mirror of
https://github.com/0TheSpy/Seaside.git
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68 lines
1.1 KiB
C++
68 lines
1.1 KiB
C++
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#ifndef TIER1_H
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#define TIER1_H
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#if defined( _WIN32 )
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#pragma once
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#endif
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#include "iappsystem.h"
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#include "convar.h"
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void ConnectTier1Libraries(CreateInterfaceFn* pFactoryList, int nFactoryCount);
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void DisconnectTier1Libraries();
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template< class IInterface, int ConVarFlag = 0 >
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class CTier1AppSystem : public CTier0AppSystem< IInterface >
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{
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typedef CTier0AppSystem< IInterface > BaseClass;
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public:
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virtual bool Connect(CreateInterfaceFn factory)
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{
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if (!BaseClass::Connect(factory))
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return false;
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ConnectTier1Libraries(&factory, 1);
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return true;
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}
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virtual void Disconnect()
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{
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DisconnectTier1Libraries();
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BaseClass::Disconnect();
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}
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virtual InitReturnVal_t Init()
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{
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InitReturnVal_t nRetVal = BaseClass::Init();
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if (nRetVal != INIT_OK)
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return nRetVal;
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if (g_pCVar)
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{
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ConVar_Register(ConVarFlag);
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}
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return INIT_OK;
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}
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virtual void Shutdown()
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{
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if (g_pCVar)
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{
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ConVar_Unregister();
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}
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BaseClass::Shutdown();
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}
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virtual AppSystemTier_t GetTier()
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{
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return APP_SYSTEM_TIER1;
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}
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};
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#endif |