Seaside/SpyCustom/sdk/iclient.h
2021-06-16 18:46:33 +03:00

142 lines
4.0 KiB
C++

#ifndef ICLIENT_H
#define ICLIENT_H
#ifdef _WIN32
#pragma once
#endif
#include "inetmsghandler.h"
#include "platform.h"
#include "userid.h"
#include "utlvector.h"
class IServer;
class INetMessage;
struct NetMessageCvar_t;
class CMsg_CVars;
enum CrossPlayPlatform_t
{
CROSSPLAYPLATFORM_UNKNOWN = 0,
CROSSPLAYPLATFORM_PC,
CROSSPLAYPLATFORM_X360,
CROSSPLAYPLATFORM_PS3,
CROSSPLAYPLATFORM_LAST = CROSSPLAYPLATFORM_PS3,
};
inline bool IsCrossPlayPlatformAConsole(CrossPlayPlatform_t platform)
{
return (platform == CROSSPLAYPLATFORM_X360) || (platform == CROSSPLAYPLATFORM_PS3);
}
#if defined( _GAMECONSOLE )
# if defined( PLATFORM_X360 )
# define CROSSPLAYPLATFORM_THISPLATFORM CROSSPLAYPLATFORM_X360
# elif defined( PLATFORM_PS3 )
# define CROSSPLAYPLATFORM_THISPLATFORM CROSSPLAYPLATFORM_PS3
# else
#pragma message( "Unknown console, please update this platform definition" )
# define CROSSPLAYPLATFORM_THISPLATFORM CROSSPLAYPLATFORM_UNKNOWN
# endif
#else
# define CROSSPLAYPLATFORM_THISPLATFORM CROSSPLAYPLATFORM_PC
#endif
struct HltvReplayParams_t
{
HltvReplayParams_t()
{
m_nPrimaryTargetEntIndex = 0;
m_flPlaybackSpeed = 1.0f;
m_flDelay = 10.0f;
m_flStopAt = 0.0f;
m_flSlowdownBeginAt = 0;
m_flSlowdownEndAt = 0;
m_flSlowdownRate = 1.0f;
m_bAbortCurrentReplay = false;
}
int m_nPrimaryTargetEntIndex;
float m_flDelay;
float m_flStopAt;
float m_flPlaybackSpeed;
float m_flSlowdownBeginAt;
float m_flSlowdownEndAt;
float m_flSlowdownRate;
bool m_bAbortCurrentReplay;
};
abstract_class IClient : public INetChannelHandler
{
public:
virtual ~IClient() {}
virtual void Connect(const char* szName, int nUserID, INetChannel * pNetChannel, bool bFakePlayer, CrossPlayPlatform_t clientPlatform, const CMsg_CVars * pVecCvars = NULL) = 0;
virtual void Inactivate(void) = 0;
virtual void Reconnect(void) = 0;
virtual void Disconnect(const char* reason) = 0;
virtual bool ChangeSplitscreenUser(int nSplitScreenUserSlot) = 0;
virtual int GetPlayerSlot() const = 0;
virtual int GetUserID() const = 0;
virtual const USERID_t GetNetworkID() const = 0;
virtual const char* GetClientName() const = 0;
virtual INetChannel* GetNetChannel() = 0;
virtual IServer* GetServer() = 0;
virtual const char* GetUserSetting(const char* cvar) const = 0;
virtual const char* GetNetworkIDString() const = 0;
virtual void SetRate(int nRate, bool bForce) = 0;
virtual int GetRate(void) const = 0;
virtual void SetUpdateRate(float fUpdateRate, bool bForce) = 0;
virtual float GetUpdateRate(void) const = 0;
virtual void Clear(void) = 0;
virtual int GetMaxAckTickCount() const = 0;
virtual bool ExecuteStringCommand(const char* s) = 0;
virtual bool SendNetMsg(INetMessage& msg, bool bForceReliable = false, bool bVoice = false) = 0;
virtual void ClientPrintf(const char* fmt, ...) = 0;
virtual bool IsConnected(void) const = 0;
virtual bool IsSpawned(void) const = 0;
virtual bool IsActive(void) const = 0;
virtual bool IsFakeClient(void) const = 0;
virtual bool IsHLTV(void) const = 0;
#if defined( REPLAY_ENABLED )
virtual bool IsReplay(void) const = 0;
#endif
virtual bool IsHearingClient(int index) const = 0;
virtual bool IsProximityHearingClient(int index) const = 0;
virtual void SetMaxRoutablePayloadSize(int nMaxRoutablePayloadSize) = 0;
virtual bool IsSplitScreenUser(void) const = 0;
virtual bool CheckConnect(void) = 0;
virtual bool IsLowViolenceClient(void) const = 0;
virtual IClient* GetSplitScreenOwner() = 0;
virtual int GetNumPlayers() = 0;
virtual bool IsHumanPlayer() const = 0;
virtual CrossPlayPlatform_t GetClientPlatform() const = 0;
virtual bool StartHltvReplay(const HltvReplayParams_t& params) = 0;
virtual void StopHltvReplay() = 0;
virtual int GetHltvReplayDelay() = 0;
virtual const char* GetHltvReplayStatus()const { return ""; }
virtual bool CanStartHltvReplay() = 0;
virtual void ResetReplayRequestTime() = 0;
};
#endif