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63 lines
1.3 KiB
C++
63 lines
1.3 KiB
C++
#ifndef ICLIENTNETWORKABLE_H
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#define ICLIENTNETWORKABLE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "iclientunknown.h"
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#include "bitbuf.h"
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class IClientEntity;
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class ClientClass;
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enum ShouldTransmitState_t
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{
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SHOULDTRANSMIT_START = 0,
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SHOULDTRANSMIT_END
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};
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enum DataUpdateType_t
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{
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DATA_UPDATE_CREATED = 0,
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DATA_UPDATE_DATATABLE_CHANGED,
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};
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abstract_class IClientNetworkable
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{
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public:
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virtual IClientUnknown * GetIClientUnknown() = 0;
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virtual void Release() = 0;
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virtual ClientClass* GetClientClass() = 0;
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virtual void NotifyShouldTransmit(ShouldTransmitState_t state) = 0;
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virtual void OnPreDataChanged(DataUpdateType_t updateType) = 0;
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virtual void OnDataChanged(DataUpdateType_t updateType) = 0;
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virtual void PreDataUpdate(DataUpdateType_t updateType) = 0;
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virtual void PostDataUpdate(DataUpdateType_t updateType) = 0;
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virtual void __unkn(void) = 0;
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virtual bool IsDormant(void) = 0;
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virtual int entindex(void) const = 0;
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virtual void ReceiveMessage(int classID, bf_read& msg) = 0;
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virtual void* GetDataTableBasePtr() = 0;
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virtual void SetDestroyedOnRecreateEntities(void) = 0;
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virtual void OnDataUnchangedInPVS() = 0;
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};
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#endif |