mirror of
https://github.com/0TheSpy/Seaside.git
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101 lines
4.0 KiB
C
101 lines
4.0 KiB
C
#ifndef BSPFLAGS_H
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#define BSPFLAGS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#define CONTENTS_EMPTY 0
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#define CONTENTS_SOLID 0x1
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#define CONTENTS_WINDOW 0x2
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#define CONTENTS_AUX 0x4
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#define CONTENTS_GRATE 0x8
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#define CONTENTS_SLIME 0x10
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#define CONTENTS_WATER 0x20
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#define CONTENTS_BLOCKLOS 0x40
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#define CONTENTS_OPAQUE 0x80
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#define LAST_VISIBLE_CONTENTS 0x80
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#define ALL_VISIBLE_CONTENTS (LAST_VISIBLE_CONTENTS | (LAST_VISIBLE_CONTENTS-1))
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#define CONTENTS_TESTFOGVOLUME 0x100
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#define CONTENTS_UNUSED 0x200
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#define CONTENTS_UNUSED6 0x400
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#define CONTENTS_TEAM1 0x800
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#define CONTENTS_TEAM2 0x1000
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#define CONTENTS_IGNORE_NODRAW_OPAQUE 0x2000
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#define CONTENTS_MOVEABLE 0x4000
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#define CONTENTS_AREAPORTAL 0x8000
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#define CONTENTS_PLAYERCLIP 0x10000
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#define CONTENTS_MONSTERCLIP 0x20000
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#define CONTENTS_CURRENT_0 0x40000
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#define CONTENTS_CURRENT_90 0x80000
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#define CONTENTS_CURRENT_180 0x100000
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#define CONTENTS_CURRENT_270 0x200000
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#define CONTENTS_CURRENT_UP 0x400000
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#define CONTENTS_CURRENT_DOWN 0x800000
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#define CONTENTS_ORIGIN 0x1000000
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#define CONTENTS_MONSTER 0x2000000
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#define CONTENTS_DEBRIS 0x4000000
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#define CONTENTS_DETAIL 0x8000000
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#define CONTENTS_TRANSLUCENT 0x10000000
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#define CONTENTS_LADDER 0x20000000
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#define CONTENTS_HITBOX 0x40000000
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#define SURF_LIGHT 0x0001
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#define SURF_SKY2D 0x0002
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#define SURF_SKY 0x0004
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#define SURF_WARP 0x0008
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#define SURF_TRANS 0x0010
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#define SURF_NOPORTAL 0x0020
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#define SURF_TRIGGER 0x0040
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#define SURF_NODRAW 0x0080
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#define SURF_HINT 0x0100
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#define SURF_SKIP 0x0200
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#define SURF_NOLIGHT 0x0400
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#define SURF_BUMPLIGHT 0x0800
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#define SURF_NOSHADOWS 0x1000
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#define SURF_NODECALS 0x2000
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#define SURF_NOCHOP 0x4000
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#define SURF_HITBOX 0x8000
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#define MASK_ALL (0xFFFFFFFF)
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#define MASK_SOLID (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_WINDOW|CONTENTS_MONSTER|CONTENTS_GRATE)
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#define MASK_PLAYERSOLID (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_PLAYERCLIP|CONTENTS_WINDOW|CONTENTS_MONSTER|CONTENTS_GRATE)
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#define MASK_NPCSOLID (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_MONSTERCLIP|CONTENTS_WINDOW|CONTENTS_MONSTER|CONTENTS_GRATE)
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#define MASK_WATER (CONTENTS_WATER|CONTENTS_MOVEABLE|CONTENTS_SLIME)
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#define MASK_OPAQUE (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_OPAQUE)
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#define MASK_OPAQUE_AND_NPCS (MASK_OPAQUE|CONTENTS_MONSTER)
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#define MASK_BLOCKLOS (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_BLOCKLOS)
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#define MASK_BLOCKLOS_AND_NPCS (MASK_BLOCKLOS|CONTENTS_MONSTER)
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#define MASK_VISIBLE (MASK_OPAQUE|CONTENTS_IGNORE_NODRAW_OPAQUE)
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#define MASK_VISIBLE_AND_NPCS (MASK_OPAQUE_AND_NPCS|CONTENTS_IGNORE_NODRAW_OPAQUE)
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#define MASK_SHOT (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_MONSTER|CONTENTS_WINDOW|CONTENTS_DEBRIS|CONTENTS_HITBOX)
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#define MASK_SHOT_HULL (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_MONSTER|CONTENTS_WINDOW|CONTENTS_DEBRIS|CONTENTS_GRATE)
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#define MASK_SHOT_PORTAL (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_WINDOW|CONTENTS_MONSTER)
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#define MASK_SOLID_BRUSHONLY (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_WINDOW|CONTENTS_GRATE)
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#define MASK_PLAYERSOLID_BRUSHONLY (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_WINDOW|CONTENTS_PLAYERCLIP|CONTENTS_GRATE)
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#define MASK_NPCSOLID_BRUSHONLY (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_WINDOW|CONTENTS_MONSTERCLIP|CONTENTS_GRATE)
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#define MASK_NPCWORLDSTATIC (CONTENTS_SOLID|CONTENTS_WINDOW|CONTENTS_MONSTERCLIP|CONTENTS_GRATE)
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#define MASK_SPLITAREAPORTAL (CONTENTS_WATER|CONTENTS_SLIME)
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#define MASK_CURRENT (CONTENTS_CURRENT_0|CONTENTS_CURRENT_90|CONTENTS_CURRENT_180|CONTENTS_CURRENT_270|CONTENTS_CURRENT_UP|CONTENTS_CURRENT_DOWN)
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#define MASK_DEADSOLID (CONTENTS_SOLID|CONTENTS_PLAYERCLIP|CONTENTS_WINDOW|CONTENTS_GRATE)
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#endif |