mirror of
https://github.com/0TheSpy/Seaside.git
synced 2025-01-07 10:03:29 +08:00
57 lines
978 B
C++
57 lines
978 B
C++
#pragma once
|
|
|
|
#include <iostream>
|
|
#include <windows.h>
|
|
#include <string>
|
|
#include "icliententitylist.h"
|
|
#include "CGameUI.h"
|
|
#include "GameEventManager.h"
|
|
#include "cdll_int.h"
|
|
#include "ISurface.h"
|
|
#include "IEngineVgui.h"
|
|
#include "ivmodelinfo.h"
|
|
#include "idatacache.h"
|
|
#include "ILocalize.h"
|
|
|
|
#include "Panel.h"
|
|
#include "IGameUI.h"
|
|
|
|
#include "dt_recv.h"
|
|
#include "client_class.h"
|
|
|
|
#include "enginetrace.h"
|
|
|
|
#include "gameconsole.h"
|
|
#include "ivrenderview.h"
|
|
#include "ivdebugoverlay.h"
|
|
#include "vphysics_interface.h"
|
|
#include "iefx.h"
|
|
|
|
#include "iclient.h"
|
|
#include "icliententity.h"
|
|
#include "globalvars_base.h"
|
|
#include "cmodel.h"
|
|
#include "IInput.h"
|
|
#include "IEffects.h"
|
|
#include "iviewrender_beams.h"
|
|
#include "sdk_hud_chat.h"
|
|
#include "fx.h"
|
|
#include "c_input.h"
|
|
#include "EventListener.hpp"
|
|
|
|
#include "VMT.hpp"
|
|
#include "PatternScan.hpp"
|
|
#include "RenderPanel.hpp"
|
|
|
|
#include "PlayerInventory.hpp"
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|