Seaside/SpyCustom/meshreader.h
2021-06-16 16:11:47 +03:00

232 lines
5.5 KiB
C++

#ifndef MESHREADER_H
#define MESHREADER_H
#ifdef _WIN32
#pragma once
#endif
class CBaseMeshReader : protected MeshDesc_t
{
public:
CBaseMeshReader();
~CBaseMeshReader();
void BeginRead(
IMesh* pMesh,
int firstVertex = 0,
int numVertices = 0,
int firstIndex = 0,
int numIndices = 0);
void EndRead();
void BeginRead_Direct(const MeshDesc_t& desc, int numVertices, int nIndices);
void Reset();
protected:
IMesh* m_pMesh;
int m_MaxVertices;
int m_MaxIndices;
};
class CMeshReader : public CBaseMeshReader
{
public:
public:
int NumIndices() const;
unsigned short Index(int index) const;
const Vector& Position(int iVertex) const;
unsigned int Color(int iVertex) const;
const float* TexCoord(int iVertex, int stage) const;
void TexCoord2f(int iVertex, int stage, float& s, float& t) const;
const Vector2D& TexCoordVector2D(int iVertex, int stage) const;
int NumBoneWeights() const;
float Wrinkle(int iVertex) const;
const Vector& Normal(int iVertex) const;
void Normal(int iVertex, Vector& vNormal) const;
const Vector& TangentS(int iVertex) const;
const Vector& TangentT(int iVertex) const;
float BoneWeight(int iVertex) const;
#ifdef NEW_SKINNING
float* BoneMatrix(int iVertex) const;
#else
unsigned char* BoneMatrix(int iVertex) const;
#endif
};
inline CBaseMeshReader::CBaseMeshReader()
{
m_pMesh = NULL;
}
inline CBaseMeshReader::~CBaseMeshReader()
{
Assert(!m_pMesh);
}
inline void CBaseMeshReader::BeginRead(
IMesh* pMesh,
int firstVertex,
int numVertices,
int firstIndex,
int numIndices)
{
Assert(pMesh && (!m_pMesh));
if (numVertices < 0)
{
numVertices = pMesh->VertexCount();
}
if (numIndices < 0)
{
numIndices = pMesh->IndexCount();
}
m_pMesh = pMesh;
m_MaxVertices = numVertices;
m_MaxIndices = numIndices;
VertexCompressionType_t compressionType = CompressionType(pMesh->GetVertexFormat());
Assert(compressionType == VERTEX_COMPRESSION_NONE);
if (compressionType != VERTEX_COMPRESSION_NONE)
{
Warning("Cannot use CBaseMeshReader with compressed vertices! Will get junk data or a crash.\n");
}
pMesh->ModifyBeginEx(true, firstVertex, numVertices, firstIndex, numIndices, *this);
Reset();
}
inline void CBaseMeshReader::EndRead()
{
Assert(m_pMesh);
m_pMesh->ModifyEnd(*this);
m_pMesh = NULL;
}
inline void CBaseMeshReader::BeginRead_Direct(const MeshDesc_t& desc, int nVertices, int nIndices)
{
MeshDesc_t* pThis = this;
*pThis = desc;
m_MaxVertices = nVertices;
m_MaxIndices = nIndices;
Assert(desc.m_CompressionType == VERTEX_COMPRESSION_NONE);
if (desc.m_CompressionType != VERTEX_COMPRESSION_NONE)
{
Warning("Cannot use CBaseMeshReader with compressed vertices!\n");
}
}
inline void CBaseMeshReader::Reset()
{
}
inline int CMeshReader::NumIndices() const
{
return m_MaxIndices;
}
inline unsigned short CMeshReader::Index(int index) const
{
Assert((index >= 0) && (index < m_MaxIndices));
return m_pIndices[index * m_nIndexSize];
}
inline const Vector& CMeshReader::Position(int iVertex) const
{
Assert(iVertex >= 0 && iVertex < m_MaxVertices);
return *(Vector*)((char*)m_pPosition + iVertex * m_VertexSize_Position);
}
inline unsigned int CMeshReader::Color(int iVertex) const
{
Assert(iVertex >= 0 && iVertex < m_MaxVertices);
unsigned char* pColor = m_pColor + iVertex * m_VertexSize_Color;
return (pColor[0] << 16) | (pColor[1] << 8) | (pColor[2]) | (pColor[3] << 24);
}
inline const float* CMeshReader::TexCoord(int iVertex, int iStage) const
{
Assert(iVertex >= 0 && iVertex < m_MaxVertices);
return (float*)((char*)m_pTexCoord[iStage] + iVertex * m_VertexSize_TexCoord[iStage]);
}
inline void CMeshReader::TexCoord2f(int iVertex, int iStage, float& s, float& t) const
{
Assert(iVertex >= 0 && iVertex < m_MaxVertices);
float* p = (float*)((char*)m_pTexCoord[iStage] + iVertex * m_VertexSize_TexCoord[iStage]);
s = p[0];
t = p[1];
}
inline const Vector2D& CMeshReader::TexCoordVector2D(int iVertex, int iStage) const
{
Assert(iVertex >= 0 && iVertex < m_MaxVertices);
Vector2D* p = (Vector2D*)((char*)m_pTexCoord[iStage] + iVertex * m_VertexSize_TexCoord[iStage]);
return *p;
}
inline float CMeshReader::Wrinkle(int iVertex) const
{
Assert(iVertex >= 0 && iVertex < m_MaxVertices);
return *(float*)((char*)m_pWrinkle + iVertex * m_VertexSize_Wrinkle);
}
inline int CMeshReader::NumBoneWeights() const
{
return m_NumBoneWeights;
}
inline const Vector& CMeshReader::Normal(int iVertex) const
{
Assert(iVertex >= 0 && iVertex < m_MaxVertices);
return *(const Vector*)(const float*)((char*)m_pNormal + iVertex * m_VertexSize_Normal);
}
inline void CMeshReader::Normal(int iVertex, Vector& vNormal) const
{
Assert(iVertex >= 0 && iVertex < m_MaxVertices);
const float* p = (const float*)((char*)m_pNormal + iVertex * m_VertexSize_Normal);
vNormal.Init(p[0], p[1], p[2]);
}
inline const Vector& CMeshReader::TangentS(int iVertex) const
{
Assert(iVertex >= 0 && iVertex < m_MaxVertices);
return *(const Vector*)((char*)m_pTangentS + iVertex * m_VertexSize_TangentS);
}
inline const Vector& CMeshReader::TangentT(int iVertex) const
{
Assert(iVertex >= 0 && iVertex < m_MaxVertices);
return *(const Vector*)((char*)m_pTangentT + iVertex * m_VertexSize_TangentT);
}
inline float CMeshReader::BoneWeight(int iVertex) const
{
Assert(iVertex >= 0 && iVertex < m_MaxVertices);
float* p = (float*)((char*)m_pBoneWeight + iVertex * m_VertexSize_BoneWeight);
return *p;
}
#endif