mirror of
https://github.com/0TheSpy/Seaside.git
synced 2025-01-07 10:03:29 +08:00
55 lines
865 B
C++
55 lines
865 B
C++
#if !defined( IENGINEVGUI_H )
|
|
#define IENGINEVGUI_H
|
|
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "interface.h"
|
|
#include "VGUI.h"
|
|
|
|
namespace vgui
|
|
{
|
|
class Panel;
|
|
};
|
|
|
|
enum VGuiPanel_t
|
|
{
|
|
PANEL_ROOT = 0,
|
|
PANEL_GAMEUIDLL,
|
|
PANEL_CLIENTDLL,
|
|
PANEL_TOOLS,
|
|
PANEL_INGAMESCREENS,
|
|
PANEL_GAMEDLL,
|
|
PANEL_CLIENTDLL_TOOLS
|
|
};
|
|
|
|
enum PaintMode_t
|
|
{
|
|
PAINT_UIPANELS = (1 << 0),
|
|
PAINT_INGAMEPANELS = (1 << 1),
|
|
PAINT_CURSOR = (1 << 2),
|
|
};
|
|
|
|
abstract_class IEngineVGui
|
|
{
|
|
public:
|
|
virtual ~IEngineVGui(void) { }
|
|
|
|
virtual vgui::VPANEL GetPanel(VGuiPanel_t type) = 0;
|
|
|
|
virtual bool IsGameUIVisible() = 0;
|
|
};
|
|
|
|
#define VENGINE_VGUI_VERSION "VEngineVGui001"
|
|
|
|
#if defined(_STATIC_LINKED) && defined(CLIENT_DLL)
|
|
namespace Client
|
|
{
|
|
extern IEngineVGui* enginevgui;
|
|
}
|
|
#else
|
|
extern IEngineVGui* g_pEnginevgui;
|
|
#endif
|
|
|
|
#endif |