Seaside/SpyCustom/sdk/igameevents.h
2021-06-16 18:46:33 +03:00

131 lines
4.0 KiB
C++

#if !defined( IGAMEEVENTS_H )
#define IGAMEEVENTS_H
#ifdef _WIN32
#pragma once
#endif
#include "interface.h"
#define INTERFACEVERSION_GAMEEVENTSMANAGER "GAMEEVENTSMANAGER001"
#define INTERFACEVERSION_GAMEEVENTSMANAGER2 "GAMEEVENTSMANAGER002"
#include "bitbuf.h"
#define NULL 0x0
#define EVENT_DEBUG_ID_INIT 42
#define EVENT_DEBUG_ID_SHUTDOWN 13
#define MAX_EVENT_NAME_LENGTH 32
#define MAX_EVENT_BITS 9
#define MAX_EVENT_NUMBER (1<<MAX_EVENT_BITS)
#define MAX_EVENT_BYTES 1024
class KeyValues;
class CGameEvent;
class IGameEvent
{
public:
virtual ~IGameEvent() {};
virtual const char* GetName() const = 0;
virtual bool IsReliable() const = 0;
virtual bool IsLocal() const = 0;
virtual bool IsEmpty(const char* keyName = NULL) = 0;
virtual bool GetBool(const char* keyName = NULL, bool defaultValue = false) = 0;
virtual int GetInt(const char* keyName = NULL, int defaultValue = 0) = 0;
virtual uint64_t GetUint64(const char* keyName = nullptr, unsigned long defaultValue = 0) = 0;
virtual float GetFloat(const char* keyName = NULL, float defaultValue = 0.0f) = 0;
virtual const char* GetString(const char* keyName = NULL, const char* defaultValue = "") = 0;
virtual const wchar_t* GetWString(char const* keyName = NULL, const wchar_t* defaultValue = L"") = 0;
virtual void SetBool(const char* keyName, bool value) = 0;
virtual void SetInt(const char* keyName, int value) = 0;
virtual void SetUint64(const char* keyName, unsigned long value) = 0;
virtual void SetFloat(const char* keyName, float value) = 0;
virtual void test() = 0;
virtual void SetString(const char* keyName, const char* value) = 0;
virtual void SetWString(const char* keyName, const wchar_t* value) = 0;
};
class IGameEventListener2
{
public:
virtual ~IGameEventListener2(void) {};
virtual void FireGameEvent(IGameEvent* event) = 0;
virtual int GetEventDebugID(void) = 0;
};
class IGameEventManager2 : public IBaseInterface
{
public:
virtual ~IGameEventManager2(void) {};
virtual int LoadEventsFromFile(const char* filename) = 0;
virtual void Reset() = 0;
virtual bool AddListener(IGameEventListener2* listener, const char* name, bool bServerSide) = 0;
virtual bool FindListener(IGameEventListener2* listener, const char* name) = 0;
virtual void RemoveListener(IGameEventListener2* listener) = 0;
virtual IGameEvent* CreateEvent(const char* name, bool bForce = false) = 0;
virtual bool FireEvent(IGameEvent* event, bool bDontBroadcast = false) = 0;
virtual bool FireEventClientSide(IGameEvent* event) = 0;
virtual IGameEvent* DuplicateEvent(IGameEvent* event) = 0;
virtual void FreeEvent(IGameEvent* event) = 0;
virtual bool SerializeEvent(IGameEvent* event, bf_write* buf) = 0;
virtual IGameEvent* UnserializeEvent(bf_read* buf) = 0;
virtual KeyValues* GetEventDataTypes(IGameEvent* event) = 0;
};
class IGameEventListener
{
public:
virtual ~IGameEventListener(void) {};
virtual void FireGameEvent(KeyValues* event) = 0;
};
class IGameEventManager : public IBaseInterface
{
public:
virtual ~IGameEventManager(void) {};
virtual int LoadEventsFromFile(const char* filename) = 0;
virtual void Reset() = 0;
virtual KeyValues* GetEvent(const char* name) = 0;
virtual bool AddListener(IGameEventListener* listener, const char* event, bool bIsServerSide) = 0;
virtual bool AddListener(IGameEventListener* listener, bool bIsServerSide) = 0;
virtual void RemoveListener(IGameEventListener* listener) = 0;
virtual bool FireEvent(KeyValues* event) = 0;
virtual bool FireEventServerOnly(KeyValues* event) = 0;
virtual bool FireEventClientOnly(KeyValues* event) = 0;
virtual bool SerializeKeyValues(KeyValues* event, bf_write* buf, CGameEvent* eventtype = NULL) = 0;
virtual KeyValues* UnserializeKeyValue(bf_read* msg) = 0;
};
#endif