Seaside/SpyCustom/sdk/imaterial.h
2021-06-16 18:46:33 +03:00

493 lines
18 KiB
C++

#ifndef IMATERIAL_H
#define IMATERIAL_H
#ifdef _WIN32
#pragma once
#endif
#include "imageformat.h"
#include "imaterialsystem.h"
class IMaterialVar;
class ITexture;
class IMaterialProxy;
class Vector;
#define VERTEX_POSITION 0x0001
#define VERTEX_NORMAL 0x0002
#define VERTEX_COLOR 0x0004
#define VERTEX_SPECULAR 0x0008
#define VERTEX_TANGENT_S 0x0010
#define VERTEX_TANGENT_T 0x0020
#define VERTEX_TANGENT_SPACE ( VERTEX_TANGENT_S | VERTEX_TANGENT_T )
#define VERTEX_WRINKLE 0x0040
#define VERTEX_BONE_INDEX 0x0080
#define VERTEX_FORMAT_VERTEX_SHADER 0x0100
#define VERTEX_FORMAT_USE_EXACT_FORMAT 0x0200
#define VERTEX_FORMAT_COMPRESSED 0x400
#define VERTEX_LAST_BIT 10
#define VERTEX_BONE_WEIGHT_BIT (VERTEX_LAST_BIT + 1)
#define USER_DATA_SIZE_BIT (VERTEX_LAST_BIT + 4)
#define TEX_COORD_SIZE_BIT (VERTEX_LAST_BIT + 7)
#define VERTEX_BONE_WEIGHT_MASK ( 0x7 << VERTEX_BONE_WEIGHT_BIT )
#define USER_DATA_SIZE_MASK ( 0x7 << USER_DATA_SIZE_BIT )
#define VERTEX_FORMAT_FIELD_MASK 0x0FF
#define VERTEX_FORMAT_UNKNOWN 0
#define VERTEX_BONEWEIGHT( _n ) ((_n) << VERTEX_BONE_WEIGHT_BIT)
#define VERTEX_USERDATA_SIZE( _n ) ((_n) << USER_DATA_SIZE_BIT)
#define VERTEX_TEXCOORD_MASK( _coord ) (( 0x7ULL ) << ( TEX_COORD_SIZE_BIT + 3 * (_coord) ))
inline VertexFormat_t VERTEX_TEXCOORD_SIZE(int nIndex, int nNumCoords)
{
uint64 n64 = nNumCoords;
uint64 nShift = TEX_COORD_SIZE_BIT + (3 * nIndex);
return n64 << nShift;
}
inline int VertexFlags(VertexFormat_t vertexFormat)
{
return static_cast<int> (vertexFormat & ((1 << (VERTEX_LAST_BIT + 1)) - 1));
}
inline int NumBoneWeights(VertexFormat_t vertexFormat)
{
return static_cast<int> ((vertexFormat >> VERTEX_BONE_WEIGHT_BIT) & 0x7);
}
inline int UserDataSize(VertexFormat_t vertexFormat)
{
return static_cast<int> ((vertexFormat >> USER_DATA_SIZE_BIT) & 0x7);
}
inline int TexCoordSize(int nTexCoordIndex, VertexFormat_t vertexFormat)
{
return static_cast<int> ((vertexFormat >> (TEX_COORD_SIZE_BIT + 3 * nTexCoordIndex)) & 0x7);
}
inline bool UsesVertexShader(VertexFormat_t vertexFormat)
{
return (vertexFormat & VERTEX_FORMAT_VERTEX_SHADER) != 0;
}
inline VertexCompressionType_t CompressionType(VertexFormat_t vertexFormat)
{
if (vertexFormat & VERTEX_FORMAT_COMPRESSED)
return VERTEX_COMPRESSION_ON;
else
return VERTEX_COMPRESSION_NONE;
}
enum VertexElement_t
{
VERTEX_ELEMENT_NONE = -1,
VERTEX_ELEMENT_POSITION = 0,
VERTEX_ELEMENT_NORMAL = 1,
VERTEX_ELEMENT_COLOR = 2,
VERTEX_ELEMENT_SPECULAR = 3,
VERTEX_ELEMENT_TANGENT_S = 4,
VERTEX_ELEMENT_TANGENT_T = 5,
VERTEX_ELEMENT_WRINKLE = 6,
VERTEX_ELEMENT_BONEINDEX = 7,
VERTEX_ELEMENT_BONEWEIGHTS1 = 8,
VERTEX_ELEMENT_BONEWEIGHTS2 = 9,
VERTEX_ELEMENT_BONEWEIGHTS3 = 10,
VERTEX_ELEMENT_BONEWEIGHTS4 = 11,
VERTEX_ELEMENT_USERDATA1 = 12,
VERTEX_ELEMENT_USERDATA2 = 13,
VERTEX_ELEMENT_USERDATA3 = 14,
VERTEX_ELEMENT_USERDATA4 = 15,
VERTEX_ELEMENT_TEXCOORD1D_0 = 16,
VERTEX_ELEMENT_TEXCOORD1D_1 = 17,
VERTEX_ELEMENT_TEXCOORD1D_2 = 18,
VERTEX_ELEMENT_TEXCOORD1D_3 = 19,
VERTEX_ELEMENT_TEXCOORD1D_4 = 20,
VERTEX_ELEMENT_TEXCOORD1D_5 = 21,
VERTEX_ELEMENT_TEXCOORD1D_6 = 22,
VERTEX_ELEMENT_TEXCOORD1D_7 = 23,
VERTEX_ELEMENT_TEXCOORD2D_0 = 24,
VERTEX_ELEMENT_TEXCOORD2D_1 = 25,
VERTEX_ELEMENT_TEXCOORD2D_2 = 26,
VERTEX_ELEMENT_TEXCOORD2D_3 = 27,
VERTEX_ELEMENT_TEXCOORD2D_4 = 28,
VERTEX_ELEMENT_TEXCOORD2D_5 = 29,
VERTEX_ELEMENT_TEXCOORD2D_6 = 30,
VERTEX_ELEMENT_TEXCOORD2D_7 = 31,
VERTEX_ELEMENT_TEXCOORD3D_0 = 32,
VERTEX_ELEMENT_TEXCOORD3D_1 = 33,
VERTEX_ELEMENT_TEXCOORD3D_2 = 34,
VERTEX_ELEMENT_TEXCOORD3D_3 = 35,
VERTEX_ELEMENT_TEXCOORD3D_4 = 36,
VERTEX_ELEMENT_TEXCOORD3D_5 = 37,
VERTEX_ELEMENT_TEXCOORD3D_6 = 38,
VERTEX_ELEMENT_TEXCOORD3D_7 = 39,
VERTEX_ELEMENT_TEXCOORD4D_0 = 40,
VERTEX_ELEMENT_TEXCOORD4D_1 = 41,
VERTEX_ELEMENT_TEXCOORD4D_2 = 42,
VERTEX_ELEMENT_TEXCOORD4D_3 = 43,
VERTEX_ELEMENT_TEXCOORD4D_4 = 44,
VERTEX_ELEMENT_TEXCOORD4D_5 = 45,
VERTEX_ELEMENT_TEXCOORD4D_6 = 46,
VERTEX_ELEMENT_TEXCOORD4D_7 = 47,
VERTEX_ELEMENT_NUMELEMENTS = 48
};
inline void Detect_VertexElement_t_Changes(VertexElement_t element)
{
Assert(VERTEX_ELEMENT_NUMELEMENTS == 48);
switch (element)
{
case VERTEX_ELEMENT_POSITION: Assert(VERTEX_ELEMENT_POSITION == 0); break;
case VERTEX_ELEMENT_NORMAL: Assert(VERTEX_ELEMENT_NORMAL == 1); break;
case VERTEX_ELEMENT_COLOR: Assert(VERTEX_ELEMENT_COLOR == 2); break;
case VERTEX_ELEMENT_SPECULAR: Assert(VERTEX_ELEMENT_SPECULAR == 3); break;
case VERTEX_ELEMENT_TANGENT_S: Assert(VERTEX_ELEMENT_TANGENT_S == 4); break;
case VERTEX_ELEMENT_TANGENT_T: Assert(VERTEX_ELEMENT_TANGENT_T == 5); break;
case VERTEX_ELEMENT_WRINKLE: Assert(VERTEX_ELEMENT_WRINKLE == 6); break;
case VERTEX_ELEMENT_BONEINDEX: Assert(VERTEX_ELEMENT_BONEINDEX == 7); break;
case VERTEX_ELEMENT_BONEWEIGHTS1: Assert(VERTEX_ELEMENT_BONEWEIGHTS1 == 8); break;
case VERTEX_ELEMENT_BONEWEIGHTS2: Assert(VERTEX_ELEMENT_BONEWEIGHTS2 == 9); break;
case VERTEX_ELEMENT_BONEWEIGHTS3: Assert(VERTEX_ELEMENT_BONEWEIGHTS3 == 10); break;
case VERTEX_ELEMENT_BONEWEIGHTS4: Assert(VERTEX_ELEMENT_BONEWEIGHTS4 == 11); break;
case VERTEX_ELEMENT_USERDATA1: Assert(VERTEX_ELEMENT_USERDATA1 == 12); break;
case VERTEX_ELEMENT_USERDATA2: Assert(VERTEX_ELEMENT_USERDATA2 == 13); break;
case VERTEX_ELEMENT_USERDATA3: Assert(VERTEX_ELEMENT_USERDATA3 == 14); break;
case VERTEX_ELEMENT_USERDATA4: Assert(VERTEX_ELEMENT_USERDATA4 == 15); break;
case VERTEX_ELEMENT_TEXCOORD1D_0: Assert(VERTEX_ELEMENT_TEXCOORD1D_0 == 16); break;
case VERTEX_ELEMENT_TEXCOORD1D_1: Assert(VERTEX_ELEMENT_TEXCOORD1D_1 == 17); break;
case VERTEX_ELEMENT_TEXCOORD1D_2: Assert(VERTEX_ELEMENT_TEXCOORD1D_2 == 18); break;
case VERTEX_ELEMENT_TEXCOORD1D_3: Assert(VERTEX_ELEMENT_TEXCOORD1D_3 == 19); break;
case VERTEX_ELEMENT_TEXCOORD1D_4: Assert(VERTEX_ELEMENT_TEXCOORD1D_4 == 20); break;
case VERTEX_ELEMENT_TEXCOORD1D_5: Assert(VERTEX_ELEMENT_TEXCOORD1D_5 == 21); break;
case VERTEX_ELEMENT_TEXCOORD1D_6: Assert(VERTEX_ELEMENT_TEXCOORD1D_6 == 22); break;
case VERTEX_ELEMENT_TEXCOORD1D_7: Assert(VERTEX_ELEMENT_TEXCOORD1D_7 == 23); break;
case VERTEX_ELEMENT_TEXCOORD2D_0: Assert(VERTEX_ELEMENT_TEXCOORD2D_0 == 24); break;
case VERTEX_ELEMENT_TEXCOORD2D_1: Assert(VERTEX_ELEMENT_TEXCOORD2D_1 == 25); break;
case VERTEX_ELEMENT_TEXCOORD2D_2: Assert(VERTEX_ELEMENT_TEXCOORD2D_2 == 26); break;
case VERTEX_ELEMENT_TEXCOORD2D_3: Assert(VERTEX_ELEMENT_TEXCOORD2D_3 == 27); break;
case VERTEX_ELEMENT_TEXCOORD2D_4: Assert(VERTEX_ELEMENT_TEXCOORD2D_4 == 28); break;
case VERTEX_ELEMENT_TEXCOORD2D_5: Assert(VERTEX_ELEMENT_TEXCOORD2D_5 == 29); break;
case VERTEX_ELEMENT_TEXCOORD2D_6: Assert(VERTEX_ELEMENT_TEXCOORD2D_6 == 30); break;
case VERTEX_ELEMENT_TEXCOORD2D_7: Assert(VERTEX_ELEMENT_TEXCOORD2D_7 == 31); break;
case VERTEX_ELEMENT_TEXCOORD3D_0: Assert(VERTEX_ELEMENT_TEXCOORD3D_0 == 32); break;
case VERTEX_ELEMENT_TEXCOORD3D_1: Assert(VERTEX_ELEMENT_TEXCOORD3D_1 == 33); break;
case VERTEX_ELEMENT_TEXCOORD3D_2: Assert(VERTEX_ELEMENT_TEXCOORD3D_2 == 34); break;
case VERTEX_ELEMENT_TEXCOORD3D_3: Assert(VERTEX_ELEMENT_TEXCOORD3D_3 == 35); break;
case VERTEX_ELEMENT_TEXCOORD3D_4: Assert(VERTEX_ELEMENT_TEXCOORD3D_4 == 36); break;
case VERTEX_ELEMENT_TEXCOORD3D_5: Assert(VERTEX_ELEMENT_TEXCOORD3D_5 == 37); break;
case VERTEX_ELEMENT_TEXCOORD3D_6: Assert(VERTEX_ELEMENT_TEXCOORD3D_6 == 38); break;
case VERTEX_ELEMENT_TEXCOORD3D_7: Assert(VERTEX_ELEMENT_TEXCOORD3D_7 == 39); break;
case VERTEX_ELEMENT_TEXCOORD4D_0: Assert(VERTEX_ELEMENT_TEXCOORD4D_0 == 40); break;
case VERTEX_ELEMENT_TEXCOORD4D_1: Assert(VERTEX_ELEMENT_TEXCOORD4D_1 == 41); break;
case VERTEX_ELEMENT_TEXCOORD4D_2: Assert(VERTEX_ELEMENT_TEXCOORD4D_2 == 42); break;
case VERTEX_ELEMENT_TEXCOORD4D_3: Assert(VERTEX_ELEMENT_TEXCOORD4D_3 == 43); break;
case VERTEX_ELEMENT_TEXCOORD4D_4: Assert(VERTEX_ELEMENT_TEXCOORD4D_4 == 44); break;
case VERTEX_ELEMENT_TEXCOORD4D_5: Assert(VERTEX_ELEMENT_TEXCOORD4D_5 == 45); break;
case VERTEX_ELEMENT_TEXCOORD4D_6: Assert(VERTEX_ELEMENT_TEXCOORD4D_6 == 46); break;
case VERTEX_ELEMENT_TEXCOORD4D_7: Assert(VERTEX_ELEMENT_TEXCOORD4D_7 == 47); break;
default:
Assert(0);
break;
}
}
#define COMPRESSED_NORMALS_SEPARATETANGENTS_SHORT2 0
#define COMPRESSED_NORMALS_COMBINEDTANGENTS_UBYTE4 1
#define COMPRESSED_NORMALS_TYPE COMPRESSED_NORMALS_COMBINEDTANGENTS_UBYTE4
inline int GetVertexElementSize(VertexElement_t element, VertexCompressionType_t compressionType)
{
Detect_VertexElement_t_Changes(element);
if (compressionType == VERTEX_COMPRESSION_ON)
{
switch (element)
{
#if ( COMPRESSED_NORMALS_TYPE == COMPRESSED_NORMALS_SEPARATETANGENTS_SHORT2 )
case VERTEX_ELEMENT_NORMAL:
return (2 * sizeof(short));
case VERTEX_ELEMENT_USERDATA4:
return (2 * sizeof(short));
#else
case VERTEX_ELEMENT_NORMAL:
return (4 * sizeof(unsigned char));
case VERTEX_ELEMENT_USERDATA4:
return (0);
#endif
case VERTEX_ELEMENT_BONEWEIGHTS1:
case VERTEX_ELEMENT_BONEWEIGHTS2:
return (2 * sizeof(short));
default:
break;
}
}
switch (element)
{
case VERTEX_ELEMENT_POSITION: return (3 * sizeof(float));
case VERTEX_ELEMENT_NORMAL: return (3 * sizeof(float));
case VERTEX_ELEMENT_COLOR: return (4 * sizeof(unsigned char));
case VERTEX_ELEMENT_SPECULAR: return (4 * sizeof(unsigned char));
case VERTEX_ELEMENT_TANGENT_S: return (3 * sizeof(float));
case VERTEX_ELEMENT_TANGENT_T: return (3 * sizeof(float));
case VERTEX_ELEMENT_WRINKLE: return (1 * sizeof(float));
case VERTEX_ELEMENT_BONEINDEX: return (4 * sizeof(unsigned char));
case VERTEX_ELEMENT_BONEWEIGHTS1: return (1 * sizeof(float));
case VERTEX_ELEMENT_BONEWEIGHTS2: return (2 * sizeof(float));
case VERTEX_ELEMENT_BONEWEIGHTS3: return (3 * sizeof(float));
case VERTEX_ELEMENT_BONEWEIGHTS4: return (4 * sizeof(float));
case VERTEX_ELEMENT_USERDATA1: return (1 * sizeof(float));
case VERTEX_ELEMENT_USERDATA2: return (2 * sizeof(float));
case VERTEX_ELEMENT_USERDATA3: return (3 * sizeof(float));
case VERTEX_ELEMENT_USERDATA4: return (4 * sizeof(float));
case VERTEX_ELEMENT_TEXCOORD1D_0: return (1 * sizeof(float));
case VERTEX_ELEMENT_TEXCOORD1D_1: return (1 * sizeof(float));
case VERTEX_ELEMENT_TEXCOORD1D_2: return (1 * sizeof(float));
case VERTEX_ELEMENT_TEXCOORD1D_3: return (1 * sizeof(float));
case VERTEX_ELEMENT_TEXCOORD1D_4: return (1 * sizeof(float));
case VERTEX_ELEMENT_TEXCOORD1D_5: return (1 * sizeof(float));
case VERTEX_ELEMENT_TEXCOORD1D_6: return (1 * sizeof(float));
case VERTEX_ELEMENT_TEXCOORD1D_7: return (1 * sizeof(float));
case VERTEX_ELEMENT_TEXCOORD2D_0: return (2 * sizeof(float));
case VERTEX_ELEMENT_TEXCOORD2D_1: return (2 * sizeof(float));
case VERTEX_ELEMENT_TEXCOORD2D_2: return (2 * sizeof(float));
case VERTEX_ELEMENT_TEXCOORD2D_3: return (2 * sizeof(float));
case VERTEX_ELEMENT_TEXCOORD2D_4: return (2 * sizeof(float));
case VERTEX_ELEMENT_TEXCOORD2D_5: return (2 * sizeof(float));
case VERTEX_ELEMENT_TEXCOORD2D_6: return (2 * sizeof(float));
case VERTEX_ELEMENT_TEXCOORD2D_7: return (2 * sizeof(float));
case VERTEX_ELEMENT_TEXCOORD3D_0: return (3 * sizeof(float));
case VERTEX_ELEMENT_TEXCOORD3D_1: return (3 * sizeof(float));
case VERTEX_ELEMENT_TEXCOORD3D_2: return (3 * sizeof(float));
case VERTEX_ELEMENT_TEXCOORD3D_3: return (3 * sizeof(float));
case VERTEX_ELEMENT_TEXCOORD3D_4: return (3 * sizeof(float));
case VERTEX_ELEMENT_TEXCOORD3D_5: return (3 * sizeof(float));
case VERTEX_ELEMENT_TEXCOORD3D_6: return (3 * sizeof(float));
case VERTEX_ELEMENT_TEXCOORD3D_7: return (3 * sizeof(float));
case VERTEX_ELEMENT_TEXCOORD4D_0: return (4 * sizeof(float));
case VERTEX_ELEMENT_TEXCOORD4D_1: return (4 * sizeof(float));
case VERTEX_ELEMENT_TEXCOORD4D_2: return (4 * sizeof(float));
case VERTEX_ELEMENT_TEXCOORD4D_3: return (4 * sizeof(float));
case VERTEX_ELEMENT_TEXCOORD4D_4: return (4 * sizeof(float));
case VERTEX_ELEMENT_TEXCOORD4D_5: return (4 * sizeof(float));
case VERTEX_ELEMENT_TEXCOORD4D_6: return (4 * sizeof(float));
case VERTEX_ELEMENT_TEXCOORD4D_7: return (4 * sizeof(float));
default:
Assert(0);
return 0;
};
}
enum MaterialVarFlags_t
{
MATERIAL_VAR_DEBUG = (1 << 0),
MATERIAL_VAR_NO_DEBUG_OVERRIDE = (1 << 1),
MATERIAL_VAR_NO_DRAW = (1 << 2),
MATERIAL_VAR_USE_IN_FILLRATE_MODE = (1 << 3),
MATERIAL_VAR_VERTEXCOLOR = (1 << 4),
MATERIAL_VAR_VERTEXALPHA = (1 << 5),
MATERIAL_VAR_SELFILLUM = (1 << 6),
MATERIAL_VAR_ADDITIVE = (1 << 7),
MATERIAL_VAR_ALPHATEST = (1 << 8),
MATERIAL_VAR_MULTIPASS = (1 << 9),
MATERIAL_VAR_ZNEARER = (1 << 10),
MATERIAL_VAR_MODEL = (1 << 11),
MATERIAL_VAR_FLAT = (1 << 12),
MATERIAL_VAR_NOCULL = (1 << 13),
MATERIAL_VAR_NOFOG = (1 << 14),
MATERIAL_VAR_IGNOREZ = (1 << 15),
MATERIAL_VAR_DECAL = (1 << 16),
MATERIAL_VAR_ENVMAPSPHERE = (1 << 17),
MATERIAL_VAR_NOALPHAMOD = (1 << 18),
MATERIAL_VAR_ENVMAPCAMERASPACE = (1 << 19),
MATERIAL_VAR_BASEALPHAENVMAPMASK = (1 << 20),
MATERIAL_VAR_TRANSLUCENT = (1 << 21),
MATERIAL_VAR_NORMALMAPALPHAENVMAPMASK = (1 << 22),
MATERIAL_VAR_NEEDS_SOFTWARE_SKINNING = (1 << 23),
MATERIAL_VAR_OPAQUETEXTURE = (1 << 24),
MATERIAL_VAR_ENVMAPMODE = (1 << 25),
MATERIAL_VAR_SUPPRESS_DECALS = (1 << 26),
MATERIAL_VAR_HALFLAMBERT = (1 << 27),
MATERIAL_VAR_WIREFRAME = (1 << 28),
MATERIAL_VAR_ALLOWALPHATOCOVERAGE = (1 << 29),
MATERIAL_VAR_IGNORE_ALPHA_MODULATION = (1 << 30),
};
enum MaterialVarFlags2_t
{
MATERIAL_VAR2_LIGHTING_UNLIT = 0,
MATERIAL_VAR2_LIGHTING_VERTEX_LIT = (1 << 1),
MATERIAL_VAR2_LIGHTING_LIGHTMAP = (1 << 2),
MATERIAL_VAR2_LIGHTING_BUMPED_LIGHTMAP = (1 << 3),
MATERIAL_VAR2_LIGHTING_MASK =
(MATERIAL_VAR2_LIGHTING_VERTEX_LIT |
MATERIAL_VAR2_LIGHTING_LIGHTMAP |
MATERIAL_VAR2_LIGHTING_BUMPED_LIGHTMAP),
MATERIAL_VAR2_DIFFUSE_BUMPMAPPED_MODEL = (1 << 4),
MATERIAL_VAR2_USES_ENV_CUBEMAP = (1 << 5),
MATERIAL_VAR2_NEEDS_TANGENT_SPACES = (1 << 6),
MATERIAL_VAR2_NEEDS_SOFTWARE_LIGHTING = (1 << 7),
MATERIAL_VAR2_BLEND_WITH_LIGHTMAP_ALPHA = (1 << 8),
MATERIAL_VAR2_NEEDS_BAKED_LIGHTING_SNAPSHOTS = (1 << 9),
MATERIAL_VAR2_USE_FLASHLIGHT = (1 << 10),
MATERIAL_VAR2_USE_FIXED_FUNCTION_BAKED_LIGHTING = (1 << 11),
MATERIAL_VAR2_NEEDS_FIXED_FUNCTION_FLASHLIGHT = (1 << 12),
MATERIAL_VAR2_USE_EDITOR = (1 << 13),
MATERIAL_VAR2_NEEDS_POWER_OF_TWO_FRAME_BUFFER_TEXTURE = (1 << 14),
MATERIAL_VAR2_NEEDS_FULL_FRAME_BUFFER_TEXTURE = (1 << 15),
MATERIAL_VAR2_IS_SPRITECARD = (1 << 16),
MATERIAL_VAR2_USES_VERTEXID = (1 << 17),
MATERIAL_VAR2_SUPPORTS_HW_SKINNING = (1 << 18),
MATERIAL_VAR2_SUPPORTS_FLASHLIGHT = (1 << 19),
};
enum PreviewImageRetVal_t
{
MATERIAL_PREVIEW_IMAGE_BAD = 0,
MATERIAL_PREVIEW_IMAGE_OK,
MATERIAL_NO_PREVIEW_IMAGE,
};
abstract_class IMaterial
{
public:
virtual const char* GetName() const = 0;
virtual const char* GetTextureGroupName() const = 0;
virtual PreviewImageRetVal_t GetPreviewImageProperties(int* width, int* height,
ImageFormat* imageFormat, bool* isTranslucent) const = 0;
virtual PreviewImageRetVal_t GetPreviewImage(unsigned char* data,
int width, int height,
ImageFormat imageFormat) const = 0;
virtual int GetMappingWidth() = 0;
virtual int GetMappingHeight() = 0;
virtual int GetNumAnimationFrames() = 0;
virtual bool InMaterialPage(void) = 0;
virtual void GetMaterialOffset(float* pOffset) = 0;
virtual void GetMaterialScale(float* pScale) = 0;
virtual IMaterial* GetMaterialPage(void) = 0;
virtual IMaterialVar* FindVar(const char* varName, bool* found, bool complain = true) = 0;
virtual void IncrementReferenceCount(void) = 0;
virtual void DecrementReferenceCount(void) = 0;
inline void AddRef() { IncrementReferenceCount(); }
inline void Release() { DecrementReferenceCount(); }
virtual int GetEnumerationID(void) const = 0;
virtual void GetLowResColorSample(float s, float t, float* color) const = 0;
virtual void RecomputeStateSnapshots() = 0;
virtual bool IsTranslucent() = 0;
virtual bool IsAlphaTested() = 0;
virtual bool IsVertexLit() = 0;
virtual VertexFormat_t GetVertexFormat() const = 0;
virtual bool HasProxy(void) const = 0;
virtual bool UsesEnvCubemap(void) = 0;
virtual bool NeedsTangentSpace(void) = 0;
virtual bool NeedsPowerOfTwoFrameBufferTexture(bool bCheckSpecificToThisFrame = true) = 0;
virtual bool NeedsFullFrameBufferTexture(bool bCheckSpecificToThisFrame = true) = 0;
virtual bool NeedsSoftwareSkinning(void) = 0;
virtual void AlphaModulate(float alpha) = 0;
virtual void ColorModulate(float r, float g, float b) = 0;
virtual void SetMaterialVarFlag(MaterialVarFlags_t flag, bool on) = 0;
virtual bool GetMaterialVarFlag(MaterialVarFlags_t flag) const = 0;
virtual void GetReflectivity(Vector& reflect) = 0;
virtual bool GetPropertyFlag(MaterialPropertyTypes_t type) = 0;
virtual bool IsTwoSided() = 0;
virtual void SetShader(const char* pShaderName) = 0;
virtual int GetNumPasses(void) = 0;
virtual int GetTextureMemoryBytes(void) = 0;
virtual void Refresh() = 0;
virtual bool NeedsLightmapBlendAlpha(void) = 0;
virtual bool NeedsSoftwareLighting(void) = 0;
virtual int ShaderParamCount() const = 0;
virtual IMaterialVar** GetShaderParams(void) = 0;
virtual bool IsErrorMaterial() const = 0;
virtual void SetUseFixedFunctionBakedLighting(bool bEnable) = 0;
virtual float GetAlphaModulation() = 0;
virtual void GetColorModulation(float* r, float* g, float* b) = 0;
virtual MorphFormat_t GetMorphFormat() const = 0;
virtual IMaterialVar* FindVarFast(char const* pVarName, unsigned int* pToken) = 0;
virtual void SetShaderAndParams(KeyValues* pKeyValues) = 0;
virtual const char* GetShaderName() const = 0;
virtual void DeleteIfUnreferenced() = 0;
virtual bool IsSpriteCard() = 0;
virtual void CallBindProxy(void* proxyData) = 0;
virtual IMaterial* CheckProxyReplacement(void* proxyData) = 0;
virtual void RefreshPreservingMaterialVars() = 0;
virtual bool WasReloadedFromWhitelist() = 0;
virtual bool IsPrecached() const = 0;
};
inline bool IsErrorMaterial(IMaterial* pMat)
{
return !pMat || pMat->IsErrorMaterial();
}
#endif