Seaside/SpyCustom/sdk/lerp_functions.h
2021-06-16 18:46:33 +03:00

157 lines
2.9 KiB
C++

#ifndef LERP_FUNCTIONS_H
#define LERP_FUNCTIONS_H
#ifdef _WIN32
#pragma once
#endif
template <class T>
inline T LoopingLerp(float flPercent, T flFrom, T flTo)
{
T s = flTo * flPercent + flFrom * (1.0f - flPercent);
return s;
}
template <>
inline float LoopingLerp(float flPercent, float flFrom, float flTo)
{
if (fabs(flTo - flFrom) >= 0.5f)
{
if (flFrom < flTo)
flFrom += 1.0f;
else
flTo += 1.0f;
}
float s = flTo * flPercent + flFrom * (1.0f - flPercent);
s = s - (int)(s);
if (s < 0.0f)
s = s + 1.0f;
return s;
}
template <class T>
inline T Lerp_Hermite(const T& , float t, const T& p0, const T& p1, const T& p2)
{
T d1 = p1 - p0;
T d2 = p2 - p1;
T output;
float tSqr = t * t;
float tCube = t * tSqr;
output = p1 * (2 * tCube - 3 * tSqr + 1);
output += p2 * (-2 * tCube + 3 * tSqr);
output += d1 * (tCube - 2 * tSqr + t);
output += d2 * (tCube - tSqr);
return output;
}
template <class T>
inline T Derivative_Hermite(float t, const T& p0, const T& p1, const T& p2)
{
T d1 = p1 - p0;
T d2 = p2 - p1;
T output;
float tSqr = t * t;
output = p1 * (6 * tSqr - 6 * t);
output += p2 * (-6 * tSqr + 6 * t);
output += d1 * (3 * tSqr - 4 * t + 1);
output += d2 * (3 * tSqr - 2 * t);
return output;
}
inline void Lerp_Clamp(int val)
{
}
inline void Lerp_Clamp(float val)
{
}
inline void Lerp_Clamp(const Vector& val)
{
}
inline void Lerp_Clamp(const QAngle& val)
{
}
template< class T, int minValue, int maxValue, int startValue >
inline void Lerp_Clamp(CRangeCheckedVar<T, minValue, maxValue, startValue>& val)
{
val.Clamp();
}
template<>
inline QAngle Lerp_Hermite<QAngle>(const QAngle&, float t, const QAngle& p0, const QAngle& p1, const QAngle& p2)
{
return Lerp(t, p1, p2);
}
template <class T>
inline T LoopingLerp_Hermite(T current, float t, T p0, T p1, T p2)
{
return Lerp_Hermite(current, t, p0, p1, p2);
}
template <>
inline float LoopingLerp_Hermite(float , float t, float p0, float p1, float p2)
{
if (fabs(p1 - p0) > 0.5f)
{
if (p0 < p1)
p0 += 1.0f;
else
p1 += 1.0f;
}
if (fabs(p2 - p1) > 0.5f)
{
if (p1 < p2)
{
p1 += 1.0f;
if (abs(p1 - p0) > 0.5)
{
if (p0 < p1)
p0 += 1.0f;
else
p1 += 1.0f;
}
}
else
{
p2 += 1.0f;
}
}
float s = Lerp_Hermite( 0.0f, t, p0, p1, p2);
s = s - (int)(s);
if (s < 0.0f)
{
s = s + 1.0f;
}
return s;
}
template< int minValue, int maxValue, int startValue >
inline CRangeCheckedVar<float, minValue, maxValue, startValue> LoopingLerp_Hermite(CRangeCheckedVar<float, minValue, maxValue, startValue> current, float t, CRangeCheckedVar<float, minValue, maxValue, startValue> p0, CRangeCheckedVar<float, minValue, maxValue, startValue> p1, CRangeCheckedVar<float, minValue, maxValue, startValue> p2)
{
return LoopingLerp_Hermite((float)current, t, (float)p0, (float)p1, (float)p2);
}
#endif