mirror of
https://github.com/0TheSpy/Seaside.git
synced 2025-01-07 10:03:29 +08:00
277 lines
5.4 KiB
C
277 lines
5.4 KiB
C
#ifndef BASEENTITY_SHARED_H
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#define BASEENTITY_SHARED_H
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#ifdef _WIN32
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#pragma once
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#endif
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#define FCAP_MUST_SPAWN 0x00000001
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#define FCAP_ACROSS_TRANSITION 0x00000002
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#define FCAP_FORCE_TRANSITION 0x00000004
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#define FCAP_NOTIFY_ON_TRANSITION 0x00000008
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#define FCAP_IMPULSE_USE 0x00000010
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#define FCAP_CONTINUOUS_USE 0x00000020
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#define FCAP_ONOFF_USE 0x00000040
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#define FCAP_DIRECTIONAL_USE 0x00000080
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#define FCAP_USE_ONGROUND 0x00000100
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#define FCAP_USE_IN_RADIUS 0x00000200
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#define FCAP_SAVE_NON_NETWORKABLE 0x00000400
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#define FCAP_MASTER 0x10000000
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#define FCAP_WCEDIT_POSITION 0x40000000
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#define FCAP_DONT_SAVE 0x80000000
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#define NUM_PARENTATTACHMENT_BITS 6
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#define VPHYSICS_MAX_OBJECT_LIST_COUNT 1024
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enum InvalidatePhysicsBits_t
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{
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POSITION_CHANGED = 0x1,
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ANGLES_CHANGED = 0x2,
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VELOCITY_CHANGED = 0x4,
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ANIMATION_CHANGED = 0x8,
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};
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#if defined( CLIENT_DLL )
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#include "c_baseentity.h"
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#include "c_baseanimating.h"
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#else
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#include "baseentity.h"
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#ifdef HL2_EPISODIC
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#include "info_darknessmode_lightsource.h"
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#endif
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#endif
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#if !defined( NO_ENTITY_PREDICTION )
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inline bool CBaseEntity::IsPlayerSimulated(void) const
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{
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return m_bIsPlayerSimulated;
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}
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inline CBasePlayer* CBaseEntity::GetSimulatingPlayer(void)
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{
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return m_hPlayerSimulationOwner;
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}
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#endif
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inline MoveType_t CBaseEntity::GetMoveType() const
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{
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return (MoveType_t)(unsigned char)m_MoveType;
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}
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inline MoveCollide_t CBaseEntity::GetMoveCollide() const
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{
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return (MoveCollide_t)(unsigned char)m_MoveCollide;
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}
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inline int CBaseEntity::GetCollisionGroup() const
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{
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return m_CollisionGroup;
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}
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inline int CBaseEntity::GetFlags(void) const
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{
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return m_fFlags;
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}
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inline bool CBaseEntity::IsAlive(void)
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{
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return m_lifeState == LIFE_ALIVE;
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}
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inline CBaseEntity* CBaseEntity::GetOwnerEntity() const
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{
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return m_hOwnerEntity.Get();
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}
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inline CBaseEntity* CBaseEntity::GetEffectEntity() const
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{
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return m_hEffectEntity.Get();
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}
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inline int CBaseEntity::GetPredictionRandomSeed(void)
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{
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return m_nPredictionRandomSeed;
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}
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inline CBasePlayer* CBaseEntity::GetPredictionPlayer(void)
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{
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return m_pPredictionPlayer;
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}
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inline void CBaseEntity::SetPredictionPlayer(CBasePlayer* player)
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{
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m_pPredictionPlayer = player;
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}
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inline bool CBaseEntity::IsSimulatedEveryTick() const
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{
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return m_bSimulatedEveryTick;
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}
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inline bool CBaseEntity::IsAnimatedEveryTick() const
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{
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return m_bAnimatedEveryTick;
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}
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inline void CBaseEntity::SetSimulatedEveryTick(bool sim)
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{
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if (m_bSimulatedEveryTick != sim)
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{
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m_bSimulatedEveryTick = sim;
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#ifdef CLIENT_DLL
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Interp_UpdateInterpolationAmounts(GetVarMapping());
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#endif
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}
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}
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inline void CBaseEntity::SetAnimatedEveryTick(bool anim)
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{
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if (m_bAnimatedEveryTick != anim)
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{
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m_bAnimatedEveryTick = anim;
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#ifdef CLIENT_DLL
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Interp_UpdateInterpolationAmounts(GetVarMapping());
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#endif
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}
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}
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inline float CBaseEntity::GetAnimTime() const
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{
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return m_flAnimTime;
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}
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inline float CBaseEntity::GetSimulationTime() const
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{
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return m_flSimulationTime;
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}
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inline void CBaseEntity::SetAnimTime(float at)
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{
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m_flAnimTime = at;
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}
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inline void CBaseEntity::SetSimulationTime(float st)
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{
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m_flSimulationTime = st;
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}
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inline int CBaseEntity::GetEffects(void) const
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{
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return m_fEffects;
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}
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inline void CBaseEntity::RemoveEffects(int nEffects)
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{
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#if !defined( CLIENT_DLL )
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#ifdef HL2_EPISODIC
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if (nEffects & (EF_BRIGHTLIGHT | EF_DIMLIGHT))
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{
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if (!IsPlayer())
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{
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RemoveEntityFromDarknessCheck(this);
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}
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}
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#endif
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#endif
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m_fEffects &= ~nEffects;
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if (nEffects & EF_NODRAW)
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{
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#ifndef CLIENT_DLL
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NetworkProp()->MarkPVSInformationDirty();
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DispatchUpdateTransmitState();
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#else
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UpdateVisibility();
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#endif
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}
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}
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inline void CBaseEntity::ClearEffects(void)
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{
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#if !defined( CLIENT_DLL )
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#ifdef HL2_EPISODIC
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if (m_fEffects & (EF_BRIGHTLIGHT | EF_DIMLIGHT))
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{
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if (!IsPlayer())
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{
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RemoveEntityFromDarknessCheck(this);
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}
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}
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#endif
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#endif
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m_fEffects = 0;
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#ifndef CLIENT_DLL
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DispatchUpdateTransmitState();
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#else
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UpdateVisibility();
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#endif
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}
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inline bool CBaseEntity::IsEffectActive(int nEffects) const
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{
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return (m_fEffects & nEffects) != 0;
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}
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#define BASEENTITY_MSG_REMOVE_DECALS 1
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extern float k_flMaxEntityPosCoord;
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extern float k_flMaxEntityEulerAngle;
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extern float k_flMaxEntitySpeed;
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extern float k_flMaxEntitySpinRate;
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inline bool IsEntityCoordinateReasonable(const vec_t c)
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{
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float r = k_flMaxEntityPosCoord;
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return c > -r && c < r;
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}
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inline bool IsEntityPositionReasonable(const Vector& v)
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{
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float r = k_flMaxEntityPosCoord;
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return
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v.x > -r && v.x < r&&
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v.y > -r && v.y < r&&
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v.z > -r && v.z < r;
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}
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extern int CheckEntityVelocity(Vector& v);
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inline bool IsEntityQAngleReasonable(const QAngle& q)
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{
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float r = k_flMaxEntityEulerAngle;
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return
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q.x > -r && q.x < r&&
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q.y > -r && q.y < r&&
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q.z > -r && q.z < r;
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}
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inline bool IsEntityAngularVelocityReasonable(const Vector& q)
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{
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float r = k_flMaxEntitySpinRate;
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return
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q.x > -r && q.x < r&&
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q.y > -r && q.y < r&&
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q.z > -r && q.z < r;
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}
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inline bool IsEntityQAngleVelReasonable(const QAngle& q)
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{
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float r = k_flMaxEntitySpinRate;
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return
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q.x > -r && q.x < r&&
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q.y > -r && q.y < r&&
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q.z > -r && q.z < r;
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}
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extern bool CheckEmitReasonablePhysicsSpew();
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#endif |