mirror of
https://github.com/0TheSpy/Seaside.git
synced 2025-01-07 10:03:29 +08:00
364 lines
10 KiB
C++
364 lines
10 KiB
C++
#ifndef CONST_H
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#define CONST_H
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#ifdef _WIN32
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#pragma once
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#endif
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#define STEAM_PARM "-steam"
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#define AUTO_RESTART "-autoupdate"
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#define INVALID_STEAM_TICKET "Invalid STEAM UserID Ticket\n"
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#define INVALID_STEAM_VACBANSTATE "VAC banned from secure server\n"
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#define INVALID_STEAM_LOGGED_IN_ELSEWHERE "This Steam account is being used in another location\n"
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#define INVALID_STEAM_LOGON_NOT_CONNECTED "Client not connected to Steam\n"
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#define INVALID_STEAM_LOGON_TICKET_CANCELED "Client left game (Steam auth ticket has been canceled)\n"
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#define CLIENTNAME_TIMED_OUT "%s timed out"
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#define DEFAULT_TICK_INTERVAL (0.015)
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#define MINIMUM_TICK_INTERVAL (0.001)
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#define MAXIMUM_TICK_INTERVAL (0.1)
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#define ABSOLUTE_PLAYER_LIMIT 255
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#define ABSOLUTE_PLAYER_LIMIT_DW ( (ABSOLUTE_PLAYER_LIMIT/32) + 1 )
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#define MAX_PLAYER_NAME_LENGTH 32
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#ifdef _X360
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#define MAX_PLAYERS_PER_CLIENT XUSER_MAX_COUNT
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#else
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#define MAX_PLAYERS_PER_CLIENT 1
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#endif
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#define MAX_MAP_NAME 96
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#define MAX_MAP_NAME_SAVE 32
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#define MAX_DISPLAY_MAP_NAME 32
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#define MAX_NETWORKID_LENGTH 64
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#define SP_MODEL_INDEX_BITS 13
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#define MAX_EDICT_BITS 11
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#define MAX_EDICTS (1<<MAX_EDICT_BITS)
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#define MAX_SERVER_CLASS_BITS 9
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#define MAX_SERVER_CLASSES (1<<MAX_SERVER_CLASS_BITS)
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#define SIGNED_GUID_LEN 32
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#define NUM_ENT_ENTRY_BITS (MAX_EDICT_BITS + 1)
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#define NUM_ENT_ENTRIES (1 << NUM_ENT_ENTRY_BITS)
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#define ENT_ENTRY_MASK (NUM_ENT_ENTRIES - 1)
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#define INVALID_EHANDLE_INDEX 0xFFFFFFFF
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#define NUM_SERIAL_NUM_BITS (32 - NUM_ENT_ENTRY_BITS)
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#define NUM_NETWORKED_EHANDLE_SERIAL_NUMBER_BITS 10
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#define NUM_NETWORKED_EHANDLE_BITS (MAX_EDICT_BITS + NUM_NETWORKED_EHANDLE_SERIAL_NUMBER_BITS)
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#define INVALID_NETWORKED_EHANDLE_VALUE ((1 << NUM_NETWORKED_EHANDLE_BITS) - 1)
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#define MAX_PACKEDENTITY_DATA (16384)
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#define MAX_PACKEDENTITY_PROPS (4096)
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#define MAX_CUSTOM_FILES 4
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#define MAX_CUSTOM_FILE_SIZE 524288
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#if !defined( HL2MP ) && ( defined( PORTAL ) || defined( HL2_EPISODIC ) || defined ( HL2_DLL ) || defined( HL2_LOSTCOAST ) )
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#define FL_ONGROUND (1<<0)
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#define FL_DUCKING (1<<1)
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#define FL_WATERJUMP (1<<2)
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#define FL_ONTRAIN (1<<3)
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#define FL_INRAIN (1<<4)
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#define FL_FROZEN (1<<5)
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#define FL_ATCONTROLS (1<<6)
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#define FL_CLIENT (1<<7)
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#define FL_FAKECLIENT (1<<8)
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#define FL_INWATER (1<<9)
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#define PLAYER_FLAG_BITS 10
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#define FL_FLY (1<<10)
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#define FL_SWIM (1<<11)
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#define FL_CONVEYOR (1<<12)
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#define FL_NPC (1<<13)
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#define FL_GODMODE (1<<14)
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#define FL_NOTARGET (1<<15)
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#define FL_AIMTARGET (1<<16)
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#define FL_PARTIALGROUND (1<<17)
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#define FL_STATICPROP (1<<18)
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#define FL_GRAPHED (1<<19)
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#define FL_GRENADE (1<<20)
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#define FL_STEPMOVEMENT (1<<21)
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#define FL_DONTTOUCH (1<<22)
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#define FL_BASEVELOCITY (1<<23)
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#define FL_WORLDBRUSH (1<<24)
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#define FL_OBJECT (1<<25)
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#define FL_KILLME (1<<26)
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#define FL_ONFIRE (1<<27)
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#define FL_DISSOLVING (1<<28)
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#define FL_TRANSRAGDOLL (1<<29)
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#define FL_UNBLOCKABLE_BY_PLAYER (1<<30)
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#else
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#define FL_ONGROUND (1<<0)
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#define FL_DUCKING (1<<1)
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#define FL_ANIMDUCKING (1<<2)
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#define FL_WATERJUMP (1<<3)
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#define FL_ONTRAIN (1<<4)
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#define FL_INRAIN (1<<5)
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#define FL_FROZEN (1<<6)
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#define FL_ATCONTROLS (1<<7)
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#define FL_CLIENT (1<<8)
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#define FL_FAKECLIENT (1<<9)
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#define FL_INWATER (1<<10)
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#define PLAYER_FLAG_BITS 11
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#define FL_FLY (1<<11)
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#define FL_SWIM (1<<12)
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#define FL_CONVEYOR (1<<13)
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#define FL_NPC (1<<14)
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#define FL_GODMODE (1<<15)
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#define FL_NOTARGET (1<<16)
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#define FL_AIMTARGET (1<<17)
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#define FL_PARTIALGROUND (1<<18)
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#define FL_STATICPROP (1<<19)
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#define FL_GRAPHED (1<<20)
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#define FL_GRENADE (1<<21)
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#define FL_STEPMOVEMENT (1<<22)
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#define FL_DONTTOUCH (1<<23)
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#define FL_BASEVELOCITY (1<<24)
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#define FL_WORLDBRUSH (1<<25)
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#define FL_OBJECT (1<<26)
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#define FL_KILLME (1<<27)
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#define FL_ONFIRE (1<<28)
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#define FL_DISSOLVING (1<<29)
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#define FL_TRANSRAGDOLL (1<<30)
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#define FL_UNBLOCKABLE_BY_PLAYER (1<<31)
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#endif
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enum MoveType_t
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{
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MOVETYPE_NONE = 0,
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MOVETYPE_ISOMETRIC,
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MOVETYPE_WALK,
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MOVETYPE_STEP,
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MOVETYPE_FLY,
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MOVETYPE_FLYGRAVITY,
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MOVETYPE_VPHYSICS,
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MOVETYPE_PUSH,
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MOVETYPE_NOCLIP,
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MOVETYPE_LADDER,
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MOVETYPE_OBSERVER,
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MOVETYPE_CUSTOM,
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MOVETYPE_LAST = MOVETYPE_CUSTOM,
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MOVETYPE_MAX_BITS = 4
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};
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enum MoveCollide_t
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{
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MOVECOLLIDE_DEFAULT = 0,
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MOVECOLLIDE_FLY_BOUNCE,
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MOVECOLLIDE_FLY_CUSTOM,
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MOVECOLLIDE_FLY_SLIDE,
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MOVECOLLIDE_COUNT,
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MOVECOLLIDE_MAX_BITS = 3
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};
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enum SolidType_t
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{
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SOLID_NONE = 0,
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SOLID_BSP = 1,
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SOLID_BBOX = 2,
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SOLID_OBB = 3,
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SOLID_OBB_YAW = 4,
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SOLID_CUSTOM = 5,
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SOLID_VPHYSICS = 6,
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SOLID_LAST,
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};
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enum SolidFlags_t
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{
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FSOLID_CUSTOMRAYTEST = 0x0001,
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FSOLID_CUSTOMBOXTEST = 0x0002,
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FSOLID_NOT_SOLID = 0x0004,
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FSOLID_TRIGGER = 0x0008,
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FSOLID_NOT_STANDABLE = 0x0010,
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FSOLID_VOLUME_CONTENTS = 0x0020,
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FSOLID_FORCE_WORLD_ALIGNED = 0x0040,
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FSOLID_USE_TRIGGER_BOUNDS = 0x0080,
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FSOLID_ROOT_PARENT_ALIGNED = 0x0100,
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FSOLID_TRIGGER_TOUCH_DEBRIS = 0x0200,
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FSOLID_MAX_BITS = 10
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};
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inline bool IsSolid(SolidType_t solidType, int nSolidFlags)
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{
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return (solidType != SOLID_NONE) && ((nSolidFlags & FSOLID_NOT_SOLID) == 0);
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}
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#define LIFE_ALIVE 0
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#define LIFE_DYING 1
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#define LIFE_DEAD 2
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#define LIFE_RESPAWNABLE 3
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#define LIFE_DISCARDBODY 4
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enum
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{
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EF_BONEMERGE = 0x001,
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EF_BRIGHTLIGHT = 0x002,
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EF_DIMLIGHT = 0x004,
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EF_NOINTERP = 0x008,
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EF_NOSHADOW = 0x010,
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EF_NODRAW = 0x020,
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EF_NORECEIVESHADOW = 0x040,
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EF_BONEMERGE_FASTCULL = 0x080,
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EF_ITEM_BLINK = 0x100,
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EF_PARENT_ANIMATES = 0x200,
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EF_MAX_BITS = 10
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};
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#define EF_PARITY_BITS 3
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#define EF_PARITY_MASK ((1<<EF_PARITY_BITS)-1)
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#define EF_MUZZLEFLASH_BITS 2
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#define PLAT_LOW_TRIGGER 1
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#define SF_TRAIN_WAIT_RETRIGGER 1
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#define SF_TRAIN_PASSABLE 8
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#define FIXANGLE_NONE 0
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#define FIXANGLE_ABSOLUTE 1
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#define FIXANGLE_RELATIVE 2
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#define BREAK_GLASS 0x01
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#define BREAK_METAL 0x02
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#define BREAK_FLESH 0x04
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#define BREAK_WOOD 0x08
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#define BREAK_SMOKE 0x10
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#define BREAK_TRANS 0x20
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#define BREAK_CONCRETE 0x40
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#define BREAK_SLAVE 0x80
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#define BOUNCE_GLASS BREAK_GLASS
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#define BOUNCE_METAL BREAK_METAL
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#define BOUNCE_FLESH BREAK_FLESH
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#define BOUNCE_WOOD BREAK_WOOD
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#define BOUNCE_SHRAP 0x10
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#define BOUNCE_SHELL 0x20
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#define BOUNCE_CONCRETE BREAK_CONCRETE
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#define BOUNCE_SHOTSHELL 0x80
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#define TE_BOUNCE_NULL 0
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#define TE_BOUNCE_SHELL 1
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#define TE_BOUNCE_SHOTSHELL 2
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enum RenderMode_t
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{
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kRenderNormal = 0,
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kRenderTransColor,
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kRenderTransTexture,
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kRenderGlow,
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kRenderTransAlpha,
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kRenderTransAdd,
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kRenderEnvironmental,
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kRenderTransAddFrameBlend,
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kRenderTransAlphaAdd,
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kRenderWorldGlow,
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kRenderNone,
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kRenderModeCount,
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};
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enum RenderFx_t
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{
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kRenderFxNone = 0,
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kRenderFxPulseSlow,
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kRenderFxPulseFast,
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kRenderFxPulseSlowWide,
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kRenderFxPulseFastWide,
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kRenderFxFadeSlow,
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kRenderFxFadeFast,
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kRenderFxSolidSlow,
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kRenderFxSolidFast,
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kRenderFxStrobeSlow,
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kRenderFxStrobeFast,
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kRenderFxStrobeFaster,
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kRenderFxFlickerSlow,
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kRenderFxFlickerFast,
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kRenderFxNoDissipation,
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kRenderFxDistort,
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kRenderFxHologram,
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kRenderFxExplode,
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kRenderFxGlowShell,
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kRenderFxClampMinScale,
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kRenderFxEnvRain,
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kRenderFxEnvSnow,
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kRenderFxSpotlight,
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kRenderFxRagdoll,
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kRenderFxPulseFastWider,
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kRenderFxMax
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};
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enum Collision_Group_t
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{
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COLLISION_GROUP_NONE = 0,
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COLLISION_GROUP_DEBRIS,
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COLLISION_GROUP_DEBRIS_TRIGGER,
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COLLISION_GROUP_INTERACTIVE_DEBRIS,
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COLLISION_GROUP_INTERACTIVE,
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COLLISION_GROUP_PLAYER,
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COLLISION_GROUP_BREAKABLE_GLASS,
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COLLISION_GROUP_VEHICLE,
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COLLISION_GROUP_PLAYER_MOVEMENT,
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COLLISION_GROUP_NPC,
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COLLISION_GROUP_IN_VEHICLE,
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COLLISION_GROUP_WEAPON,
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COLLISION_GROUP_VEHICLE_CLIP,
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COLLISION_GROUP_PROJECTILE,
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COLLISION_GROUP_DOOR_BLOCKER,
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COLLISION_GROUP_PASSABLE_DOOR,
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COLLISION_GROUP_DISSOLVING,
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COLLISION_GROUP_PUSHAWAY,
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COLLISION_GROUP_NPC_ACTOR,
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COLLISION_GROUP_NPC_SCRIPTED,
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LAST_SHARED_COLLISION_GROUP
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};
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#include "basetypes.h"
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#define SOUND_NORMAL_CLIP_DIST 1000.0f
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#define MAX_CONCURRENT_BUILDVIEWS 10
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#define MAX_AREA_STATE_BYTES 32
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#define MAX_AREA_PORTAL_STATE_BYTES 24
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#define MAX_USER_MSG_DATA 255
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#define MAX_ENTITY_MSG_DATA 255
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#define SOURCE_MT
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#ifdef SOURCE_MT
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class CThreadMutex;
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typedef CThreadMutex CSourceMutex;
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#else
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class CThreadNullMutex;
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typedef CThreadNullMutex CSourceMutex;
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#endif
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#endif |