flVertAnimFixedPointScale;
}
};
enum StudioVertAnimType_t
{
STUDIO_VERT_ANIM_NORMAL = 0,
STUDIO_VERT_ANIM_WRINKLE,
};
struct mstudioflex_t
{
DECLARE_BYTESWAP_DATADESC();
int flexdesc;
float target0;
float target1;
float target2;
float target3;
int numverts;
int vertindex;
inline mstudiovertanim_t* pVertanim(int i) const { Assert(vertanimtype == STUDIO_VERT_ANIM_NORMAL); return (mstudiovertanim_t*)(((byte*)this) + vertindex) + i; };
inline mstudiovertanim_wrinkle_t* pVertanimWrinkle(int i) const { Assert(vertanimtype == STUDIO_VERT_ANIM_WRINKLE); return (mstudiovertanim_wrinkle_t*)(((byte*)this) + vertindex) + i; };
inline byte* pBaseVertanim() const { return ((byte*)this) + vertindex; };
inline int VertAnimSizeBytes() const { return (vertanimtype == STUDIO_VERT_ANIM_NORMAL) ? sizeof(mstudiovertanim_t) : sizeof(mstudiovertanim_wrinkle_t); }
int flexpair;
unsigned char vertanimtype;
unsigned char unusedchar[3];
int unused[6];
};
struct mstudioflexop_t
{
DECLARE_BYTESWAP_DATADESC();
int op;
union
{
int index;
float value;
} d;
};
struct mstudioflexrule_t
{
DECLARE_BYTESWAP_DATADESC();
int flex;
int numops;
int opindex;
inline mstudioflexop_t* iFlexOp(int i) const { return (mstudioflexop_t*)(((byte*)this) + opindex) + i; };
};
struct mstudioboneweight_t
{
DECLARE_BYTESWAP_DATADESC();
float weight[MAX_NUM_BONES_PER_VERT];
char bone[MAX_NUM_BONES_PER_VERT];
byte numbones;
};
struct mstudiovertex_t
{
DECLARE_BYTESWAP_DATADESC();
mstudioboneweight_t m_BoneWeights;
Vector m_vecPosition;
Vector m_vecNormal;
Vector2D m_vecTexCoord;
mstudiovertex_t() {}
private:
mstudiovertex_t(const mstudiovertex_t& vOther);
};
struct mstudiotexture_t
{
DECLARE_BYTESWAP_DATADESC();
int sznameindex;
inline char* const pszName(void) const { return ((char*)this) + sznameindex; }
int flags;
int used;
int unused1;
mutable IMaterial* material;
mutable void* clientmaterial;
int unused[10];
};
struct mstudioeyeball_t
{
DECLARE_BYTESWAP_DATADESC();
int sznameindex;
inline char* const pszName(void) const { return ((char*)this) + sznameindex; }
int bone;
Vector org;
float zoffset;
float radius;
Vector up;
Vector forward;
int texture;
int unused1;
float iris_scale;
int unused2;
int upperflexdesc[3];
int lowerflexdesc[3];
float uppertarget[3];
float lowertarget[3];
int upperlidflexdesc;
int lowerlidflexdesc;
int unused[4];
bool m_bNonFACS;
char unused3[3];
int unused4[7];
mstudioeyeball_t() {}
private:
mstudioeyeball_t(const mstudioeyeball_t& vOther);
};
struct mstudioiklink_t
{
DECLARE_BYTESWAP_DATADESC();
int bone;
Vector kneeDir;
Vector unused0;
mstudioiklink_t() {}
private:
mstudioiklink_t(const mstudioiklink_t& vOther);
};
struct mstudioikchain_t
{
DECLARE_BYTESWAP_DATADESC();
int sznameindex;
inline char* const pszName(void) const { return ((char*)this) + sznameindex; }
int linktype;
int numlinks;
int linkindex;
inline mstudioiklink_t* pLink(int i) const { return (mstudioiklink_t*)(((byte*)this) + linkindex) + i; };
};
struct mstudioiface_t
{
unsigned short a, b, c;
};
struct mstudiomodel_t;
struct mstudio_modelvertexdata_t
{
DECLARE_BYTESWAP_DATADESC();
Vector* Position(int i) const;
Vector* Normal(int i) const;
Vector4D* TangentS(int i) const;
Vector2D* Texcoord(int i) const;
mstudioboneweight_t* BoneWeights(int i) const;
mstudiovertex_t* Vertex(int i) const;
bool HasTangentData(void) const;
int GetGlobalVertexIndex(int i) const;
int GetGlobalTangentIndex(int i) const;
const void* pVertexData;
const void* pTangentData;
};
struct mstudio_meshvertexdata_t
{
DECLARE_BYTESWAP_DATADESC();
Vector* Position(int i) const;
Vector* Normal(int i) const;
Vector4D* TangentS(int i) const;
Vector2D* Texcoord(int i) const;
mstudioboneweight_t* BoneWeights(int i) const;
mstudiovertex_t* Vertex(int i) const;
bool HasTangentData(void) const;
int GetModelVertexIndex(int i) const;
int GetGlobalVertexIndex(int i) const;
const mstudio_modelvertexdata_t* modelvertexdata;
int numLODVertexes[MAX_NUM_LODS];
};
struct mstudiomesh_t
{
DECLARE_BYTESWAP_DATADESC();
int material;
int modelindex;
mstudiomodel_t* pModel() const;
int numvertices;
int vertexoffset;
const mstudio_meshvertexdata_t* GetVertexData(void* pModelData = NULL);
const thinModelVertices_t* GetThinVertexData(void* pModelData = NULL);
int numflexes;
int flexindex;
inline mstudioflex_t* pFlex(int i) const { return (mstudioflex_t*)(((byte*)this) + flexindex) + i; };
int materialtype;
int materialparam;
int meshid;
Vector center;
mstudio_meshvertexdata_t vertexdata;
int unused[8];
mstudiomesh_t() {}
private:
mstudiomesh_t(const mstudiomesh_t& vOther);
};
struct mstudiomodel_t
{
DECLARE_BYTESWAP_DATADESC();
inline const char* pszName(void) const { return name; }
char name[64];
int type;
float boundingradius;
int nummeshes;
int meshindex;
inline mstudiomesh_t* pMesh(int i) const { return (mstudiomesh_t*)(((byte*)this) + meshindex) + i; };
int numvertices;
int vertexindex;
int tangentsindex;
const vertexFileHeader_t* CacheVertexData(void* pModelData);
const mstudio_modelvertexdata_t* GetVertexData(void* pModelData = NULL);
const thinModelVertices_t* GetThinVertexData(void* pModelData = NULL);
int numattachments;
int attachmentindex;
int numeyeballs;
int eyeballindex;
inline mstudioeyeball_t* pEyeball(int i) { return (mstudioeyeball_t*)(((byte*)this) + eyeballindex) + i; };
mstudio_modelvertexdata_t vertexdata;
int unused[8];
};
inline bool mstudio_modelvertexdata_t::HasTangentData(void) const
{
return (pTangentData != NULL);
}
inline int mstudio_modelvertexdata_t::GetGlobalVertexIndex(int i) const
{
mstudiomodel_t* modelptr = (mstudiomodel_t*)((byte*)this - offsetof(mstudiomodel_t, vertexdata));
Assert((modelptr->vertexindex % sizeof(mstudiovertex_t)) == 0);
return (i + (modelptr->vertexindex / sizeof(mstudiovertex_t)));
}
inline int mstudio_modelvertexdata_t::GetGlobalTangentIndex(int i) const
{
mstudiomodel_t* modelptr = (mstudiomodel_t*)((byte*)this - offsetof(mstudiomodel_t, vertexdata));
Assert((modelptr->tangentsindex % sizeof(Vector4D)) == 0);
return (i + (modelptr->tangentsindex / sizeof(Vector4D)));
}
inline mstudiovertex_t* mstudio_modelvertexdata_t::Vertex(int i) const
{
return (mstudiovertex_t*)pVertexData + GetGlobalVertexIndex(i);
}
inline Vector* mstudio_modelvertexdata_t::Position(int i) const
{
return &Vertex(i)->m_vecPosition;
}
inline Vector* mstudio_modelvertexdata_t::Normal(int i) const
{
return &Vertex(i)->m_vecNormal;
}
inline Vector4D* mstudio_modelvertexdata_t::TangentS(int i) const
{
return (Vector4D*)pTangentData + GetGlobalTangentIndex(i);
}
inline Vector2D* mstudio_modelvertexdata_t::Texcoord(int i) const
{
return &Vertex(i)->m_vecTexCoord;
}
inline mstudioboneweight_t* mstudio_modelvertexdata_t::BoneWeights(int i) const
{
return &Vertex(i)->m_BoneWeights;
}
inline mstudiomodel_t* mstudiomesh_t::pModel() const
{
return (mstudiomodel_t*)(((byte*)this) + modelindex);
}
inline bool mstudio_meshvertexdata_t::HasTangentData(void) const
{
return modelvertexdata->HasTangentData();
}
inline const mstudio_meshvertexdata_t* mstudiomesh_t::GetVertexData(void* pModelData)
{
this->pModel()->GetVertexData(pModelData);
vertexdata.modelvertexdata = &(this->pModel()->vertexdata);
if (!vertexdata.modelvertexdata->pVertexData)
return NULL;
return &vertexdata;
}
inline const thinModelVertices_t* mstudiomesh_t::GetThinVertexData(void* pModelData)
{
return this->pModel()->GetThinVertexData(pModelData);
}
inline int mstudio_meshvertexdata_t::GetModelVertexIndex(int i) const
{
mstudiomesh_t* meshptr = (mstudiomesh_t*)((byte*)this - offsetof(mstudiomesh_t, vertexdata));
return meshptr->vertexoffset + i;
}
inline int mstudio_meshvertexdata_t::GetGlobalVertexIndex(int i) const
{
return modelvertexdata->GetGlobalVertexIndex(GetModelVertexIndex(i));
}
inline Vector* mstudio_meshvertexdata_t::Position(int i) const
{
return modelvertexdata->Position(GetModelVertexIndex(i));
};
inline Vector* mstudio_meshvertexdata_t::Normal(int i) const
{
return modelvertexdata->Normal(GetModelVertexIndex(i));
};
inline Vector4D* mstudio_meshvertexdata_t::TangentS(int i) const
{
return modelvertexdata->TangentS(GetModelVertexIndex(i));
}
inline Vector2D* mstudio_meshvertexdata_t::Texcoord(int i) const
{
return modelvertexdata->Texcoord(GetModelVertexIndex(i));
};
inline mstudioboneweight_t* mstudio_meshvertexdata_t::BoneWeights(int i) const
{
return modelvertexdata->BoneWeights(GetModelVertexIndex(i));
};
inline mstudiovertex_t* mstudio_meshvertexdata_t::Vertex(int i) const
{
return modelvertexdata->Vertex(GetModelVertexIndex(i));
}
enum studiomeshgroupflags_t
{
MESHGROUP_IS_FLEXED = 0x1,
MESHGROUP_IS_HWSKINNED = 0x2,
MESHGROUP_IS_DELTA_FLEXED = 0x4
};
struct studiomeshgroup_t
{
IMesh* m_pMesh;
int m_NumStrips;
int m_Flags;
OptimizedModel::StripHeader_t* m_pStripData;
unsigned short* m_pGroupIndexToMeshIndex;
int m_NumVertices;
int* m_pUniqueTris;
unsigned short* m_pIndices;
bool m_MeshNeedsRestore;
short m_ColorMeshID;
IMorph* m_pMorph;
inline unsigned short MeshIndex(int i) const { return m_pGroupIndexToMeshIndex[m_pIndices[i]]; }
};
struct studiomeshdata_t
{
int m_NumGroup;
studiomeshgroup_t* m_pMeshGroup;
};
struct studioloddata_t
{
studiomeshdata_t* m_pMeshData;
float m_SwitchPoint;
int numMaterials;
IMaterial** ppMaterials;
int* pMaterialFlags;
int* m_pHWMorphDecalBoneRemap;
int m_nDecalBoneCount;
};
struct studiohwdata_t
{
int m_RootLOD;
int m_NumLODs;
studioloddata_t* m_pLODs;
int m_NumStudioMeshes;
inline float LODMetric(float unitSphereSize) const { return (unitSphereSize != 0.0f) ? (100.0f / unitSphereSize) : 0.0f; }
inline int GetLODForMetric(float lodMetric) const
{
if (!m_NumLODs)
return 0;
int numLODs = (m_pLODs[m_NumLODs - 1].m_SwitchPoint < 0.0f) ? m_NumLODs - 1 : m_NumLODs;
for (int i = m_RootLOD; i < numLODs - 1; i++)
{
if (m_pLODs[i + 1].m_SwitchPoint > lodMetric)
return i;
}
return numLODs - 1;
}
};
struct mstudiobodyparts_t
{
DECLARE_BYTESWAP_DATADESC();
int sznameindex;
inline char* const pszName(void) const { return ((char*)this) + sznameindex; }
int nummodels;
int base;
int modelindex;
inline mstudiomodel_t* pModel(int i) const { return (mstudiomodel_t*)(((byte*)this) + modelindex) + i; };
};
struct mstudiomouth_t
{
DECLARE_BYTESWAP_DATADESC();
int bone;
Vector forward;
int flexdesc;
mstudiomouth_t() {}
private:
mstudiomouth_t(const mstudiomouth_t& vOther);
};
struct mstudiohitboxset_t
{
DECLARE_BYTESWAP_DATADESC();
int sznameindex;
inline char* const pszName(void) const { return ((char*)this) + sznameindex; }
int numhitboxes;
int hitboxindex;
inline mstudiobbox_t* pHitbox(int i) const { return (mstudiobbox_t*)(((byte*)this) + hitboxindex) + i; };
};
struct mstudiosrcbonetransform_t
{
DECLARE_BYTESWAP_DATADESC();
int sznameindex;
inline const char* pszName(void) const { return ((char*)this) + sznameindex; }
matrix3x4_t pretransform;
matrix3x4_t posttransform;
};
class virtualgroup_t
{
public:
virtualgroup_t(void) { cache = NULL; };
void* cache;
const studiohdr_t* GetStudioHdr(void) const;
CUtlVector< int > boneMap;
CUtlVector< int > masterBone;
CUtlVector< int > masterSeq;
CUtlVector< int > masterAnim;
CUtlVector< int > masterAttachment;
CUtlVector< int > masterPose;
CUtlVector< int > masterNode;
};
struct virtualsequence_t
{
#ifdef _XBOX
short flags;
short activity;
short group;
short index;
#else
int flags;
int activity;
int group;
int index;
#endif
};
struct virtualgeneric_t
{
#ifdef _XBOX
short group;
short index;
#else
int group;
int index;
#endif
};
struct virtualmodel_t
{
void AppendSequences(int group, const studiohdr_t* pStudioHdr);
void AppendAnimations(int group, const studiohdr_t* pStudioHdr);
void AppendAttachments(int ground, const studiohdr_t* pStudioHdr);
void AppendPoseParameters(int group, const studiohdr_t* pStudioHdr);
void AppendBonemap(int group, const studiohdr_t* pStudioHdr);
void AppendNodes(int group, const studiohdr_t* pStudioHdr);
void AppendTransitions(int group, const studiohdr_t* pStudioHdr);
void AppendIKLocks(int group, const studiohdr_t* pStudioHdr);
void AppendModels(int group, const studiohdr_t* pStudioHdr);
void UpdateAutoplaySequences(const studiohdr_t* pStudioHdr);
virtualgroup_t* pAnimGroup(int animation) { return &m_group[m_anim[animation].group]; }
virtualgroup_t* pSeqGroup(int sequence)
{
if ((unsigned)sequence >= (unsigned)m_seq.Count())
{
Assert(0);
return 0;
}
return &m_group[m_seq[sequence].group];
}
CThreadFastMutex m_Lock;
CUtlVector< virtualsequence_t > m_seq;
CUtlVector< virtualgeneric_t > m_anim;
CUtlVector< virtualgeneric_t > m_attachment;
CUtlVector< virtualgeneric_t > m_pose;
CUtlVector< virtualgroup_t > m_group;
CUtlVector< virtualgeneric_t > m_node;
CUtlVector< virtualgeneric_t > m_iklock;
CUtlVector< unsigned short > m_autoplaySequences;
};
struct thinModelVertices_t
{
void Init(int numBoneInfluences, Vector* positions, unsigned short* normals, float* boneWeights, char* boneIndices)
{
Assert(positions != NULL);
Assert(normals != NULL);
Assert((numBoneInfluences >= 0) && (numBoneInfluences <= 3));
Assert(numBoneInfluences > 0 ? !!boneIndices : !boneIndices);
Assert(numBoneInfluences > 1 ? !!boneWeights : !boneWeights);
m_numBoneInfluences = numBoneInfluences;
m_vecPositions = positions;
m_vecNormals = normals;
m_boneWeights = boneWeights;
m_boneIndices = boneIndices;
}
void SetPosition(int vertIndex, const Vector& position)
{
Assert(m_vecPositions);
m_vecPositions[vertIndex] = position;
}
void SetNormal(int vertIndex, const Vector& normal)
{
Assert(m_vecNormals);
unsigned int packedNormal;
PackNormal_UBYTE4(normal.x, normal.y, normal.z, &packedNormal);
m_vecNormals[vertIndex] = (unsigned short)(0x0000FFFF & packedNormal);
}
void SetBoneWeights(int vertIndex, const mstudioboneweight_t& boneWeights)
{
Assert((m_numBoneInfluences >= 1) && (m_numBoneInfluences <= 3));
Assert((boneWeights.numbones >= 1) && (boneWeights.numbones <= m_numBoneInfluences));
int numStoredWeights = max(0, (m_numBoneInfluences - 1));
float* pBaseWeight = m_boneWeights + vertIndex * numStoredWeights;
char* pBaseIndex = m_boneIndices + vertIndex * m_numBoneInfluences;
for (int i = 0; i < m_numBoneInfluences; i++)
{
pBaseIndex[i] = boneWeights.bone[i];
}
for (int i = 0; i < numStoredWeights; i++)
{
pBaseWeight[i] = boneWeights.weight[i];
}
}
void GetMeshPosition(mstudiomesh_t* pMesh, int meshIndex, Vector* pPosition) const
{
Assert(pMesh);
GetPosition(pMesh->vertexdata.GetGlobalVertexIndex(meshIndex), pPosition);
}
void GetMeshNormal(mstudiomesh_t* pMesh, int meshIndex, Vector* pNormal) const
{
Assert(pMesh);
GetNormal(pMesh->vertexdata.GetGlobalVertexIndex(meshIndex), pNormal);
}
void GetMeshBoneWeights(mstudiomesh_t* pMesh, int meshIndex, mstudioboneweight_t* pBoneWeights) const
{
Assert(pMesh);
GetBoneWeights(pMesh->vertexdata.GetGlobalVertexIndex(meshIndex), pBoneWeights);
}
void GetModelPosition(mstudiomodel_t* pModel, int modelIndex, Vector* pPosition) const
{
Assert(pModel);
GetPosition(pModel->vertexdata.GetGlobalVertexIndex(modelIndex), pPosition);
}
void GetModelNormal(mstudiomodel_t* pModel, int modelIndex, Vector* pNormal) const
{
Assert(pModel);
GetNormal(pModel->vertexdata.GetGlobalVertexIndex(modelIndex), pNormal);
}
void GetModelBoneWeights(mstudiomodel_t* pModel, int modelIndex, mstudioboneweight_t* pBoneWeights) const
{
Assert(pModel);
GetBoneWeights(pModel->vertexdata.GetGlobalVertexIndex(modelIndex), pBoneWeights);
}
private:
void GetPosition(int vertIndex, Vector* pPosition) const
{
Assert(pPosition);
Assert(m_vecPositions);
*pPosition = m_vecPositions[vertIndex];
}
void GetNormal(int vertIndex, Vector* pNormal) const
{
Assert(pNormal);
Assert(m_vecNormals);
unsigned int packedNormal = 0x0000FFFF & m_vecNormals[vertIndex];
UnpackNormal_UBYTE4(&packedNormal, pNormal->Base());
}
void GetBoneWeights(int vertIndex, mstudioboneweight_t* pBoneWeights) const
{
Assert(pBoneWeights);
Assert((m_numBoneInfluences <= 1) || (m_boneWeights != NULL));
Assert((m_numBoneInfluences <= 0) || (m_boneIndices != NULL));
int numStoredWeights = max(0, (m_numBoneInfluences - 1));
float* pBaseWeight = m_boneWeights + vertIndex * numStoredWeights;
char* pBaseIndex = m_boneIndices + vertIndex * m_numBoneInfluences;
float sum = 0.0f;
for (int i = 0; i < MAX_NUM_BONES_PER_VERT; i++)
{
if (i < (m_numBoneInfluences - 1))
pBoneWeights->weight[i] = pBaseWeight[i];
else
pBoneWeights->weight[i] = 1.0f - sum;
sum += pBoneWeights->weight[i];
pBoneWeights->bone[i] = (i < m_numBoneInfluences) ? pBaseIndex[i] : 0;
}
pBoneWeights->numbones = m_numBoneInfluences ? m_numBoneInfluences : 1;
}
int m_numBoneInfluences;
float* m_boneWeights;
char* m_boneIndices;
Vector* m_vecPositions;
unsigned short* m_vecNormals;
};
#define MODEL_VERTEX_FILE_ID (('V'<<24)+('S'<<16)+('D'<<8)+'I')
#define MODEL_VERTEX_FILE_VERSION 4
#define MODEL_VERTEX_FILE_THIN_ID (('V'<<24)+('C'<<16)+('D'<<8)+'I')
struct vertexFileHeader_t
{
DECLARE_BYTESWAP_DATADESC();
int id;
int version;
int checksum;
int numLODs;
int numLODVertexes[MAX_NUM_LODS];
int numFixups;
int fixupTableStart;
int vertexDataStart;
int tangentDataStart;
public:
const mstudiovertex_t* GetVertexData() const
{
if ((id == MODEL_VERTEX_FILE_ID) && (vertexDataStart != 0))
return (mstudiovertex_t*)(vertexDataStart + (byte*)this);
else
return NULL;
}
const Vector4D* GetTangentData() const
{
if ((id == MODEL_VERTEX_FILE_ID) && (tangentDataStart != 0))
return (Vector4D*)(tangentDataStart + (byte*)this);
else
return NULL;
}
const thinModelVertices_t* GetThinVertexData() const
{
if ((id == MODEL_VERTEX_FILE_THIN_ID) && (vertexDataStart != 0))
return (thinModelVertices_t*)(vertexDataStart + (byte*)this);
else
return NULL;
}
};
inline const mstudio_modelvertexdata_t* mstudiomodel_t::GetVertexData(void* pModelData)
{
const vertexFileHeader_t* pVertexHdr = CacheVertexData(pModelData);
if (!pVertexHdr)
{
vertexdata.pVertexData = NULL;
vertexdata.pTangentData = NULL;
return NULL;
}
vertexdata.pVertexData = pVertexHdr->GetVertexData();
vertexdata.pTangentData = pVertexHdr->GetTangentData();
if (!vertexdata.pVertexData)
return NULL;
return &vertexdata;
}
inline const thinModelVertices_t* mstudiomodel_t::GetThinVertexData(void* pModelData)
{
const vertexFileHeader_t* pVertexHdr = CacheVertexData(pModelData);
if (!pVertexHdr)
return NULL;
return pVertexHdr->GetThinVertexData();
}
struct vertexFileFixup_t
{
DECLARE_BYTESWAP_DATADESC();
int lod;
int sourceVertexID;
int numVertexes;
};
#define STUDIOHDR_FLAGS_AUTOGENERATED_HITBOX 0x00000001
#define STUDIOHDR_FLAGS_USES_ENV_CUBEMAP 0x00000002
#define STUDIOHDR_FLAGS_FORCE_OPAQUE 0x00000004
#define STUDIOHDR_FLAGS_TRANSLUCENT_TWOPASS 0x00000008
#define STUDIOHDR_FLAGS_STATIC_PROP 0x00000010
#define STUDIOHDR_FLAGS_USES_FB_TEXTURE 0x00000020
#define STUDIOHDR_FLAGS_HASSHADOWLOD 0x00000040
#define STUDIOHDR_FLAGS_USES_BUMPMAPPING 0x00000080
#define STUDIOHDR_FLAGS_USE_SHADOWLOD_MATERIALS 0x00000100
#define STUDIOHDR_FLAGS_OBSOLETE 0x00000200
#define STUDIOHDR_FLAGS_UNUSED 0x00000400
#define STUDIOHDR_FLAGS_NO_FORCED_FADE 0x00000800
#define STUDIOHDR_FLAGS_FORCE_PHONEME_CROSSFADE 0x00001000
#define STUDIOHDR_FLAGS_CONSTANT_DIRECTIONAL_LIGHT_DOT 0x00002000
#define STUDIOHDR_FLAGS_FLEXES_CONVERTED 0x00004000
#define STUDIOHDR_FLAGS_BUILT_IN_PREVIEW_MODE 0x00008000
#define STUDIOHDR_FLAGS_AMBIENT_BOOST 0x00010000
#define STUDIOHDR_FLAGS_DO_NOT_CAST_SHADOWS 0x00020000
#define STUDIOHDR_FLAGS_CAST_TEXTURE_SHADOWS 0x00040000
#define STUDIOHDR_FLAGS_VERT_ANIM_FIXED_POINT_SCALE 0x00200000
struct studiohdr2_t
{
DECLARE_BYTESWAP_DATADESC();
int numsrcbonetransform;
int srcbonetransformindex;
int illumpositionattachmentindex;
inline int IllumPositionAttachmentIndex() const { return illumpositionattachmentindex; }
float flMaxEyeDeflection;
inline float MaxEyeDeflection() const { return flMaxEyeDeflection != 0.0f ? flMaxEyeDeflection : 0.866f; }
int linearboneindex;
inline mstudiolinearbone_t* pLinearBones() const { return (linearboneindex) ? (mstudiolinearbone_t*)(((byte*)this) + linearboneindex) : NULL; }
int sznameindex;
inline char* pszName() { return (sznameindex) ? (char*)(((byte*)this) + sznameindex) : NULL; }
int m_nBoneFlexDriverCount;
int m_nBoneFlexDriverIndex;
inline mstudioboneflexdriver_t* pBoneFlexDriver(int i) const { Assert(i >= 0 && i < m_nBoneFlexDriverCount); return (mstudioboneflexdriver_t*)(((byte*)this) + m_nBoneFlexDriverIndex) + i; }
int reserved[56];
};
struct studiohdr_t
{
DECLARE_BYTESWAP_DATADESC();
int id;
int version;
int checksum;
inline const char* pszName(void) const { if (studiohdr2index && pStudioHdr2()->pszName()) return pStudioHdr2()->pszName(); else return name; }
char name[64];
int length;
Vector eyeposition;
Vector illumposition;
Vector hull_min;
Vector hull_max;
Vector view_bbmin;
Vector view_bbmax;
int flags;
int numbones;
int boneindex;
inline mstudiobone_t* pBone(int i) const { Assert(i >= 0 && i < numbones); return (mstudiobone_t*)(((byte*)this) + boneindex) + i; };
int RemapSeqBone(int iSequence, int iLocalBone) const;
int RemapAnimBone(int iAnim, int iLocalBone) const;
int numbonecontrollers;
int bonecontrollerindex;
inline mstudiobonecontroller_t* pBonecontroller(int i) const { Assert(i >= 0 && i < numbonecontrollers); return (mstudiobonecontroller_t*)(((byte*)this) + bonecontrollerindex) + i; };
int numhitboxsets;
int hitboxsetindex;
mstudiohitboxset_t* pHitboxSet(int i) const
{
Assert(i >= 0 && i < numhitboxsets);
return (mstudiohitboxset_t*)(((byte*)this) + hitboxsetindex) + i;
};
inline mstudiobbox_t* pHitbox(int i, int set) const
{
mstudiohitboxset_t const* s = pHitboxSet(set);
if (!s)
return NULL;
return s->pHitbox(i);
};
inline int iHitboxCount(int set) const
{
mstudiohitboxset_t const* s = pHitboxSet(set);
if (!s)
return 0;
return s->numhitboxes;
};
int numlocalanim;
int localanimindex;
inline mstudioanimdesc_t* pLocalAnimdesc(int i) const { if (i < 0 || i >= numlocalanim) i = 0; return (mstudioanimdesc_t*)(((byte*)this) + localanimindex) + i; };
int numlocalseq;
int localseqindex;
inline mstudioseqdesc_t* pLocalSeqdesc(int i) const { if (i < 0 || i >= numlocalseq) i = 0; return (mstudioseqdesc_t*)(((byte*)this) + localseqindex) + i; };
bool SequencesAvailable() const;
int GetNumSeq() const;
mstudioanimdesc_t& pAnimdesc(int i) const;
mstudioseqdesc_t& pSeqdesc(int i) const;
int iRelativeAnim(int baseseq, int relanim) const;
int iRelativeSeq(int baseseq, int relseq) const;
mutable int activitylistversion;
mutable int eventsindexed;
int GetSequenceActivity(int iSequence);
void SetSequenceActivity(int iSequence, int iActivity);
int GetActivityListVersion(void);
void SetActivityListVersion(int version) const;
int GetEventListVersion(void);
void SetEventListVersion(int version);
int numtextures;
int textureindex;
inline mstudiotexture_t* pTexture(int i) const { Assert(i >= 0 && i < numtextures); return (mstudiotexture_t*)(((byte*)this) + textureindex) + i; };
int numcdtextures;
int cdtextureindex;
inline char* pCdtexture(int i) const { return (((char*)this) + *((int*)(((byte*)this) + cdtextureindex) + i)); };
int numskinref;
int numskinfamilies;
int skinindex;
inline short* pSkinref(int i) const { return (short*)(((byte*)this) + skinindex) + i; };
int numbodyparts;
int bodypartindex;
inline mstudiobodyparts_t* pBodypart(int i) const { return (mstudiobodyparts_t*)(((byte*)this) + bodypartindex) + i; };
int numlocalattachments;
int localattachmentindex;
inline mstudioattachment_t* pLocalAttachment(int i) const { Assert(i >= 0 && i < numlocalattachments); return (mstudioattachment_t*)(((byte*)this) + localattachmentindex) + i; };
int GetNumAttachments(void) const;
const mstudioattachment_t& pAttachment(int i) const;
int GetAttachmentBone(int i);
void SetAttachmentBone(int iAttachment, int iBone);
int numlocalnodes;
int localnodeindex;
int localnodenameindex;
inline char* pszLocalNodeName(int iNode) const { Assert(iNode >= 0 && iNode < numlocalnodes); return (((char*)this) + *((int*)(((byte*)this) + localnodenameindex) + iNode)); }
inline byte* pLocalTransition(int i) const { Assert(i >= 0 && i < (numlocalnodes* numlocalnodes)); return (byte*)(((byte*)this) + localnodeindex) + i; };
int EntryNode(int iSequence);
int ExitNode(int iSequence);
char* pszNodeName(int iNode);
int GetTransition(int iFrom, int iTo) const;
int numflexdesc;
int flexdescindex;
inline mstudioflexdesc_t* pFlexdesc(int i) const { Assert(i >= 0 && i < numflexdesc); return (mstudioflexdesc_t*)(((byte*)this) + flexdescindex) + i; };
int numflexcontrollers;
int flexcontrollerindex;
inline mstudioflexcontroller_t* pFlexcontroller(LocalFlexController_t i) const { Assert(numflexcontrollers == 0 || (i >= 0 && i < numflexcontrollers)); return (mstudioflexcontroller_t*)(((byte*)this) + flexcontrollerindex) + i; };
int numflexrules;
int flexruleindex;
inline mstudioflexrule_t* pFlexRule(int i) const { Assert(i >= 0 && i < numflexrules); return (mstudioflexrule_t*)(((byte*)this) + flexruleindex) + i; };
int numikchains;
int ikchainindex;
inline mstudioikchain_t* pIKChain(int i) const { Assert(i >= 0 && i < numikchains); return (mstudioikchain_t*)(((byte*)this) + ikchainindex) + i; };
int nummouths;
int mouthindex;
inline mstudiomouth_t* pMouth(int i) const { Assert(i >= 0 && i < nummouths); return (mstudiomouth_t*)(((byte*)this) + mouthindex) + i; };
int numlocalposeparameters;
int localposeparamindex;
inline mstudioposeparamdesc_t* pLocalPoseParameter(int i) const { Assert(i >= 0 && i < numlocalposeparameters); return (mstudioposeparamdesc_t*)(((byte*)this) + localposeparamindex) + i; };
int GetNumPoseParameters(void) const;
const mstudioposeparamdesc_t& pPoseParameter(int i);
int GetSharedPoseParameter(int iSequence, int iLocalPose) const;
int surfacepropindex;
inline char* const pszSurfaceProp(void) const { return ((char*)this) + surfacepropindex; }
int keyvalueindex;
int keyvaluesize;
inline const char* KeyValueText(void) const { return keyvaluesize != 0 ? ((char*)this) + keyvalueindex : NULL; }
int numlocalikautoplaylocks;
int localikautoplaylockindex;
inline mstudioiklock_t* pLocalIKAutoplayLock(int i) const { Assert(i >= 0 && i < numlocalikautoplaylocks); return (mstudioiklock_t*)(((byte*)this) + localikautoplaylockindex) + i; };
int GetNumIKAutoplayLocks(void) const;
const mstudioiklock_t& pIKAutoplayLock(int i);
int CountAutoplaySequences() const;
int CopyAutoplaySequences(unsigned short* pOut, int outCount) const;
int GetAutoplayList(unsigned short** pOut) const;
float mass;
int contents;
int numincludemodels;
int includemodelindex;
inline mstudiomodelgroup_t* pModelGroup(int i) const { Assert(i >= 0 && i < numincludemodels); return (mstudiomodelgroup_t*)(((byte*)this) + includemodelindex) + i; };
const studiohdr_t* FindModel(void** cache, char const* modelname) const;
mutable void* virtualModel;
virtualmodel_t* GetVirtualModel(void) const;
int szanimblocknameindex;
inline char* const pszAnimBlockName(void) const { return ((char*)this) + szanimblocknameindex; }
int numanimblocks;
int animblockindex;
inline mstudioanimblock_t* pAnimBlock(int i) const { Assert(i > 0 && i < numanimblocks); return (mstudioanimblock_t*)(((byte*)this) + animblockindex) + i; };
mutable void* animblockModel;
byte* GetAnimBlock(int i) const;
int bonetablebynameindex;
inline const byte* GetBoneTableSortedByName() const { return (byte*)this + bonetablebynameindex; }
void* pVertexBase;
void* pIndexBase;
byte constdirectionallightdot;
byte rootLOD;
byte numAllowedRootLODs;
byte unused[1];
int unused4;
int numflexcontrollerui;
int flexcontrolleruiindex;
mstudioflexcontrollerui_t* pFlexControllerUI(int i) const { Assert(i >= 0 && i < numflexcontrollerui); return (mstudioflexcontrollerui_t*)(((byte*)this) + flexcontrolleruiindex) + i; }
float flVertAnimFixedPointScale;
inline float VertAnimFixedPointScale() const { return (flags & STUDIOHDR_FLAGS_VERT_ANIM_FIXED_POINT_SCALE) ? flVertAnimFixedPointScale : 1.0f / 4096.0f; }
int unused3[1];
int studiohdr2index;
studiohdr2_t* pStudioHdr2() const { return (studiohdr2_t*)(((byte*)this) + studiohdr2index); }
int NumSrcBoneTransforms() const { return studiohdr2index ? pStudioHdr2()->numsrcbonetransform : 0; }
const mstudiosrcbonetransform_t* SrcBoneTransform(int i) const { Assert(i >= 0 && i < NumSrcBoneTransforms()); return (mstudiosrcbonetransform_t*)(((byte*)this) + pStudioHdr2()->srcbonetransformindex) + i; }
inline int IllumPositionAttachmentIndex() const { return studiohdr2index ? pStudioHdr2()->IllumPositionAttachmentIndex() : 0; }
inline float MaxEyeDeflection() const { return studiohdr2index ? pStudioHdr2()->MaxEyeDeflection() : 0.866f; }
inline mstudiolinearbone_t* pLinearBones() const { return studiohdr2index ? pStudioHdr2()->pLinearBones() : NULL; }
inline int BoneFlexDriverCount() const { return studiohdr2index ? pStudioHdr2()->m_nBoneFlexDriverCount : 0; }
inline const mstudioboneflexdriver_t* BoneFlexDriver(int i) const { Assert(i >= 0 && i < BoneFlexDriverCount()); return studiohdr2index ? pStudioHdr2()->pBoneFlexDriver(i) : NULL; }
int unused2[1];
studiohdr_t() {}
private:
studiohdr_t(const studiohdr_t& vOther);
friend struct virtualmodel_t;
};
class IDataCache;
class IMDLCache;
class CStudioHdr
{
public:
CStudioHdr(void);
CStudioHdr(const studiohdr_t* pStudioHdr, IMDLCache* mdlcache = NULL);
~CStudioHdr() { Term(); }
void Init(const studiohdr_t* pStudioHdr, IMDLCache* mdlcache = NULL);
void Term();
public:
inline bool IsVirtual(void) { return (m_pVModel != NULL); };
inline bool IsValid(void) { return (m_pStudioHdr != NULL); };
inline bool IsReadyForAccess(void) const { return (m_pStudioHdr != NULL); };
inline virtualmodel_t* GetVirtualModel(void) const { return m_pVModel; };
inline const studiohdr_t* GetRenderHdr(void) const { return m_pStudioHdr; };
const studiohdr_t* pSeqStudioHdr(int sequence);
const studiohdr_t* pAnimStudioHdr(int animation);
private:
mutable const studiohdr_t* m_pStudioHdr;
mutable virtualmodel_t* m_pVModel;
const virtualmodel_t* ResetVModel(const virtualmodel_t* pVModel) const;
const studiohdr_t* GroupStudioHdr(int group);
mutable CUtlVector< const studiohdr_t* > m_pStudioHdrCache;
mutable int m_nFrameUnlockCounter;
int* m_pFrameUnlockCounter;
CThreadFastMutex m_FrameUnlockCounterMutex;
public:
inline int numbones(void) const { return m_pStudioHdr->numbones; };
inline mstudiobone_t* pBone(int i) const { return m_pStudioHdr->pBone(i); };
int RemapAnimBone(int iAnim, int iLocalBone) const;
int RemapSeqBone(int iSequence, int iLocalBone) const;
bool SequencesAvailable() const;
int GetNumSeq(void) const;
mstudioanimdesc_t& pAnimdesc(int i);
mstudioseqdesc_t& pSeqdesc(int iSequence);
int iRelativeAnim(int baseseq, int relanim) const;
int iRelativeSeq(int baseseq, int relseq) const;
int GetSequenceActivity(int iSequence);
void SetSequenceActivity(int iSequence, int iActivity);
int GetActivityListVersion(void);
void SetActivityListVersion(int version);
int GetEventListVersion(void);
void SetEventListVersion(int version);
int GetNumAttachments(void) const;
const mstudioattachment_t& pAttachment(int i);
int GetAttachmentBone(int i);
void SetAttachmentBone(int iAttachment, int iBone);
int EntryNode(int iSequence);
int ExitNode(int iSequence);
char* pszNodeName(int iNode);
int GetTransition(int iFrom, int iTo) const;
int GetNumPoseParameters(void) const;
const mstudioposeparamdesc_t& pPoseParameter(int i);
int GetSharedPoseParameter(int iSequence, int iLocalPose) const;
int GetNumIKAutoplayLocks(void) const;
const mstudioiklock_t& pIKAutoplayLock(int i);
inline int CountAutoplaySequences() const { return m_pStudioHdr->CountAutoplaySequences(); };
inline int CopyAutoplaySequences(unsigned short* pOut, int outCount) const { return m_pStudioHdr->CopyAutoplaySequences(pOut, outCount); };
inline int GetAutoplayList(unsigned short** pOut) const { return m_pStudioHdr->GetAutoplayList(pOut); };
inline int GetNumBoneControllers(void) const { return m_pStudioHdr->numbonecontrollers; };
inline mstudiobonecontroller_t* pBonecontroller(int i) const { return m_pStudioHdr->pBonecontroller(i); };
inline int numikchains() const { return m_pStudioHdr->numikchains; };
inline int GetNumIKChains(void) const { return m_pStudioHdr->numikchains; };
inline mstudioikchain_t* pIKChain(int i) const { return m_pStudioHdr->pIKChain(i); };
inline int numflexrules() const { return m_pStudioHdr->numflexrules; };
inline mstudioflexrule_t* pFlexRule(int i) const { return m_pStudioHdr->pFlexRule(i); };
inline int numflexdesc() const { return m_pStudioHdr->numflexdesc; };
inline mstudioflexdesc_t* pFlexdesc(int i) const { return m_pStudioHdr->pFlexdesc(i); };
inline LocalFlexController_t numflexcontrollers() const { return (LocalFlexController_t)m_pStudioHdr->numflexcontrollers; };
inline mstudioflexcontroller_t* pFlexcontroller(LocalFlexController_t i) const { return m_pStudioHdr->pFlexcontroller(i); };
inline int numflexcontrollerui() const { return m_pStudioHdr->numflexcontrollerui; };
inline mstudioflexcontrollerui_t* pFlexcontrollerUI(int i) const { return m_pStudioHdr->pFlexControllerUI(i); };
inline const char* pszName() const { return m_pStudioHdr->pszName(); };
inline int numbonecontrollers() const { return m_pStudioHdr->numbonecontrollers; };
inline int numhitboxsets() const { return m_pStudioHdr->numhitboxsets; };
inline mstudiohitboxset_t* pHitboxSet(int i) const { return m_pStudioHdr->pHitboxSet(i); };
inline mstudiobbox_t* pHitbox(int i, int set) const { return m_pStudioHdr->pHitbox(i, set); };
inline int iHitboxCount(int set) const { return m_pStudioHdr->iHitboxCount(set); };
inline int numbodyparts() const { return m_pStudioHdr->numbodyparts; };
inline mstudiobodyparts_t* pBodypart(int i) const { return m_pStudioHdr->pBodypart(i); };
inline int numskinfamilies() const { return m_pStudioHdr->numskinfamilies; }
inline Vector eyeposition() const { return m_pStudioHdr->eyeposition; };
inline int flags() const { return m_pStudioHdr->flags; };
inline char* const pszSurfaceProp(void) const { return m_pStudioHdr->pszSurfaceProp(); };
inline float mass() const { return m_pStudioHdr->mass; };
inline int contents() const { return m_pStudioHdr->contents; }
inline const byte* GetBoneTableSortedByName() const { return m_pStudioHdr->GetBoneTableSortedByName(); };
inline Vector illumposition() const { return m_pStudioHdr->illumposition; };
inline Vector hull_min() const { return m_pStudioHdr->hull_min; };
inline Vector hull_max() const { return m_pStudioHdr->hull_max; };
inline Vector view_bbmin() const { return m_pStudioHdr->view_bbmin; };
inline Vector view_bbmax() const { return m_pStudioHdr->view_bbmax; };
inline int numtextures() const { return m_pStudioHdr->numtextures; };
inline int IllumPositionAttachmentIndex() const { return m_pStudioHdr->IllumPositionAttachmentIndex(); }
inline float MaxEyeDeflection() const { return m_pStudioHdr->MaxEyeDeflection(); }
inline mstudiolinearbone_t* pLinearBones() const { return m_pStudioHdr->pLinearBones(); }
inline int BoneFlexDriverCount() const { return m_pStudioHdr->BoneFlexDriverCount(); }
inline const mstudioboneflexdriver_t* BoneFlexDriver(int i) const { return m_pStudioHdr->BoneFlexDriver(i); }
inline float VertAnimFixedPointScale() const { return m_pStudioHdr->VertAnimFixedPointScale(); }
public:
int IsSequenceLooping(int iSequence);
float GetSequenceCycleRate(int iSequence);
void RunFlexRules(const float* src, float* dest);
public:
inline int boneFlags(int iBone) const { return m_boneFlags[iBone]; }
inline int boneParent(int iBone) const { return m_boneParent[iBone]; }
private:
CUtlVector< int > m_boneFlags;
CUtlVector< int > m_boneParent;
public:
class CActivityToSequenceMapping
{
public:
struct SequenceTuple
{
short seqnum;
short weight;
CUtlSymbol* pActivityModifiers;
int iNumActivityModifiers;
};
struct HashValueType
{
int activityIdx;
int startingIdx;
int count;
int totalWeight;
HashValueType(int _actIdx, int _stIdx, int _ct, int _tW) :
activityIdx(_actIdx), startingIdx(_stIdx), count(_ct), totalWeight(_tW) {}
HashValueType() : activityIdx(-1), startingIdx(-1), count(-1), totalWeight(-1)
{
AssertMsg(false, "Don't use default HashValueType()!");
}
class HashFuncs
{
public:
HashFuncs(int) {}
bool operator()(const HashValueType& lhs, const HashValueType& rhs) const
{
return lhs.activityIdx == rhs.activityIdx;
}
unsigned int operator()(const HashValueType& item) const
{
return HashInt(item.activityIdx);
}
};
};
typedef CUtlHash<HashValueType, HashValueType::HashFuncs, HashValueType::HashFuncs> ActivityToValueIdxHash;
CActivityToSequenceMapping(void)
: m_pSequenceTuples(NULL), m_iSequenceTuplesCount(0), m_ActToSeqHash(8, 0, 0), m_expectedPStudioHdr(NULL), m_expectedVModel(NULL)
#if STUDIO_SEQUENCE_ACTIVITY_LAZY_INITIALIZE
, m_bIsInitialized(false)
#endif
{};
~CActivityToSequenceMapping()
{
if (m_pSequenceTuples != NULL)
{
if (m_pSequenceTuples->pActivityModifiers != NULL)
{
delete[] m_pSequenceTuples->pActivityModifiers;
}
delete[] m_pSequenceTuples;
}
}
const SequenceTuple* GetSequences(int forActivity, int* outSequenceCount, int* outTotalWeight);
int NumSequencesForActivity(int forActivity);
#if STUDIO_SEQUENCE_ACTIVITY_LAZY_INITIALIZE
inline bool IsInitialized(void) { return m_bIsInitialized; }
#endif
private:
void Initialize(CStudioHdr* pstudiohdr);
void Reinitialize(CStudioHdr* pstudiohdr);
int SelectWeightedSequence(CStudioHdr* pstudiohdr, int activity, int curSequence);
int SelectWeightedSequenceFromModifiers(CStudioHdr* pstudiohdr, int activity, CUtlSymbol* pActivityModifiers, int iModifierCount);
SequenceTuple* m_pSequenceTuples;
unsigned int m_iSequenceTuplesCount;
#if STUDIO_SEQUENCE_ACTIVITY_LAZY_INITIALIZE
bool m_bIsInitialized;
#endif
ActivityToValueIdxHash m_ActToSeqHash;
const void* m_expectedPStudioHdr;
const void* m_expectedVModel;
bool ValidateAgainst(const CStudioHdr* RESTRICT pstudiohdr);
void SetValidationPair(const CStudioHdr* RESTRICT pstudiohdr);
friend class CStudioHdr;
};
CActivityToSequenceMapping m_ActivityToSequence;
inline int SelectWeightedSequence(int activity, int curSequence)
{
#if STUDIO_SEQUENCE_ACTIVITY_LAZY_INITIALIZE
if (!m_ActivityToSequence.IsInitialized())
{
m_ActivityToSequence.Initialize(this);
}
#endif
return m_ActivityToSequence.SelectWeightedSequence(this, activity, curSequence);
}
inline int SelectWeightedSequenceFromModifiers(int activity, CUtlSymbol* pActivityModifiers, int iModifierCount)
{
#if STUDIO_SEQUENCE_ACTIVITY_LAZY_INITIALIZE
if (!m_ActivityToSequence.IsInitialized())
{
m_ActivityToSequence.Initialize(this);
}
#endif
return m_ActivityToSequence.SelectWeightedSequenceFromModifiers(this, activity, pActivityModifiers, iModifierCount);
}
inline bool HaveSequenceForActivity(int activity)
{
#if STUDIO_SEQUENCE_ACTIVITY_LAZY_INITIALIZE
if (!m_ActivityToSequence.IsInitialized())
{
m_ActivityToSequence.Initialize(this);
}
#endif
return (m_ActivityToSequence.NumSequencesForActivity(activity) > 0);
}
inline void ReinitializeSequenceMapping(void)
{
m_ActivityToSequence.Reinitialize(this);
}
#ifdef STUDIO_ENABLE_PERF_COUNTERS
public:
inline void ClearPerfCounters(void)
{
m_nPerfAnimatedBones = 0;
m_nPerfUsedBones = 0;
m_nPerfAnimationLayers = 0;
};
mutable int m_nPerfAnimatedBones;
mutable int m_nPerfUsedBones;
mutable int m_nPerfAnimationLayers;
#endif
};
struct flexweight_t
{
DECLARE_BYTESWAP_DATADESC();
int key;
float weight;
float influence;
};
struct flexsetting_t
{
DECLARE_BYTESWAP_DATADESC();
int nameindex;
inline char* pszName(void) const
{
return (char*)(((byte*)this) + nameindex);
}
int obsolete1;
int numsettings;
int index;
int obsolete2;
int settingindex;
inline int psetting(byte* base, int i, flexweight_t** weights) const;
};
struct flexsettinghdr_t
{
DECLARE_BYTESWAP_DATADESC();
int id;
int version;
inline const char* pszName(void) const { return name; }
char name[64];
int length;
int numflexsettings;
int flexsettingindex;
inline flexsetting_t* pSetting(int i) const { return (flexsetting_t*)(((byte*)this) + flexsettingindex) + i; };
int nameindex;
int numindexes;
int indexindex;
inline flexsetting_t* pIndexedSetting(int index) const
{
if (index < 0 || index >= numindexes)
{
return NULL;
}
int i = *((int*)(((byte*)this) + indexindex) + index);
if (i == -1)
{
return NULL;
}
return pSetting(i);
}
int numkeys;
int keynameindex;
inline char* pLocalName(int i) const { return (char*)(((byte*)this) + *((int*)(((byte*)this) + keynameindex) + i)); };
int keymappingindex;
inline int* pLocalToGlobal(int i) const { return (int*)(((byte*)this) + keymappingindex) + i; };
inline int LocalToGlobal(int i) const { return *pLocalToGlobal(i); };
};
inline int flexsetting_t::psetting(byte* base, int i, flexweight_t** weights) const
{
*weights = (flexweight_t*)(((byte*)this) + settingindex) + i;
return numsettings;
};
inline int mstudioflexcontrollerui_t::controllerIndex(const CStudioHdr& cStudioHdr) const
{
return !stereo ? pController() - cStudioHdr.pFlexcontroller((LocalFlexController_t)0) : -1;
}
inline int mstudioflexcontrollerui_t::rightIndex(const CStudioHdr& cStudioHdr) const
{
return stereo ? pRightController() - cStudioHdr.pFlexcontroller((LocalFlexController_t)0) : -1;
}
inline int mstudioflexcontrollerui_t::leftIndex(const CStudioHdr& cStudioHdr) const
{
return stereo ? pLeftController() - cStudioHdr.pFlexcontroller((LocalFlexController_t)0) : -1;
}
inline int mstudioflexcontrollerui_t::nWayValueIndex(const CStudioHdr& cStudioHdr) const
{
return remaptype == FLEXCONTROLLER_REMAP_NWAY ? pNWayValueController() - cStudioHdr.pFlexcontroller((LocalFlexController_t)0) : -1;
}
inline const mstudioflexcontroller_t* mstudioflexcontrollerui_t::pController(int index) const
{
if (index < 0 || index > Count())
return NULL;
if (remaptype == FLEXCONTROLLER_REMAP_NWAY)
{
if (stereo)
return (mstudioflexcontroller_t*)((char*)this) + *(&szindex0 + index);
if (index == 0)
return pController();
if (index == 1)
return pNWayValueController();
return NULL;
}
if (index > 1)
return NULL;
if (stereo)
return (mstudioflexcontroller_t*)((char*)this) + *(&szindex0 + index);
if (index > 0)
return NULL;
return pController();
}
#define STUDIO_CONST 1
#define STUDIO_FETCH1 2
#define STUDIO_FETCH2 3
#define STUDIO_ADD 4
#define STUDIO_SUB 5
#define STUDIO_MUL 6
#define STUDIO_DIV 7
#define STUDIO_NEG 8
#define STUDIO_EXP 9
#define STUDIO_OPEN 10
#define STUDIO_CLOSE 11
#define STUDIO_COMMA 12
#define STUDIO_MAX 13
#define STUDIO_MIN 14
#define STUDIO_2WAY_0 15
#define STUDIO_2WAY_1 16
#define STUDIO_NWAY 17
#define STUDIO_COMBO 18
#define STUDIO_DOMINATE 19
#define STUDIO_DME_LOWER_EYELID 20
#define STUDIO_DME_UPPER_EYELID 21
#define STUDIO_X 0x00000001
#define STUDIO_Y 0x00000002
#define STUDIO_Z 0x00000004
#define STUDIO_XR 0x00000008
#define STUDIO_YR 0x00000010
#define STUDIO_ZR 0x00000020
#define STUDIO_LX 0x00000040
#define STUDIO_LY 0x00000080
#define STUDIO_LZ 0x00000100
#define STUDIO_LXR 0x00000200
#define STUDIO_LYR 0x00000400
#define STUDIO_LZR 0x00000800
#define STUDIO_LINEAR 0x00001000
#define STUDIO_TYPES 0x0003FFFF
#define STUDIO_RLOOP 0x00040000
#define STUDIO_LOOPING 0x0001
#define STUDIO_SNAP 0x0002
#define STUDIO_DELTA 0x0004
#define STUDIO_AUTOPLAY 0x0008
#define STUDIO_POST 0x0010
#define STUDIO_ALLZEROS 0x0020
#define STUDIO_CYCLEPOSE 0x0080
#define STUDIO_REALTIME 0x0100
#define STUDIO_LOCAL 0x0200
#define STUDIO_HIDDEN 0x0400
#define STUDIO_OVERRIDE 0x0800
#define STUDIO_ACTIVITY 0x1000
#define STUDIO_EVENT 0x2000
#define STUDIO_WORLD 0x4000
#define STUDIO_AL_POST 0x0010
#define STUDIO_AL_SPLINE 0x0040
#define STUDIO_AL_XFADE 0x0080
#define STUDIO_AL_NOBLEND 0x0200
#define STUDIO_AL_LOCAL 0x1000
#define STUDIO_AL_POSE 0x4000
inline bool Studio_ConvertStudioHdrToNewVersion(studiohdr_t* pStudioHdr)
{
COMPILE_TIME_ASSERT(STUDIO_VERSION == 48);
int version = pStudioHdr->version;
if (version == STUDIO_VERSION)
return true;
bool bResult = true;
if (version < 46)
{
for (int i = 0; i < pStudioHdr->numlocalanim; i++)
{
mstudioanimdesc_t* pAnim = (mstudioanimdesc_t*)pStudioHdr->pLocalAnimdesc(i);
if (pAnim->sectionframes != 0)
{
memset(&(pAnim->numframes), 0, (byte*)(pAnim + 1) - (byte*)&(pAnim->numframes));
pAnim->numframes = 1;
pAnim->animblock = -1;
bResult = false;
}
}
}
if (version < 47)
{
if (pStudioHdr->unused4 != 0)
{
pStudioHdr->unused4 = 0;
bResult = false;
}
for (int i = 0; i < pStudioHdr->numlocalanim; i++)
{
mstudioanimdesc_t* pAnim = (mstudioanimdesc_t*)pStudioHdr->pLocalAnimdesc(i);
pAnim->zeroframeindex = 0;
pAnim->zeroframespan = 0;
}
}
else if (version == 47)
{
for (int i = 0; i < pStudioHdr->numlocalanim; i++)
{
mstudioanimdesc_t* pAnim = (mstudioanimdesc_t*)pStudioHdr->pLocalAnimdesc(i);
if (pAnim->zeroframeindex != 0)
{
pAnim->zeroframeindex = 0;
pAnim->zeroframespan = 0;
bResult = false;
}
}
}
pStudioHdr->version = STUDIO_VERSION;
return bResult;
}
inline void Studio_SetRootLOD(studiohdr_t* pStudioHdr, int rootLOD)
{
if (pStudioHdr->numAllowedRootLODs > 0 &&
rootLOD >= pStudioHdr->numAllowedRootLODs)
{
rootLOD = pStudioHdr->numAllowedRootLODs - 1;
}
Assert(rootLOD >= 0 && rootLOD < MAX_NUM_LODS);
Clamp(rootLOD, 0, MAX_NUM_LODS - 1);
int vertexindex = 0;
int tangentsindex = 0;
int bodyPartID;
for (bodyPartID = 0; bodyPartID < pStudioHdr->numbodyparts; bodyPartID++)
{
mstudiobodyparts_t* pBodyPart = pStudioHdr->pBodypart(bodyPartID);
int modelID;
for (modelID = 0; modelID < pBodyPart->nummodels; modelID++)
{
mstudiomodel_t* pModel = pBodyPart->pModel(modelID);
int totalMeshVertexes = 0;
int meshID;
for (meshID = 0; meshID < pModel->nummeshes; meshID++)
{
mstudiomesh_t* pMesh = pModel->pMesh(meshID);
pMesh->numvertices = pMesh->vertexdata.numLODVertexes[rootLOD];
pMesh->vertexoffset = totalMeshVertexes;
totalMeshVertexes += pMesh->numvertices;
}
pModel->numvertices = totalMeshVertexes;
pModel->vertexindex = vertexindex;
pModel->tangentsindex = tangentsindex;
vertexindex += totalMeshVertexes * sizeof(mstudiovertex_t);
tangentsindex += totalMeshVertexes * sizeof(Vector4D);
}
}
pStudioHdr->rootLOD = rootLOD;
}
inline int Studio_VertexDataSize(const vertexFileHeader_t* pVvdHdr, int rootLOD, bool bNeedsTangentS)
{
int numVertexes = pVvdHdr->numLODVertexes[rootLOD] + 1;
int dataLength = pVvdHdr->vertexDataStart + numVertexes * sizeof(mstudiovertex_t);
if (bNeedsTangentS)
{
dataLength += numVertexes * sizeof(Vector4D);
}
return dataLength;
}
inline int Studio_LoadVertexes(const vertexFileHeader_t* pTempVvdHdr, vertexFileHeader_t* pNewVvdHdr, int rootLOD, bool bNeedsTangentS)
{
int i;
int target;
int numVertexes;
vertexFileFixup_t* pFixupTable;
numVertexes = pTempVvdHdr->numLODVertexes[rootLOD];
memcpy((void*)pNewVvdHdr, (void*)pTempVvdHdr, pTempVvdHdr->vertexDataStart);
for (i = 0; i < rootLOD; i++)
{
pNewVvdHdr->numLODVertexes[i] = pNewVvdHdr->numLODVertexes[rootLOD];
}
if (bNeedsTangentS)
{
pNewVvdHdr->tangentDataStart = pNewVvdHdr->vertexDataStart + numVertexes * sizeof(mstudiovertex_t);
}
else
{
pNewVvdHdr->tangentDataStart = 0;
}
if (!pNewVvdHdr->numFixups)
{
memcpy(
(byte*)pNewVvdHdr + pNewVvdHdr->vertexDataStart,
(byte*)pTempVvdHdr + pTempVvdHdr->vertexDataStart,
numVertexes * sizeof(mstudiovertex_t));
if (bNeedsTangentS)
{
memcpy(
(byte*)pNewVvdHdr + pNewVvdHdr->tangentDataStart,
(byte*)pTempVvdHdr + pTempVvdHdr->tangentDataStart,
numVertexes * sizeof(Vector4D));
}
return numVertexes;
}
target = 0;
pFixupTable = (vertexFileFixup_t*)((byte*)pTempVvdHdr + pTempVvdHdr->fixupTableStart);
for (i = 0; i < pTempVvdHdr->numFixups; i++)
{
if (pFixupTable[i].lod < rootLOD)
{
continue;
}
memcpy(
(mstudiovertex_t*)((byte*)pNewVvdHdr + pNewVvdHdr->vertexDataStart) + target,
(mstudiovertex_t*)((byte*)pTempVvdHdr + pTempVvdHdr->vertexDataStart) + pFixupTable[i].sourceVertexID,
pFixupTable[i].numVertexes * sizeof(mstudiovertex_t));
if (bNeedsTangentS)
{
memcpy(
(Vector4D*)((byte*)pNewVvdHdr + pNewVvdHdr->tangentDataStart) + target,
(Vector4D*)((byte*)pTempVvdHdr + pTempVvdHdr->tangentDataStart) + pFixupTable[i].sourceVertexID,
pFixupTable[i].numVertexes * sizeof(Vector4D));
}
target += pFixupTable[i].numVertexes;
}
pNewVvdHdr->numFixups = 0;
return target;
}
#endif