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103 lines
2.1 KiB
C++
103 lines
2.1 KiB
C++
#ifndef CONTROLS_H
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#define CONTROLS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "VGUI.h"
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#include "IPanel.h"
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#include "IKeyValuesSystem.h"
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#include "interface.h"
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#include "MouseCode.h"
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#include "KeyCode.h"
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#include "tier3.h"
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namespace vgui
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{
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bool VGui_InitInterfacesList(const char* moduleName, CreateInterfaceFn* factoryList, int numFactories);
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const char* GetControlsModuleName();
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class IPanel;
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class IInput;
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class ISchemeManager;
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class ISurface;
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class ISystem;
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class IVGui;
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class AnalogBar;
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class AnimatingImagePanel;
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class AnimationController;
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class BuildModeDialog;
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class Button;
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class CheckButton;
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class CheckButtonList;
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class CircularProgressBar;
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template< class T >class CvarToggleCheckButton;
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class ComboBox;
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class DirectorySelectDialog;
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class Divider;
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class EditablePanel;
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class FileOpenDialog;
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class Frame;
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class GraphPanel;
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class HTML;
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class ImagePanel;
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class Label;
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class ListPanel;
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class ListViewPanel;
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class Menu;
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class MenuBar;
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class MenuButton;
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class MenuItem;
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class MessageBox;
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class Panel;
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class PanelListPanel;
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class ProgressBar;
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class ProgressBox;
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class PropertyDialog;
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class PropertyPage;
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class PropertySheet;
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class QueryBox;
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class RadioButton;
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class RichText;
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class ScalableImagePanel;
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class ScrollBar;
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class ScrollBarSlider;
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class SectionedListPanel;
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class Slider;
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class Splitter;
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class TextEntry;
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class ToggleButton;
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class BaseTooltip;
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class TextTooltip;
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class TreeView;
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class CTreeViewListControl;
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class URLLabel;
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class WizardPanel;
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class WizardSubPanel;
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class BuildGroup;
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class FocusNavGroup;
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class IBorder;
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class IImage;
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class Image;
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class ImageList;
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class TextImage;
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}
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#define VGUI_HOTKEYS_ENABLED
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#define USING_BUILD_FACTORY( className ) \
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extern className *g_##className##LinkerHack; \
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className *g_##className##PullInModule = g_##className##LinkerHack;
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#define USING_BUILD_FACTORY_ALIAS( className, factoryName ) \
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extern className *g_##factoryName##LinkerHack; \
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className *g_##factoryName##PullInModule = g_##factoryName##LinkerHack;
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#endif |