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157 lines
2.9 KiB
C++
157 lines
2.9 KiB
C++
#ifndef LERP_FUNCTIONS_H
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#define LERP_FUNCTIONS_H
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#ifdef _WIN32
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#pragma once
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#endif
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template <class T>
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inline T LoopingLerp(float flPercent, T flFrom, T flTo)
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{
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T s = flTo * flPercent + flFrom * (1.0f - flPercent);
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return s;
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}
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template <>
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inline float LoopingLerp(float flPercent, float flFrom, float flTo)
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{
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if (fabs(flTo - flFrom) >= 0.5f)
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{
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if (flFrom < flTo)
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flFrom += 1.0f;
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else
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flTo += 1.0f;
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}
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float s = flTo * flPercent + flFrom * (1.0f - flPercent);
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s = s - (int)(s);
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if (s < 0.0f)
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s = s + 1.0f;
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return s;
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}
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template <class T>
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inline T Lerp_Hermite(const T& , float t, const T& p0, const T& p1, const T& p2)
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{
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T d1 = p1 - p0;
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T d2 = p2 - p1;
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T output;
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float tSqr = t * t;
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float tCube = t * tSqr;
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output = p1 * (2 * tCube - 3 * tSqr + 1);
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output += p2 * (-2 * tCube + 3 * tSqr);
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output += d1 * (tCube - 2 * tSqr + t);
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output += d2 * (tCube - tSqr);
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return output;
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}
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template <class T>
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inline T Derivative_Hermite(float t, const T& p0, const T& p1, const T& p2)
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{
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T d1 = p1 - p0;
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T d2 = p2 - p1;
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T output;
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float tSqr = t * t;
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output = p1 * (6 * tSqr - 6 * t);
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output += p2 * (-6 * tSqr + 6 * t);
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output += d1 * (3 * tSqr - 4 * t + 1);
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output += d2 * (3 * tSqr - 2 * t);
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return output;
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}
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inline void Lerp_Clamp(int val)
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{
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}
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inline void Lerp_Clamp(float val)
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{
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}
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inline void Lerp_Clamp(const Vector& val)
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{
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}
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inline void Lerp_Clamp(const QAngle& val)
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{
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}
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template< class T, int minValue, int maxValue, int startValue >
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inline void Lerp_Clamp(CRangeCheckedVar<T, minValue, maxValue, startValue>& val)
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{
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val.Clamp();
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}
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template<>
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inline QAngle Lerp_Hermite<QAngle>(const QAngle&, float t, const QAngle& p0, const QAngle& p1, const QAngle& p2)
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{
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return Lerp(t, p1, p2);
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}
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template <class T>
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inline T LoopingLerp_Hermite(T current, float t, T p0, T p1, T p2)
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{
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return Lerp_Hermite(current, t, p0, p1, p2);
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}
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template <>
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inline float LoopingLerp_Hermite(float , float t, float p0, float p1, float p2)
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{
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if (fabs(p1 - p0) > 0.5f)
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{
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if (p0 < p1)
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p0 += 1.0f;
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else
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p1 += 1.0f;
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}
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if (fabs(p2 - p1) > 0.5f)
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{
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if (p1 < p2)
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{
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p1 += 1.0f;
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if (abs(p1 - p0) > 0.5)
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{
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if (p0 < p1)
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p0 += 1.0f;
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else
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p1 += 1.0f;
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}
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}
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else
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{
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p2 += 1.0f;
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}
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}
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float s = Lerp_Hermite( 0.0f, t, p0, p1, p2);
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s = s - (int)(s);
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if (s < 0.0f)
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{
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s = s + 1.0f;
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}
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return s;
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}
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template< int minValue, int maxValue, int startValue >
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inline CRangeCheckedVar<float, minValue, maxValue, startValue> LoopingLerp_Hermite(CRangeCheckedVar<float, minValue, maxValue, startValue> current, float t, CRangeCheckedVar<float, minValue, maxValue, startValue> p0, CRangeCheckedVar<float, minValue, maxValue, startValue> p1, CRangeCheckedVar<float, minValue, maxValue, startValue> p2)
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{
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return LoopingLerp_Hermite((float)current, t, (float)p0, (float)p1, (float)p2);
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}
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#endif |