Seaside/SpyCustom/IMesh.h
2021-06-16 16:10:20 +03:00

3353 lines
88 KiB
C++

#ifndef IMESH_H
#define IMESH_H
#ifdef _WIN32
#pragma once
#endif
#include "interface.h"
#include "imaterial.h"
#include <float.h>
#include <string.h>
#include "dbg.h"
#include "meshutils.h"
#include "imaterialsystem.h"
#ifdef OSX
#endif
class IMaterial;
class CMeshBuilder;
class IMaterialVar;
typedef uint64 VertexFormat_t;
struct ShaderStencilState_t;
#ifdef _DEBUG
#endif
enum
{
VERTEX_MAX_TEXTURE_COORDINATES = 8,
BONE_MATRIX_INDEX_INVALID = 255
};
enum
{
INDEX_BUFFER_SIZE = 32768,
DYNAMIC_VERTEX_BUFFER_MEMORY = (1024 + 512) * 1024,
DYNAMIC_VERTEX_BUFFER_MEMORY_SMALL = 384 * 1024,
};
enum WriteCombineOrdering_t
{
MB_FIELD_NONE = -1,
MB_FIELD_POSITION = 0,
MB_FIELD_BONE_WEIGHTS,
MB_FIELD_BONE_INDEX,
MB_FIELD_NORMAL,
MB_FIELD_COLOR,
MB_FIELD_SPECULAR,
MB_FIELD_TEXCOORD_FIRST,
MB_FIELD_TEXCOORD_LAST = MB_FIELD_TEXCOORD_FIRST + VERTEX_MAX_TEXTURE_COORDINATES - 1,
MB_FIELD_TANGENT_S,
MB_FIELD_TANGENT_T,
MB_FIELD_USERDATA,
};
#define MB_FIELD_TEXCOORD( nStage ) ( MB_FIELD_TEXCOORD_FIRST + ( nStage ) )
struct VertexDesc_t
{
int m_VertexSize_Position;
int m_VertexSize_BoneWeight;
int m_VertexSize_BoneMatrixIndex;
int m_VertexSize_Normal;
int m_VertexSize_Color;
int m_VertexSize_Specular;
int m_VertexSize_TexCoord[VERTEX_MAX_TEXTURE_COORDINATES];
int m_VertexSize_TangentS;
int m_VertexSize_TangentT;
int m_VertexSize_Wrinkle;
int m_VertexSize_UserData;
int m_ActualVertexSize;
VertexCompressionType_t m_CompressionType;
int m_NumBoneWeights;
float* m_pPosition;
float* m_pBoneWeight;
#ifndef NEW_SKINNING
unsigned char* m_pBoneMatrixIndex;
#else
float* m_pBoneMatrixIndex;
#endif
float* m_pNormal;
unsigned char* m_pColor;
unsigned char* m_pSpecular;
float* m_pTexCoord[VERTEX_MAX_TEXTURE_COORDINATES];
float* m_pTangentS;
float* m_pTangentT;
float* m_pWrinkle;
float* m_pUserData;
int m_nFirstVertex;
unsigned int m_nOffset;
#ifdef DEBUG_WRITE_COMBINE
int m_nLastWrittenField;
unsigned char* m_pLastWrittenAddress;
#endif
};
struct IndexDesc_t
{
unsigned short* m_pIndices;
unsigned int m_nOffset;
unsigned int m_nFirstIndex;
unsigned int m_nIndexSize;
};
struct MeshDesc_t : public VertexDesc_t, public IndexDesc_t
{
};
struct ModelVertexDX8_t
{
Vector m_vecPosition;
Vector m_vecNormal;
Vector2D m_vecTexCoord;
Vector4D m_vecUserData;
};
struct QuadTessVertex_t
{
Vector4D m_vTangent;
Vector4D m_vUV01;
Vector4D m_vUV23;
};
struct MeshBoneRemap_t
{
DECLARE_BYTESWAP_DATADESC();
int m_nActualBoneIndex;
int m_nSrcBoneIndex;
};
struct MeshInstanceData_t
{
int m_nIndexOffset;
int m_nIndexCount;
int m_nBoneCount;
MeshBoneRemap_t* m_pBoneRemap;
matrix3x4_t* m_pPoseToWorld;
const ITexture* m_pEnvCubemap;
MaterialLightingState_t* m_pLightingState;
MaterialPrimitiveType_t m_nPrimType;
const IVertexBuffer* m_pVertexBuffer;
int m_nVertexOffsetInBytes;
const IIndexBuffer* m_pIndexBuffer;
const IVertexBuffer* m_pColorBuffer;
int m_nColorVertexOffsetInBytes;
ShaderStencilState_t* m_pStencilState;
Vector4D m_DiffuseModulation;
};
struct MeshBuffersAllocationSettings_t
{
uint32 m_uiIbUsageFlags;
};
inline float* OffsetFloatPointer(float* pBufferPointer, int nVertexCount, int vertexSize)
{
return reinterpret_cast<float*>(
reinterpret_cast<unsigned char*>(pBufferPointer) +
nVertexCount * vertexSize);
}
inline const float* OffsetFloatPointer(const float* pBufferPointer, int nVertexCount, int vertexSize)
{
return reinterpret_cast<const float*>(
reinterpret_cast<unsigned char const*>(pBufferPointer) +
nVertexCount * vertexSize);
}
inline void IncrementFloatPointer(float*& pBufferPointer, int vertexSize)
{
pBufferPointer = reinterpret_cast<float*>(reinterpret_cast<unsigned char*>(pBufferPointer) + vertexSize);
}
class CPrimList
{
public:
CPrimList();
CPrimList(int nFirstIndex, int nIndexCount);
int m_FirstIndex;
int m_NumIndices;
};
inline CPrimList::CPrimList()
{
}
inline CPrimList::CPrimList(int nFirstIndex, int nIndexCount)
{
m_FirstIndex = nFirstIndex;
m_NumIndices = nIndexCount;
}
abstract_class IVertexBuffer
{
public:
virtual int VertexCount() const = 0;
virtual VertexFormat_t GetVertexFormat() const = 0;
virtual bool IsDynamic() const = 0;
virtual void BeginCastBuffer(VertexFormat_t format) = 0;
virtual void EndCastBuffer() = 0;
virtual int GetRoomRemaining() const = 0;
virtual bool Lock(int nVertexCount, bool bAppend, VertexDesc_t& desc) = 0;
virtual void Unlock(int nVertexCount, VertexDesc_t& desc) = 0;
virtual void Spew(int nVertexCount, const VertexDesc_t& desc) = 0;
virtual void ValidateData(int nVertexCount, const VertexDesc_t& desc) = 0;
};
abstract_class IIndexBuffer
{
public:
virtual int IndexCount() const = 0;
virtual MaterialIndexFormat_t IndexFormat() const = 0;
virtual bool IsDynamic() const = 0;
virtual void BeginCastBuffer(MaterialIndexFormat_t format) = 0;
virtual void EndCastBuffer() = 0;
virtual int GetRoomRemaining() const = 0;
virtual bool Lock(int nMaxIndexCount, bool bAppend, IndexDesc_t& desc) = 0;
virtual void Unlock(int nWrittenIndexCount, IndexDesc_t& desc) = 0;
virtual void ModifyBegin(bool bReadOnly, int nFirstIndex, int nIndexCount, IndexDesc_t& desc) = 0;
virtual void ModifyEnd(IndexDesc_t& desc) = 0;
virtual void Spew(int nIndexCount, const IndexDesc_t& desc) = 0;
virtual void ValidateData(int nIndexCount, const IndexDesc_t& desc) = 0;
virtual IMesh* GetMesh() = 0;
};
abstract_class ICachedPerFrameMeshData
{
public:
virtual void Free() = 0;
};
abstract_class IMesh : public IVertexBuffer, public IIndexBuffer
{
public:
virtual void SetPrimitiveType(MaterialPrimitiveType_t type) = 0;
virtual void Draw(int firstIndex = -1, int numIndices = 0) = 0;
virtual void SetColorMesh(IMesh* pColorMesh, int nVertexOffset) = 0;
virtual void Draw(CPrimList* pLists, int nLists) = 0;
virtual void CopyToMeshBuilder(
int iStartVert,
int nVerts,
int iStartIndex,
int nIndices,
int indexOffset,
CMeshBuilder& builder) = 0;
virtual void Spew(int numVerts, int numIndices, const MeshDesc_t& desc) = 0;
virtual void ValidateData(int numVerts, int numIndices, const MeshDesc_t& desc) = 0;
virtual void LockMesh(int numVerts, int numIndices, MeshDesc_t& desc, MeshBuffersAllocationSettings_t* pSettings) = 0;
virtual void ModifyBegin(int firstVertex, int numVerts, int firstIndex, int numIndices, MeshDesc_t& desc) = 0;
virtual void ModifyEnd(MeshDesc_t& desc) = 0;
virtual void UnlockMesh(int numVerts, int numIndices, MeshDesc_t& desc) = 0;
virtual void ModifyBeginEx(bool bReadOnly, int firstVertex, int numVerts, int firstIndex, int numIndices, MeshDesc_t& desc) = 0;
virtual void SetFlexMesh(IMesh* pMesh, int nVertexOffset) = 0;
virtual void DisableFlexMesh() = 0;
virtual void MarkAsDrawn() = 0;
virtual void DrawModulated(const Vector4D& vecDiffuseModulation, int firstIndex = -1, int numIndices = 0) = 0;
virtual unsigned int ComputeMemoryUsed() = 0;
virtual void* AccessRawHardwareDataStream(uint8 nRawStreamIndex, uint32 numBytes, uint32 uiFlags, void* pvContext) = 0;
virtual ICachedPerFrameMeshData* GetCachedPerFrameMeshData() = 0;
virtual void ReconstructFromCachedPerFrameMeshData(ICachedPerFrameMeshData* pData) = 0;
};
#include "meshreader.h"
#define INVALID_BUFFER_OFFSET 0xFFFFFFFFUL
#define VTX_HAVEPOS 1
#define VTX_HAVENORMAL 2
#define VTX_HAVECOLOR 4
#define VTX_HAVEALL ( VTX_HAVEPOS | VTX_HAVENORMAL | VTX_HAVECOLOR )
class CVertexBuilder : private VertexDesc_t
{
public:
CVertexBuilder();
CVertexBuilder(IVertexBuffer* pVertexBuffer, VertexFormat_t fmt = 0);
~CVertexBuilder();
bool Lock(int nMaxIndexCount, bool bAppend = false);
void Unlock();
void SpewData();
int GetRoomRemaining() const;
void Bind(IMatRenderContext* pContext, int nStreamID, VertexFormat_t usage = 0);
int Offset() const;
void SetCompressionType(VertexCompressionType_t compressionType);
void ValidateCompressionType();
void Begin(IVertexBuffer* pVertexBuffer, int nVertexCount, int* nFirstVertex);
void Begin(IVertexBuffer* pVertexBuffer, int nVertexCount);
void End(bool bSpewData = false);
void BeginModify(IVertexBuffer* pVertexBuffer, int nFirstVertex = 0, int nVertexCount = -1);
void EndModify(bool bSpewData = false);
int VertexCount() const;
int TotalVertexCount() const;
void Reset();
int VertexSize() { return m_ActualVertexSize; }
int TextureCoordinateSize(int nTexCoordNumber) { return m_VertexSize_TexCoord[nTexCoordNumber]; }
void* BaseVertexData();
void SelectVertex(int idx);
void AdvanceVertex(void);
template<int nFlags, int nNumTexCoords> void AdvanceVertexF(void);
void AdvanceVertices(int nVerts);
int GetCurrentVertex() const;
int GetFirstVertex() const;
const float* Position() const;
const float* Normal() const;
unsigned int Color() const;
unsigned char* Specular() const;
const float* TexCoord(int stage) const;
const float* TangentS() const;
const float* TangentT() const;
const float* BoneWeight() const;
float Wrinkle() const;
int NumBoneWeights() const;
#ifndef NEW_SKINNING
unsigned char* BoneMatrix() const;
#else
float* BoneMatrix() const;
#endif
void Position3f(float x, float y, float z);
void Position3fv(const float* v);
void Normal3f(float nx, float ny, float nz);
void Normal3fv(const float* n);
void NormalDelta3fv(const float* n);
void NormalDelta3f(float nx, float ny, float nz);
template <VertexCompressionType_t T> void CompressedNormal3f(float nx, float ny, float nz);
template <VertexCompressionType_t T> void CompressedNormal3fv(const float* n);
void Color3f(float r, float g, float b);
void Color3fv(const float* rgb);
void Color4f(float r, float g, float b, float a);
void Color4fv(const float* rgba);
void Color3ub(unsigned char r, unsigned char g, unsigned char b);
void Color3ubv(unsigned char const* rgb);
void Color4ub(unsigned char r, unsigned char g, unsigned char b, unsigned char a);
void Color4ubv(unsigned char const* rgba);
void Color4Packed(int packedColor);
int PackColor4(unsigned char r, unsigned char g, unsigned char b, unsigned char a);
void Specular3f(float r, float g, float b);
void Specular3fv(const float* rgb);
void Specular4f(float r, float g, float b, float a);
void Specular4fv(const float* rgba);
void Specular3ub(unsigned char r, unsigned char g, unsigned char b);
void Specular3ubv(unsigned char const* c);
void Specular4ub(unsigned char r, unsigned char g, unsigned char b, unsigned char a);
void Specular4ubv(unsigned char const* c);
void TexCoord1f(int stage, float s);
void TexCoord2f(int stage, float s, float t);
void TexCoord2fv(int stage, const float* st);
void TexCoord3f(int stage, float s, float t, float u);
void TexCoord3fv(int stage, const float* stu);
void TexCoord4f(int stage, float s, float t, float u, float w);
void TexCoord4fv(int stage, const float* stuv);
void TexCoordSubRect2f(int stage, float s, float t, float offsetS, float offsetT, float scaleS, float scaleT);
void TexCoordSubRect2fv(int stage, const float* st, const float* offset, const float* scale);
void TangentS3f(float sx, float sy, float sz);
void TangentS3fv(const float* s);
void TangentT3f(float tx, float ty, float tz);
void TangentT3fv(const float* t);
void Wrinkle1f(float flWrinkle);
void BoneWeight(int idx, float weight);
void BoneWeights2(float weight1, float weight2);
template <VertexCompressionType_t T> void CompressedBoneWeight3fv(const float* pWeights);
void BoneMatrix(int idx, int matrixIndex);
void BoneMatrices4(int matrixIdx0, int matrixIdx1, int matrixIdx2, int matrixIdx3);
void UserData(const float* pData);
template <VertexCompressionType_t T> void CompressedUserData(const float* pData);
void FastVertex(const ModelVertexDX8_t& vertex);
void FastVertexSSE(const ModelVertexDX8_t& vertex);
void FastQuadVertexSSE(const QuadTessVertex_t& vertex);
void FastAdvanceNVertices(int n);
#if defined( _X360 )
void VertexDX8ToX360(const ModelVertexDX8_t& vertex);
#endif
void AttachBegin(IMesh* pMesh, int nMaxVertexCount, const MeshDesc_t& desc);
void AttachEnd();
void AttachBeginModify(IMesh* pMesh, int nFirstVertex, int nVertexCount, const MeshDesc_t& desc);
void AttachEndModify();
private:
IVertexBuffer* m_pVertexBuffer;
bool m_bModify;
int m_nMaxVertexCount;
int m_nVertexCount;
mutable int m_nCurrentVertex;
mutable float* m_pCurrPosition;
mutable float* m_pCurrNormal;
mutable unsigned char* m_pCurrColor;
mutable float* m_pCurrTexCoord[VERTEX_MAX_TEXTURE_COORDINATES];
int m_nTotalVertexCount;
unsigned int m_nBufferOffset;
unsigned int m_nBufferFirstVertex;
#if ( COMPRESSED_NORMALS_TYPE == COMPRESSED_NORMALS_COMBINEDTANGENTS_UBYTE4 )
bool m_bWrittenNormal : 1;
bool m_bWrittenUserData : 1;
#endif
friend class CMeshBuilder;
};
inline CVertexBuilder::CVertexBuilder()
{
m_pVertexBuffer = NULL;
m_nBufferOffset = INVALID_BUFFER_OFFSET;
m_nBufferFirstVertex = 0;
m_nVertexCount = 0;
m_nCurrentVertex = 0;
m_nMaxVertexCount = 0;
m_nTotalVertexCount = 0;
m_CompressionType = VERTEX_COMPRESSION_INVALID;
#ifdef _DEBUG
m_pCurrPosition = NULL;
m_pCurrNormal = NULL;
m_pCurrColor = NULL;
memset(m_pCurrTexCoord, 0, sizeof(m_pCurrTexCoord));
m_bModify = false;
#endif
}
inline CVertexBuilder::CVertexBuilder(IVertexBuffer* pVertexBuffer, VertexFormat_t fmt)
{
m_pVertexBuffer = pVertexBuffer;
m_nBufferOffset = INVALID_BUFFER_OFFSET;
m_nBufferFirstVertex = 0;
m_nVertexCount = 0;
m_nCurrentVertex = 0;
m_nMaxVertexCount = 0;
m_nTotalVertexCount = 0;
m_CompressionType = VERTEX_COMPRESSION_INVALID;
if (m_pVertexBuffer->IsDynamic())
{
m_pVertexBuffer->BeginCastBuffer(fmt);
}
else
{
Assert(m_pVertexBuffer->GetVertexFormat() == fmt);
}
#ifdef _DEBUG
m_pCurrPosition = NULL;
m_pCurrNormal = NULL;
m_pCurrColor = NULL;
memset(m_pCurrTexCoord, 0, sizeof(m_pCurrTexCoord));
m_bModify = false;
#endif
}
inline CVertexBuilder::~CVertexBuilder()
{
if (m_pVertexBuffer && m_pVertexBuffer->IsDynamic())
{
m_pVertexBuffer->EndCastBuffer();
}
}
inline bool CVertexBuilder::Lock(int nMaxVertexCount, bool bAppend)
{
Assert(m_pVertexBuffer);
m_bModify = false;
m_nMaxVertexCount = nMaxVertexCount;
bool bFirstLock = (m_nBufferOffset == INVALID_BUFFER_OFFSET);
if (bFirstLock)
{
bAppend = false;
}
if (!bAppend)
{
m_nTotalVertexCount = 0;
}
if (!m_pVertexBuffer->Lock(m_nMaxVertexCount, bAppend, *this))
{
m_nMaxVertexCount = 0;
return false;
}
Reset();
if (bFirstLock)
{
m_nBufferOffset = m_nOffset;
m_nBufferFirstVertex = m_nFirstVertex;
}
return true;
}
inline void CVertexBuilder::Unlock()
{
Assert(!m_bModify && m_pVertexBuffer);
#ifdef _DEBUG
m_pVertexBuffer->ValidateData(m_nVertexCount, *this);
#endif
m_pVertexBuffer->Unlock(m_nVertexCount, *this);
m_nTotalVertexCount += m_nVertexCount;
m_nMaxVertexCount = 0;
#ifdef _DEBUG
m_pCurrPosition = NULL;
m_pCurrNormal = NULL;
m_pCurrColor = NULL;
memset(m_pCurrTexCoord, 0, sizeof(m_pCurrTexCoord));
memset(static_cast<VertexDesc_t*>(this), 0, sizeof(VertexDesc_t));
#endif
}
inline void CVertexBuilder::SpewData()
{
m_pVertexBuffer->Spew(m_nVertexCount, *this);
}
inline void CVertexBuilder::Bind(IMatRenderContext* pContext, int nStreamID, VertexFormat_t usage)
{
if (m_pVertexBuffer && (m_nBufferOffset != INVALID_BUFFER_OFFSET))
{
pContext->BindVertexBuffer(nStreamID, m_pVertexBuffer, m_nBufferOffset,
m_nFirstVertex, m_nTotalVertexCount, usage ? usage : m_pVertexBuffer->GetVertexFormat());
}
else
{
pContext->BindVertexBuffer(nStreamID, NULL, 0, 0, 0, 0);
}
}
inline int CVertexBuilder::Offset() const
{
return m_nBufferOffset;
}
inline int CVertexBuilder::GetFirstVertex() const
{
return m_nBufferFirstVertex;
}
inline void CVertexBuilder::SetCompressionType(VertexCompressionType_t compressionType)
{
m_CompressionType = compressionType;
}
inline void CVertexBuilder::ValidateCompressionType()
{
#ifdef _DEBUG
VertexCompressionType_t vbCompressionType = CompressionType(m_pVertexBuffer->GetVertexFormat());
if (vbCompressionType != VERTEX_COMPRESSION_NONE)
{
Assert(m_CompressionType == vbCompressionType);
if (m_CompressionType != vbCompressionType)
{
Warning("ERROR: CVertexBuilder::SetCompressionType() must be called to specify the same vertex compression type (%s) as the vertex buffer being modified."
"Junk vertices will be rendered, or there will be a crash in CVertexBuilder!\n",
vbCompressionType == VERTEX_COMPRESSION_ON ? "VERTEX_COMPRESSION_ON" : "VERTEX_COMPRESSION_NONE");
}
Assert(!m_pVertexBuffer->IsDynamic());
}
#endif
}
inline void CVertexBuilder::Begin(IVertexBuffer* pVertexBuffer, int nVertexCount)
{
Assert(pVertexBuffer && (!m_pVertexBuffer));
m_pVertexBuffer = pVertexBuffer;
m_bModify = false;
m_nMaxVertexCount = nVertexCount;
m_nVertexCount = 0;
ValidateCompressionType();
m_pVertexBuffer->Lock(m_nMaxVertexCount, false, *this);
Reset();
}
inline void CVertexBuilder::End(bool bSpewData)
{
Assert(!m_bModify);
if (bSpewData)
{
m_pVertexBuffer->Spew(m_nVertexCount, *this);
}
#ifdef _DEBUG
m_pVertexBuffer->ValidateData(m_nVertexCount, *this);
#endif
m_pVertexBuffer->Unlock(m_nVertexCount, *this);
m_pVertexBuffer = 0;
m_nMaxVertexCount = 0;
m_CompressionType = VERTEX_COMPRESSION_INVALID;
#ifdef _DEBUG
m_pCurrPosition = NULL;
m_pCurrNormal = NULL;
m_pCurrColor = NULL;
memset(m_pCurrTexCoord, 0, sizeof(m_pCurrTexCoord));
memset(static_cast<VertexDesc_t*>(this), 0, sizeof(VertexDesc_t));
#endif
}
inline void CVertexBuilder::AttachBegin(IMesh* pMesh, int nMaxVertexCount, const MeshDesc_t& desc)
{
m_pVertexBuffer = pMesh;
memcpy(static_cast<VertexDesc_t*>(this), static_cast<const VertexDesc_t*>(&desc), sizeof(VertexDesc_t));
m_nMaxVertexCount = nMaxVertexCount;
m_NumBoneWeights = m_NumBoneWeights == 0 ? 0 : 2;
m_nVertexCount = 0;
m_bModify = false;
ValidateCompressionType();
if (m_nBufferOffset == INVALID_BUFFER_OFFSET)
{
m_nTotalVertexCount = 0;
m_nBufferOffset = static_cast<const VertexDesc_t*>(&desc)->m_nOffset;
m_nBufferFirstVertex = desc.m_nFirstVertex;
}
}
inline void CVertexBuilder::AttachEnd()
{
Assert(!m_bModify);
m_nMaxVertexCount = 0;
m_pVertexBuffer = NULL;
m_CompressionType = VERTEX_COMPRESSION_INVALID;
#ifdef _DEBUG
m_pCurrPosition = NULL;
m_pCurrNormal = NULL;
m_pCurrColor = NULL;
memset(m_pCurrTexCoord, 0, sizeof(m_pCurrTexCoord));
memset(static_cast<VertexDesc_t*>(this), 0, sizeof(VertexDesc_t));
#endif
}
inline void CVertexBuilder::AttachBeginModify(IMesh* pMesh, int nFirstVertex, int nVertexCount, const MeshDesc_t& desc)
{
Assert(pMesh && (!m_pVertexBuffer));
m_pVertexBuffer = pMesh;
memcpy(static_cast<VertexDesc_t*>(this), static_cast<const VertexDesc_t*>(&desc), sizeof(VertexDesc_t));
m_nMaxVertexCount = m_nVertexCount = nVertexCount;
m_NumBoneWeights = m_NumBoneWeights == 0 ? 0 : 2;
m_bModify = true;
ValidateCompressionType();
}
inline void CVertexBuilder::AttachEndModify()
{
Assert(m_pVertexBuffer);
Assert(m_bModify);
m_pVertexBuffer = 0;
m_nMaxVertexCount = 0;
m_CompressionType = VERTEX_COMPRESSION_INVALID;
#ifdef _DEBUG
m_pCurrPosition = NULL;
m_pCurrNormal = NULL;
m_pCurrColor = NULL;
memset(m_pCurrTexCoord, 0, sizeof(m_pCurrTexCoord));
memset(static_cast<VertexDesc_t*>(this), 0, sizeof(VertexDesc_t));
#endif
}
inline unsigned char* FindMinAddress(void* pAddress1, void* pAddress2, int nAddress2Size)
{
if (nAddress2Size == 0)
return (unsigned char*)pAddress1;
if (!pAddress1)
return (unsigned char*)pAddress2;
return (pAddress1 < pAddress2) ? (unsigned char*)pAddress1 : (unsigned char*)pAddress2;
}
inline void CVertexBuilder::Reset()
{
m_nCurrentVertex = 0;
m_pCurrPosition = m_pPosition;
m_pCurrNormal = m_pNormal;
for (size_t i = 0; i < NELEMS(m_pCurrTexCoord); i++)
{
m_pCurrTexCoord[i] = m_pTexCoord[i];
}
m_pCurrColor = m_pColor;
#if ( defined( _DEBUG ) && ( COMPRESSED_NORMALS_TYPE == COMPRESSED_NORMALS_COMBINEDTANGENTS_UBYTE4 ) )
m_bWrittenNormal = false;
m_bWrittenUserData = false;
#endif
#ifdef DEBUG_WRITE_COMBINE
m_nLastWrittenField = MB_FIELD_NONE;
m_pLastWrittenAddress = NULL;
m_pLastWrittenAddress = FindMinAddress(m_pLastWrittenAddress, m_pPosition, m_VertexSize_Position);
m_pLastWrittenAddress = FindMinAddress(m_pLastWrittenAddress, m_pBoneWeight, m_VertexSize_BoneWeight);
m_pLastWrittenAddress = FindMinAddress(m_pLastWrittenAddress, m_pBoneMatrixIndex, m_VertexSize_BoneMatrixIndex);
m_pLastWrittenAddress = FindMinAddress(m_pLastWrittenAddress, m_pNormal, m_VertexSize_Normal);
m_pLastWrittenAddress = FindMinAddress(m_pLastWrittenAddress, m_pColor, m_VertexSize_Color);
m_pLastWrittenAddress = FindMinAddress(m_pLastWrittenAddress, m_pSpecular, m_VertexSize_Specular);
for (int i = 0; i < VERTEX_MAX_TEXTURE_COORDINATES; ++i)
{
m_pLastWrittenAddress = FindMinAddress(m_pLastWrittenAddress, m_pTexCoord[i], m_VertexSize_TexCoord[i]);
}
m_pLastWrittenAddress = FindMinAddress(m_pLastWrittenAddress, m_pTangentS, m_VertexSize_TangentS);
m_pLastWrittenAddress = FindMinAddress(m_pLastWrittenAddress, m_pTangentT, m_VertexSize_TangentT);
m_pLastWrittenAddress = FindMinAddress(m_pLastWrittenAddress, m_pUserData, m_VertexSize_UserData);
#endif
}
inline int CVertexBuilder::VertexCount() const
{
return m_nVertexCount;
}
inline int CVertexBuilder::TotalVertexCount() const
{
return m_nTotalVertexCount;
}
inline void* CVertexBuilder::BaseVertexData()
{
Assert(m_pPosition);
return m_pPosition;
}
inline void CVertexBuilder::SelectVertex(int nIndex)
{
Assert((nIndex >= 0) && (nIndex < m_nMaxVertexCount));
m_nCurrentVertex = nIndex;
m_pCurrPosition = OffsetFloatPointer(m_pPosition, m_nCurrentVertex, m_VertexSize_Position);
m_pCurrNormal = OffsetFloatPointer(m_pNormal, m_nCurrentVertex, m_VertexSize_Normal);
COMPILE_TIME_ASSERT(VERTEX_MAX_TEXTURE_COORDINATES == 8);
m_pCurrTexCoord[0] = OffsetFloatPointer(m_pTexCoord[0], m_nCurrentVertex, m_VertexSize_TexCoord[0]);
m_pCurrTexCoord[1] = OffsetFloatPointer(m_pTexCoord[1], m_nCurrentVertex, m_VertexSize_TexCoord[1]);
m_pCurrTexCoord[2] = OffsetFloatPointer(m_pTexCoord[2], m_nCurrentVertex, m_VertexSize_TexCoord[2]);
m_pCurrTexCoord[3] = OffsetFloatPointer(m_pTexCoord[3], m_nCurrentVertex, m_VertexSize_TexCoord[3]);
m_pCurrTexCoord[4] = OffsetFloatPointer(m_pTexCoord[4], m_nCurrentVertex, m_VertexSize_TexCoord[4]);
m_pCurrTexCoord[5] = OffsetFloatPointer(m_pTexCoord[5], m_nCurrentVertex, m_VertexSize_TexCoord[5]);
m_pCurrTexCoord[6] = OffsetFloatPointer(m_pTexCoord[6], m_nCurrentVertex, m_VertexSize_TexCoord[6]);
m_pCurrTexCoord[7] = OffsetFloatPointer(m_pTexCoord[7], m_nCurrentVertex, m_VertexSize_TexCoord[7]);
m_pCurrColor = m_pColor + m_nCurrentVertex * m_VertexSize_Color;
#if ( defined( _DEBUG ) && ( COMPRESSED_NORMALS_TYPE == COMPRESSED_NORMALS_COMBINEDTANGENTS_UBYTE4 ) )
m_bWrittenNormal = false;
m_bWrittenUserData = false;
#endif
}
template<int nFlags, int nNumTexCoords> FORCEINLINE void CVertexBuilder::AdvanceVertexF()
{
if (++m_nCurrentVertex > m_nVertexCount)
{
m_nVertexCount = m_nCurrentVertex;
}
if (nFlags & VTX_HAVEPOS)
IncrementFloatPointer(m_pCurrPosition, m_VertexSize_Position);
if (nFlags & VTX_HAVENORMAL)
IncrementFloatPointer(m_pCurrNormal, m_VertexSize_Normal);
if (nFlags & VTX_HAVECOLOR)
m_pCurrColor += m_VertexSize_Color;
COMPILE_TIME_ASSERT(VERTEX_MAX_TEXTURE_COORDINATES == 8);
if (nNumTexCoords > 0)
IncrementFloatPointer(m_pCurrTexCoord[0], m_VertexSize_TexCoord[0]);
if (nNumTexCoords > 1)
IncrementFloatPointer(m_pCurrTexCoord[1], m_VertexSize_TexCoord[1]);
if (nNumTexCoords > 2)
IncrementFloatPointer(m_pCurrTexCoord[2], m_VertexSize_TexCoord[2]);
if (nNumTexCoords > 3)
IncrementFloatPointer(m_pCurrTexCoord[3], m_VertexSize_TexCoord[3]);
if (nNumTexCoords > 4)
IncrementFloatPointer(m_pCurrTexCoord[4], m_VertexSize_TexCoord[4]);
if (nNumTexCoords > 5)
IncrementFloatPointer(m_pCurrTexCoord[5], m_VertexSize_TexCoord[5]);
if (nNumTexCoords > 6)
IncrementFloatPointer(m_pCurrTexCoord[6], m_VertexSize_TexCoord[6]);
if (nNumTexCoords > 7)
IncrementFloatPointer(m_pCurrTexCoord[7], m_VertexSize_TexCoord[7]);
#if ( defined( _DEBUG ) && ( COMPRESSED_NORMALS_TYPE == COMPRESSED_NORMALS_COMBINEDTANGENTS_UBYTE4 ) )
m_bWrittenNormal = false;
m_bWrittenUserData = false;
#endif
}
inline void CVertexBuilder::AdvanceVertex()
{
AdvanceVertexF<VTX_HAVEALL, 8>();
}
inline void CVertexBuilder::AdvanceVertices(int nVerts)
{
m_nCurrentVertex += nVerts;
if (m_nCurrentVertex > m_nVertexCount)
{
m_nVertexCount = m_nCurrentVertex;
}
IncrementFloatPointer(m_pCurrPosition, m_VertexSize_Position * nVerts);
IncrementFloatPointer(m_pCurrNormal, m_VertexSize_Normal * nVerts);
COMPILE_TIME_ASSERT(VERTEX_MAX_TEXTURE_COORDINATES == 8);
IncrementFloatPointer(m_pCurrTexCoord[0], m_VertexSize_TexCoord[0] * nVerts);
IncrementFloatPointer(m_pCurrTexCoord[1], m_VertexSize_TexCoord[1] * nVerts);
IncrementFloatPointer(m_pCurrTexCoord[2], m_VertexSize_TexCoord[2] * nVerts);
IncrementFloatPointer(m_pCurrTexCoord[3], m_VertexSize_TexCoord[3] * nVerts);
IncrementFloatPointer(m_pCurrTexCoord[4], m_VertexSize_TexCoord[4] * nVerts);
IncrementFloatPointer(m_pCurrTexCoord[5], m_VertexSize_TexCoord[5] * nVerts);
IncrementFloatPointer(m_pCurrTexCoord[6], m_VertexSize_TexCoord[6] * nVerts);
IncrementFloatPointer(m_pCurrTexCoord[7], m_VertexSize_TexCoord[7] * nVerts);
m_pCurrColor += m_VertexSize_Color * nVerts;
#if ( defined( _DEBUG ) && ( COMPRESSED_NORMALS_TYPE == COMPRESSED_NORMALS_COMBINEDTANGENTS_UBYTE4 ) )
m_bWrittenNormal = false;
m_bWrittenUserData = false;
#endif
}
inline void CVertexBuilder::FastAdvanceNVertices(int n)
{
m_nCurrentVertex += n;
m_nVertexCount = m_nCurrentVertex;
}
inline void CVertexBuilder::FastVertex(const ModelVertexDX8_t& vertex)
{
Assert(m_CompressionType == VERTEX_COMPRESSION_NONE);
Assert(m_nCurrentVertex < m_nMaxVertexCount);
#if defined( _WIN32 ) && !defined( _X360 )
const void* pRead = &vertex;
void* pCurrPos = m_pCurrPosition;
__asm
{
mov esi, pRead
mov edi, pCurrPos
movq mm0, [esi + 0]
movq mm1, [esi + 8]
movq mm2, [esi + 16]
movq mm3, [esi + 24]
movq mm4, [esi + 32]
movq mm5, [esi + 40]
movntq[edi + 0], mm0
movntq[edi + 8], mm1
movntq[edi + 16], mm2
movntq[edi + 24], mm3
movntq[edi + 32], mm4
movntq[edi + 40], mm5
emms
}
#elif defined(GNUC)
const void* pRead = &vertex;
void* pCurrPos = m_pCurrPosition;
__asm__ __volatile__(
"movq (%0), %%mm0\n"
"movq 8(%0), %%mm1\n"
"movq 16(%0), %%mm2\n"
"movq 24(%0), %%mm3\n"
"movq 32(%0), %%mm4\n"
"movq 40(%0), %%mm5\n"
"movq 48(%0), %%mm6\n"
"movq 56(%0), %%mm7\n"
"movntq %%mm0, (%1)\n"
"movntq %%mm1, 8(%1)\n"
"movntq %%mm2, 16(%1)\n"
"movntq %%mm3, 24(%1)\n"
"movntq %%mm4, 32(%1)\n"
"movntq %%mm5, 40(%1)\n"
"movntq %%mm6, 48(%1)\n"
"movntq %%mm7, 56(%1)\n"
"emms\n"
:: "r" (pRead), "r" (pCurrPos) : "memory");
#else
Error("Implement CMeshBuilder::FastVertex(dx8)");
#endif
IncrementFloatPointer(m_pCurrPosition, m_VertexSize_Position);
#if ( defined( _DEBUG ) && ( COMPRESSED_NORMALS_TYPE == COMPRESSED_NORMALS_COMBINEDTANGENTS_UBYTE4 ) )
m_bWrittenNormal = false;
m_bWrittenUserData = false;
#endif
}
inline void CVertexBuilder::FastVertexSSE(const ModelVertexDX8_t& vertex)
{
Assert(m_CompressionType == VERTEX_COMPRESSION_NONE);
Assert(m_nCurrentVertex < m_nMaxVertexCount);
#if defined( _WIN32 ) && !defined( _X360 )
const void* pRead = &vertex;
void* pCurrPos = m_pCurrPosition;
__asm
{
mov esi, pRead
mov edi, pCurrPos
movaps xmm0, [esi + 0]
movaps xmm1, [esi + 16]
movaps xmm2, [esi + 32]
movntps[edi + 0], xmm0
movntps[edi + 16], xmm1
movntps[edi + 32], xmm2
}
#elif defined(GNUC)
const void* pRead = &vertex;
void* pCurrPos = m_pCurrPosition;
__asm__ __volatile__(
"movaps (%0), %%xmm0\n"
"movaps 16(%0), %%xmm1\n"
"movaps 32(%0), %%xmm2\n"
"movaps 48(%0), %%xmm3\n"
"movntps %%xmm0, (%1)\n"
"movntps %%xmm1, 16(%1)\n"
"movntps %%xmm2, 32(%1)\n"
"movntps %%xmm3, 48(%1)\n"
:: "r" (pRead), "r" (pCurrPos) : "memory");
#else
Error("Implement CMeshBuilder::FastVertexSSE((dx8)");
#endif
IncrementFloatPointer(m_pCurrPosition, m_VertexSize_Position);
#if ( defined( _DEBUG ) && ( COMPRESSED_NORMALS_TYPE == COMPRESSED_NORMALS_COMBINEDTANGENTS_UBYTE4 ) )
m_bWrittenNormal = false;
m_bWrittenUserData = false;
#endif
}
inline void CVertexBuilder::FastQuadVertexSSE(const QuadTessVertex_t& vertex)
{
Assert(m_CompressionType == VERTEX_COMPRESSION_NONE);
Assert(m_nCurrentVertex < m_nMaxVertexCount);
#if defined( _WIN32 ) && !defined( _X360 )
const void* pRead = &vertex;
void* pCurrPos = m_pCurrPosition;
__asm
{
mov esi, pRead
mov edi, pCurrPos
movaps xmm0, [esi + 0]
movaps xmm1, [esi + 16]
movaps xmm2, [esi + 32]
movntps[edi + 0], xmm0
movntps[edi + 16], xmm1
movntps[edi + 32], xmm2
}
#endif
IncrementFloatPointer(m_pCurrPosition, m_VertexSize_Position);
#if ( defined( _DEBUG ) && ( COMPRESSED_NORMALS_TYPE == COMPRESSED_NORMALS_COMBINEDTANGENTS_UBYTE4 ) )
m_bWrittenNormal = false;
m_bWrittenUserData = false;
#endif
}
inline int CVertexBuilder::GetCurrentVertex() const
{
return m_nCurrentVertex;
}
#if defined( _X360 )
inline void CVertexBuilder::VertexDX8ToX360(const ModelVertexDX8_t& vertex)
{
Assert(m_CompressionType == VERTEX_COMPRESSION_NONE);
Assert(m_nCurrentVertex < m_nMaxVertexCount);
unsigned char* pDst = (unsigned char*)m_pCurrPosition;
Assert(m_VertexSize_Position > 0);
Assert(GetVertexElementSize(VERTEX_ELEMENT_POSITION, VERTEX_COMPRESSION_NONE) == sizeof(vertex.m_vecPosition));
memcpy(pDst, vertex.m_vecPosition.Base(), sizeof(vertex.m_vecPosition));
pDst += sizeof(vertex.m_vecPosition);
if (m_VertexSize_Normal)
{
Assert(GetVertexElementSize(VERTEX_ELEMENT_NORMAL, VERTEX_COMPRESSION_NONE) == sizeof(vertex.m_vecNormal));
memcpy(pDst, vertex.m_vecNormal.Base(), sizeof(vertex.m_vecNormal));
pDst += sizeof(vertex.m_vecNormal);
}
if (m_VertexSize_TexCoord[0])
{
Assert(GetVertexElementSize(VERTEX_ELEMENT_TEXCOORD2D_0, VERTEX_COMPRESSION_NONE) == sizeof(vertex.m_vecTexCoord));
memcpy(pDst, vertex.m_vecTexCoord.Base(), sizeof(vertex.m_vecTexCoord));
pDst += sizeof(vertex.m_vecTexCoord);
}
if (m_VertexSize_UserData)
{
Assert(GetVertexElementSize(VERTEX_ELEMENT_USERDATA4, VERTEX_COMPRESSION_NONE) == sizeof(vertex.m_vecUserData));
memcpy(pDst, vertex.m_vecUserData.Base(), sizeof(vertex.m_vecUserData));
pDst += sizeof(vertex.m_vecUserData);
}
Assert(pDst - (unsigned char*)m_pCurrPosition == m_VertexSize_Position);
IncrementFloatPointer(m_pCurrPosition, m_VertexSize_Position);
#if ( defined( _DEBUG ) && ( COMPRESSED_NORMALS_TYPE == COMPRESSED_NORMALS_COMBINEDTANGENTS_UBYTE4 ) )
m_bWrittenNormal = false;
m_bWrittenUserData = false;
#endif
}
#endif
inline const float* CVertexBuilder::Position() const
{
Assert(m_CompressionType == VERTEX_COMPRESSION_NONE);
Assert(m_nCurrentVertex < m_nMaxVertexCount);
return m_pCurrPosition;
}
inline const float* CVertexBuilder::Normal() const
{
Assert(m_CompressionType == VERTEX_COMPRESSION_NONE);
Assert(m_nCurrentVertex < m_nMaxVertexCount);
return m_pCurrNormal;
}
inline unsigned int CVertexBuilder::Color() const
{
Assert(m_CompressionType == VERTEX_COMPRESSION_NONE);
Assert(m_nCurrentVertex < m_nMaxVertexCount);
unsigned int color;
if (IsPC() || !IsX360())
{
color = (m_pCurrColor[3] << 24) | (m_pCurrColor[0] << 16) | (m_pCurrColor[1] << 8) | (m_pCurrColor[2]);
}
else
{
color = (m_pCurrColor[1] << 24) | (m_pCurrColor[2] << 16) | (m_pCurrColor[3] << 8) | (m_pCurrColor[0]);
}
return color;
}
inline unsigned char* CVertexBuilder::Specular() const
{
Assert(m_CompressionType == VERTEX_COMPRESSION_NONE);
Assert(m_nCurrentVertex < m_nMaxVertexCount);
return m_pSpecular + m_nCurrentVertex * m_VertexSize_Specular;
}
inline const float* CVertexBuilder::TexCoord(int stage) const
{
Assert(m_CompressionType == VERTEX_COMPRESSION_NONE);
Assert(m_nCurrentVertex < m_nMaxVertexCount);
return m_pCurrTexCoord[stage];
}
inline const float* CVertexBuilder::TangentS() const
{
Assert(m_CompressionType == VERTEX_COMPRESSION_NONE);
Assert(m_nCurrentVertex < m_nMaxVertexCount);
return OffsetFloatPointer(m_pTangentS, m_nCurrentVertex, m_VertexSize_TangentS);
}
inline const float* CVertexBuilder::TangentT() const
{
Assert(m_CompressionType == VERTEX_COMPRESSION_NONE);
Assert(m_nCurrentVertex < m_nMaxVertexCount);
return OffsetFloatPointer(m_pTangentT, m_nCurrentVertex, m_VertexSize_TangentT);
}
inline float CVertexBuilder::Wrinkle() const
{
Assert(m_CompressionType == VERTEX_COMPRESSION_NONE);
Assert(m_nCurrentVertex < m_nMaxVertexCount);
return *OffsetFloatPointer(m_pWrinkle, m_nCurrentVertex, m_VertexSize_Wrinkle);
}
inline const float* CVertexBuilder::BoneWeight() const
{
Assert(m_CompressionType == VERTEX_COMPRESSION_NONE);
Assert(m_nCurrentVertex < m_nMaxVertexCount);
return OffsetFloatPointer(m_pBoneWeight, m_nCurrentVertex, m_VertexSize_BoneWeight);
}
inline int CVertexBuilder::NumBoneWeights() const
{
return m_NumBoneWeights;
}
#ifndef NEW_SKINNING
inline unsigned char* CVertexBuilder::BoneMatrix() const
{
Assert(m_CompressionType == VERTEX_COMPRESSION_NONE);
Assert(m_nCurrentVertex < m_nMaxVertexCount);
return m_pBoneMatrixIndex + m_nCurrentVertex * m_VertexSize_BoneMatrixIndex;
}
#else
inline float* CVertexBuilder::BoneMatrix() const
{
Assert(m_CompressionType == VERTEX_COMPRESSION_NONE);
Assert(m_nCurrentVertex < m_nMaxVertexCount);
return m_pBoneMatrixIndex + m_nCurrentVertex * m_VertexSize_BoneMatrixIndex;
}
#endif
inline void CVertexBuilder::Position3f(float x, float y, float z)
{
Assert(m_pPosition && m_pCurrPosition);
Assert(IsFinite(x) && IsFinite(y) && IsFinite(z));
float* pDst = m_pCurrPosition;
*pDst++ = x;
*pDst++ = y;
*pDst = z;
}
inline void CVertexBuilder::Position3fv(const float* v)
{
Assert(v);
Assert(m_pPosition && m_pCurrPosition);
float* pDst = m_pCurrPosition;
*pDst++ = *v++;
*pDst++ = *v++;
*pDst = *v;
}
inline void CVertexBuilder::Normal3f(float nx, float ny, float nz)
{
Assert(m_CompressionType == VERTEX_COMPRESSION_NONE);
Assert(m_pNormal);
Assert(IsFinite(nx) && IsFinite(ny) && IsFinite(nz));
Assert(nx >= -1.05f && nx <= 1.05f);
Assert(ny >= -1.05f && ny <= 1.05f);
Assert(nz >= -1.05f && nz <= 1.05f);
float* pDst = m_pCurrNormal;
*pDst++ = nx;
*pDst++ = ny;
*pDst = nz;
}
inline void CVertexBuilder::Normal3fv(const float* n)
{
Assert(m_CompressionType == VERTEX_COMPRESSION_NONE);
Assert(n);
Assert(m_pNormal && m_pCurrNormal);
Assert(IsFinite(n[0]) && IsFinite(n[1]) && IsFinite(n[2]));
Assert(n[0] >= -1.05f && n[0] <= 1.05f);
Assert(n[1] >= -1.05f && n[1] <= 1.05f);
Assert(n[2] >= -1.05f && n[2] <= 1.05f);
float* pDst = m_pCurrNormal;
*pDst++ = *n++;
*pDst++ = *n++;
*pDst = *n;
}
inline void CVertexBuilder::NormalDelta3f(float nx, float ny, float nz)
{
Assert(m_CompressionType == VERTEX_COMPRESSION_NONE);
Assert(m_pNormal);
Assert(IsFinite(nx) && IsFinite(ny) && IsFinite(nz));
float* pDst = m_pCurrNormal;
*pDst++ = nx;
*pDst++ = ny;
*pDst = nz;
}
inline void CVertexBuilder::NormalDelta3fv(const float* n)
{
Assert(m_CompressionType == VERTEX_COMPRESSION_NONE);
Assert(n);
Assert(m_pNormal && m_pCurrNormal);
Assert(IsFinite(n[0]) && IsFinite(n[1]) && IsFinite(n[2]));
float* pDst = m_pCurrNormal;
*pDst++ = *n++;
*pDst++ = *n++;
*pDst = *n;
}
template <VertexCompressionType_t T> inline void CVertexBuilder::CompressedNormal3f(float nx, float ny, float nz)
{
Assert(T == m_CompressionType);
Assert(m_pNormal && m_pCurrNormal);
Assert(IsFinite(nx) && IsFinite(ny) && IsFinite(nz));
Assert(nx >= -1.05f && nx <= 1.05f);
Assert(ny >= -1.05f && ny <= 1.05f);
Assert(nz >= -1.05f && nz <= 1.05f);
if (T == VERTEX_COMPRESSION_ON)
{
#if ( COMPRESSED_NORMALS_TYPE == COMPRESSED_NORMALS_SEPARATETANGENTS_SHORT2 )
PackNormal_SHORT2(nx, ny, nz, (unsigned int*)m_pCurrNormal);
#else
#ifdef _DEBUG
Assert(m_bWrittenUserData == false);
m_bWrittenNormal = true;
#endif
PackNormal_UBYTE4(nx, ny, nz, (unsigned int*)m_pCurrNormal);
#endif
}
else
{
float* pDst = m_pCurrNormal;
*pDst++ = nx;
*pDst++ = ny;
*pDst = nz;
}
}
template <VertexCompressionType_t T> inline void CVertexBuilder::CompressedNormal3fv(const float* n)
{
Assert(n);
CompressedNormal3f<T>(n[0], n[1], n[2]);
}
inline void CVertexBuilder::Color3f(float r, float g, float b)
{
Assert(m_pColor && m_pCurrColor);
Assert(IsFinite(r) && IsFinite(g) && IsFinite(b));
Assert((r >= 0.0) && (g >= 0.0) && (b >= 0.0));
Assert((r <= 1.0) && (g <= 1.0) && (b <= 1.0));
int col = (FastFToC(b)) | (FastFToC(g) << 8) | (FastFToC(r) << 16) | 0xFF000000;
*(int*)m_pCurrColor = col;
}
inline void CVertexBuilder::Color3fv(const float* rgb)
{
Assert(rgb);
Assert(m_pColor && m_pCurrColor);
Assert(IsFinite(rgb[0]) && IsFinite(rgb[1]) && IsFinite(rgb[2]));
Assert((rgb[0] >= 0.0) && (rgb[1] >= 0.0) && (rgb[2] >= 0.0));
Assert((rgb[0] <= 1.0) && (rgb[1] <= 1.0) && (rgb[2] <= 1.0));
int col = (FastFToC(rgb[2])) | (FastFToC(rgb[1]) << 8) | (FastFToC(rgb[0]) << 16) | 0xFF000000;
*(int*)m_pCurrColor = col;
}
inline void CVertexBuilder::Color4f(float r, float g, float b, float a)
{
Assert(m_pColor && m_pCurrColor);
Assert(IsFinite(r) && IsFinite(g) && IsFinite(b) && IsFinite(a));
Assert((r >= 0.0) && (g >= 0.0) && (b >= 0.0) && (a >= 0.0));
Assert((r <= 1.0) && (g <= 1.0) && (b <= 1.0) && (a <= 1.0));
int col = (FastFToC(b)) | (FastFToC(g) << 8) | (FastFToC(r) << 16) | (FastFToC(a) << 24);
*(int*)m_pCurrColor = col;
}
inline void CVertexBuilder::Color4fv(const float* rgba)
{
Assert(rgba);
Assert(m_pColor && m_pCurrColor);
Assert(IsFinite(rgba[0]) && IsFinite(rgba[1]) && IsFinite(rgba[2]) && IsFinite(rgba[3]));
Assert((rgba[0] >= 0.0) && (rgba[1] >= 0.0) && (rgba[2] >= 0.0) && (rgba[3] >= 0.0));
Assert((rgba[0] <= 1.0) && (rgba[1] <= 1.0) && (rgba[2] <= 1.0) && (rgba[3] <= 1.0));
int col = (FastFToC(rgba[2])) | (FastFToC(rgba[1]) << 8) | (FastFToC(rgba[0]) << 16) | (FastFToC(rgba[3]) << 24);
*(int*)m_pCurrColor = col;
}
inline void CVertexBuilder::Color3ub(unsigned char r, unsigned char g, unsigned char b)
{
Assert(m_pColor && m_pCurrColor);
#ifdef OPENGL_SWAP_COLORS
int col = r | (g << 8) | (b << 16) | 0xFF000000;
#else
int col = b | (g << 8) | (r << 16) | 0xFF000000;
#endif
* (int*)m_pCurrColor = col;
}
inline void CVertexBuilder::Color3ubv(unsigned char const* rgb)
{
Assert(rgb);
Assert(m_pColor && m_pCurrColor);
#ifdef OPENGL_SWAP_COLORS
int col = rgb[0] | (rgb[1] << 8) | (rgb[2] << 16) | 0xFF000000;
#else
int col = rgb[2] | (rgb[1] << 8) | (rgb[0] << 16) | 0xFF000000;
#endif
* (int*)m_pCurrColor = col;
}
inline void CVertexBuilder::Color4ub(unsigned char r, unsigned char g, unsigned char b, unsigned char a)
{
Assert(m_pColor && m_pCurrColor);
#ifdef OPENGL_SWAP_COLORS
int col = r | (g << 8) | (b << 16) | (a << 24);
#else
int col = b | (g << 8) | (r << 16) | (a << 24);
#endif
* (int*)m_pCurrColor = col;
}
inline void CVertexBuilder::Color4ubv(unsigned char const* rgba)
{
Assert(rgba);
Assert(m_pColor && m_pCurrColor);
#ifdef OPENGL_SWAP_COLORS
int col = rgba[0] | (rgba[1] << 8) | (rgba[2] << 16) | (rgba[3] << 24);
#else
int col = rgba[2] | (rgba[1] << 8) | (rgba[0] << 16) | (rgba[3] << 24);
#endif
* (int*)m_pCurrColor = col;
}
FORCEINLINE void CVertexBuilder::Color4Packed(int packedColor)
{
*(int*)m_pCurrColor = packedColor;
}
FORCEINLINE int CVertexBuilder::PackColor4(unsigned char r, unsigned char g, unsigned char b, unsigned char a)
{
return b | (g << 8) | (r << 16) | (a << 24);
}
inline void CVertexBuilder::Specular3f(float r, float g, float b)
{
Assert(m_pSpecular);
Assert(IsFinite(r) && IsFinite(g) && IsFinite(b));
Assert((r >= 0.0) && (g >= 0.0) && (b >= 0.0));
Assert((r <= 1.0) && (g <= 1.0) && (b <= 1.0));
unsigned char* pSpecular = &m_pSpecular[m_nCurrentVertex * m_VertexSize_Specular];
int col = (FastFToC(b)) | (FastFToC(g) << 8) | (FastFToC(r) << 16) | 0xFF000000;
*(int*)pSpecular = col;
}
inline void CVertexBuilder::Specular3fv(const float* rgb)
{
Assert(rgb);
Assert(m_pSpecular);
Assert(IsFinite(rgb[0]) && IsFinite(rgb[1]) && IsFinite(rgb[2]));
Assert((rgb[0] >= 0.0) && (rgb[1] >= 0.0) && (rgb[2] >= 0.0));
Assert((rgb[0] <= 1.0) && (rgb[1] <= 1.0) && (rgb[2] <= 1.0));
unsigned char* pSpecular = &m_pSpecular[m_nCurrentVertex * m_VertexSize_Specular];
int col = (FastFToC(rgb[2])) | (FastFToC(rgb[1]) << 8) | (FastFToC(rgb[0]) << 16) | 0xFF000000;
*(int*)pSpecular = col;
}
inline void CVertexBuilder::Specular4f(float r, float g, float b, float a)
{
Assert(m_pSpecular);
Assert(IsFinite(r) && IsFinite(g) && IsFinite(b) && IsFinite(a));
Assert((r >= 0.0) && (g >= 0.0) && (b >= 0.0) && (a >= 0.0));
Assert((r <= 1.0) && (g <= 1.0) && (b <= 1.0) && (a <= 1.0f));
unsigned char* pSpecular = &m_pSpecular[m_nCurrentVertex * m_VertexSize_Specular];
int col = (FastFToC(b)) | (FastFToC(g) << 8) | (FastFToC(r) << 16) | (FastFToC(a) << 24);
*(int*)pSpecular = col;
}
inline void CVertexBuilder::Specular4fv(const float* rgb)
{
Assert(rgb);
Assert(m_pSpecular);
Assert(IsFinite(rgb[0]) && IsFinite(rgb[1]) && IsFinite(rgb[2]) && IsFinite(rgb[3]));
Assert((rgb[0] >= 0.0) && (rgb[1] >= 0.0) && (rgb[2] >= 0.0) && (rgb[3] >= 0.0));
Assert((rgb[0] <= 1.0) && (rgb[1] <= 1.0) && (rgb[2] <= 1.0) && (rgb[3] <= 1.0));
unsigned char* pSpecular = &m_pSpecular[m_nCurrentVertex * m_VertexSize_Specular];
int col = (FastFToC(rgb[2])) | (FastFToC(rgb[1]) << 8) | (FastFToC(rgb[0]) << 16) | (FastFToC(rgb[3]) << 24);
*(int*)pSpecular = col;
}
inline void CVertexBuilder::Specular3ub(unsigned char r, unsigned char g, unsigned char b)
{
Assert(m_pSpecular);
unsigned char* pSpecular = &m_pSpecular[m_nCurrentVertex * m_VertexSize_Specular];
#ifdef OPENGL_SWAP_COLORS
int col = r | (g << 8) | (b << 16) | 0xFF000000;
#else
int col = b | (g << 8) | (r << 16) | 0xFF000000;
#endif
* (int*)pSpecular = col;
}
inline void CVertexBuilder::Specular3ubv(unsigned char const* c)
{
Assert(m_pSpecular);
unsigned char* pSpecular = &m_pSpecular[m_nCurrentVertex * m_VertexSize_Specular];
#ifdef OPENGL_SWAP_COLORS
int col = c[0] | (c[1] << 8) | (c[2] << 16) | 0xFF000000;
#else
int col = c[2] | (c[1] << 8) | (c[0] << 16) | 0xFF000000;
#endif
* (int*)pSpecular = col;
}
inline void CVertexBuilder::Specular4ub(unsigned char r, unsigned char g, unsigned char b, unsigned char a)
{
Assert(m_pSpecular);
unsigned char* pSpecular = &m_pSpecular[m_nCurrentVertex * m_VertexSize_Specular];
#ifdef OPENGL_SWAP_COLORS
int col = r | (g << 8) | (b << 16) | (a << 24);
#else
int col = b | (g << 8) | (r << 16) | (a << 24);
#endif
* (int*)pSpecular = col;
}
inline void CVertexBuilder::Specular4ubv(unsigned char const* c)
{
Assert(m_pSpecular);
unsigned char* pSpecular = &m_pSpecular[m_nCurrentVertex * m_VertexSize_Specular];
#ifdef OPENGL_SWAP_COLORS
int col = c[0] | (c[1] << 8) | (c[2] << 16) | (c[3] << 24);
#else
int col = c[2] | (c[1] << 8) | (c[0] << 16) | (c[3] << 24);
#endif
* (int*)pSpecular = col;
}
inline void CVertexBuilder::TexCoord1f(int nStage, float s)
{
Assert(m_pTexCoord[nStage] && m_pCurrTexCoord[nStage]);
Assert(IsFinite(s));
float* pDst = m_pCurrTexCoord[nStage];
*pDst = s;
}
inline void CVertexBuilder::TexCoord2f(int nStage, float s, float t)
{
Assert(m_pTexCoord[nStage] && m_pCurrTexCoord[nStage]);
Assert(IsFinite(s) && IsFinite(t));
float* pDst = m_pCurrTexCoord[nStage];
*pDst++ = s;
*pDst = t;
}
inline void CVertexBuilder::TexCoord2fv(int nStage, const float* st)
{
Assert(st);
Assert(m_pTexCoord[nStage] && m_pCurrTexCoord[nStage]);
Assert(IsFinite(st[0]) && IsFinite(st[1]));
float* pDst = m_pCurrTexCoord[nStage];
*pDst++ = *st++;
*pDst = *st;
}
inline void CVertexBuilder::TexCoord3f(int stage, float s, float t, float u)
{
Assert(m_pTexCoord[stage] && m_pCurrTexCoord[stage]);
Assert(IsFinite(s) && IsFinite(t) && IsFinite(u));
float* pDst = m_pCurrTexCoord[stage];
*pDst++ = s;
*pDst++ = t;
*pDst = u;
}
inline void CVertexBuilder::TexCoord3fv(int stage, const float* stu)
{
Assert(stu);
Assert(m_pTexCoord[stage] && m_pCurrTexCoord[stage]);
Assert(IsFinite(stu[0]) && IsFinite(stu[1]) && IsFinite(stu[2]));
float* pDst = m_pCurrTexCoord[stage];
*pDst++ = *stu++;
*pDst++ = *stu++;
*pDst = *stu;
}
inline void CVertexBuilder::TexCoord4f(int stage, float s, float t, float u, float v)
{
Assert(m_pTexCoord[stage] && m_pCurrTexCoord[stage]);
Assert(IsFinite(s) && IsFinite(t) && IsFinite(u));
float* pDst = m_pCurrTexCoord[stage];
*pDst++ = s;
*pDst++ = t;
*pDst++ = u;
*pDst = v;
}
inline void CVertexBuilder::TexCoord4fv(int stage, const float* stuv)
{
Assert(stuv);
Assert(m_pTexCoord[stage] && m_pCurrTexCoord[stage]);
Assert(IsFinite(stuv[0]) && IsFinite(stuv[1]) && IsFinite(stuv[2]));
float* pDst = m_pCurrTexCoord[stage];
*pDst++ = *stuv++;
*pDst++ = *stuv++;
*pDst++ = *stuv++;
*pDst = *stuv;
}
inline void CVertexBuilder::TexCoordSubRect2f(int stage, float s, float t, float offsetS, float offsetT, float scaleS, float scaleT)
{
Assert(m_pTexCoord[stage] && m_pCurrTexCoord[stage]);
Assert(IsFinite(s) && IsFinite(t));
float* pDst = m_pCurrTexCoord[stage];
*pDst++ = (s * scaleS) + offsetS;
*pDst = (t * scaleT) + offsetT;
}
inline void CVertexBuilder::TexCoordSubRect2fv(int stage, const float* st, const float* offset, const float* scale)
{
Assert(st);
Assert(m_pTexCoord[stage] && m_pCurrTexCoord[stage]);
Assert(IsFinite(st[0]) && IsFinite(st[1]));
float* pDst = m_pCurrTexCoord[stage];
*pDst++ = (*st++ * *scale++) + *offset++;
*pDst = (*st * *scale) + *offset;
}
inline void CVertexBuilder::TangentS3f(float sx, float sy, float sz)
{
Assert(m_pTangentS);
Assert(IsFinite(sx) && IsFinite(sy) && IsFinite(sz));
float* pTangentS = OffsetFloatPointer(m_pTangentS, m_nCurrentVertex, m_VertexSize_TangentS);
*pTangentS++ = sx;
*pTangentS++ = sy;
*pTangentS = sz;
}
inline void CVertexBuilder::TangentS3fv(const float* s)
{
Assert(s);
Assert(m_pTangentS);
Assert(IsFinite(s[0]) && IsFinite(s[1]) && IsFinite(s[2]));
float* pTangentS = OffsetFloatPointer(m_pTangentS, m_nCurrentVertex, m_VertexSize_TangentS);
*pTangentS++ = *s++;
*pTangentS++ = *s++;
*pTangentS = *s;
}
inline void CVertexBuilder::TangentT3f(float tx, float ty, float tz)
{
Assert(m_pTangentT);
Assert(IsFinite(tx) && IsFinite(ty) && IsFinite(tz));
float* pTangentT = OffsetFloatPointer(m_pTangentT, m_nCurrentVertex, m_VertexSize_TangentT);
*pTangentT++ = tx;
*pTangentT++ = ty;
*pTangentT = tz;
}
inline void CVertexBuilder::TangentT3fv(const float* t)
{
Assert(t);
Assert(m_pTangentT);
Assert(IsFinite(t[0]) && IsFinite(t[1]) && IsFinite(t[2]));
float* pTangentT = OffsetFloatPointer(m_pTangentT, m_nCurrentVertex, m_VertexSize_TangentT);
*pTangentT++ = *t++;
*pTangentT++ = *t++;
*pTangentT = *t;
}
inline void CVertexBuilder::Wrinkle1f(float flWrinkle)
{
Assert(m_pWrinkle);
Assert(IsFinite(flWrinkle));
float* pWrinkle = OffsetFloatPointer(m_pWrinkle, m_nCurrentVertex, m_VertexSize_Wrinkle);
*pWrinkle = flWrinkle;
}
inline void CVertexBuilder::BoneWeight(int idx, float weight)
{
Assert(m_pBoneWeight);
Assert(IsFinite(weight));
Assert(idx >= 0);
Assert(m_NumBoneWeights == 2);
if (idx < m_NumBoneWeights)
{
float* pBoneWeight = OffsetFloatPointer(m_pBoneWeight, m_nCurrentVertex, m_VertexSize_BoneWeight);
pBoneWeight[idx] = weight;
}
}
inline void CVertexBuilder::BoneWeights2(float weight1, float weight2)
{
Assert(m_pBoneWeight);
Assert(IsFinite(weight1) && IsFinite(weight2));
AssertOnce(m_NumBoneWeights == 2);
float* pBoneWeight = OffsetFloatPointer(m_pBoneWeight, m_nCurrentVertex, m_VertexSize_BoneWeight);
pBoneWeight[0] = weight1;
pBoneWeight[1] = weight2;
}
inline void CVertexBuilder::BoneMatrix(int idx, int matrixIdx)
{
Assert(m_pBoneMatrixIndex);
Assert(idx >= 0);
Assert(idx < 4);
if (matrixIdx == BONE_MATRIX_INDEX_INVALID)
{
matrixIdx = 0;
}
Assert((matrixIdx >= 0) && (matrixIdx < 53));
#ifndef NEW_SKINNING
unsigned char* pBoneMatrix = &m_pBoneMatrixIndex[m_nCurrentVertex * m_VertexSize_BoneMatrixIndex];
if (IsX360())
{
idx = 3 - idx;
}
pBoneMatrix[idx] = (unsigned char)matrixIdx;
#else
float* pBoneMatrix = &m_pBoneMatrixIndex[m_nCurrentVertex * m_VertexSize_BoneMatrixIndex];
pBoneMatrix[idx] = matrixIdx;
#endif
}
inline void CVertexBuilder::BoneMatrices4(int matrixIdx0, int matrixIdx1, int matrixIdx2, int matrixIdx3)
{
Assert(m_pBoneMatrixIndex);
Assert(matrixIdx0 != BONE_MATRIX_INDEX_INVALID);
Assert(matrixIdx1 != BONE_MATRIX_INDEX_INVALID);
Assert(matrixIdx2 != BONE_MATRIX_INDEX_INVALID);
Assert(matrixIdx3 != BONE_MATRIX_INDEX_INVALID);
#ifndef NEW_SKINNING
int nVal;
if (IsX360())
{
nVal = matrixIdx3 | (matrixIdx2 << 8) | (matrixIdx1 << 16) | (matrixIdx0 << 24);
}
else
{
nVal = matrixIdx0 | (matrixIdx1 << 8) | (matrixIdx2 << 16) | (matrixIdx3 << 24);
}
int* pBoneMatrix = (int*)(&m_pBoneMatrixIndex[m_nCurrentVertex * m_VertexSize_BoneMatrixIndex]);
*pBoneMatrix = nVal;
#else
float* pBoneMatrix = &m_pBoneMatrixIndex[m_nCurrentVertex * m_VertexSize_BoneMatrixIndex];
pBoneMatrix[0] = matrixIdx0;
pBoneMatrix[1] = matrixIdx1;
pBoneMatrix[2] = matrixIdx2;
pBoneMatrix[3] = matrixIdx3;
#endif
}
template <VertexCompressionType_t T> inline void CVertexBuilder::CompressedBoneWeight3fv(const float* pWeights)
{
Assert(T == m_CompressionType);
Assert(m_pBoneWeight);
Assert(pWeights);
float* pDestWeights = OffsetFloatPointer(m_pBoneWeight, m_nCurrentVertex, m_VertexSize_BoneWeight);
if (T == VERTEX_COMPRESSION_ON)
{
Assert(m_NumBoneWeights <= 2);
const int WEIGHT0_SHIFT = IsX360() ? 16 : 0;
const int WEIGHT1_SHIFT = IsX360() ? 0 : 16;
unsigned int* weights = (unsigned int*)pDestWeights;
Assert(IsFinite(pWeights[0]) && (pWeights[0] >= 0.0f) && (pWeights[0] <= 1.0f));
unsigned int weight0 = Float2Int(pWeights[0] * 32768.0f);
*weights = (0x0000FFFF & (weight0 - 1)) << WEIGHT0_SHIFT;
#ifdef DEBUG
if (m_NumBoneWeights == 1)
{
Assert(IsFinite(pWeights[1]) && (pWeights[1] >= 0.0f) && (pWeights[1] <= 1.0f));
unsigned int weight1 = Float2Int(pWeights[1] * 32768.0f);
Assert((weight0 + weight1) <= 32768);
}
#endif
if (m_NumBoneWeights > 1)
{
Assert(m_NumBoneWeights == 2);
Assert(IsFinite(pWeights[1]) && (pWeights[1] >= 0.0f) && (pWeights[1] <= 1.0f));
Assert(IsFinite(pWeights[2]) && (pWeights[2] >= 0.0f) && (pWeights[2] <= 1.0f));
unsigned int weight1 = Float2Int(pWeights[1] * 32768.0f);
unsigned int weight2 = Float2Int(pWeights[2] * 32768.0f);
Assert((weight0 + weight1 + weight2) <= 32768);
unsigned int residual = 32768 - (weight0 + weight1 + weight2);
weight1 += residual;
*weights |= (0x0000FFFF & (weight1 - 1)) << WEIGHT1_SHIFT;
}
}
else
{
pDestWeights[0] = pWeights[0];
pDestWeights[1] = pWeights[1];
}
}
inline void CVertexBuilder::UserData(const float* pData)
{
Assert(m_CompressionType == VERTEX_COMPRESSION_NONE);
Assert(pData);
int userDataSize = 4;
float* pUserData = OffsetFloatPointer(m_pUserData, m_nCurrentVertex, m_VertexSize_UserData);
memcpy(pUserData, pData, sizeof(float) * userDataSize);
}
template <VertexCompressionType_t T> inline void CVertexBuilder::CompressedUserData(const float* pData)
{
Assert(T == m_CompressionType);
Assert(pData);
Assert(IsFinite(pData[0]) && IsFinite(pData[1]) && IsFinite(pData[2]));
Assert(pData[0] >= -1.05f && pData[0] <= 1.05f);
Assert(pData[1] >= -1.05f && pData[1] <= 1.05f);
Assert(pData[2] >= -1.05f && pData[2] <= 1.05f);
Assert(pData[3] == +1.0f || pData[3] == -1.0f);
if (T == VERTEX_COMPRESSION_ON)
{
float binormalSign = pData[3];
#if ( COMPRESSED_NORMALS_TYPE == COMPRESSED_NORMALS_SEPARATETANGENTS_SHORT2 )
float* pUserData = OffsetFloatPointer(m_pUserData, m_nCurrentVertex, m_VertexSize_UserData);
PackNormal_SHORT2(pData, (unsigned int*)pUserData, binormalSign);
#else
unsigned int existingNormalData = *(unsigned int*)m_pCurrNormal;
Assert((existingNormalData & 0xFFFF0000) == 0);
#ifdef _DEBUG
Assert(m_bWrittenNormal == true);
m_bWrittenUserData = true;
#endif
bool bIsTangent = true;
unsigned int tangentData = 0;
PackNormal_UBYTE4(pData, &tangentData, bIsTangent, binormalSign);
*(unsigned int*)m_pCurrNormal = existingNormalData | tangentData;
#endif
}
else
{
int userDataSize = 4;
float* pUserData = OffsetFloatPointer(m_pUserData, m_nCurrentVertex, m_VertexSize_UserData);
memcpy(pUserData, pData, sizeof(float) * userDataSize);
}
}
class CIndexBuilder : private IndexDesc_t
{
public:
CIndexBuilder();
CIndexBuilder(IIndexBuffer* pIndexBuffer, MaterialIndexFormat_t fmt = MATERIAL_INDEX_FORMAT_UNKNOWN);
~CIndexBuilder();
bool Lock(int nMaxIndexCount, int nIndexOffset, bool bAppend = false);
void Unlock();
void SpewData();
int GetRoomRemaining() const;
void Bind(IMatRenderContext* pContext);
int Offset() const;
void Begin(IIndexBuffer* pIndexBuffer, int nMaxIndexCount, int nIndexOffset = 0);
void End(bool bSpewData = false);
void BeginModify(IIndexBuffer* pIndexBuffer, int firstIndex = 0, int numIndices = 0, int nIndexOffset = 0);
void EndModify(bool bSpewData = false);
int IndexCount() const;
int TotalIndexCount() const;
void Reset();
void SelectIndex(int nBufferIndex);
void AdvanceIndex();
void AdvanceIndices(int numIndices);
int GetCurrentIndex();
int GetFirstIndex() const;
unsigned short const* Index() const;
void Index(unsigned short nIndex);
void FastIndex(unsigned short nIndex);
void FastIndex2(unsigned short nIndex1, unsigned short nIndex2);
void GenerateIndices(MaterialPrimitiveType_t primitiveType, int numIndices);
void AttachBegin(IMesh* pMesh, int nMaxIndexCount, const MeshDesc_t& desc);
void AttachEnd();
void AttachBeginModify(IMesh* pMesh, int firstIndex, int numIndices, const MeshDesc_t& desc);
void AttachEndModify();
void FastTriangle(int startVert);
void FastQuad(int startVert);
void FastPolygon(int startVert, int numTriangles);
void FastPolygonList(int startVert, int* pVertexCount, int polygonCount);
void FastIndexList(const unsigned short* pIndexList, int startVert, int indexCount);
private:
IIndexBuffer* m_pIndexBuffer;
int m_nMaxIndexCount;
int m_nIndexCount;
int m_nIndexOffset;
mutable int m_nCurrentIndex;
int m_nTotalIndexCount;
unsigned int m_nBufferOffset;
unsigned int m_nBufferFirstIndex;
bool m_bModify;
};
inline CIndexBuilder::CIndexBuilder() : m_pIndexBuffer(0), m_nMaxIndexCount(0),
m_nIndexCount(0), m_nCurrentIndex(0)
{
m_nTotalIndexCount = 0;
m_nBufferOffset = INVALID_BUFFER_OFFSET;
m_nBufferFirstIndex = 0;
#ifdef _DEBUG
m_bModify = false;
#endif
}
inline CIndexBuilder::CIndexBuilder(IIndexBuffer* pIndexBuffer, MaterialIndexFormat_t fmt)
{
m_pIndexBuffer = pIndexBuffer;
m_nBufferOffset = INVALID_BUFFER_OFFSET;
m_nBufferFirstIndex = 0;
m_nIndexCount = 0;
m_nCurrentIndex = 0;
m_nMaxIndexCount = 0;
m_nTotalIndexCount = 0;
if (m_pIndexBuffer->IsDynamic())
{
m_pIndexBuffer->BeginCastBuffer(fmt);
}
else
{
Assert(m_pIndexBuffer->IndexFormat() == fmt);
}
#ifdef _DEBUG
m_bModify = false;
#endif
}
inline CIndexBuilder::~CIndexBuilder()
{
if (m_pIndexBuffer && m_pIndexBuffer->IsDynamic())
{
m_pIndexBuffer->EndCastBuffer();
}
}
inline bool CIndexBuilder::Lock(int nMaxIndexCount, int nIndexOffset, bool bAppend)
{
Assert(m_pIndexBuffer);
m_bModify = false;
m_nIndexOffset = nIndexOffset;
m_nMaxIndexCount = nMaxIndexCount;
m_nIndexCount = 0;
bool bFirstLock = (m_nBufferOffset == INVALID_BUFFER_OFFSET);
if (bFirstLock)
{
bAppend = false;
}
if (!bAppend)
{
m_nTotalIndexCount = 0;
}
Reset();
if (!m_pIndexBuffer->Lock(m_nMaxIndexCount, bAppend, *this))
{
m_nMaxIndexCount = 0;
return false;
}
if (bFirstLock)
{
m_nBufferOffset = m_nOffset;
m_nBufferFirstIndex = m_nFirstIndex;
}
return true;
}
inline void CIndexBuilder::Unlock()
{
Assert(!m_bModify && m_pIndexBuffer);
m_pIndexBuffer->Unlock(m_nIndexCount, *this);
m_nTotalIndexCount += m_nIndexCount;
m_nMaxIndexCount = 0;
#ifdef _DEBUG
memset((IndexDesc_t*)this, 0, sizeof(IndexDesc_t));
#endif
}
inline void CIndexBuilder::SpewData()
{
m_pIndexBuffer->Spew(m_nIndexCount, *this);
}
inline void CIndexBuilder::Bind(IMatRenderContext* pContext)
{
if (m_pIndexBuffer && (m_nBufferOffset != INVALID_BUFFER_OFFSET))
{
pContext->BindIndexBuffer(m_pIndexBuffer, m_nBufferOffset);
}
else
{
pContext->BindIndexBuffer(NULL, 0);
}
}
inline int CIndexBuilder::Offset() const
{
return m_nBufferOffset;
}
inline int CIndexBuilder::GetFirstIndex() const
{
return m_nBufferFirstIndex;
}
inline void CIndexBuilder::Begin(IIndexBuffer* pIndexBuffer, int nMaxIndexCount, int nIndexOffset)
{
Assert(pIndexBuffer && (!m_pIndexBuffer));
m_pIndexBuffer = pIndexBuffer;
m_nIndexCount = 0;
m_nMaxIndexCount = nMaxIndexCount;
m_nIndexOffset = nIndexOffset;
m_bModify = false;
m_pIndexBuffer->Lock(m_nMaxIndexCount, false, *this);
Reset();
}
inline void CIndexBuilder::End(bool bSpewData)
{
Assert(!m_bModify);
if (bSpewData)
{
m_pIndexBuffer->Spew(m_nIndexCount, *this);
}
m_pIndexBuffer->Unlock(m_nIndexCount, *this);
m_pIndexBuffer = 0;
m_nMaxIndexCount = 0;
#ifdef _DEBUG
memset((IndexDesc_t*)this, 0, sizeof(IndexDesc_t));
#endif
}
inline void CIndexBuilder::BeginModify(IIndexBuffer* pIndexBuffer, int nFirstIndex, int nIndexCount, int nIndexOffset)
{
m_pIndexBuffer = pIndexBuffer;
m_nIndexCount = nIndexCount;
m_nMaxIndexCount = nIndexCount;
m_nIndexOffset = nIndexOffset;
m_bModify = true;
m_pIndexBuffer->ModifyBegin(false, nFirstIndex, nIndexCount, *this);
Reset();
}
inline void CIndexBuilder::EndModify(bool bSpewData)
{
Assert(m_pIndexBuffer);
Assert(m_bModify);
if (bSpewData)
{
m_pIndexBuffer->Spew(m_nIndexCount, *this);
}
m_pIndexBuffer->ModifyEnd(*this);
m_pIndexBuffer = 0;
m_nMaxIndexCount = 0;
#ifdef _DEBUG
memset((IndexDesc_t*)this, 0, sizeof(IndexDesc_t));
#endif
}
inline void CIndexBuilder::AttachBegin(IMesh* pMesh, int nMaxIndexCount, const MeshDesc_t& desc)
{
m_pIndexBuffer = pMesh;
m_nIndexCount = 0;
m_nMaxIndexCount = nMaxIndexCount;
m_bModify = false;
m_nIndexOffset = desc.m_nFirstVertex;
m_pIndices = desc.m_pIndices;
m_nIndexSize = desc.m_nIndexSize;
Reset();
}
inline void CIndexBuilder::AttachEnd()
{
Assert(m_pIndexBuffer);
Assert(!m_bModify);
m_pIndexBuffer = 0;
m_nMaxIndexCount = 0;
#ifdef _DEBUG
memset((IndexDesc_t*)this, 0, sizeof(IndexDesc_t));
#endif
}
inline void CIndexBuilder::AttachBeginModify(IMesh* pMesh, int nFirstIndex, int nIndexCount, const MeshDesc_t& desc)
{
m_pIndexBuffer = pMesh;
m_nIndexCount = nIndexCount;
m_nMaxIndexCount = nIndexCount;
m_bModify = true;
m_nIndexOffset = desc.m_nFirstVertex;
m_pIndices = desc.m_pIndices;
m_nIndexSize = desc.m_nIndexSize;
Reset();
}
inline void CIndexBuilder::AttachEndModify()
{
Assert(m_pIndexBuffer);
Assert(m_bModify);
m_pIndexBuffer = 0;
m_nMaxIndexCount = 0;
#ifdef _DEBUG
memset((IndexDesc_t*)this, 0, sizeof(IndexDesc_t));
#endif
}
inline void CIndexBuilder::Reset()
{
m_nCurrentIndex = 0;
}
inline int CIndexBuilder::IndexCount() const
{
return m_nIndexCount;
}
inline int CIndexBuilder::TotalIndexCount() const
{
return m_nTotalIndexCount;
}
inline void CIndexBuilder::AdvanceIndex()
{
m_nCurrentIndex += m_nIndexSize;
if (m_nCurrentIndex > m_nIndexCount)
{
m_nIndexCount = m_nCurrentIndex;
}
}
inline void CIndexBuilder::AdvanceIndices(int nIndices)
{
m_nCurrentIndex += nIndices * m_nIndexSize;
if (m_nCurrentIndex > m_nIndexCount)
{
m_nIndexCount = m_nCurrentIndex;
}
}
inline int CIndexBuilder::GetCurrentIndex()
{
return m_nCurrentIndex;
}
inline unsigned short const* CIndexBuilder::Index() const
{
Assert(m_nCurrentIndex < m_nMaxIndexCount);
return &m_pIndices[m_nCurrentIndex];
}
inline void CIndexBuilder::SelectIndex(int nIndex)
{
Assert((nIndex >= 0) && (nIndex < m_nIndexCount));
m_nCurrentIndex = nIndex * m_nIndexSize;
}
inline void CIndexBuilder::Index(unsigned short nIndex)
{
Assert(m_pIndices);
Assert(m_nCurrentIndex < m_nMaxIndexCount);
m_pIndices[m_nCurrentIndex] = (unsigned short)(m_nIndexOffset + nIndex);
}
inline void CIndexBuilder::FastIndex(unsigned short nIndex)
{
Assert(m_pIndices);
Assert(m_nCurrentIndex < m_nMaxIndexCount);
m_pIndices[m_nCurrentIndex] = (unsigned short)(m_nIndexOffset + nIndex);
m_nCurrentIndex += m_nIndexSize;
m_nIndexCount = m_nCurrentIndex;
}
FORCEINLINE void CIndexBuilder::FastTriangle(int startVert)
{
startVert += m_nIndexOffset;
unsigned short* pIndices = &m_pIndices[m_nCurrentIndex];
*pIndices++ = startVert++;
*pIndices++ = startVert++;
*pIndices++ = startVert;
AdvanceIndices(3);
}
FORCEINLINE void CIndexBuilder::FastQuad(int startVert)
{
startVert += m_nIndexOffset;
unsigned short* pIndices = &m_pIndices[m_nCurrentIndex];
*pIndices++ = startVert++;
*pIndices++ = startVert++;
*pIndices++ = startVert;
*pIndices++ = startVert - 2;
*pIndices++ = startVert++;
*pIndices++ = startVert;
AdvanceIndices(6);
}
inline void CIndexBuilder::FastPolygon(int startVert, int triangleCount)
{
unsigned short* pIndex = &m_pIndices[m_nCurrentIndex];
startVert += m_nIndexOffset;
if (!IsX360())
{
Assert(m_nIndexSize == 0 || m_nIndexSize == 1);
triangleCount *= m_nIndexSize;
}
for (int v = 0; v < triangleCount; ++v)
{
*pIndex++ = startVert;
*pIndex++ = startVert + v + 1;
*pIndex++ = startVert + v + 2;
}
AdvanceIndices(triangleCount * 3);
}
inline void CIndexBuilder::FastPolygonList(int startVert, int* pVertexCount, int polygonCount)
{
unsigned short* pIndex = &m_pIndices[m_nCurrentIndex];
startVert += m_nIndexOffset;
int indexOut = 0;
if (!IsX360())
{
Assert(m_nIndexSize == 0 || m_nIndexSize == 1);
polygonCount *= m_nIndexSize;
}
for (int i = 0; i < polygonCount; i++)
{
int vertexCount = pVertexCount[i];
int triangleCount = vertexCount - 2;
for (int v = 0; v < triangleCount; ++v)
{
*pIndex++ = startVert;
*pIndex++ = startVert + v + 1;
*pIndex++ = startVert + v + 2;
}
startVert += vertexCount;
indexOut += triangleCount * 3;
}
AdvanceIndices(indexOut);
}
inline void CIndexBuilder::FastIndexList(const unsigned short* pIndexList, int startVert, int indexCount)
{
unsigned short* pIndexOut = &m_pIndices[m_nCurrentIndex];
startVert += m_nIndexOffset;
if (!IsX360())
{
Assert(m_nIndexSize == 0 || m_nIndexSize == 1);
indexCount *= m_nIndexSize;
}
for (int i = 0; i < indexCount; ++i)
{
pIndexOut[i] = startVert + pIndexList[i];
}
AdvanceIndices(indexCount);
}
inline void CIndexBuilder::FastIndex2(unsigned short nIndex1, unsigned short nIndex2)
{
Assert(m_pIndices);
Assert(m_nCurrentIndex < m_nMaxIndexCount - 1);
#ifndef _X360
unsigned int nIndices = ((unsigned int)nIndex1 + m_nIndexOffset) | (((unsigned int)nIndex2 + m_nIndexOffset) << 16);
#else
unsigned int nIndices = ((unsigned int)nIndex2 + m_nIndexOffset) | (((unsigned int)nIndex1 + m_nIndexOffset) << 16);
#endif
* (int*)(&m_pIndices[m_nCurrentIndex]) = nIndices;
m_nCurrentIndex += m_nIndexSize + m_nIndexSize;
m_nIndexCount = m_nCurrentIndex;
}
inline void CIndexBuilder::GenerateIndices(MaterialPrimitiveType_t primitiveType, int nIndexCount)
{
if (m_nIndexSize == 0)
return;
int nMaxIndices = m_nMaxIndexCount - m_nCurrentIndex;
nIndexCount = MIN(nMaxIndices, nIndexCount);
if (nIndexCount == 0)
return;
unsigned short* pIndices = &m_pIndices[m_nCurrentIndex];
switch (primitiveType)
{
case MATERIAL_INSTANCED_QUADS:
Assert(0);
break;
case MATERIAL_QUADS:
GenerateQuadIndexBuffer(pIndices, nIndexCount, m_nIndexOffset);
break;
case MATERIAL_POLYGON:
GeneratePolygonIndexBuffer(pIndices, nIndexCount, m_nIndexOffset);
break;
case MATERIAL_LINE_STRIP:
GenerateLineStripIndexBuffer(pIndices, nIndexCount, m_nIndexOffset);
break;
case MATERIAL_LINE_LOOP:
GenerateLineLoopIndexBuffer(pIndices, nIndexCount, m_nIndexOffset);
break;
case MATERIAL_POINTS:
Assert(0);
break;
case MATERIAL_SUBD_QUADS_EXTRA:
case MATERIAL_SUBD_QUADS_REG:
default:
GenerateSequentialIndexBuffer(pIndices, nIndexCount, m_nIndexOffset);
break;
}
AdvanceIndices(nIndexCount);
}
class CMeshBuilder : public MeshDesc_t
{
public:
CMeshBuilder();
~CMeshBuilder() { Assert(!m_pMesh); }
operator CIndexBuilder& () { return m_IndexBuilder; }
void SetCompressionType(VertexCompressionType_t compressionType);
void Begin(IMesh* pMesh, MaterialPrimitiveType_t type, int numPrimitives);
void Begin(IMesh* pMesh, MaterialPrimitiveType_t type, int nVertexCount, int nIndexCount, int* nFirstVertex);
void Begin(IMesh* pMesh, MaterialPrimitiveType_t type, int nVertexCount, int nIndexCount);
void Begin(IVertexBuffer* pVertexBuffer, MaterialPrimitiveType_t type, int numPrimitives);
void Begin(IVertexBuffer* pVertexBuffer, IIndexBuffer* pIndexBuffer, MaterialPrimitiveType_t type, int nVertexCount, int nIndexCount, int* nFirstVertex);
void Begin(IVertexBuffer* pVertexBuffer, IIndexBuffer* pIndexBuffer, MaterialPrimitiveType_t type, int nVertexCount, int nIndexCount);
void End(bool bSpewData = false, bool bDraw = false);
void BeginModify(IMesh* pMesh, int nFirstVertex = 0, int nVertexCount = -1, int nFirstIndex = 0, int nIndexCount = 0);
void EndModify(bool bSpewData = false);
void DrawQuad(IMesh* pMesh, const float* v1, const float* v2,
const float* v3, const float* v4, unsigned char const* pColor, bool wireframe = false);
int VertexCount() const;
int IndexCount() const;
void Reset();
int VertexSize() { return m_ActualVertexSize; }
int TextureCoordinateSize(int nTexCoordNumber) { return m_VertexSize_TexCoord[nTexCoordNumber]; }
void* BaseVertexData();
void SelectVertex(int idx);
void SelectIndex(int idx);
void SelectVertexFromIndex(int idx);
void AdvanceVertex();
template<int nFlags, int nNumTexCoords> void AdvanceVertexF();
void AdvanceVertices(int nVerts);
void AdvanceIndex();
void AdvanceIndices(int nIndices);
int GetCurrentVertex();
int GetCurrentIndex();
const float* Position() const;
const float* Normal() const;
unsigned int Color() const;
unsigned char* Specular() const;
const float* TexCoord(int stage) const;
const float* TangentS() const;
const float* TangentT() const;
const float* BoneWeight() const;
float Wrinkle() const;
int NumBoneWeights() const;
#ifndef NEW_SKINNING
unsigned char* BoneMatrix() const;
#else
float* BoneMatrix() const;
#endif
unsigned short const* Index() const;
void Position3f(float x, float y, float z);
void Position3fv(const float* v);
void Normal3f(float nx, float ny, float nz);
void Normal3fv(const float* n);
void NormalDelta3fv(const float* n);
void NormalDelta3f(float nx, float ny, float nz);
template <VertexCompressionType_t T> void CompressedNormal3f(float nx, float ny, float nz);
template <VertexCompressionType_t T> void CompressedNormal3fv(const float* n);
void Color3f(float r, float g, float b);
void Color3fv(const float* rgb);
void Color4f(float r, float g, float b, float a);
void Color4fv(const float* rgba);
void Color3ub(unsigned char r, unsigned char g, unsigned char b);
void Color3ubv(unsigned char const* rgb);
void Color4ub(unsigned char r, unsigned char g, unsigned char b, unsigned char a);
void Color4ubv(unsigned char const* rgba);
void Color4Packed(int packedColor);
int PackColor4(unsigned char r, unsigned char g, unsigned char b, unsigned char a);
void Specular3f(float r, float g, float b);
void Specular3fv(const float* rgb);
void Specular4f(float r, float g, float b, float a);
void Specular4fv(const float* rgba);
void Specular3ub(unsigned char r, unsigned char g, unsigned char b);
void Specular3ubv(unsigned char const* c);
void Specular4ub(unsigned char r, unsigned char g, unsigned char b, unsigned char a);
void Specular4ubv(unsigned char const* c);
void TexCoord1f(int stage, float s);
void TexCoord2f(int stage, float s, float t);
void TexCoord2fv(int stage, const float* st);
void TexCoord3f(int stage, float s, float t, float u);
void TexCoord3fv(int stage, const float* stu);
void TexCoord4f(int stage, float s, float t, float u, float w);
void TexCoord4fv(int stage, const float* stuv);
void TexCoordSubRect2f(int stage, float s, float t, float offsetS, float offsetT, float scaleS, float scaleT);
void TexCoordSubRect2fv(int stage, const float* st, const float* offset, const float* scale);
void TangentS3f(float sx, float sy, float sz);
void TangentS3fv(const float* s);
void TangentT3f(float tx, float ty, float tz);
void TangentT3fv(const float* t);
void Wrinkle1f(float flWrinkle);
void BoneWeight(int idx, float weight);
void BoneWeights2(float weight1, float weight2);
template <VertexCompressionType_t T> void CompressedBoneWeight3fv(const float* pWeights);
void BoneMatrix(int idx, int matrixIndex);
void BoneMatrices4(int matrixIdx0, int matrixIdx1, int matrixIdx2, int matrixIdx3);
void UserData(const float* pData);
template <VertexCompressionType_t T> void CompressedUserData(const float* pData);
void Index(unsigned short index);
void FastIndex2(unsigned short nIndex1, unsigned short nIndex2);
void FastIndex(unsigned short index);
void FastQuad(int index);
void FastVertex(const ModelVertexDX8_t& vertex);
void FastVertexSSE(const ModelVertexDX8_t& vertex);
void FastQuadVertexSSE(const QuadTessVertex_t& vertex);
void FastAdvanceNVertices(int n);
#if defined( _X360 )
void VertexDX8ToX360(const ModelVertexDX8_t& vertex);
#endif
FORCEINLINE void* GetVertexDataPtr(int nWhatSizeIThinkItIs)
{
if (m_VertexBuilder.m_VertexSize_Position != nWhatSizeIThinkItIs)
return NULL;
return m_VertexBuilder.m_pCurrPosition;
}
private:
void ComputeNumVertsAndIndices(int* pMaxVertices, int* pMaxIndices,
MaterialPrimitiveType_t type, int nPrimitiveCount);
int IndicesFromVertices(MaterialPrimitiveType_t type, int nVertexCount);
IMesh* m_pMesh;
MaterialPrimitiveType_t m_Type;
bool m_bGenerateIndices;
CIndexBuilder m_IndexBuilder;
CVertexBuilder m_VertexBuilder;
};
inline void CMeshBuilder::Begin(IVertexBuffer* pVertexBuffer, MaterialPrimitiveType_t type, int numPrimitives)
{
Assert(0);
}
inline void CMeshBuilder::Begin(IVertexBuffer* pVertexBuffer, IIndexBuffer* pIndexBuffer, MaterialPrimitiveType_t type, int nVertexCount, int nIndexCount, int* nFirstVertex)
{
Assert(0);
}
inline void CMeshBuilder::Begin(IVertexBuffer* pVertexBuffer, IIndexBuffer* pIndexBuffer, MaterialPrimitiveType_t type, int nVertexCount, int nIndexCount)
{
Assert(0);
}
inline CMeshBuilder::CMeshBuilder() : m_pMesh(0), m_bGenerateIndices(false)
{
}
inline void CMeshBuilder::ComputeNumVertsAndIndices(int* pMaxVertices, int* pMaxIndices,
MaterialPrimitiveType_t type, int nPrimitiveCount)
{
switch (type)
{
case MATERIAL_POINTS:
*pMaxVertices = *pMaxIndices = nPrimitiveCount;
break;
case MATERIAL_LINES:
*pMaxVertices = *pMaxIndices = nPrimitiveCount * 2;
break;
case MATERIAL_LINE_STRIP:
*pMaxVertices = nPrimitiveCount + 1;
*pMaxIndices = nPrimitiveCount * 2;
break;
case MATERIAL_LINE_LOOP:
*pMaxVertices = nPrimitiveCount;
*pMaxIndices = nPrimitiveCount * 2;
break;
case MATERIAL_TRIANGLES:
*pMaxVertices = *pMaxIndices = nPrimitiveCount * 3;
break;
case MATERIAL_TRIANGLE_STRIP:
*pMaxVertices = *pMaxIndices = nPrimitiveCount + 2;
break;
case MATERIAL_QUADS:
*pMaxVertices = nPrimitiveCount * 4;
*pMaxIndices = nPrimitiveCount * 6;
break;
case MATERIAL_INSTANCED_QUADS:
*pMaxVertices = nPrimitiveCount;
*pMaxIndices = 0;
break;
case MATERIAL_POLYGON:
*pMaxVertices = nPrimitiveCount;
*pMaxIndices = (nPrimitiveCount - 2) * 3;
break;
default:
Assert(0);
}
Assert(*pMaxVertices <= 32768);
Assert(*pMaxIndices <= 32768);
}
inline int CMeshBuilder::IndicesFromVertices(MaterialPrimitiveType_t type, int nVertexCount)
{
switch (type)
{
case MATERIAL_QUADS:
Assert((nVertexCount & 0x3) == 0);
return (nVertexCount * 6) / 4;
case MATERIAL_INSTANCED_QUADS:
return 0;
case MATERIAL_POLYGON:
Assert(nVertexCount >= 3);
return (nVertexCount - 2) * 3;
case MATERIAL_LINE_STRIP:
Assert(nVertexCount >= 2);
return (nVertexCount - 1) * 2;
case MATERIAL_LINE_LOOP:
Assert(nVertexCount >= 3);
return nVertexCount * 2;
default:
return nVertexCount;
}
}
inline void CMeshBuilder::SetCompressionType(VertexCompressionType_t vertexCompressionType)
{
m_CompressionType = vertexCompressionType;
m_VertexBuilder.SetCompressionType(vertexCompressionType);
}
inline void CMeshBuilder::Begin(IMesh* pMesh, MaterialPrimitiveType_t type, int numPrimitives)
{
Assert(pMesh && (!m_pMesh));
Assert(type != MATERIAL_HETEROGENOUS);
m_pMesh = pMesh;
m_bGenerateIndices = true;
m_Type = type;
int nMaxVertexCount, nMaxIndexCount;
ComputeNumVertsAndIndices(&nMaxVertexCount, &nMaxIndexCount, type, numPrimitives);
switch (type)
{
case MATERIAL_INSTANCED_QUADS:
m_pMesh->SetPrimitiveType(MATERIAL_INSTANCED_QUADS);
break;
case MATERIAL_QUADS:
case MATERIAL_POLYGON:
m_pMesh->SetPrimitiveType(MATERIAL_TRIANGLES);
break;
case MATERIAL_LINE_STRIP:
case MATERIAL_LINE_LOOP:
m_pMesh->SetPrimitiveType(MATERIAL_LINES);
break;
default:
m_pMesh->SetPrimitiveType(type);
}
m_pMesh->LockMesh(nMaxVertexCount, nMaxIndexCount, *this, NULL);
m_IndexBuilder.AttachBegin(pMesh, nMaxIndexCount, *this);
m_VertexBuilder.AttachBegin(pMesh, nMaxVertexCount, *this);
Reset();
}
inline void CMeshBuilder::Begin(IMesh* pMesh, MaterialPrimitiveType_t type, int nVertexCount, int nIndexCount, int* nFirstVertex)
{
Begin(pMesh, type, nVertexCount, nIndexCount);
*nFirstVertex = m_VertexBuilder.m_nFirstVertex * m_VertexBuilder.VertexSize();
}
inline void CMeshBuilder::Begin(IMesh* pMesh, MaterialPrimitiveType_t type, int nVertexCount, int nIndexCount)
{
Assert(pMesh && (!m_pMesh));
Assert((type != MATERIAL_QUADS) && (type != MATERIAL_INSTANCED_QUADS) && (type != MATERIAL_POLYGON) &&
(type != MATERIAL_LINE_STRIP) && (type != MATERIAL_LINE_LOOP));
Assert(type != MATERIAL_POINTS);
m_pMesh = pMesh;
m_bGenerateIndices = false;
m_Type = type;
m_pMesh->SetPrimitiveType(type);
m_pMesh->LockMesh(nVertexCount, nIndexCount, *this, NULL);
m_IndexBuilder.AttachBegin(pMesh, nIndexCount, *this);
m_VertexBuilder.AttachBegin(pMesh, nVertexCount, *this);
Reset();
}
inline void CMeshBuilder::End(bool bSpewData, bool bDraw)
{
if (m_bGenerateIndices)
{
int nIndexCount = IndicesFromVertices(m_Type, m_VertexBuilder.VertexCount());
m_IndexBuilder.GenerateIndices(m_Type, nIndexCount);
}
if (bSpewData)
{
m_pMesh->Spew(m_VertexBuilder.VertexCount(), m_IndexBuilder.IndexCount(), *this);
}
#ifdef _DEBUG
m_pMesh->ValidateData(m_VertexBuilder.VertexCount(), m_IndexBuilder.IndexCount(), *this);
#endif
m_pMesh->UnlockMesh(m_VertexBuilder.VertexCount(), m_IndexBuilder.IndexCount(), *this);
m_IndexBuilder.AttachEnd();
m_VertexBuilder.AttachEnd();
if (bDraw)
{
m_pMesh->Draw();
}
m_pMesh = 0;
#ifdef _DEBUG
memset((MeshDesc_t*)this, 0, sizeof(MeshDesc_t));
#endif
}
inline void CMeshBuilder::BeginModify(IMesh* pMesh, int nFirstVertex, int nVertexCount, int nFirstIndex, int nIndexCount)
{
Assert(pMesh && (!m_pMesh));
if (nVertexCount < 0)
{
nVertexCount = pMesh->VertexCount();
}
m_pMesh = pMesh;
m_bGenerateIndices = false;
pMesh->ModifyBeginEx(false, nFirstVertex, nVertexCount, nFirstIndex, nIndexCount, *this);
m_IndexBuilder.AttachBeginModify(pMesh, nFirstIndex, nIndexCount, *this);
m_VertexBuilder.AttachBeginModify(pMesh, nFirstVertex, nVertexCount, *this);
Reset();
}
inline void CMeshBuilder::EndModify(bool bSpewData)
{
Assert(m_pMesh);
if (bSpewData)
{
m_pMesh->Spew(m_VertexBuilder.VertexCount(), m_IndexBuilder.IndexCount(), *this);
}
#ifdef _DEBUG
m_pMesh->ValidateData(m_VertexBuilder.VertexCount(), m_IndexBuilder.IndexCount(), *this);
#endif
m_pMesh->ModifyEnd(*this);
m_pMesh = 0;
m_IndexBuilder.AttachEndModify();
m_VertexBuilder.AttachEndModify();
#ifdef _DEBUG
memset((MeshDesc_t*)this, 0, sizeof(MeshDesc_t));
#endif
}
inline void CMeshBuilder::Reset()
{
m_IndexBuilder.Reset();
m_VertexBuilder.Reset();
}
FORCEINLINE void CMeshBuilder::SelectVertex(int nIndex)
{
m_VertexBuilder.SelectVertex(nIndex);
}
inline void CMeshBuilder::SelectVertexFromIndex(int idx)
{
int vertIdx = idx - m_nFirstVertex;
SelectVertex(vertIdx);
}
FORCEINLINE void CMeshBuilder::SelectIndex(int idx)
{
m_IndexBuilder.SelectIndex(idx);
}
template<int nFlags, int nNumTexCoords> FORCEINLINE void CMeshBuilder::AdvanceVertexF()
{
m_VertexBuilder.AdvanceVertexF<nFlags, nNumTexCoords>();
}
FORCEINLINE void CMeshBuilder::AdvanceVertex()
{
m_VertexBuilder.AdvanceVertex();
}
FORCEINLINE void CMeshBuilder::AdvanceVertices(int nVertexCount)
{
m_VertexBuilder.AdvanceVertices(nVertexCount);
}
FORCEINLINE void CMeshBuilder::AdvanceIndex()
{
m_IndexBuilder.AdvanceIndex();
}
FORCEINLINE void CMeshBuilder::AdvanceIndices(int nIndices)
{
m_IndexBuilder.AdvanceIndices(nIndices);
}
FORCEINLINE int CMeshBuilder::GetCurrentVertex()
{
return m_VertexBuilder.GetCurrentVertex();
}
FORCEINLINE int CMeshBuilder::GetCurrentIndex()
{
return m_IndexBuilder.GetCurrentIndex();
}
inline void CMeshBuilder::DrawQuad(IMesh* pMesh, const float* v1, const float* v2,
const float* v3, const float* v4, unsigned char const* pColor, bool wireframe)
{
if (!wireframe)
{
Begin(pMesh, MATERIAL_TRIANGLE_STRIP, 2);
Position3fv(v1);
Color4ubv(pColor);
AdvanceVertexF<VTX_HAVEPOS | VTX_HAVECOLOR, 0>();
Position3fv(v2);
Color4ubv(pColor);
AdvanceVertexF<VTX_HAVEPOS | VTX_HAVECOLOR, 0>();
Position3fv(v4);
Color4ubv(pColor);
AdvanceVertexF<VTX_HAVEPOS | VTX_HAVECOLOR, 0>();
Position3fv(v3);
Color4ubv(pColor);
AdvanceVertexF<VTX_HAVEPOS | VTX_HAVECOLOR, 0>();
}
else
{
Begin(pMesh, MATERIAL_LINE_LOOP, 4);
Position3fv(v1);
Color4ubv(pColor);
AdvanceVertexF<VTX_HAVEPOS | VTX_HAVECOLOR, 0>();
Position3fv(v2);
Color4ubv(pColor);
AdvanceVertexF<VTX_HAVEPOS | VTX_HAVECOLOR, 0>();
Position3fv(v3);
Color4ubv(pColor);
AdvanceVertexF<VTX_HAVEPOS | VTX_HAVECOLOR, 0>();
Position3fv(v4);
Color4ubv(pColor);
AdvanceVertexF<VTX_HAVEPOS | VTX_HAVECOLOR, 0>();
}
End();
pMesh->Draw();
}
FORCEINLINE int CMeshBuilder::VertexCount() const
{
return m_VertexBuilder.VertexCount();
}
FORCEINLINE int CMeshBuilder::IndexCount() const
{
return m_IndexBuilder.IndexCount();
}
FORCEINLINE void* CMeshBuilder::BaseVertexData()
{
return m_VertexBuilder.BaseVertexData();
}
FORCEINLINE const float* CMeshBuilder::Position() const
{
return m_VertexBuilder.Position();
}
FORCEINLINE const float* CMeshBuilder::Normal() const
{
return m_VertexBuilder.Normal();
}
FORCEINLINE unsigned int CMeshBuilder::Color() const
{
return m_VertexBuilder.Color();
}
FORCEINLINE unsigned char* CMeshBuilder::Specular() const
{
return m_VertexBuilder.Specular();
}
FORCEINLINE const float* CMeshBuilder::TexCoord(int nStage) const
{
return m_VertexBuilder.TexCoord(nStage);
}
FORCEINLINE const float* CMeshBuilder::TangentS() const
{
return m_VertexBuilder.TangentS();
}
FORCEINLINE const float* CMeshBuilder::TangentT() const
{
return m_VertexBuilder.TangentT();
}
FORCEINLINE float CMeshBuilder::Wrinkle() const
{
return m_VertexBuilder.Wrinkle();
}
FORCEINLINE const float* CMeshBuilder::BoneWeight() const
{
return m_VertexBuilder.BoneWeight();
}
FORCEINLINE int CMeshBuilder::NumBoneWeights() const
{
return m_VertexBuilder.NumBoneWeights();
}
FORCEINLINE unsigned short const* CMeshBuilder::Index() const
{
return m_IndexBuilder.Index();
}
FORCEINLINE void CMeshBuilder::Index(unsigned short idx)
{
m_IndexBuilder.Index(idx);
}
FORCEINLINE void CMeshBuilder::FastIndex(unsigned short idx)
{
m_IndexBuilder.FastIndex(idx);
}
FORCEINLINE void CMeshBuilder::FastIndex2(unsigned short nIndex1, unsigned short nIndex2)
{
m_IndexBuilder.FastIndex2(nIndex1, nIndex2);
}
FORCEINLINE void CMeshBuilder::FastQuad(int nIndex)
{
m_IndexBuilder.FastQuad(nIndex);
}
FORCEINLINE void CMeshBuilder::FastAdvanceNVertices(int nVertexCount)
{
m_VertexBuilder.FastAdvanceNVertices(nVertexCount);
}
FORCEINLINE void CMeshBuilder::FastVertex(const ModelVertexDX8_t& vertex)
{
m_VertexBuilder.FastVertex(vertex);
}
FORCEINLINE void CMeshBuilder::FastVertexSSE(const ModelVertexDX8_t& vertex)
{
m_VertexBuilder.FastVertexSSE(vertex);
}
FORCEINLINE void CMeshBuilder::FastQuadVertexSSE(const QuadTessVertex_t& vertex)
{
m_VertexBuilder.FastQuadVertexSSE(vertex);
}
#if defined( _X360 )
inline void CMeshBuilder::VertexDX8ToX360(const ModelVertexDX8_t& vertex)
{
m_VertexBuilder.VertexDX8ToX360(vertex);
}
#endif
FORCEINLINE void CMeshBuilder::Position3f(float x, float y, float z)
{
m_VertexBuilder.Position3f(x, y, z);
}
FORCEINLINE void CMeshBuilder::Position3fv(const float* v)
{
m_VertexBuilder.Position3fv(v);
}
FORCEINLINE void CMeshBuilder::Normal3f(float nx, float ny, float nz)
{
m_VertexBuilder.Normal3f(nx, ny, nz);
}
FORCEINLINE void CMeshBuilder::Normal3fv(const float* n)
{
m_VertexBuilder.Normal3fv(n);
}
FORCEINLINE void CMeshBuilder::NormalDelta3f(float nx, float ny, float nz)
{
m_VertexBuilder.NormalDelta3f(nx, ny, nz);
}
FORCEINLINE void CMeshBuilder::NormalDelta3fv(const float* n)
{
m_VertexBuilder.NormalDelta3fv(n);
}
FORCEINLINE void CMeshBuilder::Color3f(float r, float g, float b)
{
m_VertexBuilder.Color3f(r, g, b);
}
FORCEINLINE void CMeshBuilder::Color3fv(const float* rgb)
{
m_VertexBuilder.Color3fv(rgb);
}
FORCEINLINE void CMeshBuilder::Color4f(float r, float g, float b, float a)
{
m_VertexBuilder.Color4f(r, g, b, a);
}
FORCEINLINE void CMeshBuilder::Color4fv(const float* rgba)
{
m_VertexBuilder.Color4fv(rgba);
}
FORCEINLINE void CMeshBuilder::Color3ub(unsigned char r, unsigned char g, unsigned char b)
{
m_VertexBuilder.Color3ub(r, g, b);
}
FORCEINLINE void CMeshBuilder::Color3ubv(unsigned char const* rgb)
{
m_VertexBuilder.Color3ubv(rgb);
}
FORCEINLINE void CMeshBuilder::Color4ub(unsigned char r, unsigned char g, unsigned char b, unsigned char a)
{
m_VertexBuilder.Color4ub(r, g, b, a);
}
FORCEINLINE void CMeshBuilder::Color4ubv(unsigned char const* rgba)
{
m_VertexBuilder.Color4ubv(rgba);
}
FORCEINLINE void CMeshBuilder::Color4Packed(int packedColor)
{
m_VertexBuilder.Color4Packed(packedColor);
}
FORCEINLINE int CMeshBuilder::PackColor4(unsigned char r, unsigned char g, unsigned char b, unsigned char a)
{
return m_VertexBuilder.PackColor4(r, g, b, a);
}
FORCEINLINE void CMeshBuilder::Specular3f(float r, float g, float b)
{
m_VertexBuilder.Specular3f(r, g, b);
}
FORCEINLINE void CMeshBuilder::Specular3fv(const float* rgb)
{
m_VertexBuilder.Specular3fv(rgb);
}
FORCEINLINE void CMeshBuilder::Specular4f(float r, float g, float b, float a)
{
m_VertexBuilder.Specular4f(r, g, b, a);
}
FORCEINLINE void CMeshBuilder::Specular4fv(const float* rgba)
{
m_VertexBuilder.Specular4fv(rgba);
}
FORCEINLINE void CMeshBuilder::Specular3ub(unsigned char r, unsigned char g, unsigned char b)
{
m_VertexBuilder.Specular3ub(r, g, b);
}
FORCEINLINE void CMeshBuilder::Specular3ubv(unsigned char const* c)
{
m_VertexBuilder.Specular3ubv(c);
}
FORCEINLINE void CMeshBuilder::Specular4ub(unsigned char r, unsigned char g, unsigned char b, unsigned char a)
{
m_VertexBuilder.Specular4ub(r, g, b, a);
}
FORCEINLINE void CMeshBuilder::Specular4ubv(unsigned char const* c)
{
m_VertexBuilder.Specular4ubv(c);
}
FORCEINLINE void CMeshBuilder::TexCoord1f(int nStage, float s)
{
m_VertexBuilder.TexCoord1f(nStage, s);
}
FORCEINLINE void CMeshBuilder::TexCoord2f(int nStage, float s, float t)
{
m_VertexBuilder.TexCoord2f(nStage, s, t);
}
FORCEINLINE void CMeshBuilder::TexCoord2fv(int nStage, const float* st)
{
m_VertexBuilder.TexCoord2fv(nStage, st);
}
FORCEINLINE void CMeshBuilder::TexCoord3f(int nStage, float s, float t, float u)
{
m_VertexBuilder.TexCoord3f(nStage, s, t, u);
}
FORCEINLINE void CMeshBuilder::TexCoord3fv(int nStage, const float* stu)
{
m_VertexBuilder.TexCoord3fv(nStage, stu);
}
FORCEINLINE void CMeshBuilder::TexCoord4f(int nStage, float s, float t, float u, float v)
{
m_VertexBuilder.TexCoord4f(nStage, s, t, u, v);
}
FORCEINLINE void CMeshBuilder::TexCoord4fv(int nStage, const float* stuv)
{
m_VertexBuilder.TexCoord4fv(nStage, stuv);
}
FORCEINLINE void CMeshBuilder::TexCoordSubRect2f(int nStage, float s, float t, float offsetS, float offsetT, float scaleS, float scaleT)
{
m_VertexBuilder.TexCoordSubRect2f(nStage, s, t, offsetS, offsetT, scaleS, scaleT);
}
FORCEINLINE void CMeshBuilder::TexCoordSubRect2fv(int nStage, const float* st, const float* offset, const float* scale)
{
m_VertexBuilder.TexCoordSubRect2fv(nStage, st, offset, scale);
}
FORCEINLINE void CMeshBuilder::TangentS3f(float sx, float sy, float sz)
{
m_VertexBuilder.TangentS3f(sx, sy, sz);
}
FORCEINLINE void CMeshBuilder::TangentS3fv(const float* s)
{
m_VertexBuilder.TangentS3fv(s);
}
FORCEINLINE void CMeshBuilder::TangentT3f(float tx, float ty, float tz)
{
m_VertexBuilder.TangentT3f(tx, ty, tz);
}
FORCEINLINE void CMeshBuilder::TangentT3fv(const float* t)
{
m_VertexBuilder.TangentT3fv(t);
}
FORCEINLINE void CMeshBuilder::Wrinkle1f(float flWrinkle)
{
m_VertexBuilder.Wrinkle1f(flWrinkle);
}
FORCEINLINE void CMeshBuilder::BoneWeight(int nIndex, float flWeight)
{
m_VertexBuilder.BoneWeight(nIndex, flWeight);
}
FORCEINLINE void CMeshBuilder::BoneWeights2(float weight1, float weight2)
{
m_VertexBuilder.BoneWeights2(weight1, weight2);
}
template <VertexCompressionType_t T> FORCEINLINE void CMeshBuilder::CompressedBoneWeight3fv(const float* pWeights)
{
m_VertexBuilder.CompressedBoneWeight3fv<T>(pWeights);
}
FORCEINLINE void CMeshBuilder::BoneMatrix(int nIndex, int nMatrixIdx)
{
m_VertexBuilder.BoneMatrix(nIndex, nMatrixIdx);
}
FORCEINLINE void CMeshBuilder::BoneMatrices4(int matrixIdx0, int matrixIdx1, int matrixIdx2, int matrixIdx3)
{
m_VertexBuilder.BoneMatrices4(matrixIdx0, matrixIdx1, matrixIdx2, matrixIdx3);
}
FORCEINLINE void CMeshBuilder::UserData(const float* pData)
{
m_VertexBuilder.UserData(pData);
}
template <VertexCompressionType_t T> FORCEINLINE void CMeshBuilder::CompressedUserData(const float* pData)
{
m_VertexBuilder.CompressedUserData<T>(pData);
}
template <VertexCompressionType_t T> FORCEINLINE void CMeshBuilder::CompressedNormal3f(float nx, float ny, float nz)
{
m_VertexBuilder.CompressedNormal3f<T>(nx, ny, nz);
}
template <VertexCompressionType_t T> FORCEINLINE void CMeshBuilder::CompressedNormal3fv(const float* n)
{
m_VertexBuilder.CompressedNormal3fv<T>(n);
}
#endif