Seaside/SpyCustom/istudiorender.h
2021-06-16 16:10:20 +03:00

290 lines
9.2 KiB
C++

#ifndef ISTUDIORENDER_H
#define ISTUDIORENDER_H
#ifdef _WIN32
#pragma once
#endif
#include "interface.h"
#include "vector.h"
#include "vector4d.h"
#include "utlbuffer.h"
#include "utlvector.h"
#include "imaterial.h"
#include "imaterialsystem.h"
#include "IAppSystem.h"
#include "imdlcache.h"
#include "studio.h"
struct studiohdr_t;
struct studiomeshdata_t;
class Vector;
struct LightDesc_t;
class IMaterial;
struct studiohwdata_t;
struct Ray_t;
class Vector4D;
class IMaterialSystem;
struct matrix3x4_t;
class IMesh;
struct vertexFileHeader_t;
struct FlashlightState_t;
class VMatrix;
namespace OptimizedModel { struct FileHeader_t; }
class IPooledVBAllocator;
typedef void (*StudioRender_Printf_t)(PRINTF_FORMAT_STRING const char* fmt, ...);
struct StudioRenderConfig_t
{
float fEyeShiftX;
float fEyeShiftY;
float fEyeShiftZ;
float fEyeSize;
float fEyeGlintPixelWidthLODThreshold;
int maxDecalsPerModel;
int drawEntities;
int skin;
int fullbright;
bool bEyeMove : 1;
bool bSoftwareSkin : 1;
bool bNoHardware : 1;
bool bNoSoftware : 1;
bool bTeeth : 1;
bool bEyes : 1;
bool bFlex : 1;
bool bWireframe : 1;
bool bDrawNormals : 1;
bool bDrawTangentFrame : 1;
bool bDrawZBufferedWireframe : 1;
bool bSoftwareLighting : 1;
bool bShowEnvCubemapOnly : 1;
bool bWireframeDecals : 1;
int m_nReserved[4];
};
DECLARE_POINTER_HANDLE(StudioDecalHandle_t);
#define STUDIORENDER_DECAL_INVALID ( (StudioDecalHandle_t)0 )
enum
{
ADDDECAL_TO_ALL_LODS = -1
};
enum
{
STUDIORENDER_DRAW_ENTIRE_MODEL = 0,
STUDIORENDER_DRAW_OPAQUE_ONLY = 0x01,
STUDIORENDER_DRAW_TRANSLUCENT_ONLY = 0x02,
STUDIORENDER_DRAW_GROUP_MASK = 0x03,
STUDIORENDER_DRAW_NO_FLEXES = 0x04,
STUDIORENDER_DRAW_STATIC_LIGHTING = 0x08,
STUDIORENDER_DRAW_ACCURATETIME = 0x10,
STUDIORENDER_DRAW_NO_SHADOWS = 0x20,
STUDIORENDER_DRAW_GET_PERF_STATS = 0x40,
STUDIORENDER_DRAW_WIREFRAME = 0x80,
STUDIORENDER_DRAW_ITEM_BLINK = 0x100,
STUDIORENDER_SHADOWDEPTHTEXTURE = 0x200,
STUDIORENDER_SSAODEPTHTEXTURE = 0x1000,
STUDIORENDER_GENERATE_STATS = 0x8000,
};
#define VERTEX_TEXCOORD0_2D ( ( (uint64) 2 ) << ( TEX_COORD_SIZE_BIT + ( 3*0 ) ) )
enum MaterialVertexFormat_t
{
MATERIAL_VERTEX_FORMAT_MODEL_SKINNED = (VertexFormat_t)VERTEX_POSITION | VERTEX_COLOR | VERTEX_NORMAL | VERTEX_TEXCOORD0_2D | VERTEX_BONEWEIGHT(2) | VERTEX_BONE_INDEX | VERTEX_USERDATA_SIZE(4),
MATERIAL_VERTEX_FORMAT_MODEL_SKINNED_DX7 = (VertexFormat_t)VERTEX_POSITION | VERTEX_COLOR | VERTEX_NORMAL | VERTEX_TEXCOORD0_2D | VERTEX_BONEWEIGHT(2) | VERTEX_BONE_INDEX,
MATERIAL_VERTEX_FORMAT_MODEL = (VertexFormat_t)VERTEX_POSITION | VERTEX_COLOR | VERTEX_NORMAL | VERTEX_TEXCOORD0_2D | VERTEX_USERDATA_SIZE(4),
MATERIAL_VERTEX_FORMAT_MODEL_DX7 = (VertexFormat_t)VERTEX_POSITION | VERTEX_COLOR | VERTEX_NORMAL | VERTEX_TEXCOORD0_2D,
MATERIAL_VERTEX_FORMAT_COLOR = (VertexFormat_t)VERTEX_SPECULAR
};
enum OverrideType_t
{
OVERRIDE_NORMAL = 0,
OVERRIDE_BUILD_SHADOWS,
OVERRIDE_DEPTH_WRITE,
OVERRIDE_SSAO_DEPTH_WRITE,
};
enum
{
USESHADOWLOD = -2,
};
#define MAX_DRAW_MODEL_INFO_MATERIALS 8
struct DrawModelResults_t
{
int m_ActualTriCount;
int m_TextureMemoryBytes;
int m_NumHardwareBones;
int m_NumBatches;
int m_NumMaterials;
int m_nLODUsed;
int m_flLODMetric;
CFastTimer m_RenderTime;
CUtlVectorFixed<IMaterial*, MAX_DRAW_MODEL_INFO_MATERIALS> m_Materials;
};
struct ColorMeshInfo_t
{
IMesh* m_pMesh;
IPooledVBAllocator* m_pPooledVBAllocator;
int m_nVertOffsetInBytes;
int m_nNumVerts;
};
struct DrawModelInfo_t
{
studiohdr_t* m_pStudioHdr;
studiohwdata_t* m_pHardwareData;
StudioDecalHandle_t m_Decals;
int m_Skin;
int m_Body;
int m_HitboxSet;
void* m_pClientEntity;
int m_Lod;
ColorMeshInfo_t* m_pColorMeshes;
bool m_bStaticLighting;
Vector m_vecAmbientCube[6];
int m_nLocalLightCount;
LightDesc_t m_LocalLightDescs[4];
};
struct GetTriangles_Vertex_t
{
Vector m_Position;
Vector m_Normal;
Vector4D m_TangentS;
Vector2D m_TexCoord;
Vector4D m_BoneWeight;
int m_BoneIndex[4];
int m_NumBones;
};
struct GetTriangles_MaterialBatch_t
{
IMaterial* m_pMaterial;
CUtlVector<GetTriangles_Vertex_t> m_Verts;
CUtlVector<int> m_TriListIndices;
};
struct GetTriangles_Output_t
{
CUtlVector<GetTriangles_MaterialBatch_t> m_MaterialBatches;
matrix3x4_t m_PoseToWorld[MAXSTUDIOBONES];
};
struct model_array_instance_t
{
matrix3x4_t modelToWorld;
};
#define STUDIO_DATA_CACHE_INTERFACE_VERSION "VStudioDataCache005"
abstract_class IStudioDataCache : public IAppSystem
{
public:
virtual bool VerifyHeaders(studiohdr_t * pStudioHdr) = 0;
virtual vertexFileHeader_t* CacheVertexData(studiohdr_t* pStudioHdr) = 0;
};
#define STUDIO_RENDER_INTERFACE_VERSION "VStudioRender025"
abstract_class IStudioRender : public IAppSystem
{
public:
virtual void BeginFrame(void) = 0;
virtual void EndFrame(void) = 0;
virtual void Mat_Stub(IMaterialSystem* pMatSys) = 0;
virtual void UpdateConfig(const StudioRenderConfig_t& config) = 0;
virtual void GetCurrentConfig(StudioRenderConfig_t& config) = 0;
virtual bool LoadModel(studiohdr_t* pStudioHdr, void* pVtxData, studiohwdata_t* pHardwareData) = 0;
virtual void UnloadModel(studiohwdata_t* pHardwareData) = 0;
virtual void RefreshStudioHdr(studiohdr_t* pStudioHdr, studiohwdata_t* pHardwareData) = 0;
virtual void SetEyeViewTarget(const studiohdr_t* pStudioHdr, int nBodyIndex, const Vector& worldPosition) = 0;
virtual int GetNumAmbientLightSamples() = 0;
virtual const Vector* GetAmbientLightDirections() = 0;
virtual void SetAmbientLightColors(const Vector4D* pAmbientOnlyColors) = 0;
virtual void SetAmbientLightColors(const Vector* pAmbientOnlyColors) = 0;
virtual void SetLocalLights(int numLights, const LightDesc_t* pLights) = 0;
virtual void SetViewState(const Vector& viewOrigin, const Vector& viewRight,
const Vector& viewUp, const Vector& viewPlaneNormal) = 0;
virtual void LockFlexWeights(int nWeightCount, float** ppFlexWeights, float** ppFlexDelayedWeights = NULL) = 0;
virtual void UnlockFlexWeights() = 0;
virtual matrix3x4_t* LockBoneMatrices(int nBoneCount) = 0;
virtual void UnlockBoneMatrices() = 0;
virtual int GetNumLODs(const studiohwdata_t& hardwareData) const = 0;
virtual float GetLODSwitchValue(const studiohwdata_t& hardwareData, int lod) const = 0;
virtual void SetLODSwitchValue(studiohwdata_t& hardwareData, int lod, float switchValue) = 0;
virtual void SetColorModulation(float const* pColor) = 0;
virtual void SetAlphaModulation(float flAlpha) = 0;
virtual void DrawModel(DrawModelResults_t* pResults, const DrawModelInfo_t& info,
matrix3x4_t* pBoneToWorld, float* pFlexWeights, float* pFlexDelayedWeights, const Vector& modelOrigin, int flags = STUDIORENDER_DRAW_ENTIRE_MODEL) = 0;
virtual void DrawModelStaticProp(const DrawModelInfo_t& drawInfo, const matrix3x4_t& modelToWorld, int flags = STUDIORENDER_DRAW_ENTIRE_MODEL) = 0;
virtual void DrawStaticPropDecals(const DrawModelInfo_t& drawInfo, const matrix3x4_t& modelToWorld) = 0;
virtual void DrawStaticPropShadows(const DrawModelInfo_t& drawInfo, const matrix3x4_t& modelToWorld, int flags) = 0;
virtual void ForcedMaterialOverride(IMaterial* newMaterial, OverrideType_t nOverrideType = OVERRIDE_NORMAL) = 0;
virtual StudioDecalHandle_t CreateDecalList(studiohwdata_t* pHardwareData) = 0;
virtual void DestroyDecalList(StudioDecalHandle_t handle) = 0;
virtual void AddDecal(StudioDecalHandle_t handle, studiohdr_t* pStudioHdr, matrix3x4_t* pBoneToWorld,
const Ray_t& ray, const Vector& decalUp, IMaterial* pDecalMaterial, float radius, int body, bool noPokethru = false, int maxLODToDecal = ADDDECAL_TO_ALL_LODS) = 0;
virtual void ComputeLighting(const Vector* pAmbient, int lightCount,
LightDesc_t* pLights, const Vector& pt, const Vector& normal, Vector& lighting) = 0;
virtual void ComputeLightingConstDirectional(const Vector* pAmbient, int lightCount,
LightDesc_t* pLights, const Vector& pt, const Vector& normal, Vector& lighting, float flDirectionalAmount) = 0;
virtual void AddShadow(IMaterial* pMaterial, void* pProxyData, FlashlightState_t* m_pFlashlightState = NULL, VMatrix* pWorldToTexture = NULL, ITexture* pFlashlightDepthTexture = NULL) = 0;
virtual void ClearAllShadows() = 0;
virtual int ComputeModelLod(studiohwdata_t* pHardwareData, float unitSphereSize, float* pMetric = NULL) = 0;
virtual void GetPerfStats(DrawModelResults_t* pResults, const DrawModelInfo_t& info, CUtlBuffer* pSpewBuf = NULL) const = 0;
virtual void GetTriangles(const DrawModelInfo_t& info, matrix3x4_t* pBoneToWorld, GetTriangles_Output_t& out) = 0;
virtual int GetMaterialList(studiohdr_t* pStudioHdr, int count, IMaterial** ppMaterials) = 0;
virtual int GetMaterialListFromBodyAndSkin(MDLHandle_t studio, int nSkin, int nBody, int nCountOutputMaterials, IMaterial** ppOutputMaterials) = 0;
virtual void DrawModelArray(const DrawModelInfo_t& drawInfo, int arrayCount, model_array_instance_t* pInstanceData, int instanceStride, int flags = STUDIORENDER_DRAW_ENTIRE_MODEL) = 0;
};
extern IStudioRender* g_pStudioRender;
#endif