Seaside/SpyCustom/sdk/dmattributetypes.h
2021-06-16 18:45:17 +03:00

329 lines
8.5 KiB
C++

#ifndef DMATTRIBUTETYPES_H
#define DMATTRIBUTETYPES_H
#ifdef _WIN32
#pragma once
#endif
#include "utlvector.h"
#include "utlstring.h"
#include "uniqueid.h"
#include "color.h"
#include "vector2d.h"
#include "vector.h"
#include "vector4d.h"
#include "vmatrix.h"
#include "dmelementhandle.h"
#include "utlsymbollarge.h"
#include "timeutils.h"
typedef UniqueId_t DmObjectId_t;
struct DmUnknownAttribute_t
{
bool operator==(const DmUnknownAttribute_t& src) const { return true; }
};
struct DmElementAttribute_t
{
DmElementAttribute_t() : m_ElementType(UTL_INVAL_SYMBOL_LARGE) {}
operator DmElementHandle_t& () { return m_Handle; }
operator const DmElementHandle_t& () const { return m_Handle; }
DmElementHandle_t m_Handle;
CUtlSymbolLarge m_ElementType;
};
struct DmElementArray_t : public CUtlVector< DmElementHandle_t >
{
DmElementArray_t() : m_ElementType(UTL_INVAL_SYMBOL_LARGE) {}
CUtlSymbolLarge m_ElementType;
};
enum DmAttributeType_t
{
AT_UNKNOWN = 0,
AT_FIRST_VALUE_TYPE,
AT_ELEMENT = AT_FIRST_VALUE_TYPE,
AT_INT,
AT_FLOAT,
AT_BOOL,
AT_STRING,
AT_VOID,
AT_TIME,
AT_COLOR,
AT_VECTOR2,
AT_VECTOR3,
AT_VECTOR4,
AT_QANGLE,
AT_QUATERNION,
AT_VMATRIX,
AT_FIRST_ARRAY_TYPE,
AT_ELEMENT_ARRAY = AT_FIRST_ARRAY_TYPE,
AT_INT_ARRAY,
AT_FLOAT_ARRAY,
AT_BOOL_ARRAY,
AT_STRING_ARRAY,
AT_VOID_ARRAY,
AT_TIME_ARRAY,
AT_COLOR_ARRAY,
AT_VECTOR2_ARRAY,
AT_VECTOR3_ARRAY,
AT_VECTOR4_ARRAY,
AT_QANGLE_ARRAY,
AT_QUATERNION_ARRAY,
AT_VMATRIX_ARRAY,
AT_TYPE_COUNT,
AT_TYPE_INVALID,
};
const char* GetTypeString(DmAttributeType_t type);
inline bool IsValueType(DmAttributeType_t type)
{
return type >= AT_FIRST_VALUE_TYPE && type < AT_FIRST_ARRAY_TYPE;
}
inline bool IsArrayType(DmAttributeType_t type)
{
return type >= AT_FIRST_ARRAY_TYPE && type < AT_TYPE_COUNT;
}
inline bool IsTopological(DmAttributeType_t type)
{
return type == AT_ELEMENT || type == AT_ELEMENT_ARRAY;
}
inline DmAttributeType_t ValueTypeToArrayType(DmAttributeType_t type)
{
Assert(IsValueType(type));
return (DmAttributeType_t)((type - AT_FIRST_VALUE_TYPE) + AT_FIRST_ARRAY_TYPE);
}
inline DmAttributeType_t ArrayTypeToValueType(DmAttributeType_t type)
{
Assert(IsArrayType(type));
return (DmAttributeType_t)((type - AT_FIRST_ARRAY_TYPE) + AT_FIRST_VALUE_TYPE);
}
inline int NumComponents(DmAttributeType_t type)
{
switch (type)
{
case AT_BOOL:
case AT_INT:
case AT_FLOAT:
case AT_TIME:
return 1;
case AT_VECTOR2:
return 2;
case AT_VECTOR3:
case AT_QANGLE:
return 3;
case AT_COLOR:
case AT_VECTOR4:
case AT_QUATERNION:
return 4;
case AT_VMATRIX:
return 16;
case AT_ELEMENT:
case AT_STRING:
case AT_VOID:
default:
return 0;
}
}
template< typename T >
inline float GetComponent(const T& value, int i)
{
Assert(0);
return 0.0f;
}
template <> inline float GetComponent(const bool& value, int i)
{
Assert(i == 0);
return value ? 1.0f : 0.0f;
}
template <> inline float GetComponent(const int& value, int i)
{
Assert(i == 0);
return float(value);
}
template <> inline float GetComponent(const float& value, int i)
{
Assert(i == 0);
return value;
}
template <> inline float GetComponent(const DmeTime_t& value, int i)
{
Assert(i == 0);
return value.GetSeconds();
}
template <> inline float GetComponent(const Vector2D& value, int i)
{
return value[i];
}
template <> inline float GetComponent(const Vector& value, int i)
{
return value[i];
}
template <> inline float GetComponent(const QAngle& value, int i)
{
return value[i];
}
template <> inline float GetComponent(const Color& value, int i)
{
return value[i];
}
template <> inline float GetComponent(const Vector4D& value, int i)
{
return value[i];
}
template <> inline float GetComponent(const Quaternion& value, int i)
{
return value[i];
}
template <> inline float GetComponent(const VMatrix& value, int i)
{
return value.Base()[i];
}
template <typename T>
class CDmAttributeInfo
{
private:
enum { ATTRIBUTE_TYPE = AT_TYPE_INVALID };
typedef T StorageType_t;
friend class CDmxAttribute;
static DmAttributeType_t AttributeType()
{
return AT_TYPE_INVALID;
}
static const char* AttributeTypeName()
{
return "invalid";
}
static void SetDefaultValue(T& value)
{
Assert(0);
}
};
template <>
class CDmAttributeInfo< DmUnknownAttribute_t >
{
public:
enum { ATTRIBUTE_TYPE = AT_UNKNOWN };
typedef DmUnknownAttribute_t StorageType_t;
static DmAttributeType_t AttributeType()
{
return AT_UNKNOWN;
}
static const char* AttributeTypeName()
{
return "unknown";
}
static void SetDefaultValue(DmUnknownAttribute_t& value)
{
Assert(0);
}
};
#define DECLARE_ATTRIBUTE_TYPE_INTERNAL( _className, _storageType, _attributeType, _attributeName, _defaultSetStatement ) \
template< > class CDmAttributeInfo< _className > \
{ \
public: \
enum { ATTRIBUTE_TYPE = _attributeType }; \
typedef _storageType StorageType_t; \
static DmAttributeType_t AttributeType() { return _attributeType; } \
static const char *AttributeTypeName() { return _attributeName; } \
static void SetDefaultValue( _className& value ) { _defaultSetStatement } \
}; \
#define DECLARE_ATTRIBUTE_ARRAY_TYPE_INTERNAL( _className, _storageType, _attributeType, _attributeName ) \
template< > class CDmAttributeInfo< CUtlVector<_className> > \
{ \
public: \
enum { ATTRIBUTE_TYPE = _attributeType }; \
typedef _storageType StorageType_t; \
static DmAttributeType_t AttributeType() { return _attributeType; } \
static const char *AttributeTypeName() { return _attributeName; } \
static void SetDefaultValue( CUtlVector< _className >& value ) { value.RemoveAll(); } \
}; \
#define DECLARE_ATTRIBUTE_TYPE( _className, _attributeType, _attributeName, _defaultSetStatement ) \
DECLARE_ATTRIBUTE_TYPE_INTERNAL( _className, _className, _attributeType, _attributeName, _defaultSetStatement )
#define DECLARE_ATTRIBUTE_ARRAY_TYPE( _className, _attributeType, _attributeName )\
DECLARE_ATTRIBUTE_ARRAY_TYPE_INTERNAL( _className, CUtlVector< _className >, _attributeType, _attributeName )
DECLARE_ATTRIBUTE_TYPE(int, AT_INT, "int", value = 0; )
DECLARE_ATTRIBUTE_TYPE(float, AT_FLOAT, "float", value = 0.0f; )
DECLARE_ATTRIBUTE_TYPE(bool, AT_BOOL, "bool", value = false; )
DECLARE_ATTRIBUTE_TYPE(Color, AT_COLOR, "color", value.SetColor(0, 0, 0, 255); )
DECLARE_ATTRIBUTE_TYPE(Vector2D, AT_VECTOR2, "vector2", value.Init(0.0f, 0.0f); )
DECLARE_ATTRIBUTE_TYPE(Vector, AT_VECTOR3, "vector3", value.Init(0.0f, 0.0f, 0.0f); )
DECLARE_ATTRIBUTE_TYPE(Vector4D, AT_VECTOR4, "vector4", value.Init(0.0f, 0.0f, 0.0f, 0.0f); )
DECLARE_ATTRIBUTE_TYPE(QAngle, AT_QANGLE, "qangle", value.Init(0.0f, 0.0f, 0.0f); )
DECLARE_ATTRIBUTE_TYPE(Quaternion, AT_QUATERNION, "quaternion", value.Init(0.0f, 0.0f, 0.0f, 1.0f); )
DECLARE_ATTRIBUTE_TYPE(VMatrix, AT_VMATRIX, "matrix", MatrixSetIdentity(value); )
DECLARE_ATTRIBUTE_TYPE(CUtlSymbolLarge, AT_STRING, "string", value = UTL_INVAL_SYMBOL_LARGE; )
DECLARE_ATTRIBUTE_TYPE(CUtlBinaryBlock, AT_VOID, "binary", value.Set(NULL, 0); )
DECLARE_ATTRIBUTE_TYPE(DmeTime_t, AT_TIME, "time", value.SetTenthsOfMS(0); )
DECLARE_ATTRIBUTE_TYPE_INTERNAL(DmElementHandle_t, DmElementAttribute_t, AT_ELEMENT, "element", value = DMELEMENT_HANDLE_INVALID; )
DECLARE_ATTRIBUTE_ARRAY_TYPE(int, AT_INT_ARRAY, "int_array")
DECLARE_ATTRIBUTE_ARRAY_TYPE(float, AT_FLOAT_ARRAY, "float_array")
DECLARE_ATTRIBUTE_ARRAY_TYPE(bool, AT_BOOL_ARRAY, "bool_array")
DECLARE_ATTRIBUTE_ARRAY_TYPE(Color, AT_COLOR_ARRAY, "color_array")
DECLARE_ATTRIBUTE_ARRAY_TYPE(Vector2D, AT_VECTOR2_ARRAY, "vector2_array")
DECLARE_ATTRIBUTE_ARRAY_TYPE(Vector, AT_VECTOR3_ARRAY, "vector3_array")
DECLARE_ATTRIBUTE_ARRAY_TYPE(Vector4D, AT_VECTOR4_ARRAY, "vector4_array")
DECLARE_ATTRIBUTE_ARRAY_TYPE(QAngle, AT_QANGLE_ARRAY, "qangle_array")
DECLARE_ATTRIBUTE_ARRAY_TYPE(Quaternion, AT_QUATERNION_ARRAY, "quaternion_array")
DECLARE_ATTRIBUTE_ARRAY_TYPE(VMatrix, AT_VMATRIX_ARRAY, "matrix_array")
DECLARE_ATTRIBUTE_ARRAY_TYPE(CUtlSymbolLarge, AT_STRING_ARRAY, "string_array")
DECLARE_ATTRIBUTE_ARRAY_TYPE(CUtlBinaryBlock, AT_VOID_ARRAY, "binary_array")
DECLARE_ATTRIBUTE_ARRAY_TYPE(DmeTime_t, AT_TIME_ARRAY, "time_array")
DECLARE_ATTRIBUTE_ARRAY_TYPE_INTERNAL(DmElementHandle_t, DmElementArray_t, AT_ELEMENT_ARRAY, "element_array")
#endif